This document discusses motion media and information. It defines motion media as visual media that gives the appearance of movement, such as animations, videos, and live streams. Motion is created by displaying frames in sequence. The document outlines different types of motion media based on format, purpose, source, and audience. It also discusses best practices for designing and producing formal motion media, evaluating credibility, and considering advantages and limitations. Key principles for effective motion include appropriate speed, direction, timing, and transitions between scenes.
This document discusses motion media and information. It defines motion media as visual media that gives the appearance of movement, such as animations, videos, and live streams. Motion is created by displaying frames in sequence. The document outlines different types of motion media based on format, purpose, source, and audience. It also discusses best practices for designing and producing formal motion media, evaluating credibility, and considering advantages and limitations. Key principles for effective motion include appropriate speed, direction, timing, and transitions between scenes.
This document discusses motion media and information. It defines motion media as visual media that gives the appearance of movement, such as animations, videos, and live streams. Motion is created by displaying frames in sequence. The document outlines different types of motion media based on format, purpose, source, and audience. It also discusses best practices for designing and producing formal motion media, evaluating credibility, and considering advantages and limitations. Key principles for effective motion include appropriate speed, direction, timing, and transitions between scenes.
b. Text Media and information c. Visual Media and information d. Audio Media and information e. Motion Media and information f. Manipulatives/Interactive & information g. Multimedia and information Motion Media and Information - It is a visual media that gives the appearance of movement. - Motion media can be a collection of graphics, footage,videos. It is combined with audio, text and/or interactive content to create Motion Media • each picture is a frame and that motion is created by rendering or showing consecutively several frames per second. • 24 frames (pictures) or more per second makes for a smooth animation.; videos, film, slides also make use of frames. Some examples of motion media and information are: Animations Videos Live Streaming Screencasts Motion Media • the series of graphics or images follow a sequence to create a story. This sequence is often called a storyboard which shows a set of components (audio, visual, videos, etc) changing in time to create a story or a Forms of Motion media: 1. Informal is created by individuals often for personal use. Forms of Motion media: 2. Formal are created by professionals who follow industry standards in creating, editing and producing motion media. Steps in Formal Production of Animations: 1. writing the story - writers and directors create the story board 2. script is written and dialogue is recorded 3. animators sketch major scenes; in between fill in the gaps 4. background music and background details are added 5. drawings are rendered Videos are produced in the same manner except that instead of drawing the scenes they are acted out and shot. Once the scenes have been shot, all clips are edited and put together in a final product. Types of Motion Media - According to format - According to purpose - According to source - According to audience According to format • Animations - animated gifs(Graphic Interchange Format), Flash, Shockwave, Dynamic HTML According to format • Video formats/Video Codecs - motion media use large resources. Codecs compresses and decompresses video files. Examples are H.26N series, Quicktime, DivX, MPG, MP4 According to purpose - Education - Entertainment - advertising According to source - Personal - social media - media companies According to audience - private or public - directed or general Credibility of Motion Media: 1. Validity of information. Is it peer reviewed and verifiable Credibility of Motion Media: 2. Source - Primary or secondary source? Does the video capture the actual event or does it simply present information learned about an event Credibility of Motion Media: 3. Relationship of the author to the event – Does he have firsthand knowledge Technical methods to detect fake or tampered video: 1. Smoothness of video – This is often detected when movements are not smooth; when action seems to jump from one position to another, as if some action was missing Technical methods to detect fake or tampered video: 2. Lighting coverage matches - One way to detect lighting matches is to look at the shadows; the source of light determines the size and direction of the shadow Technical methods to detect fake or tampered video: If the picture is reduced or enlarged by a certain percent then all of the objects should be resized by that percent. Objects that are far away are usually smaller than objects that are nearer. Advantages of motion media: • It captures motion in a manner that can be viewed repeatedly • It can show processes in detail and in sequence • Simulations allow for safe observation Advantages of motion media: • It can cut across different cultures and groups • It allows scenes, history, events and phenomenon to be recreated • It enables learning with emotions Limitations of motion media: • Compared to other forms of visual media the viewer cannot always interrupt the presentation. • It is often times more costly than other forms of visual media. Limitations of motion media: • Other data may be presented best using still images. Examples are graphs, diagrams, maps. • It is subject to misinterpretation Design principles of motion media and information revolve around the following essential elements: 1. Speed can be constant or variable. The tone of the movement can be highlighted by the speed coupled with music. A fast movement gives vigor and vitality, intensifying emotions. A slow movement connotes lethargy, solemnity or sadness. 2. Direction can indicate a movement from one direction to another. It can also refer to the growing or shrinking of an object. As objects move, the background must remain in scale with the object. 3.Motion Path refers to the route that the object will take. It shows the change in direction of a movement. It is important to note the triggers to the change in direction of an object. These triggers are often key objects or events in a story. 4. Timing can be objective or subjective. Objective timing can be measured in minutes, seconds, days, etc. Subjective timing is psychological or felt. Objective timing is used to produce subjective timing. Timing can be used to clarify or intensify the message or the event. Using a pause can help time the events. Design principles in creating movement.: 1. Speed, direction and timing should depict natural laws of physics. This included trajectories, impact on objects and reactions of the environment. 2. Timing affects recall. Fast movement sends much information Slow movement provides emphasis and lasting recall. 3. Transitions are used to switch between scenes. Having a clear start and finish in your motion path or scenes Using neutral colors at the start or end of a scene is a good method for creating the right mindset. It is important to know which type of transition to use as this sets the tone for the next event and should provide a smooth connection from one event to another. 4. Sound and color adds depth and meaning to movement. 5. Cartooning your graphic and text provides dynamic movement. This can be done by using the following movements: stretching, rotating, squashing 6. Blurring can be used in different ways. In animation, blurring can provide the illusion of fast movement. In videos, it is often used to censor information for security or decency. 7. Always review the purpose of the movement. Movement is not added for the sake of it.