1) Aircraft have various armament switches in the cockpit to control different systems like guns, bombs, and rockets. Trainees must understand the purpose of each switch to safely perform checks and tests.
2) Common switches include the ground/flight switch, guns trigger, bombs/rockets selection switch, and port/starboard and inboard/outboard selection switches. Jettison switches are colored red or black/yellow to indicate potential danger.
3) For rockets, key switches are the bombs/rockets switch set to rockets, the firing button, and switches to select single firing or ripple fire and normal vs distributed firing patterns. Proper switch selection is important to avoid accidental store release.
1) Aircraft have various armament switches in the cockpit to control different systems like guns, bombs, and rockets. Trainees must understand the purpose of each switch to safely perform checks and tests.
2) Common switches include the ground/flight switch, guns trigger, bombs/rockets selection switch, and port/starboard and inboard/outboard selection switches. Jettison switches are colored red or black/yellow to indicate potential danger.
3) For rockets, key switches are the bombs/rockets switch set to rockets, the firing button, and switches to select single firing or ripple fire and normal vs distributed firing patterns. Proper switch selection is important to avoid accidental store release.
1) Aircraft have various armament switches in the cockpit to control different systems like guns, bombs, and rockets. Trainees must understand the purpose of each switch to safely perform checks and tests.
2) Common switches include the ground/flight switch, guns trigger, bombs/rockets selection switch, and port/starboard and inboard/outboard selection switches. Jettison switches are colored red or black/yellow to indicate potential danger.
3) For rockets, key switches are the bombs/rockets switch set to rockets, the firing button, and switches to select single firing or ripple fire and normal vs distributed firing patterns. Proper switch selection is important to avoid accidental store release.
• Inexperienced armourers tend to be confused on switch selection when carrying out Pre-flight and servicing checks on aircraft. There is need for trainees to acquire thorough knowledge on switches purposes and some experience on various cockpit layouts for them to carry out checks confidently without causing accident to personnel or equipment. • Know what you are supposed to do-know the switches purposes. If undecided or ignorant check with the electrician or senior armourer. The following are some of the switches one will meet at the squadron: • 1 Ground/flight switch: This a master switch to all A/c circuits. When set to `Flight` power is taken from a/c batteries therefore this selection should be made by the Pilot only. Ground testing of armament circuits using power from a/c batteries is forbidden. When set to `Ground`, with external supply connected to the a/c, all circuits are live and tests can be carried out. • Guns-trigger: this is positioned on the front face of the control column and is protected by a guard. The action of removing the guard makes the first break in gunnery circuit, and pulling the trigger closes a second break. There is a master break in gunnery circuit controlled by undercarriage on micro switches. For ground testing we override by pressing the micros or override switch. In some a/c the trigger controls the camera `start` and `stop` and also the ventilation system of guns. Most guns fire in unison. Rocket projectiles • The following are some of the switches for rocket projectiles: • a) RP/Bombs selection switch to RP • b) RP/Bombs firing button (on control column) • c) Pairs/Salvo or 2/4/6/8 switch depends on a/c type • d) Normal/Distributor (usually set to normal) • e) Auto selector box or re set box • f) Master safety break Continuation on RP • 1.RP/Bombs selection switch: the switch for main selection of either Bombs or rocketry circuits. Wrong selection of this switch can lead to accident i.e when testing rockets one fails to put the switch to RP the result is that bombs or drop tanks are released. • 2.RP/Bombs firing button: situated on the control column and fully guarded, this button fires either bombs or RPs depending on previous switch selection. • 3.Pairs/Salvo or 2/4/6/8 switch: This selection determines the number of rockets fired at each press of the button. RPs will fire equally from both main planes of the a/c RPs cont • 4. Normal/distributor: when set to `normal` rockets will be fired as stated above, but when set to Distributor, the rockets will fire with a ripple effect with a set delay between them. • 5. Auto selector and Re-set boxes: these boxes receive an electrical impulse from the firing button and the distributor the signal to the launcher plugs.Auto selectors are set to `1`manually • Master break(M.A.S.S): these are the main safety breaks in armament circuits. To be connected for carrying out electrical tests and disconnected before fitting stores to be carried. Bombing circuits (fighters • a) Bombs/RP selection switch. Set to Bombs. • b) Bombs/RP firing button (control column) • c) PORT/STARBOARD selection switch to appropriate side. • d) NOSE and or TAIL fuzing switches depending on type of fuzing. Bombing cont • 1.BOMBS/RP switch: When selected to bombs, this switch acts as the Bomb Master switch, and therefore this switch has to be made before any bombing function can be carried out. • 2. BOMBS/RP firing button: this is the release push button switch used by the pilot to actually release the store being carried. Usually fitted with a safety flap which protects it against inadvertent operation. • 3 PORT/STBD selection switch: this switch has 3 selections i.e release of port stores only, starboard stores only or both port and starboard in the middle continuation • 4. INBOARD/OUTBOARD selection switch: Gives the facility of deciding which inboard or outboard pylon to release stores. • 5. BOMB FUZING switch: The switch has 3 positions i.e i. `OFF`- for dropping bombs `SAFE` ii. `NOSE`-when all nose fuzing devices will be energized iii. NOSE +TAIL- when all tail only, and nose + tail fuzing devices would be energized. JETTISON SWITCHES • In all aircraft jettison switches are painted RED or stripped black and yellow to indicate that they are a potential source of danger. These circuits are live at all times and they don`t need the selection of Battery Master Switch as they are connected directly to the aircraft battery. • I.B Pylons Jettison for inboard pylons only. • O.B. Pylons Jettison for outboard pylons only. • C/L pylon jettison for centreline pylon only. • CLEAR AIRCRAFT- will jettison all stores/equipment fitted on a/c Common switches in bombing • i. Bombs/R.P (Master) switch • ii. Bombs/R.P. release button (safety flap) • iii. Port/stbd selection switch • iv. Inboard/outboard selection switch • v. Bomb fuzing switch • vi. I.B pylon jettison switch • vii. O.B jettison switch • viii. C/line jettison switch • ix. Clear aircraft jettison switch • X. M.A.S.S Armament safety break Rocket Projectiles firing • i. Bombs/ R.P switch- This switch must be set to R.P for rockets function to be performed. • ii. Bombs/R.P button- Usually covered by a safety flap, provides the means with which rockets can be fired. • iii. Single/Ripple switch- when set to single will fire only one rocket on each press of the firing button and when set to Ripple will carry on firing as long ass the firing button is pressed. • iv. Normal/Distributor switch- Provides the means for which the pilot can select Normal to override the distributor selection. • v. Distributor switch-situated in the rocket launcher gives a selection of where rockets can be fired singly, in threes, in sixes or all 18 in the launcher. R.Ps (cont`) • vi. Port/starboard- similar to bombing mode • vii. Inboard or outboard - as for bombing • viii. M.A.S.S- Armament safety break • NB- A facility is available for the jettisoning of the rocket pods if need arises, fires the same jettison switches as for bombing