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CEng 2061
Course Outline
Chapter 1: Scalars and Vectors
1.1 Introduction
1.2 Scalars and Vectors
1.3 Operation with Vectors
1.3.1. Vector Addition or Composition
1.3.2. Vector Multiplication: Dot & Cross
Chapter 2: Force Systems
2.1 Introduction
2.2 Two-Dimensional Force Systems
2.2.1. Rectangular components of Forces
2.2.2. Moment and Couple
2.2.3. Resultants of general coplanar force systems
2.3 Three-Dimensional Force Systems
2.3.1. Rectangular Components
2.3.2. Moment and Couple
2.3.3. Resultants
Chapter 3: Equilibrium
3.1 Introduction
3.2 Equilibrium in Two Dimensions
3.2.1. System Isolation
3.2.2. Equilibrium Conditions
3.3 Equilibrium in Three Dimensions
3.3.1. System Isolation
3.3.2. Equilibrium Conditions
Chapter 4: Analysis of simple Structures
4.1 Introduction
4.2 Analysis of Plane Trusses
4.2.1 Method of Joints
4.2.2 Method of Sections
4.3 Analysis of Frames and Simple Machines
Chapter 5: Centroids
5.1. Introduction
5.2. Center of gravity
5.3. Centroids of lines, Areas, and Volumes
5.4. Centroids of composite bodies
5.5. Determination of centroid by integrations
Chapter 6: Area Moments of Inertia
6.1. Introduction
6.2. Moment of inertia of plane areas and curves
6.3. Moments of inertia of Composite areas
6.4. Products of Inertia and Rotation of Axes
Chapter 7: Friction
7.1. Introduction
7.2. Types of Friction
7.3. Characteristics of dry friction
7.4. Application of Friction in Machines
Teaching & Learning Methods; lectures, tutorial, project
2. Dynamics
Basic Terms
Essential basic terms to be understood
Statics: dealing with the equilibrium of a rigid-body at rest
Rigid body: the relative movement between its parts are negligible
Dynamics: dealing with a rigid-body in motion
Length: applied to the linear dimension of a strait line or curved line
Area: the two dimensional size of shape or surface
Volume: the three dimensional size of the space occupied by substance
Force: the action of one body on another whether it’s a push or a pull
force
Mass: the amount of matter in a body
Weight: the force with which a body is attracted toward the center of
the Earth
Particle: a body of negligible dimension
Units of Measurement
Four fundamental quantities in mechanics
Mass
Length
Time
Force
Two different systems of units we dealing with during the
course
U.S. Customary or British System of Units (FPS)
Length in feet (ft.)
Time in Seconds (s)
Force in Pounds (lb.)
International System of Units or Metric Units (SI)
Length in metre (m)
Time in Seconds (s)
Force in Newton (N)
Units of Measurement Cont…
Summery of the four fundamental quantities in the two
system
Fundamental Principles
• Newton’s First Law: If the resultant force on a
particle is zero, the particle will remain at rest
or continue to move in a straight line.
• Newton’s Second Law: A particle will have
an acceleration proportional to a nonzero
resultant applied force.
• Parallelogram Law
• Newton’s Third Law: The forces of action and
reaction between two particles have the same
magnitude and line of action with opposite
sense.
• Newton’s Law of Gravitation: Two particles
are attracted with equal and opposite forces,
Mm GM
• Principle of Transmissibility F G W mg , g
r2 R2
1.2. Scalars and Vectors
Scalar quantities: - are physical quantities that can be
completely described (measured) by their magnitude alone.
These quantities do not need a direction to point out their
application. E.g. Time[s], Mass [Kg], Area [m2], Volume
[m3], Density [Kg/m3], Distance [m], etc.
Vector quantities: - Like Scalar quantities, Vector quantities
need a magnitude. But in addition, they have a direction, and
sometimes point of application for their complete
description. E.g. Force [N, Kg.m/s2], Velocity [m/s],
Acceleration [m/s2], Momentum [N.s, kg.m/s], etc.
1.2. Scalars and Vectors Cont…
Types of Vectors
Generally vectors fall into three basic classifications:
Free Vectors: are vectors whose action in space is not confined or
associated with a unique line in space; hence they are ‘free’ in space.
E.g.
Movement of a body without rotation.
Sliding Vectors:
Fixed Vectors
1.2. Scalars and Vectors Cont…
Graphical representation of Vectors
A. Graphical representation
Graphically, a vector is represented by a directed line segment
headed by an arrow. The length of the line segment is equal to
the magnitude of the vector to some predetermined scale and
the arrow indicates the direction of the vector.
• Length of the line equals, to some scale, the
magnitude of the vector and the arrow
indicates the direction of the vector
• NB: The direction of the vector may be
measured by an angle θ from some known
reference direction.
1.2. Scalars and Vectors Cont…
Graphical representation of Vectors
B. Algebraic (arithmetic) representation
Algebraically a vector is represented by the components of the
vector along the three dimensions. E.g.
• Where ax, ay and az are components of the vector A along the x, y
and z axes respectively.
• NB: The vectors j i, and k are unit vectors along the respective
axes.
1.2. Scalars and Vectors Cont…
Properties of vectors
Equality of vectors: Two free vectors are said to be equal if
and only if they have the same magnitude and direction.
Q
Vector Addition Contd.
Triangle Rule: Draw the first Vector. Join the tail of
the Second to the head of the First and then join the
head of the third to the tail of the first force to get the
resultant force, R
Also:
R=Q+P Q
P P
Q
R=P+Q
Q
R (Q + S)
R=P+Q+S
Vector Subtraction
P
P - Q = P + (- Q)
P P
P -Q
Q
-Q P-Q
Parm. Rule
Triangle Rule
1.3.2. Vector Multiplication
Direction
Vector, V has a direction that is perpendicular to the
plane containing P and Q such that the direction of V
is specified by the right hand rule i.e. curling the
fingers of the right hand from vector P (cross) to
vector Q, the thumb then points in the direction of V.
Cross Product Vectors Cont…
The sense of V is such that a person located at the tip of V will observe as
counterclockwise the rotation through that brings the vector P in line with vector Q.
V = P x Q = (P Q sin ) v
Where: the scalar PQ sin defines the magnitude of V and the unit vector, v
V = PxQ V
Q PQ sin = V
Q
P P
Cross Product Vectors Cont…
Laws of Operation
1. The commutative law does not apply
i.e. P x Q Q x P
Rather: P x Q = - Q x P
2. Multiplication by a scalar
a ( P x Q) = (a P) x Q = P x ( a Q) = ( P x Q )a
3. The distributive law:
P x (Q + S ) = ( P x Q ) + ( P x S )
4. The associative property does not apply to vector products
(P x Q ) x S P ( Q x S )
Cross Product Vectors Cont…
j x
k = (i x j) i
i x j = i . j . sin 90o = 1 x 1 x 1 = 1.
Using the right hand rule, the resultant vector points in the k direction.
at the tip of - k.
Cross Product Vectors Cont…
= Px Qx (i x i) + Px Qy (i x j) + Px Q z ( i x k)
+ Py Qx ( j x i) + Py Qy (j x j) + Py Q z (j x k)
+ Pz Q x (k x i) + Pz Qy (k x j) + Pz Qz (k x k)
V in Determinant Form
The equation for V may be written in a
more compact determinant form as:
V = P x Q= i j k
Px Py Pz
Qx Qy Qz
Scalar or Dot Product of Two Vectors
Laws of Operation
Commutative law: P. Q = Q. P
Multiplication by a scalar: a (P. Q) = (a P). Q = P.
(a Q) = (P. Q) a
Distributive law: P. ( Q1 + Q2) = P Q1 + P Q2
Dot Product of Vectors Cont…
Dot Product of Vectors Cont…
1. D o t p r o d u c t is u s e d t o d e t e r m in e t h e a n g le fo r m e d b y t w o v e c t o r s o r in t e r s e c t in g
lin e s . T h e a n g le b e t w e e n t w o v e c t o r s P a n d Q is r e q u ir e d .
P = Px i + Py j + Pz k Q = Qx i + Qy j + Qz k
R e c a ll t h a t : P . Q = P Q c o s ............. ( 1 )
P . Q = P x Q x + P y Q y + P z Q z ...... (2 )
E q u a t in g ( 1 ) a n d ( 2 ) : P Q c o s = P x Q x + P y Q y + P z Q z