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History of Architecture - IV
Introduction
In olden days humans were actually nomads,
who wandered randomly anywhere without
any fixed place to live. Later they developed
their own settling places in order to get
protection.
1. Jericho
2. Catal huyuk
Pre – historic settlement
JERICHO
-Abundant water supply
-Good climate
-A central location
By 9400 BCE the town had grown to more than 70
modest dwelling.
3 4
Ancient River Valley Civilization
Mesopotamia
UR
2100 BCE
Cities began to emerge in Mesopotamia.
Ur, the capital of ancient Sumeria, was
world’s first city.
UR
Suburban areas are lower density areas that separate residential and commercial areas from one another. They are either part of a city or urban area, or
exist as a separate residential community within commuting distance of a city.
A hamlet is a small settlement that has no central place of worship and no meeting point, for example, a village hall.
ARCHITECTURE OF URUK PERIOD (CA. 3600-3300 BCE) SCHEMATIC LAYOUT
EGYPTIAN CIVILIZATION
Deir el-medina
Rome, Italy: known for its grand architecture and monumental public
spaces, including the Colosseum, the Pantheon, and the Forum.
Athens, Greece: famous for its classical architecture and the
Acropolis, a hilltop citadel featuring the Parthenon temple.
Babylon, Iraq: an ancient city known for its innovative urban
planning, including the famous Hanging Gardens.
Design features
• Prehistorical (6000 BC): the • Medieval (900 AD): Hierarchy of
concept of the centre, the buildings, visual link, perimeter
cardinal orientation, scale, the wall design
axis, and the wall
• Renaissance Civilization (1500
• Classical (3500 BC): scale, AD) self-expression of art.
proportion, lines of movement, renaissance urban design was
focal points, and visual linkage. mainly on aesthetics.
– regular geometric spaces
• Islamic (400 AD): clusters, cul-de- – the primary streets
sacs, building heights, visual – the public places with sculptures
linkage, privacy, labyrinth street and fountains.
form (including the cul-de-sac), – Public spaces and street shows
and focal points (nodes) sequence.