Professional Documents
Culture Documents
TWO
What are the most common process tools of
design thinking?
What if: Staring the future in the face
Disruptive innovation
UBER
http://www.mckinsey.com/industries/high-tech/our-insights/disruptive-
trends-that-will-transform-the-auto-industry
Airbnb
http://www.mckinsey.com/industries/travel-transport-and-logistics/our-
insights/the-future-of-airbnb-in-cities
Innovating for People
Human-Centered Design
Workshop
Creative matrix ®
Fair
How might we use facial recognition to
detect people?
Better
How might we know who’s in the
building?
Statement Starters: Tips
Fair
How might we reduce product development cycles
by 30%?
Better
Fair
Better
How might we create self-maintaining
products?
Better still...
Creative Matrix
ROWS (ENABLERS)
• Emerging tech
• Cultural drivers
• Market trends
• Etc.
CREATIVE MATRIX: EXAMPLE A
Games &
Competitions
Shows &
Videos
Celebrities &
Superstars
How might we improve the health and well-being of people in the workplace?
Games &
Competitions
Facilities &
Environments
Technology
Devices & Apps
Programs &
Policies
CREATIVE MATRIX
QUICK GUIDE
HELPFUL HINTS
Creative Matrix
• Break into your teams and get set with a Sharpie and Post-its
• Work individually to generate as many ideas as possible
• One idea per Post-it
• Include a quick sketch if you can
• Bonus points if you fill in all of
the quadrants
Extra bonus points if you
draw a picture!
MAKING
Creative Matrix
BENEFITS
Human-Centered Design
Workshop
QUICK GUIDE
BENEFITS
Human-Centered Design
Workshop
Importance /
Difficulty matrix ®
Importance/Difficulty Matrix
Importance/Difficult Matrix
• Individually: quick gallery crawl, select the idea that you feel
best aligns to our initial problem statement
• Back within your teams
• Plot items horizontally by relative importance - align
• Plot items vertically by relative difficulty - align
• Listen carefully to every point of deliberation
• (then we will show you a little magic ☺)
HIGH
Do difficulty 2nd. Remember Relative!
LOW
LOW HIGH
LOW HIGH
Difficulty
QUICK WINS
HIGH ROI
LOW HANGING FRUIT
LOW
LOW HIGH
Importance (impact)
3
HIGH
LOW ROI
STRATEGIC
LUXURY
Difficulty 1
QUICK WINS
HIGH ROI
LOW HANGING FRUIT
1
LOW
LOW HIGH
Importance (impact)
IMPORTANCE/DIFFICULTY MATRIX
QUICK GUIDE
HELPFUL HINTS
Importance/Difficulty Matrix
BENEFITS
HELPFUL HINTS
HELPFUL HINTS
HELPFUL HINTS
DESIGN BRIEF
HELPFUL HINTS
HELPFUL HINTS
HELPFUL HINTS
DESIGN CRITERIA
HELPFUL HINTS
HELPFUL HINTS
HELPFUL HINTS
HELPFUL HINTS
NAPKIN PITCH
HELPFUL HINTS
HELPFUL HINTS
LEARNING GUIDE
HELPFUL HINTS
HELPFUL HINTS