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Analysis of the fire tables for Musketry and Artillery in GdeB 2 reveals an anomaly,
particularly in the Artillery table.
Intuitive expectation is that for any given modifier value the range of outcomes should
be a single peaked distribution.
The Musketry tables do produce this sort of effect, though they are ‘chunky’ in failing to
discriminate according to the number firing as finely as might be desired.
The Artillery tables however produce anomalous distributions of results for larger
positive modifiers (i.e. when using canister). This can be seen visually in the charts that
follow.
Musketry
This option will not suit all players but it has the merit of producing outcomes which
are more sensitive to the number of figures / guns firing and yet expected outcomes are
very close to the existing GdeB ones.
The shapes of the expected outcome graphs below evidence the smoother gradation and
loss of ‘chunkiness’ compared with existing tables.
© August 2009