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TIMELINE: 60
Min
Time Taken:
5 min
10 min
Introduction and Classroom rules
Topic:
5 mins Recap
Only for Instructors
LOGISTICS
Laptop x 1
General
Markers x 2
Markers
Print slide 106-109
Chapter 1 Tokens from facilitation toolkit (Alternative,
coloured paper cut into small squares)
Mahjong Paper x 1
Bottom Bottom
Left Right
Only for Instructors
Preparation:
At the start of the lesson:
• If you do not have tokens for the game, can consider cutting green,
red, yellow paper into small rectangles/squares OR using something
to represent money, happiness and health
• if you cannot print slide 106-109, consider just labelling the room with
paper with the words written, or you can do the activity sitting down
works as well
RED CROSS
KNOWLEDGE
SILVER 2.1
GOAL SETTING FOR SECONDARY 2
AND
THE NEEDS OF THE ELDERLY
Before we
begin,
Service Footdrill
First Aid
Learning
You probably have most of these
bronze badges by now.
Service Footdrill
First Aid
Learning
As Sec 2s, you will be able to
obtain silver badges (and YL
Bronze)!
Service Youth
First Aid Footdrill
Learning Leadership
You will learn more about them in
their respective lessons.
Service Youth
First Aid Footdrill
Learning Leadership
You will also receive a
new rank by the end of the
year!
CHAPTER 1: GOAL SETTING
Lets begin!
Walking in Different Shoes
Instructions
Imagine:
You are now...
1. 60 years old
2. Living alone
(Widow/Widower)*
a. Your only son is living and
working overseas
3. Living in a one-room HDB
flat, without a TV.
Widow/Widower: Someone whose spouse has passed away
Instructions
A B
Instructions
Green tokens 3 6
Red tokens 4 4
Note that each person from A has to have 1 set of the tokens
required for A. this applies to people in group B as well.
What do these
tokens
represent?
CHAPTER 1: THE NEEDS OF THE ELDERLY
Yellow Tokens
=
Happine
ss
CHAPTER 1: THE NEEDS OF THE ELDERLY
Green Tokens
= $
Dollar
CHAPTER 1: THE NEEDS OF THE ELDERLY
Red Tokens
=
Health
What are the pairings for?
Minus 2 health
(Whiteboard)
3. Home
1. Market
Classroom
2. Community
Centre
If your Happiness or Health hit 0 at the end of the day, you “die”.
1. You cannot have negative resources. Don’t buy things you can’t afford.
3. If in the middle of the day, your Happiness or Health are at 0, continue playing.
You only die if your Happiness or Health are at 0 at the end of the
day.
One last pointer…
If you are caught talking or whispering to the other pair at any point
during the activity
Survive.
Do not allow your
Happiness or Health hit 0
Any questions?
Perfect. Let’s get started
then.
Day 1
Go to the Market. 1 Min
Choose 1 option and adjust your score.
A. Skip a meal B. Eat economic rice
Add 1 Happiness
Add 1 Health
Walking in Different Shoes
Day 2
People in group B
Add 2 health
Minus 2 health
Minus 2 dollars
Add 2 happiness
Minus 2 happiness
Minus 2 dollars
Add 2 health
Minus 2 health
Minus 2 dollars
Add 4 Health
Add 4 Happiness
Walking in Different Shoes
End of Day 3
If your Happiness or Health has
hit 0, raise your hand.
(Trainers will check. Those who are out of the game,
submit your cards to the trainer. You may continue to
watch your friends play silently.)
Walking in Different Shoes
Day 4
You wake up with a leg cramp.
Minus 1 happiness| -1
Minus 2 health | -2
Is everyone
done?
End
CHAPTER 2: THE NEEDS OF THE ELDERLY - Debrief
Health Happiness
$
Mone
y
CHAPTER 2: THE NEEDS OF THE ELDERLY - Debrief
Health Happiness
$
Mone
y
These are important needs that the elderly, even more than all of us,
need met.
CHAPTER 2: THE NEEDS OF THE ELDERLY - Debrief
When the Red Cross came to your aid during the game…
$
Mone
-
-
Money allows the elderly to obtain basic
necessities such as food and water
y
The Singapore RCY Family!
Happines
$
Money Health
s
The Singapore RCY Family!
Question 1:
Health, Happiness, Money
Question 2:
Organising visits to elderly homes
Awareness campaigns in schools
THE FOLLOWING
SLIDES ARE TO BE
PRINTED FOR USE.
INSTRUCTIONS ARE
ON THE TOP FEW
SLIDES.
Station 1
Market
Station 2
Community
Centre
Station 3
Home
=
Happine
ss
= $
Dollar
=
Health