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Design Thinking Powepoint Material
Design Thinking Powepoint Material
Basics
More broadly, gain a greater acceptance towards dealing with ambiguity and
uncertainty in their professional and personal lives
Empowered to apply all the design thinking methodology to your work and
solve complex problems that occur in your life, workplace, country, and
even across the world
Uses different thinking styles, it not only solves complex problems, but
often identifies new opportunities.
Ambiguity Rule
02
Design thinkers should not be prevented by their own assumptions and
perceptual blocks, and should feel free to see things differently
Redesign Rule
03 All design is redesign, technology and social circumstances are constantly evolving
so that design thinkers should adopt the changes of technology and circumstances in
satisfying these needs.
Tangibility Rule
04 Making ideas tangible facilitates communication, this directly refers to
creating prototypes
Place
The working spaces that must be considered for a
successful idea development and should be
designed to promote creativity.
People
The human being with empathy, analytical skills
and creativity to solve problems in ways that Philosophy
increase customers' value Needed to create and sustain results, as no matter how high the level
of technology and professional management techniques are, the
Process belief is that the most fundamental sustainable design thinking motive
depends on the customers problem.
The synergy created by working space
and people for experiencing and
implementing design thinking
03 Go for quantity!
Quantity before quality. Selected, analysed and evaluated
later
07 Avoid criticism!
Idea generation and evaluation must be strictly separate
09 Stay focused!
Set yourself limits, stick to the concrete tasks in the Design Thinking
process
The traditional approach pours all of its resources into one plan.
The options are evaluated and the best will be chosen for implementation, thus
transforming the initial situation to the specific goal
In our daily lives, we always encounter problems that are ill defined.
Sometimes they are classified as “wicked problems” complex challenges
with many unknowns.
01 You don’t understand the problem until you 04 The problem is unique and
have developed a solution. novel.
Usually linear and definitive i.e. from imagining the problems and implementing
solutions
Highly convergent in that it does not make adequate efforts to truly define the
problem customer is facing and instead jumps to developing solutions
Highly hierarchical i.e. a certain group are assumed to have the best ideas but in this
era of innovation , anybody, irrespective of level, can come up with good thoughts/ideas
or can trigger productive thoughts in other.
All the above issues are the reason why we might consider an alternative approach of
Design Thinking method to come up with the problem of this dynamic environment.
Design Thinking is the classic process starts with understanding and defining the
problem, developing a few options and select the most appropriate ones, and then
implementing and evaluating the solutions in the real world.
There are five key steps in the design thinking process: empathize,
define, ideate, prototype, and test
One thing we have to keep in mind is that the process isn’t always linear:
any one of the five stages of the design thinking process could spark an idea
or outcome that leads to repeating an earlier stage
• Interviews: talk to users directly to gain insight into their challenges and
understand their points of view.
• Surveys and Questionnaires: identify who your users are, what they
currently think about your product, what problems they face, and what their
needs are.
• Observation: View how users interact with the product and their
environment, their behaviours to gain insight into their thoughts and
feelings
Outline the challenges the target audience faces and how those
challenges can be resolved.
cause.
• Build User Personas: Using data gathered and build an archetype that
represents the needs of target audience
Brain writing: write down all ideas on a sheet of paper, then pass the paper
on
Sketches: is a quick way to visualize ideas without expending much time.
Round Robin Brainstorming: a collective, two step approach
to
brainstorming that begins by soliciting a solution using the “How Might We”
prompt, then developing that idea further using an iterative circular process
similar to brain writing
Mind Maps and Flow Charts: a diagram and visualization tool that
shows how ideas are linked, making it easier to classify them and
detects patterns.
It also works in an iterative way, which means that we loop back and repeat
steps that is why we have said design thinking is non linear process
Design thinkers always jump from one stage to another stage to go back
and redefine the problem, as well as when we evaluate the appropriateness
of the proposed solutions
This process doesn’t just solve problems, but helps to identify new
opportunities and generate creative solutions that exceed our expectations
01 Problem defining
Uses a holistic approach to look at the problem by considering people as the
ultimate beneficiaries when the problem is solve
02 Idea generation
Uses a creative thinking approach to generate
ideas
1. Context
The interviewer observes the participants performing their activities and
simultaneously discusses what is happening with them
2. Partnership
The participants and the interviewer should collaborate in the process to
achieve data acquisition and uncover unarticulated information.
3. Interpretation
Verify the interpretation of the information collected and insights figured
out with the participants during the interview
4. Focus
Certain interests of the participants might not fall into the scope of the study, and the
interviewer may need to steer the focus of the discussion back to the topic.
Utilize five stage process to explain the principles behind the design thinking
approach in problem solving
Consider the Affinity Map, which is a tool that helps to organize large amounts
of data
The system also encourages people to use their intuition and break away
from entrenched thinking to identify the relationships between these data
and ideas
The principle behind idea generation is that the more the ideas
generated, the higher chance there is to find good and creative ones.
Nobel laureate Albert Einstein once said “Imagination is more important than
knowledge”
Scholars believe that three specific abilities are needed to generate creative ideas;
01 Synthetic ability
ability allows us to generate novel ideas, enables us to connect different things effectively to generate new
concepts.
2. Analytical ability
is the power to think critically, enables us to make appropriate analysis of ideas and judge their effectiveness
so that helps us to judge which of several novel ideas is more appropriate to pursue
3. Practical ability
However, ideas which are only novel and appropriate might still not be good enough to be successful so
we still need the practical ability to promote these ideas.
Assumptions are beliefs accepted as true without evidence. They may not be correct or free
of limitations.
Sometimes, we fall into a mistake of over-focusing on finding the answers without
looking more carefully at the questions
John Dewey suggested that “how we think is often more important than what we think”
So challenging assumptions and asking provoking questions are important elements for
enhancing our creative thinking style.
Creative people always have a strong incentive behind their willpower, and
they keep challenging themselves and refining their ideas or works.
In encouraging creative effort, it does not really matter if the ideas
people come up with are good or bad: the main point is that they are willing
to generate ideas that are a synthesis between their own thoughts and existing
ideas.
You had a lot of fantastic new ideas, but you did not know whether they
were right or wrong.
There was no way for you to verify them, because they were new to you
and you did not have any experience or knowledge of them
As you could not tell whether your ideas were right or wrong, offering your
ideas involved the risk of proposing one or more wrong answers
However, you also lost the chance to learn whether your ideas were right or wrong
1. Emotional Intelligence
Skills of practitioner to empathize with the end user and understand their
dreams, goals, desires, and challenges on an intimate, personal level
2. Consensus Building
problem
Problem we’re trying
framing skillsto solve
that and identify
requires to take the best back
a step solution
andwhile ruling
reframe the out
those that don’t address the problem.
3. User Research
Is the act of understanding a product or service’s end user to get a better sense of the
problems they face, their goals, and the unique criteria they’ll use to identify a solution
03 Non-linear Thinking
Jump from one stage to another stage, go back and redefine the problem to
eliminate the common pitfalls in problem solving
04 Creative Thinking
Always generate alternative solutions to
problems
05 Use of Cognitive Tools
Drawing and sketching tools frequently used to assist in idea generation
7. Learning-by-making
Explore and get a deep understanding of the problem through making things.
The benefits of Design thinking not only help in problem solving but also
opportunity finding
Galatoomaa!