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AN AUTONOMOUS INSTITUTION
Approved by AICTE New Delhi & Affiliated to Anna University Chennai
Accredited by NBA & Accredited by NAAC with “A+” Grade, Recognized by UGC
COIMBATORE
Unit 1 : Introduction to VR
Topic 8 : Elements of Virtual Reality
1: Viewing System
2: Tracking System
One of the main attractions of a virtual reality experience is that you can
interact with the content as if it is real. Earlier, the technology was not good enough
to build a realistic experience but all that have changed.
The elements of interaction depend on range, speed, and mapping. The power
to move from one place to another inside a virtual world and the ability to change
the environment are the best interactivity elements that VR can provide.
The VR artist should focus on the atmosphere, engaging factor, and entertaining
factor so that the experience is immersive and users should feel that they are a part of
the game or environment they are in.
Comfort
One the main challenges is to make the sure the application is optimized for maximal
comfort. Reducing head movements is an essential aspect. Not all vr app need to be
360° , fully immersive experiences. Designer Alex Chu, an interaction designer at
Samsung did some research on the subject and came up with the following conclusion:
head movement remain comfortable between 30° to 50° to look left and right and 20°
to about 50° to look up and down.
The speed at which elements are moving should be constant. A sudden acceleration
can make users feel uncomfortable.
It is paramount to keep a high frame rate to avoid motion sickness. A sudden drop in
frame rate usually produces staggering images which causes motion sickness.
Interaction can be made possible through several ways. The most common one is the
use of a reticle the user controls with its head.
Color and sound provide feedback. For example, when hovering a reticle over an
object a change in color can indicate that it can be interacted with.
Visual and audio cues can be used for wayfinding purposes. For instance, when facing
the wrong way, a sound could attract the user’s attention and drive him or her to turn
around.
It is preferable not to have large fixed UI elements on the user field of vision as they
could clutter his or her view.