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DIGITAL

TECHNOLOGY AND
MEDIA LITERACY

GROUP 1
TARGET MONITOR
• WHAT DO I WANT TOI • ARE MY RESOURCES
ACHIEVE? AND TOOLS HELPING
• WHAT IS MY EXISTING ME TO MEET MY
KNOWLEDGE ABOUT
IMPLEMENT TARGET?
THE TOPIC? • DO MY ACTIONS WORK EVALUATE
• WHAT ELSE DO I • WHAT RESOURCES WELL IN MAKING MY • HAVE I ACHIEVED MY
NEED TO KNOW AND AND TOOLS DO NEED TARGETS HAPPEN? TARGETS?
LEARN ABOUT THE TO MEET MY TARGET? • ARE MY STRATEGIES • IN WHAT STAGE DID I
TOPIC? • WHAT ACTIONS WILL EFFECTIVE IN MEETING DO WRONG?
ITAKE TO MAKE MY MY TARGETS? • DO I NEED TO REVISE
TARGETS HAPPEN? MY ACTIONS AND
• WHAT STRATEGIES STRATEGIES ON HOW I
WILL I USE TO MEET IMPLEMENTED THE
TARGETS? PLAN?
• WHAT ACTIONS AND
STRATEGIES WILLTAKE

Successful learning
TO MAKE MY LEAMING
MORE EFFECTIVE AND
EFFICIENT?

through a time plan


MONITOR
TARGET • DETERMINE WHETHER
• DETERMINE THE YOUR ACTIONS ARE
HARDWARE AND TAKING YOU CLOSER IN
SOFTWARE YOU WANT TO
IMPLEMENT MEETING YOUR TARGETS. EVALUATE
LEARN WHICH COULD BE • DETERMINE WHETHER
OF HELP IN TEACHING AND • DETERMINE THE PROCESSES THE INSTRUCTIONAL AIDS • DETERMINE WHETHER THE
LEARNING. AND PROCEDURES YOU (BOOK, ONLINE OR PEER ACTIONS TAKEN WERE
• DETERMINE HOW THESE TUTORIAL)L ARE CLEAR EFFECTIVE OR NOT.
NEED TO TAKE TO
HARDWARE AND AND EFFECTIVE IN • DETERMINE IF THE
ACCOMPLISH YOUR TARGET.
SOFTWARE CAN HELP YOU ACHIEVING THE END HARDWARE AND SOFTWARE
• DETERMINE HOW YOU
IN ACHIEVING YOUR RESULTS OF YOUR CAN BE INTEGRATED IN
WILLL EARN THE YOUR TEACHING AND
TARGETS TARGETS.
HARDWARE AND SOFTWARE LEARNING
- USING GUIDE BOOKS, • DETERMINE IF THERE IS
ONLINE TUTORIALS OR PEER SOMETHING MORE YOU
TUTORING NEED TO LEARN WHICH VOU
DID NOT LEARN DURING THE
IMPLEMENTATION

SUCCESSFUL • DETERMINE WHETHER YOU


WILL TAKE THE SAME
ACTION OR THINK OF

LEARNING THROUGH A DIFERENT MOVES IN


DIGITAL TECHNOLOGY TOOLS THAT SUPPORT LEARNING

UNDERSTANDING DIGITAL MEDIA

MEDIA - It has developed to mean


"facilitating or linking communication" be
it via a radio, phone, Web,. TV, or some
other instruments

MULTIMEDIA - therefore, is
combination of two or more media.
DIGITAL MEDIA - is defined as those technologies that enable users to
make new forms of communication, interaction, and entertainment in a
digital format

Aaron Loeb
DIGITAL MEDIA SOFTWARE - refers to any computer- based presentation
or application software that uses multimedia elements

DINTERACTIVE DIGITAL MEDIA- allows users to interact with the


program by means of input coming from the user through a pointing device
(mouse, stylus), keyboard, voice, finger taps, movements,
THE IMPACT OF DIGITAL MEDIA APPLICATION IN EDUCATION
When the students are given a chance to hear, see and interact with a learning environment, they can
remember as much as 80% of the information.
Digital media application can be highly effective educational tools.

Here are the reasons why digital media applications are important in education:
1. It appeals to a variety of learning styles.
2. It ensures success for all students' learning.
3. It assists teachers in meeting diverse learning styles.
4. It enhances learning process.
5. It engages and motivates learners.
6. It gives learners the chance to explore on the subject matter and other topics related to it.
7. It provides learners the enjoyment to create their own interactive digital media presentations.
8. It increases self-esteem and confidence among students.
9. It develops critical and creative thinking skills and technological skills of the students that are required
of them in the 21" century.
THE IMPACT OF DIGITAL MEDIA APPLICATION IN EDUCATION

Teacher's can use digital media software both as productivity tool and as an interactive tool.

Here are some teaching strategies to help teacher's in managing there students in the digital
classroom:
1. Effective Computer Scheduling
2. Use Project Management Techniques
3. Storyboarding
4. Effective Research Strategies
5. Utilize Student Experts
6. Ensure Student Participation
7. Maximize One-to-One Computing
8. Help Students
9. Handle Technical Questions 10. Visible Classroom Rules
DIGITAL TOOLS THAT SUPPORT
LEARNING
Technology as Tutor
• Tutor is defined as 'to teach or guide usually
individually in a special subject or for a particular
purpose" (Merriam-Webster).
• Technology as a tutor is a teaching machine
that teaches new content to students. Since digital
technologies can be accessed anytime, thus,
technology-based tutorials can likewise be done
anytime.
Characteristics of Effective Technology-based Tutorials
• • Challenges and problems have meaning for students and provide
a range of alternative choices worth discussing.
• Challenges engage learners with the content of the software, not its
interface
• A clear purpose or task is evident to the group and is kept in focus
throughout.
• On-screen prompts ask group members to talk together, to reach
agreement, and to provide opinions and reasons.
• Resources for discussion, including information on which decisions
can be based, are provided. Opportunities are included to review
decisions in light of new information
• Students are not prompted to take turns, beat the clock, or establish
competitive ways of working.
• For younger students, audio input or multi-choice answers
minimize typing unless the learners have keyboarding
TECHNOLOGY AS MINDTOOL

Mindtools are technology applications


that allow learners to simulate, organize,
manipulate, visualize or reflect on data,
information and objects. Also, mindtools
are knowledge building tools that allow
learners to think critically about the
matter they are studyinG
MINDTOOL
• Collaborative Database
• Visualization Tool
• Concept Map
• Simulation
• Hypertext
• Hypermedia
• Digital Storytelling
OTHER TECHNOLOGY TOOLS THAT SUPPORT
TEACHING AND LEARNING IN THE 21"
CENTURY
ELECTRONIC INTERACTIVE Encourages students to interact with the material projected on the
WHITEBOARDS whiteboard.

Students can create video podcasts (known as vodcasts) with the help of
DIGITAL STILL AND VIDEO CAMERA
free software like Garage Band or PhotoStory 3

is a small video camera that can capture the events at a particular


WEB CAMERA
location. This can be accessed using the internet.

These are teacher-designed lessons that make use of the internet to solve
problems presented by teachers for student inquiry, An inquiry oriented
WEBQUESTS
lesson format in which most or the information that learners work with
comes from the internet
OTHER TECHNOLOGY TOOLS THAT SUPPORT
TEACHING AND LEARNING IN THE 21"
CENTURY
VIDEO PODCAST (vodcast) Used for the online delivery of on-demand video content

A structured online learning experience that virtually brings the students


VIRTUAL FIELD TRIP
from one place to another through the internet.
THANK YOU
FOR
LISTENING!!

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