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G10-Galileo Galilei
Introduction
• Research Design
The researchers used mixed method, both Qualitative and Quantitative. Numbers and Statistics are
discussed by Quantitative research, hence terms and concepts are addressed by Qualitative research. To gather
information and knowledge both are essentialls. The researches will determine the postive and negative
contributed of gaming to academics.
• Informants
Participants in this study will be all genders from Grade 10 LPU-BATANGAS students. The research
interview will be conducted by certain Grade-10 students who have some qualities that will satisfy the needs of
researchers.
Instrument
A semi-constructed questionnaire will be used to gather data for this study. The questionnaire consists of
11 questions divided into two parts, one which focuses on the students preferences over gaming and studying,
hence the other part focuses on its effects and issues personally and academically. For the first part, 3 questions
willl be about their priority whether its gaming or studying, and 3 questions for how much time do students
spend on gaming, also on how much effort they put into their study. Lastly, the second part will be composed
of 5 questions about how much of an impact does gaming do to the students academic performance.
Thank you!