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Section: BEED-2B
Group Leader: Tadeo, Vincent Carlo Q.
Concepcion, Alysa
Delos Santos, Jaymie S.
Dosol, Ivhan D.C.
Members: Lejarde, Wrena
Porsona, Sandara Marie
Sudaria, Allysa Loi T.
Velayo, Anna Jean
STEP 1 Pick a topic and briefly state why Topic: Pros and Cons of Game-Based
Select a Topic
you are interested in knowing
Learning
more/sharing what you know about
that topic.
In this fast-changing world due to
modernization, we adapt to the electronic era
where everything is almost done using
computers and gadgets; and almost all of
individuals around the world has cellular
devices and access to the internet. As future
educators, we must be aware of these
changes so that we can adapt to the new
environment of our future students, where we
can innovate different learning strategies that
will get the attention and ignite the fire of
learning of these children.
STEP 5
Group ● What do we know already?
Brainstorm and Game-based learning from the word itself
Planning ● What do we want to find out?
Game "Based". It is a teaching method that
● Where will we look for uses the power of games to enhance learning
information and content?
and understanding. In our time today, children
● Who will do what?
are more engaged in using gadgets, that is
why traditional methods cannot adhere
effective learning outcome due to the lack of
attention span of these children towards the
lesson. In order to captivate their attention, we
must also go in their world so that we may
grasp and ignite the fire of their eagerness in
learning.
We also know that the positive impact of
Game-Based Learning is:
It supports multiple areas of learning
and development of student.
Root for imagination.
Promote active participation in class.
Helps to mitigate difficult matter.
Can be a source of distraction.
Not aligned with objectives.
Final Output:
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