The document summarizes several theories of innovation:
1) Technological paradigms describe domains of technological advances and shifts between paradigms can cause "creative destruction" of industries.
2) Long wave theory proposes long economic cycles driven by clusters of innovations that take decades to fully implement.
3) Punctuated equilibrium describes periods of incremental changes punctuated by disruptive breakthroughs that cause ferment and competition between new designs.
4) Dominant design theory argues one design will eventually emerge from competition and become standardized.
The document summarizes several theories of innovation:
1) Technological paradigms describe domains of technological advances and shifts between paradigms can cause "creative destruction" of industries.
2) Long wave theory proposes long economic cycles driven by clusters of innovations that take decades to fully implement.
3) Punctuated equilibrium describes periods of incremental changes punctuated by disruptive breakthroughs that cause ferment and competition between new designs.
4) Dominant design theory argues one design will eventually emerge from competition and become standardized.
The document summarizes several theories of innovation:
1) Technological paradigms describe domains of technological advances and shifts between paradigms can cause "creative destruction" of industries.
2) Long wave theory proposes long economic cycles driven by clusters of innovations that take decades to fully implement.
3) Punctuated equilibrium describes periods of incremental changes punctuated by disruptive breakthroughs that cause ferment and competition between new designs.
4) Dominant design theory argues one design will eventually emerge from competition and become standardized.
Creative destruction • Introduced by Joseph Schumpeter • Dramatic changes associated with a new technology • i.e. a paradigm shift • Re-configuration of the economy • New industries arise/emerge • Old industries decline • Examples: steamship, car, aeroplane, computer
Punctuated Equilibrium • Technological discontinuities/breakthroughs in technology occur from time-to-time • i.e. new technology, radical innovations, etc. • Technological discontinuities/breakthroughs trigger periods of ferment • i.e. lots of new competing designs/configurations • Eventually one design configuration becomes dominant & leads to stability and incremental change • Period of stability • Only incremental innovations • In time another discontinuity/breakthrough occurs and cycle is repeated
Dominant Design • Not necessarily the most innovative • Often a combination of features • May create a standard • May create a “mindset” • Existing users may have a big investment in dominant design
Organisation’s Capacity to Learn Absorptive capacity maintains that ability to assimilate and apply new ideas depends on three factors: 1. Exposure to relevant knowledge • i.e. use of appropriate networks 2. Presence of prior related knowledge • Needed in order to evaluate external knowledge acquired through networks 3. Diversity of experience • The value of outsiders – they add to diversity