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DESIGNING

EFFECTIVE

STARTERS
STARTER
STAND if you think the statement is TRUE.
SIT if you think the statement is FALSE.

A sneeze is faster Fingernails grow Shrimp’s heart


than an eye blink? faster than hair is in its head
TRUE FALSE TRUE
TABLE OF CONTENTS

Purpose of Examples of
01 starter 03 starter

What makes a Sharing is


02 starter effective 04 caring
Why do we need
a Starter?
The purpose of a Starter
as a hook
grab students’ attention from the
focus start of the lesson

Get students to settle and focus


on what’s happening in the day’s
lesson connections
Can be used to make
connections with prior learning
What makes a Starter effective?

short and engage ALL has a clear


interactive students purpose
immediately

provide an elicit answers does not


appropriate level of from ALL necessarily relate
challenge for to the lesson’s
students
students objective
What makes a Starter ineffective?

does not does not does not


engage the capture challenge
whole class students’ students’
attention thinking
How to execute an effective Starter?
Some examples….

use mini use Online


whiteboards or tools e.g.
Post-its Google form

make students do collaborative


simple physical activities like
exercises Think-Pair-Share
Some Examples of Starters
• The answer is …. What is the question?
• Loopy Game

• Describe or creating qs based on a picture / video


• Riddles / Anagrams / Puzzle

• Bingo
• Odd one out
• Spot the mistake
Jawapan
:
LALAT
Apakah
so alannya
?
LOOPY GAMES
Bahagian Rumah
Bingo!
Game
https://bingobaker.com/view/1608142
Share your Starter
Share any good
Starter(s) you have
done.

Link : https://bit.ly/3azMMID
EVALUATI
ON + Q&A
Thank
You!

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