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GAMIFICATION

By Akhila
• Definition of Game
 Goal
 Challenge
 Rules
 Interactivity
CHAPTER – 1 ( The  Game environment

Basics )  Feedback Mechanisms


 Quantifiable Outcomes
 Emotional Reaction
LINGO OF GAMES
Game goal

Core dynamic : -
• Race to finish : - Eg - Mario Kart
• Territory acquisition : - Eg - Monopoly
• Exploration : - Eg - Clash of clans
• Collecting : - Eg - Checkers
• Rescue : - Eg - City of hero’s
• Allignment : - Eg - Tictactoe
• Forbidden Act : - Eg – Twister
• Construct/Build : - Eg - Jenga
• Outwit : - Eg - chess
• Solution : - Eg - The room
3. Game Mechanics
4. Game Elements : -
 Aesthetics
 Chance
 Competition
 Conflict
 Cooperation
 Levels
 Resources
 Rewards
 Story
 Strategy
 Theme
 Time
CHAPTER – 2
( Playing • Identify what makes fun or not
for the target audience
• Learn the lingo of the game

Entertainment • Get ideas on game elements,


rules & dynamics to use

Games )
1. Digital Games
a) Mobile Games

Two major b)
c)
Console Games
PC Games

Catrgories of  Use of graphics and Animation


 Use of 3D environments

games  Use of sound and sound effects


 Extensive use of story and theme
 How you feel as you play
 Multi player options
Board Games

2. Tabletop Games Card Games

Dice Games
Sample Evaluation

What is the game What core dynamics List atleast 3 game Identify the game What feedback did What aesthetics of this
goal? were used? mechanics? elements? you get for how are game could inspire
you doing? your learning?
Thankyou

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