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Resources of media and information:

a. People Media and information


b. Text Media and information
c. Visual Media and information
d. Audio Media and information
e. Motion Media and information
f. Manipulatives/Interactive & information
g. Multimedia and information
Motion Media and
Information
- It is a visual media that
gives the appearance of
movement.
- Motion media can be a
collection of graphics,
footage,videos. It is combined
with audio, text and/or
interactive content to create
Motion Media
• each picture is a frame and
that motion is created by
rendering or showing
consecutively several frames
per second.
• 24 frames (pictures) or
more per second makes for a
smooth animation.; videos,
film, slides also make use of
frames.
Some examples of motion
media and information are:
Animations Videos
Live Streaming Screencasts
Motion Media
• the series of graphics or images
follow a sequence to create a story.
This sequence is often called a
storyboard which shows a set of
components (audio, visual, videos, etc)
changing in time to create a story or a
Forms of Motion media:
1. Informal is created by
individuals often for personal
use.
Forms of Motion media:
2. Formal are created by
professionals who follow
industry standards in creating,
editing and producing motion
media.
Steps in Formal Production of
Animations:
1. writing the story - writers and
directors create the story board
2. script is written and dialogue is
recorded
3. animators sketch major scenes;
in between fill in the gaps
4. background music and
background details are added
5. drawings are rendered
Videos are produced in the same
manner except that instead of
drawing the scenes they are acted
out and shot. Once the scenes
have been shot, all clips are edited
and put together in a final product.
Types of Motion Media
- According to format
- According to purpose
- According to source
- According to audience
According to format
• Animations - animated gifs(Graphic
Interchange Format), Flash,
Shockwave, Dynamic HTML
According to format
• Video formats/Video Codecs -
motion media use large resources.
Codecs compresses and decompresses
video files. Examples are H.26N series,
Quicktime, DivX, MPG, MP4
According to purpose
- Education
- Entertainment
- advertising
According to source
- Personal
- social media
- media companies
According to audience
- private or public
- directed or general
Credibility of Motion Media:
1. Validity of information. Is
it peer reviewed and
verifiable
Credibility of Motion Media:
2. Source - Primary or secondary
source? Does the video capture
the actual event or does it simply
present information learned about
an event
Credibility of Motion Media:
3. Relationship of the author to the
event – Does he have firsthand
knowledge
Technical methods to detect fake or
tampered video:
1. Smoothness of video – This is often
detected when movements are not
smooth; when action seems to jump
from one position to another, as if
some action was missing
Technical methods to detect fake or
tampered video:
2. Lighting coverage matches - One
way to detect lighting matches is to
look at the shadows; the source of
light determines the size and direction
of the shadow
Technical methods to detect fake or
tampered video:
If the picture is reduced or enlarged by
a certain percent then all of the objects
should be resized by that percent.
Objects that are far away are usually
smaller than objects that are nearer.
Advantages of motion media:
• It captures motion in a manner that
can be viewed repeatedly
• It can show processes in detail and in
sequence
• Simulations allow for safe
observation
Advantages of motion media:
• It can cut across different cultures
and groups
• It allows scenes, history, events and
phenomenon to be recreated
• It enables learning with emotions
Limitations of motion media:
• Compared to other forms of visual
media the viewer cannot always
interrupt the presentation.
• It is often times more costly than
other forms of visual media.
Limitations of motion media:
• Other data may be presented best
using still images. Examples are graphs,
diagrams, maps.
• It is subject to misinterpretation
Design principles of motion media and
information revolve around the following
essential elements:
1. Speed can be constant or variable. The tone
of the movement can be highlighted by the
speed coupled with music. A fast movement
gives vigor and vitality, intensifying emotions. A
slow movement connotes lethargy, solemnity or
sadness.
2. Direction can indicate a movement from one
direction to another. It can also refer to the
growing or shrinking of an object. As objects
move, the background must remain in scale
with the object.
3.Motion Path refers to the route that the object
will take. It shows the change in direction of a
movement. It is important to note the triggers
to the change in direction of an object. These
triggers are often key objects or events in a
story.
4. Timing can be objective or subjective.
Objective timing can be measured in minutes,
seconds, days, etc. Subjective timing is
psychological or felt. Objective timing is used to
produce subjective timing. Timing can be used
to clarify or intensify the message or the event.
Using a pause can help time the events.
Design principles in creating movement.:
1. Speed, direction and timing should depict
natural laws of physics. This included
trajectories, impact on objects and reactions of
the environment.
2. Timing affects recall. Fast movement sends
much information Slow movement provides
emphasis and lasting recall.
3. Transitions are used to switch between
scenes. Having a clear start and finish in your
motion path or scenes Using neutral colors at
the start or end of a scene is a good method for
creating the right mindset. It is important to
know which type of transition to use as this sets
the tone for the next event and should provide a
smooth connection from one event to another.
4. Sound and color adds depth and meaning to
movement.
5. Cartooning your graphic and text provides
dynamic movement. This can be done by using
the following movements: stretching, rotating,
squashing
6. Blurring can be used in different ways. In
animation, blurring can provide the illusion of
fast movement. In videos, it is often used to
censor information for security or decency.
7. Always review the purpose of the movement.
Movement is not added for the sake of it.

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