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Game-Based Learning: Boosting Student Engagement

Game-based learning (GBL) is an educational approach that utilizes games to enhance learning outcomes and boost student motivation across all education levels. It can be implemented through online games, physical objects, and both independent and team activities. Gamification, while related, focuses on integrating game design elements into non-game contexts, such as earning rewards and points systems.

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joan duero
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0% found this document useful (0 votes)
21 views6 pages

Game-Based Learning: Boosting Student Engagement

Game-based learning (GBL) is an educational approach that utilizes games to enhance learning outcomes and boost student motivation across all education levels. It can be implemented through online games, physical objects, and both independent and team activities. Gamification, while related, focuses on integrating game design elements into non-game contexts, such as earning rewards and points systems.

Uploaded by

joan duero
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd

Game-based learning is a teaching method that uses the power of

games to define and support learning outcomes.


A GBL environment achieves this through educational games that
have elements such as engaging gameplay, immediate rewards and
healthy competition. This can make students’ motivation to learn
soar.
The great thing about game-based learning is everyone can reap its
benefits, from preschool all the way up to post-secondary
education and beyond. Where and how doesn't matter, either —
students can learn:
• With online games
• In person with physical objects
• Independently or as part of a team
In game-based learning, teachers incorporate learning activities through
games to refresh old concepts or solidify new ones.
Using the increased knowledge that today’s students have of gameplay,
teachers can create exciting learning environments that increase student
engagement.
Gamification is about bringing aspects of game-design into the learning
process. This includes features like:
• Earning badges
• Using points systems
• Getting on leaderboards
• Collecting other rewards
However, the biggest difference between game-based learning and
gamification is its application in non-game settings.

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