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CHAPTER 3

Lower Layers

Mohammed Abebe (Ph.D.)


Topics
2

 IP overview, Data rates, MPLS, hardware vs. software Router architecture.


 Review of sockets
 Network Layer Internet routing protocols (RIP, OSPF, BGP).
 MPLS signaling, signaling gateways.
 Advanced Packet Forwarding Deep packet probes, Policy-based routing
 QoS and resource reservation
 Network processors.
Network Layer
3

 Function:
Application  Route packets end-to-end on a
Presentation network, through multiple hops
Session  Key challenge:
Transport  How to represent addresses
Network
 How to route packets
Data Link
Scalability
Physical Convergence
How Do You Get IPs?
4

 IP address ranges controlled by IANA

 Internet Assigned Number Authority


 Roots go back to 1972, ARPANET, UCLA

 Today, part of ICANN

 IANA grants IPs to regional authorities


 ARIN (American Registry of Internet Numbers) may grant you a range of IPs

 You may then advertise routes to your new IP range

 There are now secondary markets, auctions, …


IP Datagrams
5

 IP Datagrams are like a letter


 Totally self-contained
 Include all necessary addressing information
 No advanced setup of connections or circuits
0 4 8 12 16 19 24 31
Version HLen DSCP/ECN Datagram Length
Identifier Flags Offset
TTL Protocol Checksum
Source IP Address
Destination IP Address
Options (if any, usually not)
Data
Data Transmission
Terminology
7

 Transmitter  Direct link


 Receiver  No intermediate devices
 Medium  Point-to-point
 Guided medium  Direct link
 e.g.
twisted pair,  Only 2 devices share link
optical fiber  Multi-point
 Unguided medium  More than two devices
 e.g.
air, water, share the link
vacuum
Terminology (2)
8

 Simplex
 One direction
 e.g. Television
 Half duplex
 Either direction, but only one way at a time
 e.g. police radio
 Full duplex
 Both directions at the same time
 e.g. telephone
Time domain concepts
9

 Analog signal
Various in a smooth way over time
 Digital signal
Maintains a constant level then changes to another constant level
 Periodic signal
Pattern repeated over time
 Aperiodic signal
Pattern not repeated over time
Analogue & Digital Signals
10
Periodic Signals
11
Wavelength, Spectrum & Bandwidth
12

 Wavelength
 Distance occupied by one cycle
 Distance between two points of corresponding phase in two consecutive cycles
 Spectrum
 range of frequencies contained in signal
 Absolute bandwidth
 width of spectrum
 Effective bandwidth
 Often just bandwidth
 Narrow band of frequencies containing most of the energy
Data Rate and Bandwidth
13

 Any transmission system has a limited band of frequencies


 This limits the data rate that can be carried

 Advantages & Disadvantages of Digital Transmission:

 Cheaper
 Less susceptible to noise
 Greater attenuation
 Pulses become rounded and smaller
 Leads to loss of information
Router Design
Router Architecture
15

 Data Plane
 Moving the data, i.e., the packets
 How packets get forwarded
 Data plane only needs to know the “FIB” (Forwarding Information Base)
 Smaller, less information, etc.
 Simplifies line cards vs the network processor

 Control Plane
 How routing protocols establish routes/etc.
 Control plane must remember lots of routing info (BGP tables, etc.)
Generic Router Architecture
16

Header Processing
Data Hdr Data Hdr
Lookup Update Queue
IP Address Header Packet

IP Address Next Hop

1M prefixes Address Buffer 1M packets


Off-chip DRAM Table Memory Off-chip DRAM

CNSM6114 – Network Programming


What’s In A Router
17

 Interfaces
 Input/output of packets

 Switching fabric
 Moving packets from input to output

 Software
 Routing
 Packet processing
 Scheduling
 Etc.
Summary of Routing Functionality
18

 Router gets packet


 Looks at packet header for destination

 Looks up routing table for output interface

 Modifies header (TTL, IP header checksum)

 Passes packet to output interface


Router Components and Functions
19

 Route processor
 Routing
 Installing forwarding tables
 Management

 Line cards
 Packet processing and classification
 Packet forwarding

 Switched bus (“Crossbar”)


 Scheduling
Big, Fast Routers: Why Bother?
23

Faster link bandwidths


Increasing demands

Larger network size (hosts, routers, users)

More cost effective


Router Design
27

 Many trade-offs: power, $$$, throughput, reliability, flexibility


 Move towards distributed architectures

 Line-cards have forwarding tables


 Switched fabric between cards
 Separate Network processor for “slow path” & control
 Important bottlenecks on fast path
 Longest prefix match
 Cross-bar scheduling
 Beware: lots of feature creep
Dynamic Routing
Static and Dynamic Routing
29

 Static Routing is a simplistic approach


 Shortcomings

 Cumbersome to configure
 Cannot adapt to addition of new links or nodes
 Cannot adapt to link or node failures
 Cannot easily handle multiple paths to a destination
 Does not scale to large networks
 Solution is to use Dynamic Routing
Desirable Characteristics of Dynamic Routing
30

 Automatically detect and adapt to topology changes


 Provide optimal routing

 Scalability

 Robustness

 Simplicity

 Rapid convergence

 Some control of routing choices


 E.g. which links we prefer to use
Convergence
31

 Convergence is when all the routers have the same


routing information
 When a network is not converged there is network

downtime
 Packets don’t get to where they are supposed to go
Black holes (packets “disappear”)
Routing Loops (packets go back and fore between the same devices)
 Occurs when there is a change in status of router or the links
Interior Gateway Protocols
32

 An interior gateway protocol (IGP) is a dynamic route update protocol


used between routers that run on TCP/IP hosts within a single
autonomous system.
 The routers use this protocol to exchange information about IP routes.
 Four well known IGPs today
 RIP
 EIGRP
 ISIS
 OSPF
RIP
33

 Stands for “Routing Information Protocol”


 Some call it “Rest In Peace” 
 Lots of scaling problems
 RIPv1 is classful, and officially obsolete

 RIPv2 is classless
 has improvements over RIPv1
 is not widely used in the Internet industry
 Onlyuse is at the internet edge, between dial aggregation devices
which can only speak RIPv2 and the next layer of the network
IGRP/EIGRP
34

 “Enhanced Interior Gateway Routing Protocol”


 Predecessor was IGRP which was classful
 IGRP developed by Cisco in mid 1980s to overcome scalability problems with RIP
 Cisco proprietary routing protocol
 Distance Vector Routing Protocol
 Has very good metric control
 Widely used in many enterprise networks and in some ISP networks
 Multiprotocol (supports more than IP)
 Exhibits good scalability and rapid convergence
 Supports unequal cost load balancing
IS-IS
35

 “Intermediate System to Intermediate System”


 Selected in 1987 by ANSI as OSI intradomain routing protocol (CLNP – connectionless
network protocol)
 Based on work by DEC for DECnet/OSI (DECnet Phase V)
 Extensions for IP developed in 1988
 NSFnet deployed, its IGP based on early ISIS-IP draft
 Adopted as ISO proposed standard in 1989
 Integrated ISIS supports IP and CLNP
 Debate between benefits of ISIS and OSPF
 Several ISPs chose ISIS over OSPF due to superior Cisco implementation
 1994-date: deployed by several larger ISPs
 Developments continuing in IETF in parallel with OSPF
OSPF
36

 Open Shortest Path First


 “Open” means it is public domain
 Uses “Shortest Path First” algorithm – sometimes called “the
Dijkstra algorithm”
 IETF Working Group formed in 1988 to design an IGP for
IP
 OSPF v1 published in 1989 – RFC1131
 OSPF v2 published in 1991 – RFC1247
 Developments continued through the 90s and today
 OSPFv3 includes extensions to support IPv6
Routing versus Forwarding

 Routing = building maps


and giving directions

 Forwarding = moving
packets between interfaces
according to the “directions”

CNSM6114 – Network Programming 37


IP Routing – finding the path
38

 Path is derived from information received from the


routing protocol
 Several alternative paths may exist
 best next hop stored in forwarding table
 Decisions are updated periodically or as topology changes
(event driven)
 Decisions are based on:

 topology, policies and metrics (hop count, filtering,


delay, bandwidth, etc.)
IP Forwarding
39

 Router makes decision on which interface a packet is


sent to
 Forwarding table populated by routing process

 Forwarding decisions:

 Destination address
 class of service (fair queuing, precedence, others)
 local requirements (packet filtering)
Routing Protocols
40

 Reactive (On-demand) protocols


 Discover routes when needed
 Source-initiated route discovery

 Proactive protocols
 Traditional distributed shortest-path protocols
 Based on periodic updates. High routing overhead
Reactive Routing
41

 Key Goal: Reduction in routing overhead


 Useful when number of traffic sessions is much lower than the number of
nodes.
 No routing structure created a priori. Let the structure
emerge in response to a need
 Two key methods for route discovery
 source routing
 backward learning
 Introduces delay
Reactive (on-demand) routing:
42

 Routing only when needed


Advantages:
0
query(0)  eliminate periodic updates
reply(0)
 adaptive to network dynamics
1 query(0)

query(0)
Disadvantages:
3  high flood-search overhead with
reply(0)
query(0)  high route acquisition latency
query(0)
2

4
query(0)
reply(0) query(0)
5
Reactive Routing – Source initiated
43

 Source floods the network with a route request packet


when a route is required to a destination
 Flood is propagated outwards from the source
 Pure flooding = every node transmits the request only once
 Destination replies to request
 Reply uses reversed path of route request
 sets up the forward path
 Two key protocols: DSR and AODV
Dynamic Source Routing (DSR)
44

Cooperative nodes
Relatively small network diameter (5-10

hops)
Detectable packet error

Unidirectional or bidirectional link

Promiscuous (unrestrained) mode (optional)


Route Discovery: at source A
A need to send to G

Lookup Cache for route A to G

Start Route no
Buffer Route
Discovery found?
packet
Protocol
yes
Continue
normal
wait

yes Write route in


processing
packet header

Route Packet
Discovery in
finished
buffer? no Send packet
to next-hop
45 CNSM6114 – Network Programming done
Route Discovery: At an intermediate node

Accept route <src,id> in yes Discard


request packet recently seen route
requests list? request

no
Host’s
address yes Discard
already in route
patrial request
route
Append no
myAddr to no
partial route myAdd
r=targe
t
yes
Store <src,id> in
list Send route
reply packet

Broadcast packet
46 CNSM6114 – Network Programming done
AODV Routing Protocol
47

S E
F
A
C

G D
B

 AODV = Ad Hoc On-demand Distance Vector


 Source floods route request in the network.
 Reverse paths are formed when a node hears a route request.
 Each node forwards the request only once (pure flooding).
AODV Route Discovery
48

S E
F
A
C

G D
B

 Source floods route request in the network.


 Each node forwards the request only once (pure flooding).
AODV Route Discovery
49

S E
F
A
C

G D
B

 Uses hop-by-hop routing.


 Each node forwards the request only once (pure flooding).

 Reverse paths are formed when a node hears a route request.


AODV Route Discovery
50

S E
F
A
C

G D
B

 Route reply forwarded via the reverse path.


AODV Route Discovery
51

S E
F
A
C

G D
B

 Route reply is forwarded via the reverse path … thus


forming the forward path.
 The forward path is used to route data packets.
Route Expiry
52

S E
F
A
C

G D
B

Unused paths expire based on


a timer.
Multi-Protocol Label Switch (MPLS)
Label Switching
54

 What is it?
 Goal: sending a packet from A to B

 We can do it in a broadcast way.


 We can use source routing where the source determines the
path.
 How do we do it on the Internet today?
 Hop-by-hop routing: continue asking who is closer to B at every
stop (hop).
MPLS
55

 A protocol to establish an end-to-end path from


source to the destination
 A hop-by-hop forwarding mechanism

 Use labels to set up the path

 Require a protocol to set up the labels along the path


 It builds a connection-oriented service on the IP
network
MPLS and ISO model (MPLS is a layer 2.5 protocol)
56

Applications

TCP UDP
IP
MPLS MPS
PPP FR ATM Ethernet DWDM
Physical

When a layer is added, no modification is


needed on the existing layers.
CNSM6114 – Network Programming
Terminology
57

 LSR - Routers that support MPLS are called Label Switch Router
 LER - LSR at the edge of the network is called Label Edge Router
(a.k.a Edge LSR)
 Ingress LER is responsible for adding labels to unlabeled IP packets.
 Egress LER is responsible for removing the labels.
 Label Switch Path (LSP) – the path defined by the labels through LSRs
between two LERs.
 Label Forwarding Information Base (LFIB) – a forwarding table
(mapping) between labels to outgoing interfaces.
 Forward Equivalent Class (FEC) – All IP packets follow the same path
on the MPLS network and receive the same treatment at each node.
MPLS Applications
58

 Traffic Engineering
 Virtual Private Network

 Quality of Service (QoS)


Traffic Engineering
59

 Traffic engineering allows a network administrator to make the path


deterministic and bypass the normal routed hop-by-hop paths.
 Traffic engineering, then, enables an administrator to define a policy for
forwarding frames rather than depending upon dynamic routing protocols.
 Traffic engineering is similar to source-routing in that an explicit path is
defined for the frame to travel.
 However, unlike source-routing, the hop-by-hop definition is not carried with every
frame. Rather, the hops are configured in the LSRs ahead of time along with the
appropriate label values.
MPLS-based VPN
60

 One of most popular MPLS applications is the implementation


of VPN.
 The basic concept is the same as ATM transparent LAN.

 Using label (instead of IP address) to interconnect multiple

sites over a carrier’s network. Each site has its own private IP
address space.
 Different VPNs may use the same IP address space.

 Same as Frame Relay separation of different user traffic… but

more” fashionable” to use word “VPN” today.


MPLS and QoS
61

 An important proposed MPLS capability is quality of service (QoS)


support.
 QoS mechanisms:
 Pre-configuration based on physical interface
 Classification of incoming packets into different classes
 Classification based on network characteristics (such as congestion,
throughput, delay, and loss)
 The exact use of MPLS for QoS purposes depends a great deal on
how QoS is deployed.
Circuit Switching and Packet Switching
Switching Networks
63

 Long distance transmission is typically done over a network of switched


nodes
 Nodes not concerned with content of data

 End devices are stations

 Computer, terminal, phone, etc.


 A collection of nodes and connections is a communications network
 Data routed by being switched from node to node

 Two different switching technologies

 Circuit switching
 Packet switching
Circuit Switching
64

 Dedicated communication path between two stations


 Three phases

 Establish
 Transfer
 Disconnect
 Must have switching capacity and channel capacity to
establish connection
 Must have intelligence to work out routing
Circuit Switching - Applications
65

 Inefficient
 Channel capacity dedicated for duration of connection
 If no data, capacity wasted
 Set up (connection) takes time
 Once connected, transfer is transparent

 Developed for voice traffic (phone)


Blocking or Non-blocking
66

 Blocking
 A network is unable to connect stations because all paths are in
use
 A blocking network allows this
 Used on voice systems
Short duration calls
 Non-blocking
 Permits all stations to connect (in pairs) at once
 Used for some data connections
Packet Switching Principles
67

 Circuit switching designed for voice


 Resources dedicated to a particular call
 Much of the time a data connection is idle
 Data rate is fixed
Both ends must operate at the same rate
Basic Operation
68

 Data transmitted in small packets


 Typically 1000 octets
 Longer messages split into series of packets
 Each packet contains a portion of user data plus some control info
 Control info
 Routing (addressing) info
 Packets are received, stored briefly (buffered) and past on to
the next node
 Store and forward
Advantages
69

 Line efficiency
 Single node to node link can be shared by many packets over time
 Packets queued and transmitted as fast as possible
 Data rate conversion
 Each station connects to the local node at its own speed
 Nodes buffer data if required to equalize rates
 Packets are accepted even when network is busy
 Delivery may slow down
 Priorities can be used
Datagram
70

 Each packet treated independently


 Packets can take any practical route

 Packets may arrive out of order

 Packets may go missing

 Up to receiver to re-order packets and recover from

missing packets
Datagram
Diagram
71
Quality Of Service
Best Effort vs. QoS
73

 Best Effort:
 You get a link to the Internet with at most B bits/sec.
 If you don’t like it, switch to another provider.

 Quality of Service (QoS)


 We provide you some kind of guarantees for:
 Bandwidth
 Latency
 Jitter
 I.e., network is engineered to provide some Quality beyond “Not to
exceed B bits/s”
Two Styles of QoS
74

 Worse-case
 Provide bandwidth/delay/jitter guarantee to every packet
 E.g., “hard real time”

 Average-case
 Provide bandwidth/delay/jitter guarantee over many
packets
 Statistical in nature
Quality of service issues
75

 Flow specification
 Flow spec: traffic characteristics, QoS requirements (delay, jitter, bandwidth)
 Routing
 Routing traffic to best meet demand
 Resource reservation
 End-host signaling to network QoS resource requirements
 Admission control
 Limiting number of reservations
 Packet scheduling
 Packet by packet scheduling (fairness, delay)
 RSVP addresses reservation
Worse-case : Guaranteed Services
76

 Service contract
 Network to client: guarantee a deterministic upper
bound on delay for each packet in a session
 Client to network: the session does not send more
than it specifies
 Algorithm support
 Admission control based on worst-case analysis
 Per flow classification/scheduling at routers
Average-case: Controlled Load Service
77

 Service contract:
 Network to client: Average delay, jitter, bandwidth, e.g., makes
network appear as an unloaded, best effort network with
bandwidth and delay
 Client to network: the session does not send more than it
specifies
 Algorithm Support
 Admission control based on measurement of aggregates
 Scheduling for aggregate possible
Role of RSVP in the Architecture
78

 Signaling protocol for establishing per flow state


 Carry resource requests from hosts to routers

 Collect needed information from routers to hosts

 At each hop
 Consult admission control and policy module
 Set up admission state or informs the requester of
failure
Network Processor
Network Processor
80

 Terminology emerged in the industry 1997-1998


 Many startups competing for the network building-block
 Broad variety of products are presented

 Function

 Integration and programmability


 Efficient processing of network headers in packets
 Support for higher-level flow management

 Wide spectrum of capabilities and target markets


Usage
81

 Integrated GPP + system controller +


“acceleration”
 Fast forwarding engine with access to a “slow-

path” control agent


 A smart DMA engine

 An intelligent NIC

 A highly integrated set of components


Features
82

 Integrated or attached GPP


 Pool of multithreaded forwarding engines

 High Bandwidth and High Capacity Mems

 Embedded and external SRAM and DRAM


 Variety of Communication mediums
 Integrated media interface or media bus
 Interface to a switching fabric or backplane
 Interface to a “host” control processor
 Interface to coprocessors
Result
83

 Higher Performance
 Specialized network processing engines
 Multiple processing elements
 Low Latency
 Intelligence
 Network level without going to main processor
 Modularity
 Taking the processing load off GPP
 NP handles the network
 GPP handles the application
Application
84
 Forwarding (bridging/routing)
 Protocol Conversion
 In-system data movement (DMA+)
 Encapsulation/Decapsulation to fabric/backplane/custom devices
 Cell/packet conversion (SAR’ing)
 L4-L7 applications; content and/or flow-based
 Security and Traffic Engineering
 Firewall, Encryption (IPSEC, SSL), Compression
 Rate shaping, QoS/CoS
 Intrusion Detection (IDS) and RMON
 Particularly challenging due to processing many state elements in parallel, unlike most
other networking apps which are more likely single-path per packet/cell
Acceleration Techniques
85

 Offload high-touch portions of applications from the uP


 Offload latency-intensive portions to reduce uP stall time

 Offload compute-intensive portions with specialized


engines
 Provide efficient system management

 Media processing (framing etc) with Specialized units

 Decouple hard real-time from budgeted-time

 Efficient communication among units


Acceleration via Pipelining
86

 Goal is to increase total processing time per packet/cell by


providing a chain of pipelined processing units
 May be specialized hardware functions
 May be flexible programmable elements
 Might be lockstep or elastic pipeline
 Communication costs between units must be minimized to ensure
a compute:communicate ratio that makes the extra stages a win
 Possible to hide some memory latency by having a predecessor
request data for a successor in the pipeline
 If a successor can modify memory state seen by a predecessor then
there is a “time-skew” consistency problem that must be addressed
Acceleration via Parallelism
87

 Goal is to increase total processing time per packet/cell by providing


several processing units in parallel
 Generally these are identical programmable units

 May be symmetric (same program/microcode) or asymmetric

 If asymmetric, an early stage disaggregates different packet types to the


appropriate type of unit (visualize a pipeline stage before a parallel farm)
 Keeping packets ordered within the same flow is a challenge

 Dealing with shared state among parallel units requires some form of locking
and/or sequential consistency control which can eat some of the benefit of
parallelism
 Caveat; more parallel activity increases memory contention, thus latency
Latency Hiding via Hardware Multi-Threading
88

 Goal is to increase utilization of a hardware unit by sharing most of the unit,


replicating some thread state, and switching to processing a different packet on a different
thread while waiting for memory
 Specialized case of parallel processing, with less hardware
 Good utilization is under programmer control
 Generally non-preemptable (explicit yield model instead)
 As the ratio of memory latency to clock rate increases, more threads are needed to
achieve the same utilization
 Has all of the consistency challenges of parallelism plus a few more (e.g. spinlock
hazards)
 Opportunity for quick state sharing thread-to-thread, potentially enabling software
pipelining within a group of threads on the same engine (threads may be asymmetric)
Coprocessors: NP’s for NP’s
89

 Sometimes specialized hardware is the best way to get the required speed for
certain functions
 Many NP’s provide a fast path to external coproc’s; sometimes slave
devices, sometime masters.
 Variety of functions
 Encryption and Key Management
 Lookups, CAMs, Ternary CAMs
 Classification
 RegEx string searches (often on reassembled frames)
 Statistics gathering
A Typical NP Architecture
90

Network General
Physical Network Coproc
Purpose
(i.e. GbE) Interface DMA/Buffer Interface
Processor

Internal BUS

Memory DMA/BUS
Memory Coproc
Interface Interface

To main BUS (i.e. PCI-X)


CNSM6114 – Network Programming
Myricom LANai
91

 Processor on Myrinet NIC


 Leading Interface card for Clustering

 Offload Network processing from main Processor

 One of the first “Network Processor”

 Pipelined RISC processor


 General Purpose Processor

 Fully functional GCC with libraries

 Interfaces
 Network (Myrinet – High BW/Low Latency)

 SRAM Memory Interface

 BUS Interface
Myrinet Cards
92

CNSM6114 – Network Programming


Intel i960
93

CNSM6114 – Network Programming


Intel i960
94

 Embedded Processor
 I/O Processor
 Peer-to-peer
 Network Processor
 PCI Interface
 One to the Main BUS
 Other to the Network Interface
 Similar to Myrinet LANai
 Further development leading into IXA?
Intel IXA
95

 Current Routers
 Involve general purpose CPUs
 Lots of ASICs (Application Specific Integrated Circuits ).
 The ASICs are necessary to keep up with the quantity and rate of the
network traffic.
 The StrongARM Core
 Replace the general purpose CPUs
 Microengines
 Replace the bulk of the ASICs
 Actually inherited IXA when they bought Digital.
Intel IXP1200 NP
96

 Very Low Power Parallel Processor


Architecture with 7 232 MHz RISC
processors StrongARM Core PCI
 Hardware Based Multithreading on 6
RISC engines - Cost Effective
SRAM SDRAM
 Distributed Data Storage Arch
Supports Very Simple Programming
Model
 Active Memory Optimizations - High IX Bus 6 RISC Engines
Performance With Commodity RAMs
 Scalable Architecture
IXP2400 Features
97
Host
 Interface supports UTOPIA 1/2/3, SPI-3 (POS-PL3),
CPU and CSIX.
(Optional
)
 Four independent, configurable, 8-bit channels with
QDR the ability to aggregate channels for wider interfaces.
Classificatio SRAM
n Accelerator IXP2400 20 Gbps  Media interface can support channelized media on
32 M Byte RX and 32-bit connect to Switch Fabric over SPI-3
DDR
Micro- DRAM on TX (and vice versa) to support Switch Fabric
Customer Engine 2 GByte option.
ASICs Cluster
IXP2400
 Two Quad Data Rate SRAM channels.
Flash (Receive) (Transmit  A QDR SRAM channel can interface to Co-
) Processors.
Utopia 1/2/3
or
 One DDR DRAM channel.
POS-PL2/3  PCI 64/66 Host CPU interface.
Interface
 Flash and PHY Mgmt interface.
ATM / POS
 Dedicated inter-IXP channel to communicate fabric
Switch Fabric PHY flow control information from egress to ingress for
Port Interface or Ethernet
MAC
dual chip solution.
Finally…
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 Exam Dates for both courses.


 RM: Saturday June 25, 2022
 NP: Sunday June 26, 2022
 NP Project Guideline.
 Project Submission Dates.
 July 4, 2022 (Sene 27, 2014)

The End!

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