You are on page 1of 29

Resources of media and information:

a. People Media and information


b. Text Media and information
c. Visual Media and information
d. Audio Media and information
e. Motion Media and information
f. Manipulatives/Interactive & information
g. Multimedia and information
Types and Categories of Audio Information
Different samples of audio files.
Different samples of audio files.
a. Radio broadcast - live or recorded audio
sent through radio waves to reach a wide
audience.
b. Music - voice and/or instrumental
sounds combined in such a way as to
produce beauty of form, harmony, and
expression of emotion. It is composed and
performed for many purposes, ranging
from aesthetic pleasure, religious or
ceremonial purposes, or as an
entertainment product.
c. Sound recording - recording of an
interview, meeting, or any sound from the
environment.
d. Sound clips/effects - any sound, other
than music or speech, artificially
reproduced to create an effect
in a dramatic presentation, as the sound of
a storm or a creaking door.
d. Audio Podcast - a digital audio or video
file or recording, usually part of a themed
series, that can be downloaded from a
website to a media player or computer.
c. USB drive - an external flash drive,
small enough to carry on a key ring,
that can be used with any
computer that has a USB port.
d. Memory Card - (aka flash memory
card or storage card) is a small storage
medium used to store data
such as text, pictures, audio, and
video, for use on small, portable, or
remote computing devices.
e. Computer hard drive - secondary
storage devices for storing audio files.
f. Internet/Cloud - websites or file
repositories for retrieving audio files,
and more precisely the files are
stored in some datacenter full of servers
that is connected to the Internet.
Different audio file formats:
a. MP3 (MPEG Audio Layer 3) - a
common format for consumer audio,
as well as a standard of digital
audio compression for the transfer
and playback of music on most
digital audio players.
b. M4A/AAC (MPEG-4
Audio/Advanced Audio Coding) - an
audio coding standard for lossy digital
audio compression. Designed to be
the successor of the MP3 format,
AAC generally achieves better sound
quality than MP3 at similar bit rates.
c. WAV - is a Microsoft audio file
format standard for storing an audio
bitstream on PCs. It has become
a standard file format for game
sounds, among others.
d. WMA (Windows Media Audio)
- is an audio data compression
technology developed by
Microsoft and used with
Windows Media Player.
Hearing vs Listening
Hearing is simply the act of
perceiving sound by the ear. If you
are not hearing-impaired, hearing
simply happens.
Hearing vs Listening
Listening is something you
consciously choose to do. Listening
requires concentration so that your
brain processes meaning from
words and sentences.
Characteristics of sound:
1. Volume-degree of loudness or
intensity of sound
2. Tone- quality of a sound
produced.
3. Pitch- property of a sound and
especially a musical tone that is
determined by the frequency of the
waves producing.
4. Loudness-the attribute of a sound
that determines the magnitude of
the auditory sensation produced and
that primary depends on the
amplitude of the sound waves
involved. Describe your perception
of the energy of sound
Elements of sound design
- These are the objects or
things that we have to work
with.
Elements of sound design :
a. Dialogue - speech,
conversation, voice-over.
b. Sound Effects - any sound
other than music or dialogue.
c. Music - voice or instrumental
sounds (or both) combined in
such a way as to produce beauty
of form, harmony, and
expression of emotion.
d. Silence - absence of audio or
Principles of sound design
- These are the techniques for
combining the different elements
or objects.
Principles of sound design
a. Mixing - the combination,
balance and control of multiple
sound elements.
b. Pace - Time control. Editing.
Order of events: linear, non-linear,
or multi-linear.
c. Stereo Imaging - Using left and
right channel for depth.
d. Transitions - How you get from
one segment or element to
another.
Types of transitions:
i. Segue. One element stops, the
next begins ("cut" in film).
ii. Cross-fade. One element fades
out, the next fades in, and
they overlap on the way.
Types of transitions:
iii. V-Fade. First element fades to
inaudible before the second
element begins.
iv. Fade to Black. V-Fade with some
silence between elements.
Performance task:
Plan to design a podcast.
• MIL design framework
Components Guide Questions
Target
Audience
Sender/Author

Purpose What is the purpose?


refers to the reason, motivation or intention of the message.
Key content What is the topic?
refers to the topic, facts, figures and others used in the media and information
Form/Style How can I present this information? How would this affect my audience?
refers to presentation across the different formats guided by design principles and elements: tone,
mood, color, font types, manipulation of space, speed, direction, balance, repetition, emphasis,
movement, rhythm, unity, contrast, hierarchy, contrast, proportion, alignment, proximity, pattern,
others.

Medium / What platform will I use? Why?


Format refers to the format or platform used in presenting the media and information (i.e. handwritten, blogs,
presentation, others).
• Rubric

You might also like