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TAS Faculty

Technological and Applied Studies


Stage 5 - Record of Student Achievement (ROSA )

Course Selections
Stage 5 - Years 9 and 10

Design and Technology

Food Technology

Graphics Technology

Industrial Technology - Timber

Information and Software Technology


Key Competences
 collecting, analysing and organising information
 communicating ideas and information
 planning and organising activities
 working with others (collaboration)
 solving problems
 using mathematical ideas and techniques
 using technology: tools, materials, equipment
and techniques
Design and Technology (200 hours)
Context Are you…innovative,
Students will undertake a range of practical experiences that occupy the
majority of course time.
Creative, like to
 A minimum of three context areas will be addressed. (highlighted) problem solve…then
 4–8 units of work will be delivered.
D&T is for you!
Agriculture Food Technologies

Digital Technologies Information and Communication


Technologies Core Content Area:
Engineered Systems Material Technologies • A holistic approach
• Design processes
Context and Focus Area of Design being • Activity of designers
taught over 20 hours
Context Focus Area of Design

Information and
Communication
 3D modelling
 architecture – Residential Dwelling nc es
Technologies per ie
al ex
a c tic and rn i ng
Engineering Systems  Structural - Bridge design
Pr e lea
Material Technologies  timber – Folding Table and t -bas
 student-negotiated focus area of design * ro jec
P
* A student-negotiated focus area of design provides for flexibility and allows
students to develop a design project of interest and personal significance.
A holistic approach Activities of Designers
• The concept of design – purposes of
design • The work of past and current designers
across a range of settings
• Factors affecting a holistic approach
to design and production • Trends in technology and design
• Creativity and problem-solving
techniques used by designers
Design processes • Enterprising activity

• Identification of needs and


opportunities
• Creative and innovative idea-
generation
• Research and exploration
• Experimentation
• Management
• Communication and presentation Assessments:
techniques • Reports
• Realisation of design ideas using • PowerPoint Presentation
technologies tools & equipment
• Folio
• Evaluating • Projects
• Examinations
Graphics Technology
Essential Content:
• Graphics principles and techniques
• Design in graphics
• Planning and construction
• Presentation

200 hours of study:


A student may choose to study Assessments:
100 hours Core module 1 - Instrument Drawing Core module 2 • Practical experiences
- Computer-Aided Design (CAD) • Research projects
One or two option modules must be delivered. • Written reports
• Presentation
200 hours Core module 1 Core module 2 • Portfolio
Four to six option modules must be delivered. • Exams
Optional Modules
1: Architectural Drawing
2: Australian Architecture
3: Cabinet and Furniture Drawing
4: Computer-Aided Design (CAD)
5: Computer Animation
6: Engineering Drawing
7: Graphic Design and Communication
8: Landscape Drawing
9: Product and Technical Illustration
10: Student Negotiated Project.
• Content
Industrial • WHS and Risk Management
Technology Timber • Materials
(200 hours) • Equipment, Tools and
Machines
• Techniques
• Links to Industry
 200 hours of study: • Design
 A student may choose to study • Workplace Communication
 100 hours General wood 1 Skills
General wood 2
• Societal and Environmental
 200 hours General wood 1
Impact
 General wood 2
 Cabinetwork 3
 Cabinetwork 4
 or
 General wood 1
 General wood 2
 Wood machining 3
 Cabinetwork 3
Eight Focus Areas
1.
2.
Food in Australia
Food equity
Food Technology
(200 hours)
3. Food product development
4. Food selection and health
5. Food service and catering
6. Food for special needs
7. Food for special occasions
8. Food trends

Practical Experiences
9. Prepare
10. Cook
11. Present
12. Eat!
Core Content:
Information and
Design, Produce and Evaluate Software Technology
Data Handling
Hardware (200 hours)
Issues
Past, Current and Emerging
Technologies
People
Software

Projects are used to integrate Core


Content with Optional Content.

Optional Content:
Artificial Intelligence, Simulation and
Modelling
Authoring and Multimedia
Database Design
Digital Media
Internet and Website Development
Networking Systems
Robotics and Automated Systems
Software Development and
Programming
Careers
 Architect
commercial, residential and industrial
 Engineer
mechanical, electrical, civil, structural, mining, marine, automotive,
aeronautical, aerospace etc.
 Industrial Designer
 Landscape Architect
 Interior Designer
 Graphics Designer
 Chef
 Food Scientist
 Nutritionist
 Builder
 Surveyor
 Draftsperson
design/detail/tracer
 Trade
carpenter, joiner, model maker etc.
Course selection:
Design and Technology
Food Technology
Graphics Technology
Information and Software Technology
If you have any questions
or require clarification,
please do not hesitate to
ask or contact:
Mr. Talevski

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