Professional Documents
Culture Documents
Department of Education
Regional Office IX, Zamboanga Peninsula
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1. LECTURE METHOD
Teacher explains the matter in simple and understandable manner.
The method is particularly used in the secondary classes and above.
This method can be used to motivate students to clarify, to review and to expand
contents.
Lecture method is for imparting authentic, systematic and effective information
about some events and trends
It gives the students training in listening
It develops good audience habits
It provides opportunities of correlating events and subjects
It enables the linkage of previous knowledge with the new one
MERITS
A well prepared and a well delivered lecture can make social studies interesting
Lecture gives the teacher an opportunity to come into immediate contact with
the students
Lecture gives the students training in in listening and taking rapid notes
Lecture saves time and energy
Good lectures stimulate brighter student
It facilitate rapport between the teacher and the taught
It is more useful for brilliant students
It helps the implementation of others
4. DEBATE
A debate is a program in which two or more students holding contradictory
opinions on a particular problem present arguments
They are also given an opportunity to rebut the opposite side.
After this ,the rest of the class is encouraged to ask question from the
debaters or engage in a brief discussion with them
A debate has a moderator in order to get significant results, the teacher
should work both with the debaters and the class
Merits
It helps in clarifying issues
It develop team spirit
It provides opportunities to the students to speak distinctly
It engenders toleration of views which are at variance
Demerits
Not suitable for all topics
It may create emotional tensions
It may lead to unpleasant feelings
It is likely to dominated by a few students
It is likely to go off the track
5. DRAMATIZATION METHOD
Selection of play
Plays chosen should depict the evils of the social customs.
A play should have a literary value also.
The students should be able to understand and appreciate the play
It should also have entertainment value
It should be free from objectional subject matter
There should be no vulgarity in the play
6. ROLE PLAY
Role playing is an attempt to make a situation clear or to solve a problem by
uncharged dramatization
Role playing is the dramatization of an event or a situation or a process
Role playing is dealing with problem through actions
A role is a patterned sequence of feeling words and actions
Purpose of role playing
To motivate or launch units
To culminate units
To change attitudes
To teach values
To teach content having to do with human relationship
To develop citizenship skill by showing both the successful and unsuccessful
methods
7. COOPERATIVE LEARNING
To organize classroom activities into academic and social learning
experiences. It differs from group work, and it has been described as "structuring
positive interdependence.
Cooperative Learning involves structuring classes around small groups that
work together in such a way that each group member's success is dependent on the
group's success.
Importance
Multimedia includes a combination of text, audio, still images, animation, video,
or interactivity content forms.
Multimedia approach uses a number of media, devices, and techniques in the
teaching learning process.
Multimedia approach can convey vast information and provide many sources
from which student can access the information
Multimedia approach will improve the teaching learning process.
Multimedia approach is not restricted to a single type of learning style. It can
provide the support of a wide range of activities.
Multimedia approach aims at providing meaningful learning experience via a mix
of media in order to achieve predetermined objectives.
Multimedia approach provides the opportunity to gain mastery of competencies
and skills
DEFINITION
ICT is a generic name used to describe a range of technologies for
gathering, storing, retrieving, processing, analysing, and transmitting
information
General benefits
Greater efficiency throughout the school.
Communication channels are increased through email, discussion groups and
chat rooms.
Regular use of ICT across different curriculum subjects can have a beneficial
motivational influence on students’ learning.
10. THINK-PAIR-SHARE
Students think to themselves on a topic provided by the teacher; they pair up
with another student to discuss it; then they share their thoughts with the class, e.g.,
students are asked to give examples of the processes used by individuals, political
parties, interest groups or the media to affect public policy.
After quiet thought, they share with a neighbour, then the entire class.
After the Café Conversations have wrapped up, ask students to write a journal
entry reflecting on their experience at the café. Possible journal prompts include:
What do you think it may have felt like for your character to hear these
different perspectives? How do you think it might have changed his/her point of
view, if at all?
How did it feel for you to participate in the Café Conversation? During what
part of the conversation did you feel most comfortable? Least comfortable? Why do
you think that is?
What did you learn about this moment in history from participating in this
activity?
What did you learn about yourself or about human behavior from
participating in this activity?
16. KWL
Steps:
This strategy is often used prior to instruction to activate prior knowledge, to
surface students’ interests, then after instruction to prompt reflection on what they
have learned.
Create a handout and transparency with a three-column chart. Place the letter
“K” at the top of column 1, the letter “W” at the top of column 2, and the letter “L” at
the top of column 3. Distribute copies of the handout to students. Instead of a
transparency you may simply draw the KWL chart on the board.
Introduce the topic or concept to be studied (e.g. pandemics).
The K Part: Ask students to think quietly and independently about the question
“What do you already Know about pandemics?” Tell them to write their responses in
column 1 under the letter “K.” Then, ask volunteers to share what they already know
and record their responses on the transparency (or board).
Reteach. Correct any misconceptions and fill-in any oversights that may have surfaced
as the students complete the L column (#3).
They are going to present or share your output to the class. The presentation should
only run for 10 minutes. They may opt to have their ppt and short video clip. But the
general rule is that they are free to think of a creative group presentation.
Sample interview questions will be provided but they are free to modify the questions
depending on the context or focus of your interview.
Read some materials on how to properly conduct interviews. Consider the ethical
dimension of your activity.
Reminder: be creative in your output and make it also substantial. You don’t need to
spend so much.
How does the author of the article “define” education or learning? What
assumptions are made in the article about what a education is? How is the perspective
that education is both public and private exemplified (or not) in the article? Why (or
why not?) How? (If not, what’s missing?)
Write a brief essay or reflection paper regarding the article that you have read
and analyze. Please include also the article as you submit your essay.
The groups will submit a brief summary of their experience and they will have a
short presentation or sharing in the class.
How is their family life different from that of their great grandparents? Their
grandparents? Their parents?
What has caused these changes? Are they changes in values, culture, technology
or others kinds of change?
Have the life (economic) of family members improved over the last generations?
You may visit this website to get an idea regarding the steps in making
infographics
http://www.creativebloq.com/design/10-steps-creating-perfect-infographic-3145672
25. GAMIFICATION
Learning through the use of games is a method that has already been explored by
some teachers, especially in elementary and preschool education. By using games,
students learn without even realizing. Therefore, learning through play or ‘Gamification‘
is a learning technique that can be very effective at any age. It is also a very useful
technique to keep students motivated.
PBL is a teaching method in which complex real-world problems are used as the vehicle
to promote student learning of concepts and principles as opposed to direct
presentation of facts and concepts– Barbara J. Duch, Associate Director Mathematics &
Science Education Resource Centera t the University of Delaware
3. Challenging Problem
The heart of the activity which is framed by a meaningful problem to solve or a question
to answer at the appropriate level of challenge.
4. Sustained Inquiry
Students engage in rigorous, extended process of asking questions, finding resources,
and applying knowledge.
5. Authenticity
The product of inquiry features real-world context, tasks and tools, quality standards, or
impact or speaks to learners’ personal concerns, interests and issues in their lives.
8. Public product/Solution
Learners make their work public by displaying and/or presenting it to people beyond the
classroom.
Build skills before and during PBL activity by deciding what your students can
handle and what skills you might need to spend some time building in advance.
DEEPER LEARNING
PBL projects lead to deeper understanding and greater retention of content knowledge.
SENSE OF PURPOSE
A great project/output can be transformative for students.