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Consumer Learning

Consumer Learning

A process by which individuals acquire


the purchase and consumption
knowledge and experience that they
apply to future related behaviour.
Learning Theories
 Behavioural Theories:  Cognitive Theories:
Theories based on the A theory of learning
premise that learning based on mental
takes place as the result information
of observable responses processing, often in
to external stimuli. response to problem
Also known as solving.
stimulus response
theory.
Behavioural Learning Theories

 ClassicalConditioning
 Instrumental Conditioning
 Modeling or Observational Learning
Classical Conditioning

 Pairing a stimulus with another stimulus


that elicits a known response to produce the
same response when used alone.
Classical conditioning – cont’d

 Classical conditioning is the learning of


associations among events that allows us to
anticipate and represent our environment.
 From this viewpoint, classical conditioning
is not reflexive action, but rather the
acquisition of new knowledge
Strategic Applications of Classical
Conditioning
 Repetition
 Stimulus Generalization
– The inability to perceive differences
between slightly dissimilar stimuli.
 Stimulus Discrimination
Repetition

 Repetition increases strength of


associations and slows forgetting
 but over time may result in
advertising wearout.
 Cosmetic variations reduce
satiation.
Three-Hit Theory

 Repetition is the basis for the idea that


three exposures to an ad are necessary
for the ad to be effective
 The number of actual repetitions to
equal three exposures is in question.
Stimulus Generalization

 The inability to perceive differences


between slightly dissimilar stimuli.
 Marketing applications
– Product Line, Form and Category
Extensions
– Family Branding
– Licensing
– Generalizing Usage Situations
Stimulus Discrimination

 The ability to select a specific stimulus


from among similar stimuli because of
perceived differences.
Instrumental (Operant)
Conditioning
 learning based on a trial-and-error process,
with habits forced as the result of positive
experiences (reinforcement)
Instrumental Conditioning

 Consumers learn by means of trial and error


process in which some purchase behaviours
result in more favorable outcomes (rewards)
than other purchase behaviours.
 A favorable experience is instrumental in
teaching the individual to repeat a specific
behaviour.
Instrumental Conditioning and
Marketing

 Make the product the ultimate reward


 Provide samples and free trials
 Provide non-product rewards
 Practice relationship marketing
 Reinforcement Schedules
– Shaping
 Massed versus Distributed Learning
Observational Learning

 individuals learn by observing the


behaviour of others, and consequences of
such behaviour.
 Also known as modeling or vicarious
learning.
Human Memory

Sensory
Input
Sensory Store R Working Memory Long Term Store
e (Short Term Store) E Retri
h n eval
e c
a o
r d
s i
a n
l g

Copyright © 2006 Pearson Education Canada Inc. 6-19

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