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The - Economy - Week 3 (Unit 4) 2020 - 21 v2
The - Economy - Week 3 (Unit 4) 2020 - 21 v2
A. Introduction.
B. Game Theory: Key concepts.
1. What is a game? Concepts and solutions.
2. Social dilemmas and altruism.
3. Negotiations and fairness.
C. Judging game solutions: efficiency and fairness.
A. Introduction
frontier
Feasible
payoffs set
C B
0
0 10 12
Anil’s payoff (thousands of rupees)
B.2. Social dilemmas and altruism. The lottery
Anil’s indifference
Anil’s indifference
curves (when
curves (when
somewhat
completely selfish)
12 altruistic)
Feasible
payoffs
Bala’s payoff (thousands of rupees)
10 frontier
C
5
B
3
Feasible
payoffs set
A
0
0 6 7 10 12
Anil’s payoff (thousands of rupees)
B.2. Social dilemmas and altruism. The PD
Bala: Bala:
IPC Terminator
Anil’s indifference curves (when
Anil: IPC 3,3 1,4
completely selfish) Anil: 4,1 2,2
Terminator
5
I,I = Both use IPC
2
T,T Anil’s indifference curves
(when somewhat
1 T,I altruistic)
0
0 1 2 3 4 5
Anil’s payoff
B.2. Social dilemmas. A real dilemma
• A group of 10 randomly matched students.
• Each student is given 10£ and then they play the following
game:
– Each student chooses, in secret, and without communicating with others
to put any integer number (between 0 and 10) of their £’s in a box.
– Each one keeps for him or herself whatever amount they did not put in
the box.
– The amount in the box is multiplied by 4 and then divided equally among
all group members and given to them.
• Notice for every pound you give, 0.4 comes back to
you, and 0.4 to each other participant.
B.2. Social dilemmas. A real dilemma
Figure 7. Worldwide public good experiments: contributions
over 10 periods
16
Copenhagen
Dnipropetrov
14 s’k
Minsk
12 St. Gallen
Muscat
10 Samara
Contribution
Zurich
8 Boston
Bonn
6 Chengdu
Seoul
4
Riyadh
Nottingham
Athens
2
Istanbul
Melbourne
0
1 2 3 4 5 6 7 8 9 10
Period
B.2. Social dilemmas. The rules of the game
• You may think that if public good experiment is true, climate
change will not be mitigated, and we are doomed.
• Maybe not, check what happens if costly punishments allowed.
And we will see that people like to punish!
Cooperation with, and without, punishment opportunities
Without punishment: periods 1-10 With punishment: periods 11-20
14
12
10
Average contributions
0
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Period
B.3. Negotiations and fairness
• When there is a social dilemma, people may sit and talk
(remember Kyoto protocol). So we need to understand
the negotiation process. Like the one you did!
• Experiment
• Anne and Betty find a 10£ note in the street.
• And they play the following game to divide the note:
– Anne proposes to give Betty an (integer amount)
between 0 and 10, and Anne keeps rest.
– Betty says yes or no to proposal.
– If Yes, proposal implemented.
– If No, 10£ stay in the street.
B.3. Negotiations and fairness
B.3. Negotiations and fairness
• First, let us use this to introduce the game tree: a
graphical representation of a dynamic game.
• Nodes (except final): decision makers have to choose
• Edges: actions at the decision nodes.
• Final nodes: payoffs Proposer
Responder Responder
I,I
3 Outcomes better for both than I,I