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Computer Graphics

Viewing
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Viewing in 2D

250

45

Window in world coordinates.

250 x 250
Viewport in Pixels.
Device coords
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Viewing in 2D
• In 2D, a ‘world’ consists of an infinite plane, defined in
‘world’ coordinates, i.e metres, angstroms etc.
• We need to pick an area of the 2D plane to view,
referred to as the ‘window’.
• On our display device, need to allocate an area for
display, referred to as the ‘viewport’ in device specific
coordinates.
– Clip objects outside of window.
– Translate to fit viewport.
– Scale to device coordinates.
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Clipping Primitives
• Different primitives can be handled in
different ways
– Points
– Lines
– Polygons
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Windowing I
A scene is made up of a collection of objects
specified in world coordinates

World Coordinates
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Windowing II
When we display a scene only those objects
within a particular window are displayed
Window
wymax

wymin

wxmin wxmax
World Coordinates
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Windowing III
Because drawing things to a display takes
time we clip everything outside the window
Window
wymax

wymin

wxmin wxmax
World Coordinates
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Clipping
For the image below consider which lines
and points should be kept and which ones
should be clipped
P4

Window P2
wymax
P6
P3
P1
P7 P5

P9
P8
wymin
P10

wxmin wxmax
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Trivial acceptance.

All line vertices lie inside box  accept.


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Point Clipping
Easy - a point (x,y) is not clipped if:
wxmin ≤ x ≤ wxmax AND wymin ≤ y ≤ wymax
otherwise it is clipped
P4 Clipped
Clipped

Window P2
wymax
Clipped
P5
P1
P7 Points Within the Window
are Not Clipped
P9 P8
wymin
Clipped P10

wxmin wxmax
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Line Clipping
Harder - examine the end-points of each line
to see if they are in the window or not
Situation Solution Example

Both end-points inside


Don’t clip
the window

One end-point inside


the window, one Must clip
outside

Both end-points
Don’t know!
outside the window
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Cohen-Sutherland Algorithm [1/4]
Dispense Two Simpler Case

Trivially accept / Visible

Trivially reject / Not Visible


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Brute Force Line Clipping
Brute force line clipping can be performed as
follows:
– Don’t clip lines with both
end-points within the
window
– For lines with one end-
point inside the window
and one end-point
outside, calculate the
intersection point (using the equation of the
line) and clip from this point out
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Brute Force Line Clipping (cont…)
– For lines with both end-
points outside the
window test the line for
intersection with all of
the window boundaries,
and clip appropriately

However, calculating line intersections is


computationally expensive
Because a scene can contain so many lines,
the brute force approach to clipping is much
too slow
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Cohen-Sutherland Clipping Algorithm

An efficient line clipping


algorithm
The key advantage of the
algorithm is that it vastly
reduces the number of line
intersections that must be Dr. Ivan E. Sutherland
co-developed the Cohen-
calculated Sutherland clipping
algorithm. Sutherland is
a graphics giant and
includes amongst his
Cohen is something of a mystery – can achievements the
anybody find out who he was? invention of the head
mounted display.
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Cohen-Sutherland Clipping
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Cohen-Sutherland Algorithm [2/4]
Test for trivial acceptance or rejection
P
1 0 0 0

1 0 0 1 1 0 1 0

0 0 0 1 0 0 1 0
0 0 0 0

0 1 0 1 0 1 1 0

0 1 0 0 A B R L

P= 1 0 0 1
Trivial accept: Codes for both end points are 0000
Trivial reject: Codes for both end points have a 1 in
the same position.
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Cohen-Sutherland: World Division
World space is divided into regions based
on the window boundaries
– Each region has a unique four bit region code
– Region codes indicate the position of the
regions with respect to the window

1001 1000 1010


3 2 1 0
0000
above below right left 0001 0010
Window
Region Code Legend

0101 0100 0110


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Cohen-Sutherland: Labelling
Every end-point is labelled with the
appropriate region code
P11 [1010]
P4 [1000]

Window
wymax
P6 [0000]
P3 [0001]
P5 [0000] P12 [0010]
P7 [0001]
P9 [0000] P8 [0010]
wymin
P10 [0100]
P13 [0101] P14 [0110]

wxmin wxmax
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Cohen-Sutherland: Lines In The Window

Lines completely contained within the


window boundaries have region code [0000]
for both end-points so are not clipped
P11 [1010]
P4 [1000]

Window
wymax
P6 [0000]
P3 [0001]
P5 [0000] P12 [0010]
P7 [0001]
P9 [0000] P8 [0010]
wymin
P10 [0100]
P13 [0101] P14 [0110]

wxmin wxmax
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Cohen-Sutherland: Lines Outside The
30 Window
Any lines with a common set bit in the region
codes of both end-points can be clipped
– The AND operation can efficiently check this
P11 [1010]
P4 [1000]

Window
wymax
P6 [0000]
P3 [0001]
P5 [0000] P12 [0010]
P7 [0001]
P9 [0000] P8 [0010]
wymin
P10 [0100]
P13 [0101] P14 [0110]

wxmin wxmax
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• analytically calculating the portions of
primitives within the viewport

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Cohen-Sutherland: Other Lines
Lines that cannot be identified as completely
inside or outside the window may or may not
cross the window interior
These lines are processed as follows:
– Compare an end-point outside the window to a
boundary (choose any order in which to
consider boundaries e.g. left, right, bottom, top)
and determine how much can be discarded
– If the remainder of the line is entirely inside or
outside the window, retain it or clip it
respectively
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Cohen-Sutherland: Other Lines (cont…)
– Otherwise, compare the remainder of the line
against the other window boundaries
– Continue until the line is either discarded or a
segment inside the window is found
We can use the region codes to determine
which window boundaries should be
considered for intersection
– To check if a line crosses a particular
boundary we compare the appropriate bits in
the region codes of its end-points
– If one of these is a 1 and the other is a 0 then
the line crosses the boundary
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Cohen-Sutherland Examples
Consider the line P9 to P10 below
– Start at P10 Window
wymax
– From the region codes
of the two end-points we
know the line doesn’t P [0000]
9
wy
cross the left or right min
P ’ [0000]
10

boundary P [0100]10

– Calculate the wxmin wx max

intersection of the line with the bottom boundary to


generate point P10’
– The line P9 to P10’ is completely inside the window
so is retained
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Cohen-Sutherland Examples (cont…)

Consider the line P3 to P4 below


– Start at P4 P4’ [1001]
P4 [1000]
Window
wymax
– From the region codes
P3 [0001]
of the two end-points
we know the line
crosses the left wymin

boundary so calculate
the intersection point to
wxmin wxmax
generate P4’
– The line P3 to P4’ is completely outside the
window so is clipped
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Cohen-Sutherland Examples (cont…)

Consider the line P7 to P8 below


– Start at P7
Window
– From the two region wymax

codes of the two


P7’ [0000]
end-points we know P7 [0001] P8 [0010]
P8’ [0000]
the line crosses the wymin
left boundary so
calculate the
wxmin wxmax
intersection point to
generate P7’
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Cohen-Sutherland Examples (cont…)

Consider the line P7’ to P8


– Start at P8
Window
– Calculate the wymax

intersection with the


P7’ [0000]
right boundary to P7 [0001] P8 [0010]
P8’ [0000]
generate P8’ wymin

– P7’ to P8’ is inside


the window so is wxmin wxmax
retained

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