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START GAME

GAME SETTINGS
© 2015 -
GAME
SETTINGS
SET TIMERS (in seconds)SET WINNING Credits:
NO POINT VALUE - Design & Layout, Programing – Mike
ANSWER 10
PUT A “0” BELOW Rusnak
IN ROUND:
FAST MONEY IF YOU ARE NOT
USING FAST
- Sound effects, logo, and theme are property
PLAYER 1: PLAYER 2: of FremantleMedia North America, Inc.
MONEY ROUND
- This is an unofficial Family Feud template.
20 25 300 - Official site: familyfeud.com

Download the HOW TO EDIT


Fast Money
Printable Card!
HOW TO USE
RESTORE TO DEFAULT GAME RULES

START GAME
This work is licensed under a 
Creative Commons Attribution-NonCommercial-
© 2015 - ShareAlike 4.0 International License.
2020
0 0

TEAM 1 TEAM 287654321


0

ADJUST QUI
Stage START ROUND 1
0
1
ANSWER 1 40 5 ANSWER 5 3
22
ANSWER 66
30 ANSWER 2
» «
33
ANSWER 77
20 ANSWER 0
44
ANSWER 88
5 ANSWER 0
Round:
SHOW QUESTION Blink!

TIMER: 10 X XX XXX
0
1
ANSWER 1 40 5 ANSWER 5 3
22
ANSWER 66
30 ANSWER 2
» «
33
ANSWER 77
20 ANSWER 0
44
ANSWER 88
5 ANSWER 0
Round:
SHOW QUESTION Blink!

TIMER: 10 X XX XXX
0
ANSWER 1 1 70 5
2 6
» «
3 7
4 8
SHOW QUESTION
Sudden Death Blink!

TIMER: 10 X
0
0
0
0
0
0
TOTAL 0 Money
Fast
LOS SET TIMER FOR 20
WIN IS NEXTXPLAYER
CLEAR
Blink!

THE BOARD
IS READY?
0
0 0
0 0
0 0
0 0
0 0
TOTAL 0
LOS SET TIMER FOR 25
WIN Blink!

XEND GAME
EXIT
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How To Edit CAUTION!


Modifying anything in this game can and will disrupt
gameplay. This includes but not limited to moving or
STEP 1: Duplicate the Round Slide for each question you plan on asking. deleting shapes or slides. Edit with caution!

STEP 2: Replace answers, question, and score values. Leave score values at 0 for unused answers.

STEP 3: Change the score multiplier if you want the round to double or triple the score values.

2 3

1
BACK TO SETTINGS HOW TO EDIT HOW TO USE GAME RULES OTHER GAMES

How To Use
Timer & Buzzer controls.
The timer. Start the timer after the player’s Set the timer.
MAIN STAGE firstonresponse,
Click the oval and not when
to reveal the the host Rewind, Play/Pause,
Start Round
begins the button.
question.
answer and add points to the Fast Forward
Will change
round after playing
total score.
ROUND SLIDE The max amount of rounds
You designated on game setup
NEXT ROUND button will appear
When the round ends and there
FAST MONEY Is another round ready to play.

Click on each box ONCE to reveal

VIEW IN SLIDESHOW MODE


the answers and points.
This button will change to either
Sudden Death, or Fast Money,
Click to access Team score, and Depending on if one team has
Add to points button. Click on Reached the winning score value
this button when round is over.
Click on the reddened out
Click to show question text. Strike to clear the strike
will disappear after 5 seconds.
Changes at end of round.

Opens up the Input Response form, Input Response Form


Immediately quit the game.
Click on Timer to start timer when player is
and reveals the timer. Manually Adjust scores This will nottosave
Drag this form over your
taking any progress
Fora long time
Player to provide
1, also Clears an
theanswer.
board Timer First screen, theOr
Click
screen
point
on the next
with
values.
X button to
will automatically add for
and prepares strike if Timer
Player 2 reaches 0 Presenter View.
Click again to cancel timer. Add a Strike to the strike count.
BACK TO SETTINGS HOW TO EDIT HOW TO USE GAME RULES OTHER GAMES

Game Rules
Quick Stats Gameplay (Face-Off)
• 1 host • One player from each team approaches Gameplay (Continued) Fast Money Round
• 1 PPT operator the center, with one hand behind their • After a team has chosen to pass or play, • The winning team chooses two players
• 2 Teams of 5 backs and the other flat on the table, the playing team must guess the to play Fast Money.
• 5 rounds ready to buzz in. remaining answers on the board. • Each player will answer the same 5
• 1 Fast Money Round • The question is read once and stops at • Players on the team answer one at a time, questions in hopes of getting the
• The team with the most points wins the first buzz in. The question may be re- with no help from their other teammates. highest point value for each answer.
and goes onto play Fast Money read after the first player to buzz in If a player incorrectly guesses or doesn’t • The second player must leave the room
makes their guess. provide a guess in time, the team and not be able to hear the first
• If the first player who buzzed in reveals receives a strike. player’s answers or questions.
an answer that isn’t number 1, then the • When a team reaches 3 strikes, the • First player gets 20 seconds to answer,
other player has a chance to guess an opposing team has a chance to steal the second player gets 25 seconds if they
answer. board. The opposing team can work duplicate the first player’s answers.
• First to buzz in and provide an answer together to quickly come up with an • If both players are able to get 200
that is revealed highest ranking on the answer. points together, the team wins!
board can choose for their team to pass, • If the opposing team reveals one of the
or play. remaining answers on the board, the
• If neither player is able to make any opposing team steals all the revealed
correct guesses during the face-off, then points for that round.
play goes to the second player of the • If the opposing team is unable to reveal
team of the first player who buzzed in, an answer on the board, the playing team
and continues to alternate between teams keeps the points they’ve earned and the
until a correct answer is given. round is over. The remaining answers are
revealed.
BACK TO SETTINGS HOW TO EDIT HOW TO USE GAME RULES OTHER GAMES

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