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4
Philosophical Assumption: Positivist Vs
Interpretive
Positivists generally assume that reality is objectively given
and can be described by measurable properties which are
independent of the observer (researcher) and his or her
instruments.
10
Cont’d
Quantitative Qualitative Design science
Statistical •Analytic •Replicable to similar
generalization generalization problems in similar
contexts
•Use numbers Use texts Texts, codes and
drawings
•Standard No standard Pragmatic validity
instrument to instrument,
validation triangulation
•Objective Truth Subjective truth Subjective Truth ???
•Linear Process Iterative Iterative
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Sampling – Core decision in research design
Do we need sample first of all?
Define Population – potential data sources
Data Sources (-Sampling )
People (respondents)
Databases, Computer Log files
Documents (web documents, news…, reports …)
Devices like camera
All require a decision whether to use as is or sample.
Why sample? How? How many?
Sampling and Data collection techniques should agree and
Depends on the type of research methods and type of data you
want to collect
What is Sampling?
• The act, process, or technique of selecting a
suitable sample, or a representative part of a
population for the purpose of determining
parameters or characteristics of the whole
population.
• There would be no need for statistical theory if a
census rather than a sample was always used to
obtain information about populations.
• A census may not be practical and is almost
never economical.
Sampling
Sampling Techniques
• Probability sampling
– Each unit of the population will be
represented in the sample.
– Each member of the population has a chance
(equal in the case of random selection) of
being selected.
• Non-probability sampling
– The researcher has no way of forecasting that
each member of the population will be
represented in the sample.
– Some members of the population have little or
no chance of being selected.
Sampling Techniques … cont’d
Probability Sampling
– Simple random sampling
– Systematic random sampling
– Stratified random sampling
– Proportional stratified sampling
– Cluster sampling
Probability Sampling Techniques … cont’d
C5 C6 C7 C8 C8
C9 C10 C11 C12 C11
Probability Sampling Techniques …cont’d
Population Appropriate sampling
characteristics technique
Homogeneous members •Simple random sampling
•Systematic random
sampling
Stratified population with Stratified random
approximately equal in size sampling
Stratified population, strata Proportional stratified
different in size sampling
Population with discrete Cluster sampling
clusters with similar
characteristics
Non-Probability Sampling Techniques
• Non-probability sampling
– Convenience sampling
– Quota sampling
– Purposive sampling
Non-Probability Sampling Techniques… cont’d
• Convenience sampling
– Taking of samples that are readily available
• Ex: those that arrive on a scene by coincidence
– May be appropriate for some less demanding
research
• Purposive sampling
– Units of the sample are chosen purposively.
– Choosing people who we have decided are
“typical” of a group;
Non-Probability Sampling Techniques… cont’d
• Quota sampling
– A variation of convenience sampling
– Elements are selected in the same proportion as in
the population but not in a random fashion
• Ex: there are equal number of Information
Science (IS) and Computer Science (CS) students
–Quota sampling would choose 20 IS and 20 CS
students without any attempt to random
selection
What should be Sample Size?
How Many?
Which?
Key features: Sufficient and
Representative
Identifying a Sufficient Sample Size
It depends on many factors like type of research …..
To some extent, the size of an adequate sample depends on how homogeneous or
heterogeneous the population is – how alike or different its members are with respect
to the characteristics of research interest
Important, too, is the degree of precision with which the researcher wishes to
draw conclusions or make predictions about the population under study
The basic rule is, the larger the sample, the better
But such a generalized rule is not too helpful to a researcher
who has a practical decision to make about a specific research
situation
Statisticians have developed formulas for determining the
desired sample size for a given population
There are also some guidelines like shown in the net slide
Cont…
The following are guidelines for selecting a sample size for
quantitative survey:
For small populations (with fewer than 100 people or other units), there is little
point in sampling. Survey the entire population
If the population size is around 500, 50% of the population should be sampled
If the population size is around 1,500, 20% should be sampled
Beyond a certain point (at about 5,000 units or more), the population size is
almost irrelevant, and a sample size of 400 should be adequate
Generally speaking, then, the larger the population, the smaller the percentage
(but not the smaller the number!) one needs to get a representative sample
For quantitative laboratory experimental -even more
In DM like - ~`5000 records
Does this work for qualitative? N0
Most researches in qualitative approaches uses 1 – 30 sample size.
Actually the concept of saturation determines sample size in qualitative
researches.
points to recall
• Research Design: Planning the research
• Qualitative
• Case study and action research using interview, observation,
document analysis
• Quantitative
• Laboratory experiment and survey using data from database or
collected through questionnaire
• Design Science
• create innovations that define the ideas, practices, technical
capabilities, and products using qualiatative or quantitative data
• Triangultion
• Coparisons of the three resercah approaches
• Data sources and sampling
Qualitative Research Design
Qualitative Research Methods
Its aim is to give a complete, detailed descriptions of
the phenomena to be studied
• Objective facts + values
Key concern and philosophical assumption
• understanding how people make sense of their
worlds and the experiences people have
• knowing or understanding from the participants’
perspectives
Key focus –
• understanding (rather than predicting or controlling)
social settings or social phenomena
When to choose qualitative approach?
Describe the phenomena
In better detail
Identifying inputs/ requirements based on empirical base
Build a theory
To gain new insights about a particular phenomena
Develop new concepts or theoretical perspectives about the
phenomena
Discover the problem that exists in the phenomena
Verification – to check the validity of certain assumptions (not
hypothesis), claims, generalization with the real world
Evaluation – to evaluate the effectiveness of a particular
policies, design artifacts, programs, etc
Define problem
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Cont…
Information Systems (IS) , CS and IT works are complex,
artificial, and purposefully designed.
IS are composed of people, structures, technologies (HW, SW,
Network)and work systems.
Two Basic IT Research Paradigms
Behavioral Research – Goal is Truth
Design Research – Goal is Utility
69
Cont…
Design
Design is an Artifact (Noun)
Constructs
Models
Methods
Instantiations
Design is a Process (Verb)
Build
Evaluate
Design is a Wicked Problem
Unstable Requirements and Constraints
Complex Interactions among Subcomponents of Problem and
resulting Subcomponents of Solution
Inherent Flexibility to Change Artifacts and Processes
Dependence on Human Cognitive Abilities - Creativity
Dependence on Human Social Abilities - Teamwork
70
Cont...
Design research basics
Process model
Artifact types:
result of the research work
Design research perspectives
Artifact structure
content of the research approach
Evaluation:
evaluation criteria and evaluation approach
Process model
Design research a problem-solving paradigm:
seeks to create innovations that define the ideas, practices,
technical capabilities, and products through which the
analysis, design, implementation, and use of IT or
information systems can be effectively and efficiently
accomplished [Tsichritzis 1997; Denning 1997]
knowledge
flows + operation and goal knowledge
circumscription
process
steps
Awareness of
Suggestion Development Evaluation Conclusion
problem
logical
formalism
abduction deduction
[Takeda,1990]
In this model all design begins with Awareness of a problem.
The basis of the iteration, the flow from partial completion of the
cycle back to Awareness of the Problem, is indicated by the
Circumscription arrow.
• Phenomena (Natural,
Artificial, Human)
• Observations
• Classification
• Measurement
• Cataloging
• Sense-making
• Natural Laws
• Regularities
• Principles
• Patterns
• Theories
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The DSR Process
Application Human
Ω Knowledge Capabilities
Environment
Knowledge - Cognitive
Sources - Creativity
- Reasoning
- Research - Analysis
Opportunities Contribution to Informing - Synthesis
and Problems Ω Knowledge Λ Knowledge
- Social
- Research - Teamwork
Questions - Collective
Intelligence
Λ Knowledge
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Knowledge Growth in DSR Cycles
Design Cycle 1 Design Cycle 2 Design Cycle n
Ω1 Knowledge Ω2 Knowledge Ωn Knowledge
…
…
…
…
81
Three Cycles of DSR
• Field Testing
• Additions to KB
•Problems
& Opportunities Evaluate •Meta-Artifacts
(Design Products &
Design Processes)
82
Cont…
The Relevance Cycle
The Application Domain initiates Design Research with:
Research requirements (e.g., opportunity, problem, potentiality)
Acceptance criteria for evaluation of design artifact in application
domain
Field Testing of Research Results
Does the design artifact improve the environment?
How is the improvement measured?
Field testing methods might include Action Research or Controlled
Experiments in actual environments.
Iterate Relevance Cycle as needed
Artifact has deficiencies in behaviors or qualities
Restatement of research requirements
Feedback into research from field testing evaluation
83
Cont…
The Rigor Cycle
Design Research Knowledge Base
Design Theories
Engineering Methods
Experiences and Expertise
Existing Design Artifacts and Processes
Research Rigor is predicated on the researcher’s skilled
selection and application of appropriate theories and methods
for constructing and evaluating the artifact.
Additions to the Knowledge Base:
Extensions to theories and methods
New experiences and expertise
New artifacts and design processes
84
Cont…
Design Cycle
Rapid iteration of Build and Evaluate activities
The hard work of design research (1% inspiration and
99% perspiration - Edison)
Build – Create and Refine artifact design as both product (noun)
and process (verb)
Evaluation – Rigorous, scientific study of artifact in laboratory or
controlled environment
Continue Design Cycle until:
Artifact ready for field test in Application Environment
New knowledge appropriate for inclusion in Knowledge
Base
85
Cont...
Artifacts
What are some of the examples of design research
output??
Design research outputs
[March & Smith, 1995]
Constructs
conceptual vocabulary of a problem/solution domain
Methods
algorithms and practices to perform a specific task
ut
Models
t p
u
a set of propositions or statements expressing relationships among
o
constructs
si s
abstractions and representations
he
Instantiations T
constitute the realization of constructs, models and methods in a
working system
implemented and prototype systems
Better theories
artifact construction
Cont…
Specific Examples
Methods
Derive superior algorithms ( in NW, IR, Machine learning..
Develop new methodology (for software develop..)
Models
Provide a unifying framework
Developing better architecture
Instantiations
Produce an ambitious system
Develop a new tool (DM/BI, protocol, KBS, Stemmer…
abstraction
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Environment Relevance IS/CS Research Rigor Knowledge Base
People Foundations
•Roles Develop / Build •Theories
•Capabilities •Theories •Frameworks
•Characteristics •Artifacts •Experimental
Instruments
•Experience
Business Applicable •Constructs
Organizations •Models
•Strategies Needs Knowledge •Methods
•Structure Assess Refine •Instantiations
•Culture Methodologies
•Processes •Experimentation
Technology Justify / Evaluate •Data Analysis
•Infrastructure •Analytical Techniques
•Case Study •Formalisms
•Applications
•Experimental •Measures
•Communications •Validation Criteria
Architecture •Field Study
•Optimization
•Development •Simulation
Capabilities
92
Design Research Guidelines
Guideline Description
Guideline 3: Design Evaluation The utility, quality, and efficacy of a design artifact
must be rigorously demonstrated via well-
executed evaluation methods.
Guideline 6: Design as a Search The search for an effective artifact requires utilizing
available means to reach desired ends while
Process satisfying laws in the problem environment.
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Improvement: Develop Invention: Invent new
Low
new solutions for known solutions for new
problems problems
Research Opportunity Research Opportunity
Solution Maturity
High Low
Application Domain Maturity
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Invention Quadrant
An invention is a radical breakthrough; a departure from accepted
ways of thinking and doing
DSR projects in which little understanding of the problem context
exists and no effective artifacts are available as solutions
Research contributions are novel artifacts or inventions
Top level artifacts
The newness of artifact makes this research difficult to publish
Insufficiently grounded in theory
Design is incomplete and not fully evaluated
Understanding is insufficient to provide new contribution to theory via
the design
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Invention Exemplars
Agrawal, R., Imielinski, T. and Swami, A. (1993). “Mining Association
Rules between Sets of Items in Large Databases”, Proceedings of the
1993 ACM SIGMOD Conference, Washington DC, May.
Aim: produce an algorithm that generates all significant association rules between
items in the database
Practical importance: Allows organizations to find interesting relationships (e.g.
shopping patterns)
Theoretical significance (newness): Shows (Sect 5) that no other work has done same
thing
Description of new method: Shows requirements (Sect 1), new concepts (association
rule, support, confidence), Formal Model (pseudocode) (Sects 2-3)
Proof: Experiments (Sect 4)
Scott-Morton (1967) – Decision Support Systems
97
Improvement Quadrant
An improvement is a better artifact solution in the form of
more efficient and effective products, processes, services,
technologies, or ideas
DSR projects in which the problem context is mature but
there is a great need for more effective artifacts as solutions
Improvement DSR is judged by:
Clearly grounding, representing, and communicating the new
artifact design
Convincing evaluation providing evidence of improvements over
current solutions
All levels of artifact knowledge contribution can be made
98
Improvement Exemplars
Many DSR in IT are in the Improvement Quadrant, for
example:
Better data mining algorithms for knowledge discovery (extending
the initial ideas invented by Agrawal et al. (1993)); for example,
(Fayyad et al. 1996; Zhang et al. 2004; Witten et al. 2011)
Improved recommendation systems for use in e-commerce; for
example (Herlocker et al. 2004; Adomavicius and Tuzhilin 2005)
Better technologies and use strategies for saving energy in IT
applications; for example (Donnellan et al. 2011; Watson and
Boudreau 2011)
Improved routing algorithms for business supply chains; for
example (van der Aalst and Hee 2004; Liu et al. 2005)
99
Improvement Exemplar - Iversen et al. 2004
Iversen, J., L. Mathiassen, and P. Nielsen (2004) “Managing Process Risk in
Software Process Improvement: An Action Research Approach”, MIS Quarterly,
(28)3, pp. 395-434.
Introduction
Aim – develop a risk management approach in s/w process improvement (SPI)
Literature Review
Reviews literature on s/w process improvement, s/w risk management (known
problems) including existing artifacts
Conclude – currently no comprehensive approach for managing risk in SPI
Methodology
Action research (described at length) Research process
Describes 4 iterations
Artifact description (termed research results)
Shows strategies for managing risks in SPI teams
Discussion
Discusses action research process
Claims contribution to theory – advancement of state-of-the-art in SPI
100
Exaptation Quadrant
An exaptation is the expropriation of an artifact in one field to
solve problems in another field
DSR projects in which the problem context is not well
understood but there exist mature artifacts in other fields that
can be exapted as effective solutions
Exaptation DSR is judged by:
Clearly grounding, representing, and communicating the exapted
artifact design
Convincing evaluation providing evidence of how well the new
artifact solves the given problem
All levels of artifact knowledge contribution can be made
101
Exaptation Exemplars
Exaptation DSR is employed when new technologies provide
opportunities to solve new and/or different IS problems; for example:
Codd’s exaptation of relational mathematics to the problem of database
systems design leading to relational database concepts, models, methods, and
instantiations (Codd, 1970; Codd, 1982)
Berners-Lee original concept of the World Wide Web was one of simply
sharing research documents in a hypertext form among multiple computers.
In short time, however, many individuals saw the potential of this rapidly
expanding interconnection environment to exapt applications from old
platforms to the WWW platforms. These new Internet applications were very
different from previous versions adding many new artifacts to Λ knowledge
Research by Berndt et al. (2003) on the CATCH data warehouse for health
care information. Well-known methods of data warehouse development (e.g.
Inmon, 1992) were exapted to new and interesting areas of health care
systems and decision-making applications
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103
103
Routine Design Quadrant
Professional design or system building to be distinguished
from DSR
However, evolving or best practices may be observed and
documented in “extractive case study” work (Van Aken)
Study of best practices in routine design may lead to empirical
generalization
Example – Davenport’s observation of BPR (Davenport & Short
SMR 1990)
104
Papers mapped to Framework
Knowledge Article Knowledge Contribution Claims
Contribution
Improvement A Multilevel Model for Measuring Fit Between a Firm’s There is a need for a more fine-grained model for diagnosing the individual IS capabilities that
contribute to the overall fit or misfit between a firm’s competitive strategies and IS capabilities
Competitive Strategies and Information Systems Capabilities
(p.2) (See also Table 4).
(McLaren et al., 2011)
Improvement Guidelines for Designing Visual Ontologies to Support There could be several ways to address OWL’s inability to show state changes… We have taken a
different path, taking the view that we can keep the existing OWL syntax and improve the extent
Knowledge Identification (Bera et al., 2011)
to which it support s knowledge identification (pp. 885-886).
Exaptation Co-creation in Virtual Worlds: The Design of the User While Nambisan and his colleagues provide a useful framework for the online environment in
general, little is known about designing co-creation experiences in virtual worlds (p. 774).
Experience (Kohler et al., 2011)
Exaptation Design Principles for Virtual Worlds ABVWs comprise a new class of information systems… Thus, they require an extension of the
corresponding information system design principles (p. 675)
(Chaturvedi et al., 2011)
Improvement Correlated Failures, Diversification, and Information Security While our model to estimate security loss due to unavailable (i.e., system downtime) is based on
well-established queuing models, one innovation of our model is that the distribution from which
Risk Management (Chen et al., 2011)
the number of requests sent to the queue is drawn is endogeneous to system variables (p. 399).
Exaptation The Effects of Tree-View Based Presentation Adaptation on Presentation adaptation has been studied in the desktop environment and has been proven
beneficial … However, research on adaptation of Web content presentation for mobile handheld
Mobile Web Browsing. (Adipat et al., 2011)
devices is still rare (p. 100).
Improvement Improving Employees’ Compliance Through Information There is a need for IS security training approaches that are theory-based and empirically
evaluated. … (p. 757). To address this deficiency … this paper developed a theory-based training
Systems Security Training: An Action Research Study.
program … This paper then tested the practical workability through an action research
(Puhakainen and Sipponen 2010) intervention (p. 776).
Improvement Detecting Fake Websites: The Contribution of Statistical Systems grounded in SLT can more accurately detect various categories of fake web sites (p. 435).
Learning Theory. (Abbasi et al., 2010)
Improvement The Design Theory Nexus. ( Pries-Heje and Baskerville, The work suggests that the design theory nexus approach is more universal than previous
approaches to contingency theory, because it can operate in both symmetrical and asymmetrical
2008)
settings (p. 748).
Improvement Process Grammar as a Tool for Business Process Design. The method improves on existing approaches by offering the generative power of grammar-based
methods while addressing the principal challenge to using such approaches … (p. 757).
(Lee et al., 2008)
Improvement Making Sense of Technology Trends in the Information Our approach may complement existing technology forecasting methods … by providing
structured input and formal analysis of the past and current states of the IT landscape (p. 802).
Technology Landscape: A Design Science Approach.
(Adomavicius, et al., 2008)
Improvement CyberGate: A Design Framework and System for Text The results revealed that the CyberGate system and its underlying design framework can
dramatically improve CMC text analysis capabilities over those provided by existing systems (p.
Analysis of Computer-Mediated Communication. (Abbasi
811).
105 and Chen 2008)
Improvement Using Cognitive Principles to Guide Classification in Despite the importance of classification, no well-grounded methods exist .. (p. 840). We provide
empirical evidence…that the rules can guide the construction of semantically clearer and more
Thus
In design science research
Data - Using qualitative or quantitative data collection
methods
Analysis
Design and evaluate iteratively using descriptive
knowledge to create prescriptive knowledge
Validity – Utility
To Summarize- Research Design
It indicates, in addition to the process, possible output type (mainly
in DS)
Starts from General approach to the details of every steps and
techniques
Must answer the following fundamental questions with respect to
data and related issues– no reservation
General approach
Data needed: What are the data needed? –What are their nature?
Documentary? Statistical? Interview? Questionnaire?
Data Source and sampling : Where are the data located?
Data collection: How will the data be secured?
Data analysis/experimentation/design and interpretation: How will
the data be analyzed and interpreted? How valid is the result from
the data?
One more thing
Conclusion