Professional Documents
Culture Documents
SGDT7023
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Gamification
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GAMIFICATION IN LEARNING
Gamification often stresses that the judicious, strategic, and appropriate use of
game elements can produce a learning situation characterized by a high level
of active engagement and motivation, which in turn produces positive outcomes
in cognitive, emotional, and social areas.
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GAMIFICATION IN LEARNING
A game base learning is about crafting the content around game-story. The
students may create their own games or play other commercial video games.
On the other hand, gamification is about shaping the game around educational
context.
Since gamers willfully spend hours on solving the gaming challenges, the
developers are using the potential of video games to harness learners’
motivation and to apply the techniques to learning environments.
They are designed to enable learners to solve a problem; a crucial skill which is
needed today and even tomorrow.
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GAMIFICATION IN LEARNING
Mystery – this element requires the learners to fill the gap of known with
unknown. The learner has to use some information to fill this gap but for that,
they first need to find that information. For instance, finding a hidden key to a
closed door.
Action – Almost every game instantly start with an action. The action that
forces the learner to make a move. For instance, finding a map, searching a
shelter, collecting pieces etc. The action is used to engage the learners
immediately.
Uncertainty – in this element, learners hold no idea about what may come next
in their way. For instance, can you solve the puzzle and move to next level or
you may get stuck in the round and require to start over again.
Progress Visibility – such game designs clearly tells learners what must be
done, where to start and how long it must go on. For instance, in PacMan, you
know the remaining dots and throughout the stage, players follow through these
dots, improving their performance and chances of success.
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Gamification examples in education
Quizlet – a web and mobile application to study Math, Science, Languages, Arts
quicker via games and flashcards for free. It’s used by half of the universities of
the USA and is said to help with progress a lot.
Kahoot – a solution to use at school and at work for e-learning. While playing,
anyone feels more comfortable and confident in vocabulary quizzes,
multiplication, geography and more.
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There are many ways to guide students to be actively involved
online.
1. Communicate in various formats
Forums and discussions become standard communication tools that are often
used.
Teachers can use audio, video and instant messaging to encourage students to
be actively involved online.
Teaching using screencast videos with detailed explanations can give students
a better understanding.
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2. Provide active learning opportunities
Guide students to do case study, group project or collect and analyze data.
Social media platforms if used effectively, can help to build a better classroom
community between the students and teachers.
Quick feedback on discussion notes and email inquiries can help students
follow up the next activity.
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The roles of an effective online teacher
1. A Proper Guide
Online teachers play a role in guiding students through one or more online
learning experiences.
2. Motivator
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3. Effective Communicator
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Challenges Facing Online Learners
1. Digital Literacy
2. Technical Issues
Student can access class wherever they have a connected device, but a strong
internet connection is required. Low internet can affect how quickly students
can connect and participate in class.
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3. Time Management
Flexible scheduling is great for online students but they have responsibilities
outside of school such as work and family. This can make juggling school,
work, and personal responsibilities a challenges.
4. Motivation
Online learning requires motivation to complete tasks, stay engaged and make
progress. When student not surrounded by classmates and instructors they will
suspend work.
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