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EMPOWERMENT

TECHNOLOGIES
DAY 1
ICT in Our Everyday
Lives:

• Online platforms, Sites, and


Content
• Web 2.0 and Web 3.0
• The World Wide Web
• Trends in ICT
Getting to know each other!
• Before we start our lesson about empowerment technologies let us
get to know each other first.
• [Just introduce yourself and in relation to our subject mention your
favorite way of using technology. ]
• So, I’ll start.
• I am Dave Bryan J. Beatingo, 25 years old, a graduate of Bachelor
of Science in Information System.
• In terms of favorite way of using technology, I sometimes enjoy
graphic designing, so I do edit photos using Photoshop. But what I
do most right now, is creating systems/application for desktop
computers. So basically my favorite way of using technology as of
now is creating something out of computer codes/programming
language.
Getting to know each other!
• Now, I’d like each of you to take turn introducing yourselves.

• Share your name, state some of information about you and your
favorite way of using technology.
Grading System

• Written Work 25%

• Performance Tasks 45%

• Quarterly Assessment 30%

100%
What to expect on this subject?
• This subject is concerned with digital skills
and knowledge, including basics of
technology, internet use, social media,
online communication, content creation
and cybersecurity.
• It helps individuals navigate and excel in
the digital age.
LESSON 1
Introduction to Information
and Communication
Technologies
• The state of ICT technologies
• Online systems, functions, and platforms
At the end of this lesson, the students should be able to:

1. improve their knowledge on how ICT affects their everyday lives


and the state of our nation;

2. compare and contrast the differences between online platforms,


sites, and content;

3. understand the features of Web 2.0;

4. understand the future of the World Wide Web through Web 3.0;
and

5. learn the different trends in ICT and use them to their advantage.
Information and Communication
Technologies
• What is commonly referred to as WWW?
» World Wide Web

• True or False
• Social Networks are sites that allow you to
connect/communicate with other people with same
interests or background. – True
• ICT deals with the use of different technologies to work
on a similar goal or task. – True
Information and Communication
Technologies
Information and Communication Technology
(ICT) deals with the use of different
communication technologies such as mobile
phones, telephone, Internet, etc. to locate, save,
send and edit information.
Popular saying:

LOVE MAKES THE WORLD GO ROUND

• But before you start looking for someone


that will make your world go round…

• It is the INTERNET that made the world go


round for decades.
Information and Communication
Technologies
• When we checked our phone in the morning, we use internet.
• When we make a video call, we use internet
• When we communicate to someone faraway from us, nowadays we
use internet.
• When we post something in Facebook or Twitter or even just using
those social media platforms, we use internet
• So, having a unified way to communicate is one of the goals of ICT.
• ICT connects us with one another with this communication
technologies.
Information and Communication
Technologies
• In terms of economics, ICT has saved companies a lot of
resources (time and money) with the kind of
communication technology they use, nowadays.
• So because of ICT, we spend less.
• It normally cost us a peso to send a text message or
SMS, with the internet, we can send multiple messages
and it is free.
ICT IN THE PHILIPPINES
Dub as the “ICT Hub of Asia”.

It is because Philippines has the most skilled English


speaking workforce. It is us who can communicate well
with this communication technologies. Who can utilize
this communication technologies.

It is also because there is a huge growth of ICT-related


jobs around the country, one of which is the call center or
BPO (Business Process outsourcing) centers.
How important ICT in our daily
activities?
• Information and Communication Technology (ICT) is
important in our daily activities because it plays an
important role in improving the way we live and
making our living easier.

• Basically it is shaping the way we communicate,


learn, work, and entertain ourselves. (with the
technological advancements)
How important ICT in our daily
activities?
• For example, in transportation, in order to get to our
destination directly without being lost, we have what we call
the GPS and mapping for navigation. It provides us
information about the path to our destination.

• In Communication/social interaction, we have social media


platform, that enables us to connect to our friends, families
and office mates even if they are away we the use of our
devices such as mobile phones and computers.
WEB 1.0:
When the World Wide Web was invented,
most web pages were static. Static (also
known as flat page or stationary page) in
the sense that the page is “as is” and
cannot be manipulated by the user. The
content is also the same for all users. This
is referred to as Web 1.0.
WEB 2.0: DYNAMIC WEB PAGES

Web 2.0 is the evolution of Web 1.0


by adding dynamic web pages—the user
is able to see a website differently than
others. Examples of Web 2.0 include
social networking sites, blogs, wikis,
video sharing sites, hosted services, and
web applications.
Web 2.0 allows users to interact with the
page: instead of just reading a page, the user
may be able to comment or create a user
account. Web 2.0 also allows users to use
web browsers instead of just using their
operating system. Browsers can now be used
for their user interface, application software
(or web applications), and even for file
storage.
Most websites
that we visit today
are Web 2.0.
FEATURES OF WEB 2.0
1. Folksonomy. It allows users to categorize and
classify/arrange information using freely chosen
keywords (e.g., tagging). Popular social networking
sites such as Twitter, Instagram, Facebook, etc. use
tags that start with the pound sign (#). This is also
referred to as hashtag.
2.
FEATURES OF WEB 2.0
2. Rich User Experience. Content is dynamic and is
responsive to user’s input. An example would be a
website that shows local content. In the case of social
networking sites, when logged on, your account is
used to modify what you see in their website.
FEATURES OF WEB 2.0
3. Long Tail. Services are offered on demand rather than
on a one-time purchase. In certain cases, time-based
pricing is better than file-size-based pricing or vice
versa. This is synonymous to subscribing to a data plan
that charges you for the amount of time you spent in the
Internet, or a data plan that charges you for the amount
of bandwidth you used.
FEATURES OF WEB 2.0
4. User Participation. The owner of the website is not the
only one who is able to put content. Others are able to
place a content of their own by means of comment,
reviews, and evaluation. Some websites allow readers
to comment on an article, participate in a poll, or review
a specific product (e.g., Amazon.com, online stores).
FEATURES OF WEB 2.0
5. Software as a Service. Users will subscribe to a
software only when needed rather than purchasing them.
This is a cheaper option if you do not always need to use
a software. For instance, Google Docs is a free web-
based application that allows the user to create and edit
word processing and spreadsheet documents online.
When you need a software, like a Word Processor, you
can purchase it for a one-time huge amount and install it
in your computer and it is yours forever. Software as a
service allows you to “rent” a software for a minimal fee.
FEATURES OF WEB 2.0
6. Mass Participation. It is a diverse information sharing
through universal web access. Since most users can use
the Internet, Web 2.0’s content is based on people from
various cultures.
WEB 3.0 AND THE
SEMANTIC WEB
The Semantic Web is a movement led by
the World Wide Web Consortium (W3C).

The W3C standard encourages web


developers to include semantic content
in their web pages.
According to the W3C, “The
Semantic Web provides a common
framework that allows data to be shared
and reused across application,
enterprise, and community boundaries.”

The aim of Web 3.0 is to have


machines (or servers) understand the
user’s preferences to be able to deliver
web content specifically targeting the
user.
Several problems of Web 3.0
1. Compatibility
HTML files and current web browsers could not support Web
3.0.
2. Security
The user’s security is also in question since the machine is
saving his or her preferences.
3. Vastness
The World Wide Web already contains billions of web pages.
4. Vagueness
Certain words are imprecise. The words “old” and “small”
would depend on the user.
5. Logic
Since machines use logic, there are certain limitations for a
computer to be able to predict what the user is referring to at a
given time.
TRENDS IN ICT
1. Convergence
Technological convergence is the synergy of
technological advancements to work on a similar
goal or task.

2. Social Media
Social media is a website, application, or online
channels that enable web users to create, co-
create, discuss, modify, and exchange user-
generated content.
SIX TYPES OF SOCIAL MEDIA:
a. Social Networks. These are sites that allow you to connect with other people
with the same interests or background.

b. Bookmarking Sites. These are sites that allow you to store and manage links
to various websites and resources.

c. Social News. These are sites that allow users to post their own news items or
links to other news sources.

d. Media Sharing. These are sites that allow you to upload and share media
content like images, music, and video.

e. Microblogging. These are sites that focus on short updates from the user.

f. Blogs and Forums. These websites allow users to post their content.
3. Mobile Technologies
The popularity of smartphones and tablets
has taken a major rise over the years. This is
largely because of the devices’ capability to
do tasks that were originally found in personal
computers.
KINDS OF OPERATING SYSTEMS:

a. iOS
b. Android
c. Blackberry OS
d. Windows Phone OS
e. Symbian
f. WebOS
g. Windows Mobile
4. Assistive Media
Assistive media is a nonprofit service
designed to help people who have visual
and reading impairments. A database of
audio recordings is used to read to the user.

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