Professional Documents
Culture Documents
S &
VECTOR
S
What
is
Scalar?
Length of a car is 4.5 m
Symbolically it is represented as AB
Representation of a vector
A B P
Representation of a vector
r v F
P
A
B Q
Equal Vectors
Two parallel vectors are said to be equal vectors,
if they have same magnitude.
P
A
B
Q
A=B P=Q
Anti-parallel Vectors
P
A
B Q
Negative Vectors
Two anti-parallel vectors are said to be negative
vectors, if they have same magnitude.
P
A
B
Q
A = −B P = −Q
Collinear Vectors
Two vectors are said to be collinear
vectors, if they act along a same
line.
B
Q
A P
Co-initial Vectors
Two or more vectors are said to be co-initial
vectors, if they have common initial point.
A B
C
D
Co-terminus Vectors
Two or more vectors are said to be co-terminus
vectors, if they have common terminal point.
B
A
C
D
Coplanar Vectors
Three or more vectors are said to be coplanar
vectors, if they lie in the same plane.
C
A
B D
Non-coplanar Vectors
Three or more vectors are said to be non-coplanar
vectors, if they are distributed in space.
A B
C
Types
of Vectors
(on the basis of effect)
Polar Vectors
• Displacement • Acceleration
• Velocity • Force
Axial Vectors
B
A
B
A
C=A+B
Parallelogram Law
B A
A B
A B
A B C=A+B
Polygon Law
A B
A
D C
E
B
D
C
E=A+B+C+D
Commutative Property
A
C
B B
C
A
C=A+B=B+A
D D
B B
A A
D = (A + B) + C = A + (B + C)
A - B = A + (−B)
Vector
Addition
(Analytical Method)
Magnitude of Resultant
B C OC2 = OA2 + 2OA × AM + AC2
Q R In ∆CAM,
θ
AM
θ cos θ = ⇒ AM = AC cos
O A M AC
P θ
In ∆OCM, OC2 = OA2 + 2OA × AC cos θ
+ AC2
OC2 = OM2 + CM2
R2 = P2 + 2P × Q cos θ + Q2
OC2 = (OA + AM)2 + CM2
OC2 = OA2 + 2OA × AM + AM2 R= P 2 + 2PQ cos θ
+ CM2
+ Q2
Direction of Resultant
B C In ∆OCM,
Q R CM
tan α =
OM
α θ
O CM
P A M tan α =
OA+AM
In ∆CAM, AC sin θ
tan α =
CM OA+AC cos θ
sin θ ⇒ CM = AC sin θ
AC
= tan α = Q sin θ
AM
cos θ = ⇒ AM = AC cos θ P + Q cos θ
AC
Case I – Vectors are parallel (𝜃 = 𝟎°)
P + Q = R
Magnitude: Direction:
Q sin 0°
R= P2 + 2PQ cos 0° + Q2 tan α =
P + Q cos 0°
R = P2 + 2PQ + Q2 0
tan α = =0
R= (P + Q)2 P +Q
R=P+Q α = 0°
Case II – Vectors are perpendicular (𝜃 = 𝟗𝟎°)
R
P + Q = Q
α
P
Magnitude: Direction:
Q sin 90° Q
R= P2 + 2PQ cos 90° + tan α = =
P + Q cos 90° P +0
Q2 R = P2 + 0 + Q2
Q
α = tan−1
R= P 2 + Q2
P
Case III – Vectors are anti-parallel (𝜃 = 𝟏𝟖𝟎°)
P − Q = R
Magnitude: Direction:
Q sin 180°
R = P 2 + 2PQ cos 180° + Q2 tan α = =0
P + Q cos 180°
R = P2 − 2PQ + Q2
If P > Q: α = 0°
R= (P − Q)2
R=P−Q If P < Q: α = 180°
Unit vectors
A unit vector is a vector that has a magnitude of exactly
1 and drawn in the direction of given vector.
^
𝐴
A = A 𝐴^
A = magnitude of A
Cartesian unit vectors
𝑦
−𝑧
𝑗
-
-𝑖^ 𝑘^ 𝑥
−𝑥
𝑖^
^
𝑘
-𝑗
𝑧
−𝑦
Resolution of a Vector
It is the process of splitting a vector into two or more vectors
in such a way that their combined effect is same as that of
the given vector.
A
A𝑛
𝑡
A𝑡
Rectangular Components of 2D Vectors
𝑦
A
A𝑦 𝑗
A θ
A𝑦
A𝑥 𝑖
θ 𝑥
O
A𝑥 A = A𝑥 𝑖^ +
A𝑦𝑗
Rectangular Components of 2D Vectors
A
sin θ = 𝑦 ⇒ A𝑦 = A sin
A
A θ
A�
�
θ
cos θ = A 𝑥 ⇒ A𝑥 = A cos
A𝑥 A
θ
Magnitude & direction from components
Magnitude:
A = A 𝑥 𝑖^ +
A𝑦𝑗 A= A2
+ A2
𝑥
𝑦
A
A𝑦
Direction: A
θ 𝑦
θ = tan −1
A𝑥 A𝑥
Rectangular Components of 3D Vectors
𝑦
A = A′ + A 𝑦
A
A𝑦 A = A𝑥 + A𝑧 + A 𝑦
A𝑥
𝑥
A = A𝑥 + A 𝑦 + A𝑧
A𝑧
A′ A = A 𝑥 𝑖^ + A 𝑦 𝑗^ +
𝑧
A𝑘𝑧^
Rectangular Components of 3D Vectors
𝑦
A𝑥
A cos 𝛼
A
=
𝛼
𝑥
A𝑥
A� = A
𝑧 cos
� 𝛼
Rectangular Components of 3D Vectors
𝑦
A𝑦
cos 𝛽
A𝑦 A
𝛽 A
=
𝑥
A𝑦 = A
𝑧
cos 𝛽
Rectangular Components of 3D Vectors
𝑦
A𝑧
cos 𝛾
A
𝛾 A =
𝑥
A𝑧 A𝑧 = A
𝑧
cos 𝛾
Magnitude & direction from components
A = A 𝑥 𝑖^ + A 𝑦 𝑗^ + Magnitude:
A𝑘𝑧^ A= A2 + A2 + A2
𝑥
𝑦
A𝑦 A Direction: 𝑧
A𝑥 A𝑦
𝛽 𝛼= cos−1 𝛽= cos−1
A A
𝛾 𝛼
A𝑥
A𝑧
A𝑧 𝛾 = cos−1
A
Adding vectors by components
Let us have R = (A𝑥 + B𝑥 )𝑖^ + (A𝑦 + B𝑦)𝑗
A = A 𝑥 𝑖^ + A 𝑦 𝑗^ + + (A𝑧 + B𝑧)𝑘^
A𝑘^
B = B𝑥 𝑖^ + B𝑦 𝑗^ +
𝑧
^=
R 𝑥 𝑖^++ R 𝑦(A
𝑗^ +B
+ R𝑧𝑘)𝑗^ +
𝑦 𝑦
B𝑘𝑧^
then (A 𝑥 +B 𝑥 )𝑖
(A𝑧+B𝑧)𝑘^
R=A+B
R = A 𝑥 𝑖^ + A 𝑦 𝑗^ + R 𝑥 = (A𝑥 + B 𝑥 )
A𝑘𝑧^ R 𝑦 = (A𝑦 + B 𝑦 )
+ B𝑥 𝑖^ + B𝑦 𝑗^
R = (A + B )
Multiplying
vectors
Multiplying a vector by a scalar
If s is negative:
A
−3A
Multiplying a vector by a vector
θ
B
A ∙ B = AB cos
θ
Examples of scalar product
W = F ∙ s→ P=F∙v
W = Fs cos P = Fv cos
θ
θW = work done
F = force P = power
s = displacement F=
force
Geometrical meaning of Scalar dot product
A
A
θ
θ B
A cos
B θ
Properties of Scalar product
1
The scalar product is commutative.
A ∙ B = AB cos
θ B ∙ A = BA
cos θ A ∙ B = B
∙A
Properties of Scalar product
2
The scalar product is distributive over
addition.
A∙ B+C =A∙B+A∙C
Properties of Scalar product
3
The scalar product of two perpendicular
vectors is zero.
A ∙ B = AB cos 90
° A∙B=0
Properties of Scalar product
4
The scalar product of two parallel vectors
is maximum positive.
A ∙ B = AB cos 0 °
A ∙ B = AB
Properties of Scalar product
5
The scalar product of two anti-parallel
vectors is maximum negative.
A ∙ B = AB cos 180
° A ∙ B = −AB
Properties of Scalar product
6
The scalar product of a vector with itself
is equal to the square of its magnitude.
A ∙ A = AA cos 0 °
A ∙ A = A2
Properties of Scalar product
7
The scalar product of two same unit vectors is
one and two different unit vectors is zero.
𝑖^ ∙ 𝑖^ = 𝑗^ ∙ 𝑗^ = 𝑘^ ∙ 𝑘^ = (1)(1) cos 0 ° = 1
𝑖^ ∙ 𝑗^ = 𝑗^ ∙ 𝑘^ = 𝑘^ ∙ 𝑖^ = (1)(1) cos 90 °
Calculating scalar product using components
Let us have = A 𝑥 B 𝑥 𝑖^ ∙ 𝑖^ + A 𝑥 B 𝑦 𝑖^ ∙ 𝑗^ +
A = A 𝑥 𝑖^ + A 𝑦 𝑗^ + A𝑥B𝑧𝑖^ ∙ 𝑘^
A𝑧^𝑘 B = B𝑥 𝑖^ + + A 𝑦 B 𝑥 𝑗^ ∙ 𝑖^ + A 𝑦 B 𝑦 𝑗^ ∙ 𝑗^ +
∙ 𝑘^ + A 𝑥 B𝑦 (0) + A𝑥 B𝑧 (0)
A𝑦AB𝑥𝑧B𝑗^𝑥 (1)
=
A ∙ B𝑦=𝑗^ A+𝑥 𝑖^ ^ A 𝑗^ + A 𝑘^
B𝑧𝑘+ 𝑦 𝑧
∙ (B𝑥 𝑖^ + B𝑦 𝑗^ + ++A𝑧A
B𝑦𝑥𝑘B^𝑥 (0) +A
∙ 𝑖^ + A𝑧𝑦BB𝑦𝑘𝑦^(1)
∙ 𝑗^++AA
𝑦B
𝑧B𝑧 𝑧(0)
𝑘^ ∙
then
A ∙ B =B𝑘B^𝑥)𝑖^ + B𝑦 𝑗^ + 𝑘^+ A𝑧 B𝑥 (0) + A𝑧 B𝑦 (0) + A𝑧 B𝑧 (1)
𝑧
A𝑥 𝑖^∙
B𝑧^𝑘 B𝑥 𝑖^ + A ∙ B = A𝑥 B𝑥 + A𝑦 B𝑦 +
+ A 𝑦 𝑗^
𝑧 ^ ∙ B𝑥 𝑖^ + B𝑦 𝑗^ +
+A 𝑘 A𝑧 B𝑧
∙ BB𝑦𝑘𝑧^ 𝑗^ + B𝑧𝑘^
Vector product
θ
B
A × B = AB sin θ ^
𝑛= C
Right hand rule
A
θ
B
Examples of vector product
τ = r→ L = r→ × p
×F L = rp sin θ 𝑛^
τ = rF sin θ
𝑛^ L = angular
τ = torque momentum r =
r = position position
F = force p = linear momentum
Geometrical meaning of Vector product
θ
A sin
θ θ
B B
A × B = Area of parallelogram made by two vectors
Properties of Vector product
1
The vector product is anti-commutative.
A × B = AB sin θ 𝑛^
B × A = BA sin θ (−𝑛^) = −AB sin
θ 𝑛^ A × B ≠ B × A
Properties of Vector product
2
The vector product is distributive over
addition.
A× B+C =A×B+A×C
Properties of Vector product
3
The magnitude of the vector product of
two perpendicular vectors is maximum.
A × B = AB sin 90
° A × B= AB
Properties of Vector product
4
The vector product of two parallel vectors
is a null vector.
A × B = AB sin 0 °
𝑛^ A × B = 0
Properties of Vector product
5
The vector product of two anti-parallel
vectors is a null vector.
A × B = AB sin 180 °
𝑛^ A × B = 0
Properties of Vector product
6
The vector product of a vector with itself
is a null vector.
A × A = AA sin 0 °
𝑛^ A × A = 0
Properties of Vector product
7
The vector product of two same unit
vectors is a null vector.
𝑖^ × 𝑖^ = 𝑗^ × 𝑗^ = 𝑘^ × 𝑘^
= (1)(1) sin 0 °𝑛^
Properties of Vector product
8
The vector product of two different unit
vectors is a third unit vector.
𝑖^ × 𝑗^ = 𝑘^ 𝑗^ × 𝑖^ = −𝑘^
𝑗^ × 𝑘^ = 𝑖^ 𝑘^ × 𝑗^ = −𝑖
Aid to memory
Calculating vector product using components
Let us have = A 𝑥 B 𝑥 𝑖^ × 𝑖^ + A 𝑥 B 𝑦 𝑖^ × 𝑗^ +
A = A 𝑥 𝑖^ + A 𝑦 𝑗^ + A𝑥 B𝑧 𝑖^ × 𝑘^
A𝑧^𝑘 B = B𝑥 𝑖^ + + A 𝑦 B 𝑥 𝑗^ × 𝑖^ + A 𝑦 B 𝑦 𝑗^ × 𝑗^ +
B𝑦 𝑗^ + B𝑧𝑘^ A𝑦B𝑧𝑗^ × 𝑘^
then ^
++A𝑧AB𝑦𝑥𝑘B^𝑥 × 𝑖^^+
(−𝑘 𝑘^ (0)
) +A𝑧AB𝑦𝑦B 𝑘^ ×
× 𝑗^++A𝑦AB𝑧B𝑧(𝑖)
A × B = A 𝑥 𝑖^ + A 𝑦 𝑗^ + 𝑦
A𝑧 𝑘 𝑘^+ A𝑧 B𝑥 (𝑗^) + 𝑧
A𝑧B𝑦(−𝑖) ^ + A𝑧 B𝑧 (0)
× = A 𝑦 B 𝑧 𝑖^− A 𝑧 B 𝑦 𝑖^+ A 𝑧 B 𝑥 𝑗
+ A 𝑦 𝑗^ B𝑥 𝑖^ + B 𝑦 𝑗^ +
= A 𝑥 B 𝑥 (0) + A𝑥B𝑦(𝑘^) + A𝑥 B𝑧 (−𝑗^)
×
B 𝑥 𝑖^B +^
𝑘 B 𝑦 𝑗^
B − A𝑥 B𝑧 (𝑗^) + A𝑥B𝑦(𝑘^) −
𝑧 𝑥 𝑖^ +
+ A𝑧 𝑘^+ B𝑘^ A𝑦B𝑥(𝑘^)
𝑧
Calculating vector product using components
A × B = 𝑖^ A 𝑦 B 𝑧 − A 𝑧 B 𝑦 − 𝑗^A 𝑥 B 𝑧 − A 𝑧 B 𝑥
+ 𝑘^ (A 𝑥 B 𝑦 − A𝑦 B𝑥 )
𝑖^
A × B = A𝑥 A𝑦 A𝑧
B𝑗^
𝑥 B𝑦 B𝑧
Thank
you