Professional Documents
Culture Documents
An introduction
by Ingrid Veilleux,
adapted by Laura King
Visual Metaphors for Units
Three Big Questions…
1. What is your goal? What is your big
idea?
2. How will you know they have learned it?
3. What activities will lead you to your goal?
STAGE 1-DESIRED RESULTS
Standards, Understandings,
GEs Essential Questions
Knowledge Skills
Why Essential Questions?
Essential questions have 2 purposes:
No differentiation.
ESSENTIAL QUESTIONS
WHERETO Framework…
WHERETO FRAMEWORK FOR
PLANNING LEARNING EXPERIENCES
W = Help the students know Where the unit is going and What is expected?
Help the teacher know Where the students are coming from (prior
knowledge, interests)?
H = Hook all students and Hold their interest?
E = Equip students, help them Experience the key ideas and Explore the
issues?
R = Provide opportunities to Rethink and Revise their understandings and work?
E = Allow students to Evaluate their work and its implication's?
T = Be Tailored (personalized) to the different needs, interests, and abilities of
learners?
O= Be Organized to maximize initial and sustained engagement as well as
effective learning?
Learning Activities – Lots of flexibility here !
Consider…
1. Activity orientation
2. Textbook coverage
Discuss with a partner…
• How is Understanding by Design
(or Backward Design) similar and
different from other unit planning
models?
Bibliography
• Wiggins & McTighe (2005). Understanding by
Design. ASCD.