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Literary devices of

specific form of a
fiction
Literary devices shape narratives to
evoke specific effects, such as
figure of speech, narrative style, or
plot mechanism, by sharing
characters' visions of past or future.
1. Dream sequence - A dream sequence is a
technique used in storytelling, particularly
in television and film, to set apart a brief
interlude from the main story. The interlude
may consist of a flashback, a flashforward,
a fantasy, a vision, a dream, or some other
element.
2. Analepsis (flashback) - prevents events
from before the current time frame.
Flashbacks are usually presented as
characters’ memories and are used to explain
their background. Example: Titanic. The story
used Rose
3. Prolepsis (flash-forward)- presents
events that will occur in the future.
Example: Final Destination seeing what
will happen in the future.
4. Prophecy- is often used in science
fiction to underline their futuristic
structures. Example: Breaking Dawn’s Final
Rival Scene between the Volturi and Bella
Swan and Edward Cullen’s family. Alice who
has a premonition supernatural presented the
prophecy, the possible event that can be
happened once the action will be continued.
ENDING
- refers to story
endings
1. Cliff-hanger- an abrupt ending that
leaves the plot incomplete, without
denouement, it often leaves characters in
a precarious or difficult situation which
hint at the possibility of a sequel. Films
with sequel are examples of this.
2. Twist ending- is an unexpected finale that gives
an entirely new vision on the entire plot. It is
a powerful technique but may leave the
reader dissatisfied and frustrated.

Example: Planet of the Apes. Twist: As Taylor


escapes with mute companion Nova (Linda
Harrison), he is stunned to discover that he
didn't land on a distant planet, he was back on
Earth, centuries into the future.
3. Happy ending- a finale when
everything ends in the best way for the
hero. Example: Since the target
audience are the children, Disney
Movies have Happy endings.
4. Deus ex machina - plot dating back
to ancient Greek theater, where the
conflict is resolve through a means (god,
or dues) that seem unrelated to the story.

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