Professional Documents
Culture Documents
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Janne
Game developer, researcher, consultant
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Introduction
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Perspectives on Playability
◂ Dictionary.com
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“A game must be simple to play. This does not mean that it needs to be easy to
make good decisions, but the participants should not have to devote
considerable time and energy to learning the rules.
It requires skill and experience to abstract from the real world those elements
of major importance so that a playable game will result.” (Kibbee, 1961)
Perspectives on Playability
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[playbility definitions are] “abstract, confusing or otherwise obscure which does not
help in providing a clear view of what playability means in games” (Korhonen,
2016)
“A game has good playability when the user interface is intuitive and the gaming
platform is unobtrusive, so that the player can concentrate on playing the game.
Fun and challenge are created through gameplay when it is understandable,
suitably difficult and engaging.” (Korhonen, 2016)
Perspectives on Playability
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Player Experience
◂ Player experience research has been more coherent, focusing on the player
rather than the game (and player)
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Player Experience
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Game Experience First-hand descriptions
Dimension
Flow Full concentration, being in the zone, detachment from the outside world
Sensory Immersion Being fully drawn in, enjoying sounds and graphics
Social Experiences Enjoyment with others, being, connected with others, empathy,
cooperation, teasing
◂ Some are more game design focused while others cover player
experience issues
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A Games as Systems
Playability Definition
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A Games as Systems
Playability Definition
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A Games as Systems
Playability Definition
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Playability and Player Experience in
Games
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Closing Thoughts
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Closing Thoughts
◂ @rojola
◂ janne.paavilainen@tuni.fi
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