Professional Documents
Culture Documents
Learning Theories
A Word
Goal Theories
Information
Processing Theory Adult Learning
Theory
Learning Theories
• Reinforcement Theory
• People are motivated to perform or avoid certain
behaviors because of past good or bad outcomes
that have resulted from those behaviors.
1)Positive Reinforcement – a pleasurable
outcome resulting from a behavior.
Example:
• A mother gives her son praise (positive stimulus) for
doing homework (behavior).
• For good performance employees should be rewarded
(positive stimulus).
Learning Theories
2) Negative Reinforcement – The removal
of a negative event/behavior.
Example:
• Bad performance means no increments.
• Boss will shout on me, if I come late.
• From our training perspective, the trainer needs to
identify what outcomes the learner finds most
positive or negative.
Like Training benefits:
(job-related, and career-related benefits )
Learning Theories
• Social Learning Theory (SLT)
• People learn by observing other persons
(models) whom they believe are credible &
knowledgeable.
• According to this theory, TWO ways to gain
learning;
Personally experiencing the consequences of
using that behavior.
Observing others & seeing the consequences of
their behavior
Learning Theories
• Social Learning Theory (SLT)
• According to SLT, learning is affected by
Self-Efficacy – A person’s confidence about whether he
or she can successfully learn new knowledge or skills.
Self-Efficacy Efforts to learn and vice versa.
Self-Efficacy Boosting Techniques
•Verbal Persuasion – a word of encouragement
•Modeling – If he can do it, why not I. (copying others)
•Past Accomplishments – putting them in an
environment of their own choice where they can
naturally accomplish.
Learning Theories
• Goal Theories:
High goals means high expectations which
will ultimately results in high performance.
Goals influence a…..
Person’s behavior by directing energy and
attention,
Sustaining effort over time (continuous
basis )
Motivating the person to develop
strategies for goal attainment.
Learning Theories
• Adult Learning Theory
Pedagogy – the art and science of teaching
children.
Andragogy – the theory of adult learning.
• Adults have the need to know why they are
learning.
• Adults have a need to self-direct themselves.
• Adults bring more work-related experience into
learning process
• Adults enter into a learning experience with
problem-centered approach.
Learning Theories
• Andragogy – the theory of adult
learning.
From training perspective
• Provide environment (background music,
site selection etc.) to reduce anxiety of
learning
• And, adults believe in practice, offer them
practice sessions
Learning Theories
• Information Processing Theory
• Information undergo several transformations in the human brain.
• The Transformations;
• Attentive (watching movie)
• Retention ( remembering it short /long term)
• Motor reproduction process (adopting the style)
• Reinforcement (looking for responses by others,
can be positive/ negative)
Learning Cycle
• Four Stages of Learning Cycle (trial & error type)
Concrete
Experience
Reflective
Observation
Abstract Active
Conceptualization Experimentation
Age Influences of Learning
• Age comes in, short-term memory & mental quickness goes out
• However, with age comes experience, a substitute for both
• Age is not a definite conclusion, but good to keep in mind while
designing trainings.
• Five Groups of Employees in 2013;
1. Millennials & nexters (Born after 1980)
• Prefer trainings with teamwork & technology
• Prefer entertaining activities and can be motivated monetarily to learn
2. Gen Xers (1961-1980)
• Prefer self-directed learning environment; work on their own pace
• Prefer “hands-on” training as opposed to lecturing
3. Baby Boomers (1945-1960)
• Prefer interactive trainings; group activities; well-organized trainings
4. Traditionalists (1829-1944)
• Traditional training room with stable & orderly learning environment
• Prefer to be asked to share their experiences & also look for expertise
Instruction
• Implications of Learning Process for Instruction
• Instruction – the characteristics of environment in which learning
is to occur.
• Features of good instruction
• Employee learn best when they know the objective
• Three components of Training Objective
• A statement of what they are expected to do (outcome)
• A statement of the acceptable level of performance (criterion)
• A statement of the conditions under which they are expected to
perform (condition)
• Activity T3-D
• Meaningful Training Content
• Material should be linked with their job needs
• Training Context – the physical, emotional & intellectual
stimuli
Instruction
• Features of Good Instruction
• Opportunity to Practice
• Physical or mental rehearsal of a task, knowledge or skill to achieve
proficiency in them.
• Good practice methods are Case Studies, Simulations, Role Plays,
Games, Oral & Written Questions
• Help trainees develop metacognition
• Metacognition – Self-monitoring & control during practice
sessions
• Advance Organizers can help practice – graphs, visuals, diagrams
Instruction
• Features of Good Instruction
• Practice Involves Experience (as in doing; not as in expertise)
• Act on the Knowledge gained
• Overlearning shall be allowed – practicing even after mastering it
• Error Management – allow them to make as many as possible
• Correction by (a) self, (b) fellows or (c) trainer
• Error Management allows Metacognition
• Key Note: Error to improve; not only to err.
• Massed (no rest) vs. Spaced Practice (with interval rests)
• The choice depends on;
• Task Complexity – distinct behaviors, number of choice to make in
performing it & degree of uncertainty in performing
• Mental Requirements – mental or cognitive skills vary task to task
• Physical Requirements – physical movements also vary
• Activity T3-E
Instruction
• Features of Good Instruction
• Whole vs. Part Practice
• Whole practice – all task objectives are practiced at the same time
• Part Practice – each objective is practiced as soon as it is introduced
• Instructional Emphasis for Learning Outcomes
• Learning outcomes depend on the interplay of;
• Internal Conditions – processes within the learner
• External Conditions – processes in the learning environment that
facilitate learning
Considerations in Designing Effective
Training Programs
• Selecting & preparing the Training Site
• Noise, Colors, Room Structure, Lighting
• Wall & floor covering
• Meeting room chairs
• Glare of glass, TV, monitors & etc. (shine in reflection)
• Ceiling, Electrical Outlets
• Acoustics (bounce of sound from walls)
• Trainers (SMEs)
Learning Conducive Environment
• Learning Settings
• Self-Direction – trainees decision of when, where & how to learn
• Collaboration – whether learning will involve interacting with others
Breakout Classroom/
rooms Lecture hall
High
Collaboration
High Low
Self-Direction
Learning Conducive Environment
• In addition to learning settings;
• Keep an eye on;
• Preparation – material, cleaning, transportation, lodging etc.
• Classroom management – trash cans, piles of materials, extra chairs
• Engaging Trainees – LTT (learner’s talking time)
• Managing group dynamics – diversity, age, experience, expertise etc.
Learning Conducive Environment
• Program Design
• Organization & coordination of the training program
• Course Parameters – course title, audience, statement of purpose,
time, prerequisites & name of the trainer
• Objectives
• Program Objectives – purpose of the program
• Course Objectives – goals of the course or lesson
• Detailed Lesson Plan
• Lesson Plan Overview
Considerations in Designing Effective
Training Programs
• Seating Arrangement