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MEET THE POWER BUILDS, ED. 2.7.

1
A Guide to the Equipment and Stats of the NPCs in Battle of the Builds
Frank Perez (a.k.a. Elysius)

Table of Contents
INTRODUCTION ............................................................................................................ 1 AN INCONVENIENT RANGER ......................................................................................... 5 ARMORED FIST OF THE FALLEN ..................................................................................... 9 BLACK DRAGON .......................................................................................................... 13 BLACK DRAGON SOUL ................................................................................................. 17 BLACKLOCK ................................................................................................................. 21 BLOOD SCHOLAR ........................................................................................................ 26 CLAW OF MALAR ........................................................................................................ 31 DIVINE BARD .............................................................................................................. 35 DIVINE DRAGON ......................................................................................................... 40 DIVINE RANGER .......................................................................................................... 44 DIVINE SOUL ............................................................................................................... 48 DIVINE STORM SOUL .................................................................................................. 53 DIVINE WARLOCK ....................................................................................................... 57 DRAGONMASTER NEGOTIATOR .................................................................................. 61 DROW FURY ............................................................................................................... 66 ELDRITCH BLADE ......................................................................................................... 70 ELDRITCH PALADIN OF CANDLEKEEP........................................................................... 75 EPIC ARCANE TRICKSTER ............................................................................................. 79 FALLEN ANGEL ............................................................................................................ 85 HALFLING NINJA ......................................................................................................... 89 HOLY DRAGON DERVISH ............................................................................................. 94 ILLUSIONARY BLADE ................................................................................................... 99 IMMORTAL TREANT .................................................................................................. 103 IRON SORCERER ........................................................................................................ 108 ITHILKYW THE UNDERDREAD................................................................................... 112 JOE AVERAGE............................................................................................................ 115 KAGE KAZE NO KAMA ............................................................................................... 119 KAZE NO KAMA ........................................................................................................ 123 KAZE NO KAMA DUELIST........................................................................................... 127

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LEFT FIST OF GOND ................................................................................................... 131 LORD OF THE MOUNTAIN ......................................................................................... 135 NECROMASTER ......................................................................................................... 139 OBSIDIAN SORCERER ................................................................................................ 144 POINTY STICK ............................................................................................................ 149 PROFANE DRAGON ................................................................................................... 153 RESTLESS SOUL ......................................................................................................... 157 RIGHT FIST OF GOND ................................................................................................ 162 SACRED SPEAR .......................................................................................................... 166 SHADOWBANE.......................................................................................................... 170 SWORD OF TYR ......................................................................................................... 175 TERRACOTTA SOLDIER .............................................................................................. 179 THUGGERNAUT ........................................................................................................ 183 VETERAN .................................................................................................................. 187 INDEX BY CLASS ........................................................................................................ 191

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Introduction
heh itd be amusing to have a PVP pit fight where all these builds go at it. Unbuffed my char would last all of two seconds against all these other builds. Buffed? I dont know much about PvP though Im sure it wouldnt be pretty. Dark_hold_, Epic Character Build Repository, NWN2: Players - Mask of The Betrayer Campaign (Spoilers Warning), http://nwn2forums.bioware.com/forums/viewtopic.h tml?topic=592904&forum=121&sp=75 Battle of the Builds is a module that allows players to instantly raise their PCs to level 30 and pit them in mortal combat against some of the finest power builds from the Web. The module was created as a vehicle for safely testing character build concepts that may be used in Player-versus-Player (PvP) games. The module also serves as a showcase for demonstrating what each power build is capable of doing and how well it would survive when pitted against other power builds. This document lists the statistics and equipment of the NPC power builds found in version 1.23 of the module. It is intended for players who want to know what items and spells each NPC in the module has. Players seeking inspiration for their own character builds may find some good ideas in this document, regardless of whether they intend to play the module. The power builds in this document were adapted from write-ups found at a couple of sites; namely, NWN2Wiki and Neverwinter Nights: Epic Character Builders Part Deux. The original write-up on each build detailed the characters attributes and level progression. The characters equipment and known spells are generally not listed, however. This is understandable, considering that different campaigns, modules, and persistent worlds may call for a different set of items and spells. The equipment chosen for the NPCs in Battle of the Builds are based on the items that may be crafted, looted, or bought in the Official Campaign of Neverwinter Nights 2 and its expansion, Mask of the Betrayer. There are two restrictions on items and enchantments that the modules author (that is, I) implemented in choosing what would be available to PCs and NPCs: No item may grant its user immunity of any sort, whether to critical hits, mind-affecting spells, energy damage, or whatever.

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No item may apply a persistent Haste effect on its user while equipped.

These restrictions were imposed so as not to cancel or make irrelevant the main advantages of some of the power builds. For example, one of the items that was removed from the module was the Ring of Leeched Abjuration. This item lowers the physical attributes of its wearer while granting complete immunity to Evocation spells. This ring would have made all the wizards and sorcerers powerless against anyone wearing it. Arcane spellcasters were given the kind of damaging spells that cannot be saved against, and nearly all of them are Evocation spells.

Testing Your Player Character


Since the release of version 1.10 of Battle of the Builds, players may change a number of parameters that affect the course of the gladiatorial duels. Most of these parameters are geared toward toning down the power of the gladiators equipped items. Through repeated playtesting, it was discovered that some builds may perform dismally at particular settings but do well in others. The outcome of duels involving your player characters may also depend on the fight parameters that you choose. When testing your player character, try to set the fight parameters to closely match the strength of available magical items in the module or persistent world that you intend to send your PC to. By default, magical items in Battle of the Builds are as powerful as those found in Mask of the Betrayer. Items in other modules or persistent worlds may not be quite as strong. When testing your PC for the first time, you may want to try going against Joe Average, a human level-30 fighter. Good power builds should be able to beat Joe more often than they get beaten by him. You may also test your build against other NPCs who are, more or less, Joe Averages equal. In previous editions of this document, the author boldly identified who among the NPCs might be equally matched with Joe, as well as who were weaker or stronger. Since the initial version of the module, however, the AI of the NPCs has grown progressively stronger with each release. Many characters whom Joe Average easily defeated in previous versions have now turned the tables on him. The author makes a qualified judgment in stating that when the default fight parameters are used, the Divine Ranger and Drow Fury are probably equal to Joe Average in terms of fighting prowess. Nevertheless, future releases of Battle of the Builds may find these same characters defeating Joe handily. If your PC cannot defeat these builds, you may try to explore your PCs areas for improvement by going against any of the less powerful builds. The Inconvenient Ranger, Ithilkyw the Underdread, and the Restless Soul are relatively weak in the current version of the module. Other NPCs whose

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performance may vary with your chosen fight parameters include the Profane Dragon and the Sacred Spear. If there is one tip that the author may impart, it is to ensure that your PCs defenses are strong. Do not sacrifice defense for offense. In general, a hardhitting character with low Armor Class will fall against a weaker opponent that is very hard to hit. (There are exceptions to this rule, particularly when a build has certain combos that put opponents in the defensive.) If your PC is a caster, include spells that provide concealment, raise Armor Class, protect against enemies spells, or create a Mirror Image effect. For offense, you may want to choose spells that raise your PCs damage capability and chances to hit, as well as spells that weaken or destroy your targets defenses. Arcane spellcasters should also include spells that immobilize or damage their targets without offering them a chance to make their saving throws. The usefulness of each skill mostly depends on the module or persistent world that your character will be playing in. Spellcraft and Tumble are good defensive skills for characters in any module. Taunt is useful against opponents whose Will saves are not very high. Conversation skills such as Diplomacy or Intimidate give added options for solving problems in the Official Campaign and Mask of the Betrayer, but these skills may be useless in a PvP environment. Spot is very important in PvP, especially against those who can hide in plain sight or feint. Certain skills such as Parry or Survival are best left untouched. If your PC manages to defeat Joe Average, you may try going against the stronger builds. Thanks to the improved AI that the latest version of the module has, all the NPCs that have not been mentioned above fall in this category. These NPCs are the Armored Fist of the Fallen, Blacklock, Black Dragon, Black Dragon Soul, Blood Scholar, Claw of Malar, Divine Bard, Divine Dragon, Divine Soul, Divine Storm Soul, Divine Warlock, Dragonmaster Negotiator, Eldritch Blade, Eldritch Paladin of Candlekeep, Epic Arcane Trickster, Fallen Angel, Halfling Ninja, Holy Dragon Dervish, Illusionary Blade, Immortal Treant, Iron Sorcerer, Kaze no Kama, Kaze no Kama Duelist, Left Fist of Gond, Lord of the Mountain, Necromaster, Obsidian Sorcerer, Pointy Stick, Right Fist of Gond, Shadowbane, Shadowblade, Sword of Tyr, Terracotta Soldier, Thuggernaut, and Veteran. The supreme champion among them is Pointy Stick, who is capable of beating all the other NPCs in one-on-one combat. With the right tactics, perhaps a well-designed PC under the control of a human player can beat most of the NPCs in this module. It is the authors hope that you, the player, will have fun trying to do so.

Acknowledgments
The author would like to acknowledge the following people for creating the power builds featured in this module.

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adzaroo: The Epic Arcane Trickster Aekula: Ithilkyw the Underdread chipzahoy: An Inconvenient Ranger Dark Eternal: Fallen Angel Dark_hold_ / Darkhold: Black Dragon Soul Dimeron: Eldritch Blade DirtyFinger: Illusionary Blade, Kage Kaze no Kama, Kaze no Kama Falconhurst: Drow Fury, Kaze no Kama Duelist Felexitus: Holy Dragon Dervish GT74: Claw of Malar jeminizero / JeminiZero: Armored Fist of the Fallen, Blood Scholar, Divine Bard, Divine Ranger, Divine Soul, Divine Storm Soul, Divine Warlock, Eldritch Paladin of Candlekeep, Halfling Ninja, Iron Sorcerer, Obsidian Sorcerer lokigr: Lord of the Mountain Lorstaff: Sacred Spear Mithdradates and TyrTemplar: Terracotta Soldier rain4november: Restless Soul SchnaKe: Veteran steelsamurai: Pointy Stick, The Left Fist of Gond, The Right Fist of Gond SushiSquid: Blacklock, Divine Dragon, Profane Dragon TopAceOfEarth: DragonMaster Negotiator TyrTemplar: Shadowbane, Sword of Tyr Weavols: Immortal Treant Xeorsos: NecroMaster Zhonn-vei'ay: Black Dragon, Joe Average, Thuggernaut

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An Inconvenient Ranger
Wood Elf, Ranger 21/ Blackguard 3/ Frenzied Berserker 5/ Fighter 1
Alignment: Chaotic Evil

Statistics (Naked)
STR AC 22 13 DEX HP 14 238 CON 6 BAB 30 INT 8 Fort 25 WIS Refl 8 22 CHA 22 Will 14

Feats
Favored Enemy: Elves, Power Attack, Two-Weapon Fighting (Combat Style: Ranger), Cleave, Favored Enemy: Outsider, Great Cleave, Divine Might, Favored Power Attack (Elves), Favored Power Attack (Outsider), Favored Enemy: Human, Favored Power Attack (Human), Great Charisma (+1), Favored Enemy: Gnomes, Epic Divine Might, Epic Prowess, Improved Power Attack, Favored Enemy: Dwarves, Bane of Enemies, Armor Skin

Skills
Hide 24, Intimidate 9, Listen 24, Move Silently 24, Search 24, Spot 24

Prepared Spells
Ranger Level 1 Level 2 Level 3 Level 4 Resist Energy 4 Barkskin, Curse of Impending Blades 2, Protection from Energy Aid, Invisibility Purge, Mass Curse of Impending Blades 2 Cure Serious Wounds 3

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28]

Chest

Mithral Chain Shirt (enhanced)

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Boots

Item Boots of Hardiness +3 (enhanced)

Arms Right Hand

Bracers of Armor +10 Alchemical Silver Longsword (enhanced) Cold Iron Short Sword (enhanced)

Left Hand

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of Major Fire Resistance (enhanced) Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

Properties Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Electrical [5d6] Damage Bonus: Fire [5d6] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 18 DEX 14 CON 6 INT 8 WIS 8 CHA 18

Level Progression
Level 1 Class Ra 1 Attribute Skills Hi +4, Li +4, MS +4, Se +4, Sp +4 Bonus Feats Favored Enemy: Elves Feats Power Attack

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Level 2

Class Ra 2

Attribute

Skills Hi +1, Li +1, MS +1, Se +1, Sp +1

Bonus Feats Two-Weapon Fighting (Combat Style: Ranger)

Feats

3 4

Ra 3 Ra 4 STR + 1

Hi +1, Li +1, MS +1, Se +1, Sp +1 Hi +1, Li +1, MS +1, Se +1, Sp +1 Hi +1, Li +1, MS +1, Se +1, Sp +1 Hi +1, Li +1, MS +1, Se +1, Sp +1 In +1 In +1 In +1 In +1 In +1 In +1 In +1 In +1 Hi +1, Li +1, MS +1, Se +1, Sp +1

Cleave Animal Companion: Boar Favored Enemy: Outsider Great Cleave

5 6 7 8 9 10 11 12 13 14 15

Ra 5 Ra 6 Bg 1 Bg 2 Bg 3 FB 1 FB 2 FB 3 FB 4 FB 5 Ra 7

STR + 1

Divine Might

STR + 1

Favored Power Attack (Elves)

Favored Power Attack (Outsider)

16 17 18 19 20 21 22 23 24 25 26 27

Ra 8 Ra 9 Ra 10 Ra 11 Ra 12 Ra 13 Ra 14 Ra 15 Ra 16 Ra 17 Ra 18 Ra 19

CHA + 1

CHA + 1

CHA + 1

Hi +1, Li +1, MS +1, Se +1, Sp +1 Hi +1, Li +1, MS +1, Se +1, Sp +1 Hi +1, Li +1, MS +1, Se +1, Sp +1 Hi +1, Li +1, MS +1, Se +1, Sp +1 Hi +1, Li +1, MS +1, Se +1, Sp +1 Hi +1, Li +1, MS +1, Se +1, Sp +1 Hi +1, Li +1, MS +1, Se +1, Sp +1 Hi +1, Li +1, MS +1, Se +1, Sp +1 Hi +1, Li +1, MS +1, Se +1, Sp +1 Hi +1, Li +1, MS +1, Se +1, Sp +1 Hi +1, Li +1, MS +1, Se +1, Sp +1 Hi +1, Li +1, MS +1, Se +1, Sp +1

Favored Enemy: Human

Favored Power Attack (Human)

Great Charisma (+1)

Favored Enemy: Gnomes

Epic Divine Might

Epic Prowess

Improved Power Attack

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Level 28 29 30

Class Ra 20 Ra 21 F1

Attribute STR + 1

Skills Hi +1, Li +1, MS +1, Se +1, Sp +1 Hi +1, Li +1, MS +1, Se +1, Sp +1 In +1

Bonus Feats

Feats

Favored Enemy: Dwarves Armor Skin

Bane of Enemies

Class: Bg = Blackguard, F = Fighter, FB = Frenzied Berserker, Ra = Ranger Skill: Hi = Hide, In = Intimidate, Li = Listen, MS = Move Silently, Se = Search, Sp = Spot

References
chipzahoy, An Inconvenient Ranger -Ra(21),BG(3),FB(5),M(1) or F(1), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/An_Inconvenient_Ranger_Ra%2821%29%2CBG%283%29%2CFB%285%29%2CM%281%29_or_F%2 81%29.

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Armored Fist of the Fallen


Human, Favored Soul 15/ Monk 2/ Blackguard 3/ Sacred Fist 10
Alignment: Lawful Evil Deity: Ilmater/Malar

Statistics (Naked)
STR AC 21 17 DEX HP 12 276 CON 12 BAB 25 INT 12 Fort 29 WIS Refl 8 26 CHA 21 Will 20

Feats
Able Learner, Power Attack, Cleave, Weapon Focus (Unarmed Strike), Extend Spell, Practiced Spellcaster (Favored Soul), Combat Casting, Blind-Fight, Divine Might, Persistent Spell, Great Strength (+1), Great Strength (+2), Great Charisma (+1), Epic Divine Might

Skills
Concentration 33, Hide 5, Listen 17, Lore 8, Spellcraft 33, Spot 33, Tumble 33

Prepared Spells
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Favored Soul Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue Bless, Divine Favor, Entropic Shield, Lesser Vigor, Protection from Alignment, Shield of Faith Aid, Cure Moderate Wounds, Eagles Splendor, Lesser Restoration, Remove Paralysis, Silence Blindsight, Cure Serious Wounds, Magic Vestment, Prayer, Remove Curse, Vigor Assay Resistance, Cure Critical Wounds, Death Ward, Divine Power, Recitation, Restoration Battletide, Lesser Spell Mantle, Raise Dead, Righteous Might, Spell Resistance, True Seeing Energy Immunity, Greater Dispel Magic, Heal, Mass Bulls Strength, Stone Body, Vigorous Cycle Ethereal Jaunt, Greater Restoration, Regenerate, Spell Mantle, Summon Creature VII, Word of Faith Aura versus Alignment, Firestorm, Mass Death Ward, Summon Creature VIII, Sunbeam

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Level 9

Favored Soul Energy Drain, Etherealness, Mass Heal, Undeaths Eternal Foe

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk Attack Bonus [+8] Ability Bonus: Dexterity [+9] Cast Spell: Mass Charm (15) [3 Uses/Day] Damage Bonus: Magical [1d12] Decreased Saving Throw: Mind Affecting [-4]

Chest

Mithral Full Plate (enhanced) Boots of the Sun Soul +5 (enhanced)

Boots

Arms

Cat Queens Claws (enhanced)

Right Hand Left Hand Cloak

(None) Adamantine Heavy Shield (enhanced) Cloak of Movement (enhanced) AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Saving Throw Bonus: Universal [+7] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Left Ring

Ring of Major Fire Resistance (enhanced) Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

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Leveling Guide
Initial Attributes
STR 16 DEX 12 CON 12 INT 12 WIS 8 CHA 16

Level Progression
Level 1 Class M1 Attribute Skills Co +4, Hi +4, Lo +4, Sp +4, Tu +4 (Save 4) Co +1, Sc +5, Sp +1, Tu +1 Co +1, Hi +1, Lo +2, Sc +1, Sp +1 Co +1, Lo +1, Sc +1, Sp +1 Co +1, Lo +1, Sc +1, Sp +1 Co +1, Sc +1, Sp +1, Tu +1 Co +1, Sc +1, Sp +1, Tu +1 Co +1, Sc +1, Sp +1, Tu +1 Co +1, Sc +1, Sp +1, Tu +1 Co +1, Sc +1, Sp +1, Tu +1 Co +1, Sc +1, Sp +1, Tu +1 Co +1, Sc +1, Sp +1, Tu +1 Co +1, Sc +1, Sp +1, Tu +1 Co +1, Sc +1, Sp +1, Tu +1 Co +1, Sc +1, Sp +1, Tu +1 Co +1, Sc +1, Sp +1, Tu +1 Co +1, Sc +1, Sp +1, Tu +1 Co +1, Sc +1, Sp +1, Tu +1 Co +1, Sc +1, Sp +1, Tu +1 Co +1, Sc +1, Sp +1, Tu +1 Bonus Feats Feats Able Learner, Power Attack

2 3 4 5 6 7 8 9

FS 1 M2 FS 2 FS 3 FS 4 FS 5 FS 6 FS 7 CHA + 1 CHA + 1

Cleave

Extend Spell

Practiced Spellcaster (Favored Soul)

10 11 12 13 14 15 16 17 18 19 20

FS 8 FS 9 FS 10 FS 11 FS 12 SF 1 BG 1 BG 2 BG 3 SF 2 SF 3 STR + 1 STR + 1 CHA + 1

Combat Casting

Blind-Fight

Divine Might

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Level 21 22 23 24 25 26 27 28 29 30

Class SF 4 SF 5 SF 6 SF 7 SF 8 SF 9 SF 10 FS 13 FS 14 FS 15

Attribute

STR + 1

CHA + 1

Skills Co +1, Sc +1, Sp +1, Tu +3 Co +1, Li +1, Sc +1, Sp +1, Tu +2 Co +1, Li +2, Sc +1, Sp +1, Tu +1 Co +1, Li +2, Sc +1, Sp +1, Tu +1 Co +1, Li +2, Sc +1, Sp +1, Tu +1 Co +1, Li +2, Sc +1, Sp +1, Tu +1 Co +1, Li +2, Sc +1, Sp +1, Tu +1 Co +1, Li +2, Sc +1, Sp +1, Tu +1 Co +1, Li +2, Sc +1, Sp +1, Tu +1 Co +1, Li +2, Sc +1, Sp +1, Tu +1

Bonus Feats

Feats Persistent Spell

Great Strength (+1)

Great Strength (+2)

Great Charisma (+1)

Epic Divine Might

Class: Bg = Blackguard, FS = Favored Soul, M = Monk, SF = Sacred Fist Skill: Co = Concentration, Hi = Hide, Li = Listen, Lo = Lore, Sc = Spellcraft, Sp = Spot, Tu = Tumble

Comment
The build presented here is an evil variant of JeminiZeros Armored Fist of Ilmater. To gain free weapon feats for unarmed strike, the Armored Fist has to serve a god whose favored weapon is unarmed. This makes Ilmater the only choice for a deity. Since Ilmater is a good god, however, the Armored Fist has to shift alignment between level 14 and level 15 to eventually be a Blackguard at level 16.

References
JeminiZero, Armored Fist of Ilmater- FS(12),M(4),Pal(4),SF(10), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Armored_Fist_of_Ilmater_FS%2812%29%2CM%284%29%2CPal%284%29%2CSF%2810%29.

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Black Dragon
Drow, Bard 16/ Red Dragon Disciple 10/ Blackguard 4
Alignment: Neutral Evil

Statistics (Naked)
STR AC 30 18 DEX HP 13 256 CON 10 BAB 23 INT 16 Fort 23 WIS Refl 8 21 CHA 22 Will 23

Feats
Bully, Battle Caster, Knockdown, Disarm, Improved Disarm, Power Attack, Cleave, Divine Shield, Extend Spell, Divine Might, Epic Divine Might, Curse Song, Lingering Song

Skills
Concentration 33, Diplomacy 12, Hide 5, Listen 18, Lore 8, Move Silently 30, Perform 25, Spellcraft 30, Spot 14, Tumble 30, Use Magic Device 20

Prepared Spells
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Bard Cure Minor Wounds, Daze, Flare, Light, Resistance Amplify, Expeditious Retreat, Joyful Noise, Remove Fear, Tashas Hideous Laughter Curse of Impending Blades, Ghostly Visage, Mirror Image, Silence Displacement, Haste, Mass Curse of Impending Blades, See Invisibility Greater Invisibility, Hold Monster, Shout, War Cry Ethereal Visage, Greater Heroism, Mass Cure Light Wounds, Song of Discord Energy Immunity, Superior Resistance

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8]

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Chest

Item Mithral Full Plate (enhanced) Boots of Hardiness +3 (enhanced)

Boots

Arms Right Hand

Bracers of Armor +10 Cold Iron Scimitar (enhanced)

Left Hand

Mithral Heavy Shield (enhanced)

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of Major Sonic Resistance (enhanced) Mourningring (enhanced)

Right Ring

Neck

Amulet of Natural Armor +5 (enhanced)

Belt

Greater Swordsmans Belt (enhanced)

Properties AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] Arcane Spell Failure [-15%] Base Item Weight Reduction [60% of Weight] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Cast Spell: Create Greater Undead (18) [1 Use/Day] Cast Spell: Healing Circle (16) [2 Uses/Day] Saving Throw Bonus: Fire [+9] Saving Throw Bonus: Universal [+6] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 16 DEX 13 CON 8 INT 14 WIS 8 CHA 19

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Level Progression
Level 1 Class Bd 1 Attribute Skills Co +4, Hi +4, Li +4, Lo +4, MS +4, Pe +4, Tu +4, UMD +4 Co +1, Hi +1, Li +1, Lo +1, MS +1, Pe +1, Tu +1, UMD +1 Co +1, Li +1, Lo +1, MS +1, Pe +1, Tu +1, UMD +1 (Save 1) Co +1, Li +1, Lo +1, MS +1, Pe +1, Tu +1, UMD +1 (Save 2) Co +1, Li +1, Lo +1, MS +1, Pe +1, Tu +1, UMD +1 (Save 3) Co +1, Li +1, Sp +5 Co +1, Di +1, Li +1, Sp +1 Di +1, Li +1, Sc +1, Sp +1 Co +1, Di +1, Li +1, Sp +1 Co +1, Li +1, Sc +1, Sp +1 Co +1, Di +1, Li +1, Sp +1 Co +1, Li +1, Sc +1, Sp +1 Co +1, Di +1, Li +1, Sp +1 Co +1, Li +1, Sc +2, Sp +1 Co +1, Di +1, Li +1, Sc +1, Sp +1 Co +1, Di +1 (Save 3) Co +1, Di +2 (Save 5) Co +2, Di +3 (Save 5) Bonus Feats Bully Feats Battle Caster

Bd 2

Bd 3

Knockdown

Bd 4

STR + 1

Bd 5

6 7 8 9 10 11 12 13 14 15 16 17 18

RDD 1 RDD 2 RDD 3 RDD 4 RDD 5 RDD 6 RDD 7 RDD 8 RDD 9 RDD 10 Bg 1 Bg 2 Bg 3 CHA + 1 STR + 1 STR + 1

Disarm

Improved Disarm

Power Attack

Cleave

Divine Shield

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Level 19

Class Bd 6

Attribute

20

Bd 7

STR + 1

21

Bd 8

22

Bd 9

23 24

Bg 4 Bd 10

STR + 1

25 26

Bd 11 Bd 12

27 28

Bd 13 Bd 14 STR + 1

29 30

Bd 15 Bd 16

Skills Co +1, MS +1, Pe +1, Sc +1, Tu +8, UMD +2 Co +1, MS +5, Pe +1, Sc +1, UMD +1 Co +1, MS +2, Pe +1, Sc +1, Tu +1, UMD +3 Co +1, MS +2, Pe +1, Sc +1, Tu +1, UMD +3 Co +1 (Save 4) Co +1, MS +1, Pe +1, Sc +6, Tu +3, UMD +1 Co +1, MS +1, Pe +1, Sc +1, Tu +5 Co +1, MS +1, Pe +1, Sc +3, Tu +2, UMD +1 Co +1, MS +1, Pe +1, Sc +5, Tu +1 Co +1, MS +1, Pe +1, Sc +5, UMD +1 Co +1, MS +5, Pe +2, Tu +1 Co +1, MS +2, Pe +6

Bonus Feats

Feats

Extend Spell

Divine Might

Epic Divine Might

Curse Song

Lingering Song

Class: Bd = Bard, Bg = Blackguard, RDD = Red Dragon Disciple Skill: Co = Concentration, Di = Diplomacy, Hi = Hide, Li = Listen, Lo = Lore, MS = Move Silently, Pe = Perform, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

References
Zhonn-vei'ay, Darkness: The Black Dragon ( Bard 14 / RDD 10 / Blackguard 5 / Warlock 1 ), Neverwinter Nights: Epic Character Builders Part Deux, http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to pic=285414&gid=14504.

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Black Dragon Soul


Human, Bard 1/ Favored Soul 16/ Blackguard 3/ Red Dragon Disciple 10
Alignment: Chaotic Evil Deity: Finder Wyvernspur

Statistics (Naked)
STR AC 26 18 DEX HP 12 314 CON 12 BAB 22 INT 10 Fort 30 WIS Refl 8 26 CHA 28 Will 28

Feats
Able Learner, Power Attack, Weapon Focus (Bastard Sword), Cleave, Practiced Spellcaster (Favored Soul), Improved Power Attack, Divine Might, Great Cleave, Extend Spell, Resist Acid Energy, Epic Divine Might, Great Charisma (+1) , Resist Electrical Energy, Great Charisma (+2), Persistent Spell, Resist Sonic Energy, Great Strength (+1)

Skills
Concentration 24, Hide 5, Lore 8, Perform 1, Spellcraft 24, Tumble 30, Use Magic Device 4

Prepared Spells
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Favored Soul Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue Bless, Divine Favor, Entropic Shield, Lesser Vigor, Protection from Alignment, Remove Fear Aid, Death Knell, Lesser Restoration, Remove Paralysis, Resist Energy, Silence Blindsight, Invisibility Purge, Magic Circle against Alignment, Mass Aid, Prayer, Vigor Death Ward, Divine Power, Hammer of the Gods, Least Spell Mantle, Recitation, Restoration Battletide, Lesser Spell Mantle, Raise Dead, Righteous Might, Spell Resistance, True Seeing Energy Immunity, Heal, Stone Body, Superior Resistance, Vigorous Cycle Ethereal Jaunt, Greater Restoration, Regenerate, Spell Mantle Aura versus Alignment, Mass Death Ward, Sunbeam

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Level 0

Bard Cure Minor Wounds, Flare, Light, Resistance

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Cast Spell: Create Greater Undead (18) [1 Use/Day] Cast Spell: Healing Circle (16) [2 Uses/Day] Saving Throw Bonus: Fire [+9] Saving Throw Bonus: Universal [+6] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Cold [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Chest

Mithral Full Plate (enhanced) Boots of Hardiness +3 (enhanced)

Boots

Arms Right Hand

Bracers of Armor +10 Cold Iron Bastard Sword (enhanced)

Left Hand Cloak

Adamantine Heavy Shield (enhanced) Cloak of Movement (enhanced)

Left Ring

Ring of Major Sonic Resistance (enhanced) Mourningring (enhanced)

Right Ring

Neck

Amulet of Natural Armor +5 (enhanced)

Belt

Greater Swordsmans Belt (enhanced)

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Leveling Guide
Initial Attributes
STR 16 DEX 12 CON 10 INT 8 WIS 8 CHA 18

Level Progression
Level 1 Class Bd 1 Attribute Skills Co +3, Hi +4, Lo +4, Pe +1, Sc +4, Tu +4, UMD +4 Hi +1, Lo +1 Co +1, Lo +1 Co +1, Lo +1 Lo +1, Sc +1 Co +1, Sc +1 Bonus Feats Feats Able Learner, Power Attack

2 3 4 5 6

FS 1 FS 2 FS 3 FS 4 RDD 1

Cleave

CHA + 1

Practiced Spellcaster (Favored Soul)

7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27

RDD 2 RDD 3 RDD 4 Bg 1 Bg 2 Bg 3 RDD 5 RDD 6 RDD 7 RDD 8 RDD 9 RDD 10 FS 5 FS 6 FS 7 FS 8 FS 9 FS 10 FS 11 FS 12 FS 13

CHA + 1

Tu +2 Co +1, Sc +1 Tu +2 Tu +2 Co +1, Sc +1 Co +1, Sc +1 Co +1, Sc +1 Tu +2 Tu +2 Tu +2 Tu +3 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1

Improved Power Attack

CHA + 1

Divine Might

Great Cleave

CHA + 1

Extend Spell Resist Acid Energy

CHA + 1

Epic Divine Might

Great Charisma (+1) Resist Electrical Energy Great Charisma (+2)

CHA + 1

Persistent Spell

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Level 28 29 30

Class FS 14 FS 15 FS 16

Attribute STR + 1

Skills Co +1, Sc +1, Tu +1 Co +1, Sc +2 Co +2, Sc +1

Bonus Feats

Feats

Resist Sonic Energy

Great Strength (+1)

Class: Bd = Bard, Bg = Blackguard, FS = Favored Soul, RDD = Red Dragon Disciple Skill: Co = Concentration, Hi = Hide, Lo = Lore, Pe = Perform, Sc = Spellcraft, Tu = Tumble, UMD = Use Magic Device

Comment
With Favored Souls, the choice of deity has an impact on the weapon feats that the characters gain. For the Battle of the Builds module, the deity chosen for the Black Dragon Soul is Finder Wyvernspur, whose favored weapon is the bastard sword. Nevertheless, the original write-up on this power build recommended choosing a deity whose favored weapon is two-handed. Through playtesting, it was found that the Black Dragon Soul stood a better chance of surviving if he carried a shield. Hence, it was decided to let this character use a bastard sword and heavy shield in combat. The skills chosen for this character are also different from what the original write-up recommended. In particular, Diplomacy and Use Magic Device were sacrificed in favor of Concentration and Spellcraft.

References
Darkhold, Black Dragon Soul - FS(16),Brd(1),BG(3),RDD(10), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Black_Dragon_Soul__FS%2816%29%2CBrd%281%29%2CBG%283%29%2CRDD%2810%29.

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Blacklock
Drow, Warlock 26/ Blackguard 4
Alignment: Neutral Evil

Statistics (Naked)
STR AC 22 12 DEX HP 12 196 CON 10 BAB 23 INT 16 Fort 19 WIS Refl 8 16 CHA 22 Will 21

Feats
Bully, Spellcasting Prodigy, Power Attack, Cleave, Battle Caster, Divine Might, Resist Cold Energy, Resist Fire Energy, Weapon Focus (Longsword), Blind-Fight, Eldritch Master, Great Charisma (+1), Great Charisma (+2), Epic Divine Might, Epic Fiendish Resilience, Epic Eldritch Blast (+1d6), Great Charisma (+3)

Skills
Concentration 33, Heal 1, Hide 5, Intimidate 33, Spellcraft 30, Taunt 4, Tumble 10, Use Magic Device 33

Prepared Spells
Level 1 Level 2 Level 3 Level 4 Warlock Entropic Warding, Hideous Blow, See the Unseen Curse of Despair, Eldritch Chain, Flee the Scene Eldritch Cone, Noxious Blast, Vitriolic Blast Eldritch Doom, Retributive Invisibility, Word of Changing

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8]

Chest

Mithral Full Plate (enhanced)

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Boots

Item Boots of the Sun Soul +5 (enhanced)

Arms Right Hand

Bracers of Armor +10 Alchemical Silver Longsword (enhanced) Mithral Heavy Shield (enhanced)

Left Hand

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of Major Sonic Resistance (enhanced) Mourningring (enhanced)

Right Ring

Neck

Amulet of Natural Armor +5 (enhanced)

Belt

Greater Swordsmans Belt (enhanced)

Properties Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Electrical [5d6] Damage Bonus: Fire [5d6] Arcane Spell Failure [-15%] Base Item Weight Reduction [60% of Weight] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Cast Spell: Create Greater Undead (18) [1 Use/Day] Cast Spell: Healing Circle (16) [2 Uses/Day] Saving Throw Bonus: Fire [+9] Saving Throw Bonus: Universal [+6] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Damage Resistance: Fire [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 16 DEX 12 CON 10 INT 16 WIS 8 CHA 18

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Level Progression
Level 1 Class Wa 1 Attribute Skills Co +4, Hi +2, In +4, Sc +4, UMD +4 Co +1, In +1, Sc +1, UMD +1 (Save 1) Co +1, Hi +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 (Save 1) Co +1, Hi +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 (Save 1) Co +1, Hi +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 (Save 1) Co +1, In +1, Sc +1, Tu +1, UMD +1 Co +1, In +1, Tu +1 (Save 1) Co +1, In +1, Tu +1 (Save 2) Co +1, In +1, (Save 5) Co +1, In +1, Sc +4, UMD +4 Co +1, In +1, Sc +1, UMD +1 (Save 1) Co +1, In +1, Sc +1, Tu +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 (Save 1) Bonus Feats Bully Feats Spellcasting Prodigy

Wa 2

Wa 3

Power Attack

Wa 4

STR + 1

Wa 5

Wa 6

Cleave

Wa 7

Wa 8

STR + 1

Wa 9

Battle Caster

10 11 12 13

Bg 1 Bg 2 Bg 3 Wa 10 STR + 1

Divine Might Resist Cold Energy, Resist Fire Energy

14

Wa 11

15

Wa 12

Weapon Focus (Longsword)

16

Wa 13

STR + 1

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Level 17

Class Wa 14

Attribute

18

Wa 15

19

Wa 16

20

Wa 17

STR + 1

21

Wa 18

22

Wa 19

23

Wa 20

24

Wa 21

CHA + 1

25

Wa 22

26

Wa 23

27

Wa 24

28 29 30

Wa 25 Wa 26 Bg 4

STR + 1

Skills Co +1, In +1, Sc +1, Tu +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 (Save 1) Co +1, In +1, Sc +1, Tu +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 (Save 1) Co +1, In +1, Sc +1, Tu +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 (Save 1) Co +1, In +1, Sc +1, Tu +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 (Save 1) Co +1, In +1, Sc +1, Tu +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 (Save 1) Co +1, In +1, Sc +1, Tu +1, UMD +1 Co +1, In +1, Ta 2, UMD +1 Co +1, In +1, Ta 2, UMD +1 Co +1, He 1, In +1, UMD +1

Bonus Feats

Feats

Blind-Fight

Eldritch Master

Great Charisma (+1)

Great Charisma (+2) Epic Divine Might Epic Fiendish Resilience

Epic Eldritch Blast

Great Charisma (+3)

Class: Bg = Blackguard, Wa = Warlock Skill: Co = Concentration, He = Heal, Hi = Hide, In = Intimidate, Sc = Spellcraft, Ta = Taunt, Tu = Tumble, UMD = Use Magic Device

Comment
Playing the Blacklock at its full potential as a player character requires the use of an add-on called the Warlock Buddy, which may be downloaded from the Neverwinter Vault site. In Battle of the Builds, however, the Warlock Buddy

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was not accommodated in the Blacklocks AI since it cannot be assumed that all players will want to download the add-on. Hence, the Blacklocks performance in this module may be less than stellar. This is not necessarily the case when the Blacklock is played as a PC with the Warlock Buddy installed.

References
SushiSquid, Blacklock - Wlk(26),BG(4), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Blacklock__Wlk%2826%29%2CBG%284%29.

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Blood Scholar
Human, Bard 4/ Wizard 6/ Arcane Scholar of Candlekeep 10/ Red Wizard 10
Alignment: Neutral Specialization: Evocation

Statistics (Naked)
STR AC 8 16 DEX HP 16 188 CON 14 BAB 16 INT 24 Fort 11 WIS Refl 8 15 CHA 14 Will 22

Feats
Able Learner, Spellcasting Prodigy, Skill Focus (Concentration), Empower Spell, Arcane Scholar Spellcasting (Wizard), Skill Focus (Spellcraft), Spell Penetration, Greater Spell Penetration, Practiced Spellcaster (Wizard), Red Wizard Spellcasting (Wizard), Practiced Spellcaster (Bard), Great Intelligence (+1), Still Spell, Epic Spell Penetration, Automatic Still Spell (0 3), Extend Spell, Automatic Still Spell (0 6), Automatic Still Spell (0 9)

Skills
Concentration 33, Hide 33, Listen 33, Lore 3, Move Silently 33, Perform 10, Search 16, Spellcraft 33, Spot 16, Tumble 33, Use Magic Device 33

Prepared Spells
Wizard Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Ray of Frost 4 Protection from Alignment 2, Shield, True Strike 5 Blindsight 2, Mirror Image 6 Displacement 5, Ray of Enfeeblement 2 (maximized), Spiderskin Assay Resistance, Clairaudience and Clairvoyance (extended), Displacement (extended), True Strike (quickened) 5 Bigbys Interposing Hand 2, Isaacs Lesser Missile Storm (empowered) 2, Least Spell Mantle (empowered) 3 Bigbys Forceful Hand, Globe of Invulnerability, Greater Heroism, Greater Spell Breach, Isaacs Greater Missile Storm 3 Avasculate 3, Energy Immunity, Isaacs Greater Missile Storm (empowered) 3, Shadow Shield Iron Body, Isaacs Greater Missile Storm (maximized) 8

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Level 9

Wizard Bigbys Forceful Hand (quickened) 4, Energy Drain, Greater Spell Breach (quickened) 2

Level 0 Level 1 Level 2

Bard Cure Minor Wounds, Daze, Flare, Light, Resistance Amplify, Grease, Joyful Noise Curse of Impending Blades, Silence

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Saving Throw Bonus: Cold [+5] Saving Throw Bonus: Universal [+5] Ability Bonus: Intelligence [+8] Ability Bonus: Wisdom [+8] Bonus Spell Slot: Wizard [Level 7] Bonus Spell Slot: Wizard [Level 8] Bonus Spell Slot: Wizard [Level 9] Regeneration [+2] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9]

Chest

Mithral Breastplate (enhanced) Boots of the Sun Soul +5 (enhanced)

Boots

Arms Right Hand

Bracers of Armor +10 Adamantine Rapier (enhanced)

Left Hand Cloak

Adamantine Heavy Shield (enhanced) Cloak of Resistance +5 (enhanced)

Left Ring

Ring of the Founder

Right Ring

Ring of Major Sonic Resistance (enhanced)

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Neck

Item Amulet of Natural Armor +5 (enhanced)

Belt

Greater Swordsmans Belt (enhanced)

Properties AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Damage Resistance: Fire [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 8 DEX 16 CON 14 INT 16 WIS 8 CHA 14

Level Progression
Level 1 Class Bd 1 Attribute Skills Co +4, Hi +4, Li +4, Lo +3, MS +4, Pe +4, Sc +4, UMD +4, Tu +4 (Save 5) Co +1, Hi +1, Li +1, MS +1, Sc +1, Sp +2, UMD +1, Tu +1 (Save 2) Co +1, Hi +1, Li +1, MS +1, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Hi +1, Li +1, Sc +1, UMD +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Li +1, Sc +1, UMD +1, Tu +1 (Save 1) Co +1, Li +1, MS +1, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Hi +1, Li +1, MS +1, Sc +1, UMD +1, Tu +1 Bonus Feats Feats Able Learner, Spellcasting Prodigy

Wi 1

Wi 2

Skill Focus (Concentration)

Wi 3

INT + 1

Wi 4

Wi 5

Empower Spell

Skill Focus (Spellcraft)

ASC 1

Arcane Scholar Spellcasting (Wizard)

ASC 2

INT + 1

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Level 9

Class ASC 3

Attribute

10

ASC 4

11

ASC 5

12

ASC 6

INT + 1

13

ASC 7

14

ASC 8

15

ASC 9

16

ASC 10

INT + 1

17

Wi 6

18

RW 1

19

RW 2

20

RW 3

INT + 1

21

RW 4

Skills Co +1, Hi +1, Li +1, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Hi +1, Li +1, MS +1, Sc +1, UMD +1, Tu +1 Co +1, Li +1, MS +1, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Hi +1, Li +1, MS +1, Sc +1, UMD +1, Tu +1 Co +1, Hi +1, Li +1, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Hi +1, Li +1, MS +1, Sc +1, UMD +1, Tu +1 Co +1, Li +1, MS +1, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Hi +2, Li +1, MS +1, Sc +1, UMD +1, Tu +1 Co +1, Hi +1, Li +1, MS +1, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Hi +1, Li +1, MS +2, Sc +1, UMD +1, Tu +1 Co +1, Hi +1, Li +1, MS +1, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Hi +2, Li +1, MS +1, Sc +1, UMD +1, Tu +1 Co +1, Hi +1, Li +1, MS +1, Sc +1, Sp +1, UMD +1, Tu +1

Bonus Feats

Feats Spell Penetration

Greater Spell Penetration

Practiced Spellcaster (Wizard)

Red Wizard Spellcasting (Wizard)

Practiced Spellcaster (Bard)

Great Intelligence (+1)

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Level 22

Class RW 5

Attribute

23

RW 6

24

RW 7

INT + 1

25

RW 8

26

RW 9

27

RW 10

28

Bd 2

INT + 1

29

Bd 3

30

Bd 4

Skills Co +1, Hi +2, Li +1, MS +2, Sc +1, UMD +1, Tu +1 Co +1, Hi +1, Li +1, MS +2, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Hi +2, Li +1, MS +2, Sc +1, UMD +1, Tu +1 Co +1, Hi +2, Li +1, MS +1, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Hi +1, Li +1, MS +2, Sc +1, UMD +1, Tu +1 (Save 1) Co +1, Hi +1, Li +1, MS +1, Se +2, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Hi +1, Li +1, MS +1, Pe +6, Se +1, Sc +1, UMD +1, Tu +1 Co +1, Hi +1, Li +1, MS +1, Se +6, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Hi +1, Li +1, MS +1, Se +7, Sc +1, UMD +1, Tu +1

Bonus Feats Still Spell

Feats

Epic Spell Penetration

Automatic Still Spell (0 3)

Extend Spell

Automatic Still Spell (0 6)

Automatic Still Spell (0 9)

Class: ASC = Arcane Scholar of Candlekeep, Bg = Blackguard, Rg = Rogue, S = Sorcerer Skill: Co = Concentration, Hi = Hide, Li = Listen, Lo = Lore, MS = Move Silently, Pe = Perform, Sc = Spellcraft, Se = Search, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

References
JeminiZero, Blood Scholar - Wiz(6),Brd(4),ASC(10),RWT(10), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Blood_Scholar__Wiz%286%29%2CBrd%284%29%2CASC%2810%29%2CRWT%2810%2 9.

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Claw of Malar
Drow, Monk 12/ Fighter 12 / Shadowdancer 2/ Blackguard 4
Alignment: Lawful Evil

Statistics (Naked)
STR AC 22 17 DEX HP 14 272 CON 10 BAB 26 INT 14 Fort 26 WIS Refl 8 24 CHA 22 Will 18

Feats
Wild Child, Blind-Fight, Weapon Focus (Unarmed Strike), Dodge, Disarm, Mobility, Power Attack, Improved Disarm, Cleave, Divine Shield, Improved Critical (Unarmed Strike), Divine Might, Crippling Strike, Great Charisma (+1), Greater Weapon Focus (Unarmed Strike), Great Charisma (+2), Epic Divine Might, Epic Prowess, Expose Weakness, Great Charisma (+3)

Skills
Hide 33, Listen 6, Move Silently 33, Spot 32, Tumble 30, Use Magic Device 14

Prepared Spells
None

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk

Chest

Swashbucklers Tunic (enhanced)

Boots

Boots of the Sun Soul +5 (enhanced)

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Arms

Item Cat Queens Claws (enhanced)

Properties Attack Bonus [+8] Ability Bonus: Dexterity [+9] Cast Spell: Mass Charm (15) [3 Uses/Day] Damage Bonus: Magical [1d12] Decreased Saving Throw: Mind Affecting [-4]

Right Hand Left Hand Cloak

(None) (None) Cloak of Movement (enhanced) Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Left Ring

Ring of Major Fire Resistance (enhanced) Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

Leveling Guide
Initial Attributes
STR 16 DEX 14 CON 10 INT 14 WIS 8 CHA 18

Level Progression
Level 1 Class M1 Attribute Skills Hi +4, Li +4, MS +4, Sp +4, Tu +4, UMD +2 (Save 4) Bonus Feats Wild Child Feats Blind-Fight

F1

F2

Tu +1, UMD +1 (Save 4)

Weapon Focus (Unarmed Strike) Dodge

Disarm

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Level 4 5 6 7 8

Class M2 M3 F3 M4 Sd 1

Attribute STR + 1

STR + 1

Sd 2

10 11

F4 M5

12 13 14

F5 Bg 1 Bg 2

STR + 1

15 16

Bg 3 M6 STR + 1

17

F6

Skills Hi +3, MS +3, Sp +2, Tu +2 Hi +1, Li +1, MS +1, Sp +2, Tu +1 UMD +1 (Save 2) Hi +2, MS +2, Sp +2, Tu +2 Hi +1, MS +1, Sp +1, Tu +1, UMD +1 (Save 2) Hi +1, Li +1, MS +1, Sp +1, Tu +1 (Save 5) Tu +1, UMD +1 (Save 5) Hi +2, MS +2, Sp +2, Tu +1 (Save 4) Sp +1, UMD +1 (Save 4) Hi +2, Sp +1 (Save 4) Hi +1, Tu +1, UMD +1 (Save 3) Hi +1, Tu +1 (Save 4) Hi +1, MS +3, Sp +2, Tu +2, UMD +1 (Save 4)

Bonus Feats

Feats

Mobility

Power Attack

Improved Disarm

Cleave

Divine Shield

Improved Critical (Unarmed Strike) Divine Might Crippling Strike

18 19 20 21 22

Bg 4 M7 F7 M8 F8 CHA + 1

Hi +2, UMD +1 (Save 4) Hi +1, MS +3, Sp +4, Tu +2 UMD +1 (Save 2) Hi +2, MS +3, Sp +2, Tu +1 UMD +1 (Save 2)

Great Strength (+1) Greater Weapon Focus (Unarmed Strike) Great Charisma (+1)

23

M9

Hi +2, MS +3, Sp +2, Tu +1

Meet the Power Builds

Page 33

Level 24 25 26 27 28 29 30

Class F9 M 10 F 10 M 11 F 11 F 12 M 12

Attribute CHA + 1

CHA + 1

Skills UMD +1 (Save 2) Hi +2, MS +1, Sp +2, Tu +2 UMD +1 (Save 2) Hi +2, MS +2, Sp +2, Tu +2 Tu +1 (Save 2) Tu +1 (Save 4) Hi +3, MS +3, Sp +2, Tu +2

Bonus Feats

Feats

Epic Divine Might Epic Prowess Expose Weakness Great Strength (+2)

Class: Bg = Blackguard, F = Fighter, M = Monk, Sd = Shadowdancer Skill: Hi = Hide, Li = Listen, MS = Move Silently, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

References
GT74, Claw of Malar (HiPS Version) - Monk 12/ Fighter 12/ Blackguard 4/ SD 2, Neverwinter Nights: Epic Character Builders Part Deux, http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to pic=296257&gid=14504.

Meet the Power Builds

Page 34

Divine Bard
Human, Bard 26/ Cleric 1/ Blackguard 3
Alignment: Chaotic Evil Domains: Darkness and Water

Statistics (Naked)
STR AC 21 14 DEX HP 10 254 CON 14 BAB 22 INT 12 Fort 22 WIS Refl 8 22 CHA 21 Will 23

Feats
Luck of Heroes, Power Attack, Divine Shield, Battle Caster, Cleave, Curse Song, Divine Might, Lingering Song, Chorus of Heroism, Great Charisma (+1), Song of Requiem, Hymn of Requiem, Great Charisma (+2), Great Charisma (+3), Epic Divine Might

Skills
Concentration 33, Hide 18, Listen 33, Perform 33, Spellcraft 33, Spot 16, Tumble 33, Use Magic Device 33

Prepared Spells
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Bard Cure Minor Wounds, Daze, Flare, Light, Resistance Amplify, Balagarns Iron Horn, Grease, Joyful Noise, Lesser Dispel Cloud of Bewilderment, Curse of Impending Blades, Ghostly Visage, Mirror Image, Silence Clairaudience/Clairvoyance, Haste, Remove Curse, See Invisibility, Weapon of Impact Cure Critical Wounds, Greater Invisibility, Greater Resistance, Shout, War Cry Cacophonic Burst, Greater Dispel Magic, Greater Heroism, Mind Fog, Song of Discord Dirge, Energy Immunity, Greater Shout, Ice Storm

Meet the Power Builds

Page 35

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk Ability Bonus: Dexterity [+9] Attack Bonus [+5] Damage Bonus: Acid [3d6] Skill Bonus: Perform [+6] Use Limitation: Class: Bard Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] Arcane Spell Failure [-15%] Base Item Weight Reduction [60% of Weight] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Chest

Mithral Full Plate (enhanced) Boots of the Sun Soul +5 (enhanced)

Boots

Arms

Greater Gloves of the Minstrel (enhanced)

Right Hand

Cold Iron Warhammer (enhanced)

Left Hand

Mithral Heavy Shield (enhanced)

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of Major Fire Resistance (enhanced) Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

Meet the Power Builds

Page 36

Leveling Guide
Initial Attributes
STR 16 DEX 10 CON 14 INT 12 WIS 8 CHA 16

Level Progression
Level 1 Class Bd 1 Attribute Skills Co +4, Li +4, Pe +4, Sc +4, Sp +2, UMD +4, Tu +4 (Save 4) Co +1, Hi +5, Li +1, Pe +1, Sc +1, UMD +1, Tu +1 (Save 1) Co +1, Sp +1 (Save 2) Co +1, Li +2, Pe +2, Sc +2, UMD +1, Tu +2 Co +1, Li +1, Pe +1, Sc +1, UMD +2, Tu +1 (Save 1) Co +1, Li +1, Pe +1, Sc +1, , UMD +2, Tu +1 (Save 1) Co +1, Li +1, Pe +1, Sc +1, Sp +1, UMD +1, Tu +1 (Save 1) Co +1, Li +1, Pe +1, Sc +1, UMD +1, Tu +1 (Save 3) Co +1, Li +1, Pe +1, Sc +1, Sp +1, UMD +1, Tu +1 (Save 3) Co +1, Li +1, Pe +1, Sc +1, Sp +1, UMD +1, Tu +1 (Save 3) Co +1, Hi +1 (Save 5) Co +1, Li +2, Pe +2, Sc +2, Sp +1, UMD +2, Tu +2 Bonus Feats Feats Luck of Heroes, Power Attack

Bd 2

3 4

C1 Bd 3 STR + 1

Divine Shield

Bd 4

Bd 5

Battle Caster

Bd 6

Bd 7

STR + 1

Bd 8

Cleave

10

Bg 1

11 12

Bd 9 Bg 2 STR + 1

Curse Song

Meet the Power Builds

Page 37

Level 13 14

Class Bd 10 Bd 11

Attribute

15 16

Bg 3 Bd 12

STR + 1

17

Bd 13

18

Bd 14

19

Bd 15

20

Bd 16

STR + 1

21

Bd 17

22

Bd 18

23

Bd 19

24

Bd 20

CHA + 1

25

Bd 21

26

Bd 22

27

Bd 23

Skills Co +1 (Save 3) Co +1, Li +2, Pe +2, Sc +2, UMD +2, Tu +2 Co +1 (Save 3) Co +1, Li +2, Pe +2, Sc +2, UMD +2, Tu +2 Co +1, Li +1, Pe +1, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Li +1, Pe +1, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Li +1, Pe +1, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Li +1, Pe +1, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Li +1, Pe +1, Sc +1, UMD +1, Tu +1 (Save 2) Co +1, Li +1, Pe +1, Sc +1, Sp +1, UMD +1, Tu +1 (Save 2) Co +1, Li +1, Pe +1, Sc +1, , UMD +1, Tu +1 (Save 4) Co +1, Li +1, Pe +1, Sc +1, Sp +1, UMD +1, Tu +1 (Save 4) Co +1, Hi +1, Li +1, Pe +1, Sc +1, UMD +1, Tu +1 (Save 5) Co +1, Li +1, Pe +1, Sc +1, Sp +1, UMD +1, Tu +1 (Save 5) Co +1, Li +1, Pe +1, Sc +1, Sp +1, UMD +1, Tu +1 (Save 5)

Bonus Feats

Feats

Divine Might

Lingering Song

Chorus of Heroism

Great Charisma (+1)

Song of Requiem

Hymn of Requiem

Great Charisma (+2)

Meet the Power Builds

Page 38

Level 28

Class Bd 24

Attribute CHA + 1

29

Bd 25

30

Bd 26

Skills Co +1, Hi +2, Li +1, Pe +1, Sc +1, UMD +1, Tu +1 (Save 5) Co +1, Li +1, Pe +1, Sc +1, Sp +1, UMD +1, Tu +1 (Save 5) Co +1, Hi +7, Li +1, Pe +1, Sc +1, UMD +1, Tu +1

Bonus Feats

Feats

Great Charisma (+3)

Epic Divine Might

Class: Bd = Bard, Bg = Blackguard, C = Cleric Skill: Co = Concentration, Hi = Hide, Li = Listen, Pe = Perform, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

References
JeminiZero, Divine Bard - Brd(26),BG(3),Clr(1), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Divine_Bard__Brd%2826%29%2CBG%283%29%2CClr%281%29.

Meet the Power Builds

Page 39

Divine Dragon
Aasimar, Paladin 9/ Sorcerer 1/ Red Dragon Disciple 10/ Divine Champion 10
Alignment: Lawful Good

Statistics (Naked)
STR AC 26 18 DEX HP 12 524 CON 16 BAB 26 INT 14 Fort 37 WIS Refl 12 24 CHA 26 Will 30

Feats
Ladies Man, Luck of Heroes, Summon Familiar, Able Learner, Weapon Focus (Longsword), Power Attack, Toughness, Divine Might, Divine Shield, Epic Divine Might, Epic Toughness (+30), Epic Resilience, Epic Prowess, Great Charisma (+1), Armor Skin, Great Charisma (+2), Epic Toughness (+60), Great Charisma (+3), Epic Toughness (+90)

Skills
Diplomacy 33, Listen 33, Lore 8, Spellcraft 30, Tumble 12

Prepared Spells
Paladin Level 1 Bless, Bless Weapon

Level 0 Level 1

Sorcerer Acid Splash, Flare, Ray of Frost, Resistance Protection from Alignment, True Strike

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8]

Meet the Power Builds

Page 40

Chest

Item Mithral Full Plate (enhanced) Boots of Hardiness +3 (enhanced)

Boots

Arms Right Hand

Bracers of Armor +10 Cold Iron Longsword (enhanced)

Left Hand

Mithral Heavy Shield (enhanced)

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of Major Electrical Resistance (enhanced) Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

Properties Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] Arcane Spell Failure [-15%] Base Item Weight Reduction [60% of Weight] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Electrical [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Cold [40/-] Saving Throw Bonus: Universal [+7] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 16 DEX 12 CON 14 INT 12 WIS 12 CHA 16

Meet the Power Builds

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Level Progression
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Class P1 S1 P2 P3 P4 RDD 1 RDD 2 RDD 3 RDD 4 RDD 5 RDD 6 RDD 7 RDD 8 RDD 9 P5 RDD 10 P6 P7 P8 P9 DC 1 DC 2 DC 3 CHA + 1 CHA + 1 CHA + 1 STR + 1 STR + 1 Attribute Skills Di 4, Lo 4 (Save 4) Lo +1, Sc +5 (Save 1) Di +2, Lo +1 (Save 1) Di +1, Lo +1, Sc +2 Di +1, Lo +1, Sc +1 Di +1, Sc +1, Tu +1 Di +1, Sc +1, Tu +1 Di +1, Sc +1, Tu +1 Di +1, Sc +1, Tu +1 Di +1, Sc +1, Tu +1 Di +1, Sc +1, Tu +1 Di +1, Sc +1, Tu +1 Di +1, Sc +1, Tu +1 Di +1, Li +2, Sc +1 Di +1, Li +1, Sc +1, Tu +1 Di +1, Li +2, Sc +1 Di +1, Li +1, Sc +1, Tu +1 Di +1, Li +2, Sc +1 Di +1, Li +2, Sc +1 Di +1, Li +2, Sc +1 Di +1, Li +2, Sc +1 Di +1, Li +2, Sc +1 Di +1, Li +2, Sc +1 Bonus Feats Ladies Man Summon Familiar: Beetle Able Learner Feats Luck of Heroes

Weapon Focus (Longsword)

Power Attack

Toughness

Divine Might

Divine Shield

Epic Divine Might Epic Toughness (+30) Epic Resilience

Meet the Power Builds

Page 42

Level 24 25 26 27 28 29 30

Class DC 4 DC 5 DC 6 DC 7 DC 8 DC 9 DC 10

Attribute CHA + 1

CHA + 1

Skills Di +1, Li +2, Sc +1 Di +1, Li +2, Sc +1 Di +1, Li +2, Sc +1 Di +1, Li +2, Sc +1 Di +1, Li +3 Di +1, Li +3 Di +1, Li +1, Tu +2

Bonus Feats Epic Prowess

Feats

Great Charisma (+1) Armor Skin Great Charisma (+2) Epic Toughness (+60) Great Charisma (+3) Epic Toughness (+90)

Class: DC = Divine Champion, P = Paladin, RDD = Red Dragon Disciple, S = Sorcerer Skill: Di = Diplomacy, Li = Listen, Lo = Lore, Sc = Spellcraft, Tu = Tumble

References
SushiSquid, Divine Dragon (P9/Src1/RDD10/DC10), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Divine_Dragon_%28P9/Src1/RDD10/DC10% 29.

Meet the Power Builds

Page 43

Divine Ranger
Wood Elf, Ranger 21/ Bard 2/ Red Dragon Disciple 4/ Blackguard 3
Alignment: Neutral Evil

Statistics (Naked)
STR AC 22 18 DEX HP 14 288 CON 10 BAB 28 INT 12 Fort 26 WIS Refl 14 26 CHA 22 Will 24

Feats
Luck of Heroes, Able Learner, Favored Enemy: Elves, Two-Weapon Fighting (Combat Style: Ranger), Power Attack, Cleave, Favored Enemy: Dwarves, Divine Might, Practiced Spellcaster (Ranger), Blind-Fight, Favored Enemy: Gnomes, Great Charisma (+1), Favored Enemy: Outsiders, Epic Divine Might, Great Charisma (+2), Favored Enemy: Humans, Bane of Enemies

Skills
Concentration 33, Hide 33, Lore 8, Move Silently 33, Perform 3, Spellcraft 30, Tumble 30, Use Magic Device 33

Prepared Spells
Level 1 Level 2 Level 3 Level 4 Ranger Camouflage 3, Resist Energy 2 Barkskin 2, Mass Camouflage, Curse of Impending Blades 2 Aid, Invisibility Purge, Mass Curse of Impending Blades 2 Cure Serious Wounds 4

Level 0 Level 1

Bard Cure Minor Wounds, Daze, Flare, Light, Resistance Amplify, Joyful Noise

Meet the Power Builds

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Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Electrical [5d6] Damage Bonus: Fire [5d6] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Saving Throw Bonus: Universal [+7] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Chest

Mithral Breastplate (enhanced) Boots of the Sun Soul +5 (enhanced)

Boots

Arms Right Hand

Bracers of Armor +10 Alchemical Silver Longsword (enhanced) Cold Iron Kukri (enhanced)

Left Hand

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of Major Fire Resistance (enhanced) Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

Meet the Power Builds

Page 45

Leveling Guide
Initial Attributes
STR 16 DEX 14 CON 10 INT 12 WIS 14 CHA 14

Level Progression
Level 1 Class Bd 1 Attribute Skills Co +4, Hi +4, Lo +4, MS +1, Pe +3, Sc +4, Tu +4, UMD +4 Co +1, Hi +1, Lo +1, MS +4 Co +1, Hi +1, Lo +1, MS +1 (Save 3) Co +1, Hi +1, Lo +1, MS +1, Tu +3, UMD +3 Co +1, Hi +1, Lo +1, MS +1, Sc +1, Tu +1, UMD +1 Hi +1, MS +1, Tu +1 Hi +1, MS +1, Sc +1 Hi +1, MS +1, Tu +1 Hi +1, MS +1, Sc +1 Sc +3 Co +2, UMD +1 Hi +1, MS +1, UMD +1 Hi +3, MS +3, Tu +1 Hi +1, MS +1, Sc +1, Tu +4 Co +7 Bonus Feats Feats Luck of Heroes

2 3

Ra 1 Ra 2

Favored Enemy: Elves Two-Weapon Fighting (Combat Style: Ranger)

Able Learner

Ra 3

STR + 1

Ra 4

Animal Companion: Panther Power Attack

6 7 8 9 10 11 12 13 14 15

RDD 1 RDD 2 RDD 3 RDD 4 Bg 1 Bg 2 Bg 3 Ra 5 Ra 6 Ra 7 CHA + 1

Cleave

CHA + 1

Divine Might Favored Enemy: Gnomes

Practiced Spellcaster (Ranger)

16 17 18

Ra 8 Ra 9 Ra 10

CHA + 1

Co +2, Hi +2, MS +2, UMD +1 Hi +1, MS +1, Tu +5 Co +1, Sc +6

Favored Enemy: Dwarves

Blind-Fight

Meet the Power Builds

Page 46

Level 19 20 21 22 23 24 25 26 27

Class Ra 11 Ra 12 Ra 13 Ra 14 Ra 15 Ra 16 Ra 17 Ra 18 Ra 19

Attribute CHA + 1

CHA + 1

28 29 30

Ra 20 Ra 21 Bd 2

STR + 1

Skills Sc +3, UMD +4 Hi +3, MS +3, UMD +1 Co +1, Hi +1, MS +1, UMD +4 Co +4, Hi +1, MS +1, Sc +1 Co +1, Hi +1, MS +1, Sc +4 Tu +7 Co +2, Hi +2, MS +2, Tu +1 Co +1, Hi +1, MS +1, Sc +3, Tu +1 Co +1, Hi +1, MS +1, Sc +2, Tu +1, UMD +1 Co +1, UMD +6 Co +1, Hi +2, MS +1, UMD +3 Co +1, Hi +1, MS +2, UMD +3

Bonus Feats

Feats

Great Charisma (+1)

Favored Enemy: Outsiders

Great Charisma (+2) Epic Divine Might

Great Charisma (+3) Favored Enemy: Humans Bane of Enemies

Class: Bd = Bard, Bg = Blackguard, Ra = Ranger, RDD = Red Dragon Disciple Skill: Co = Concentration, Hi = Hide, Lo = Lore, MS = Move Silently, Pe = Perform, Sc = Spellcraft, Tu = Tumble, UMD = Use Magic Device

References
JeminiZero, Divine Ranger - Ra(21),Brd(2),RDD(4),BG(3), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Divine_Ranger__Ra%2821%29%2CBrd%282%29%2CRDD%284%29%2CBG%283%29.

Meet the Power Builds

Page 47

Divine Soul
Human, Monk 1/ Favored Soul 26/ Fighter 1 / Cleric 2
Alignment: Lawful Good Deity: Ilmater Cleric Domains: Darkness and Water

Statistics (Naked)
STR AC 21 15 DEX HP 12 302 CON 14 BAB 21 INT 14 Fort 25 WIS Refl 8 19 CHA 21 Will 20

Feats
Farmer, Power Attack, Able Learner, Practiced Spellcaster (Favored Soul), Disarm, Weapon Focus (Unarmed Strike), Divine Might, Resist Sonic Energy, Extend Spell, Divine Shield, Resist Cold Energy, Improved Disarm, Weapon Specialization (Unarmed Strike), Persistent Spell, Resist Acid Energy, Great Strength (+1), Great Strength (+2), Damage Reduction 10/alchemical silver, Great Strength (+3), Great Charisma (+1), Great Strength (+4), Epic Divine Might, Epic Prowess

Skills
Concentration 33, Hide 5, Lore 3, Spellcraft 33, Spot 33, Tumble 33

Prepared Spells
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Favored Soul Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue Bless, Divine Favor, Entropic Shield, Lesser Vigor, Protection from Alignment, Shield of Faith Aid, Cure Moderate Wounds, Eagles Splendor, Lesser Restoration, Remove Paralysis, Silence Cure Serious Wounds, Magic Vestment, Prayer, Remove Curse, Vigor, Weapon of Impact Assay Resistance, Cure Critical Wounds, Divine Power, Least Spell Mantle, Recitation, Restoration Battletide, Lesser Spell Mantle, Raise Dead, Righteous Might, Spell Resistance, True Seeing Energy Immunity, Greater Dispel Magic, Heal, Mass Bulls Strength, Stone Body, Superior Resistance

Meet the Power Builds

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Level 7 Level 8 Level 9

Favored Soul Ethereal Jaunt, Greater Restoration, Regenerate, Spell Mantle, Summon Creature VII, Word of Faith Fire Storm, Mass Death Ward, Summon Creature VIII, Sunbeam, Wall of Greater Dispel Magic Energy Drain, Mass Heal, Storm of Vengeance, Undeaths Eternal Foe

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] AC Bonus [+8] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk Attack Bonus [+8] Ability Bonus: Dexterity [+9] Cast Spell: Mass Charm (15) [3 Uses/Day] Damage Bonus: Magical [1d12] Decreased Saving Throw: Mind Affecting [-4]

Chest

Mithral Full Plate (enhanced) Boots of the Sun Soul +5 (enhanced)

Boots

Arms

Cat Queens Claws (enhanced)

Right Hand Left Hand Cloak

(None) Adamantine Tower Shield (enhanced) Cloak of Movement (enhanced) AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Acid [25/-] Freedom of Movement Saving Throw Bonus: Acid [+5] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] Damage Resistance: Electrical [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] AC Bonus [+5] Damage Resistance: Cold [40/-] Damage Resistance: Fire [40/-] Saving Throw Bonus: Universal [+7]

Left Ring

Ring of Major Sonic Resistance (enhanced) Ring of Major Electrical Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Meet the Power Builds

Page 49

Belt

Item Greater Swordsmans Belt (enhanced)

Properties Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 14 DEX 12 CON 14 INT 14 WIS 8 CHA 16

Level Progression
Level 1 Class M1 Attribute Skills Co +4, Li +4, Lo +3, Sp +4, UMD +2, Tu +4 (Save 5) Co +1, Li +1, Sc +5, Sp +1, Tu +1 (Save 1) Co +1, Li +1, Sc +1, Sp +1, UMD +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Bonus Feats Farmer Feats Power Attack, Able Learner

FS 1

FS 2

4 5

F1 FS 3

CHA + 1

Practiced Spellcaster (Favored Soul) Disarm Weapon Focus (Unarmed Strike) Divine Might

6 7 8 9 10 11 12 13 14

C1 FS 4 FS 5 FS 6 FS 7 FS 8 C2 FS 9 FS 10 CHA + 1 CHA + 1

Resist Sonic Energy Extend Spell

Divine Shield

Resist Cold Energy

Meet the Power Builds

Page 50

Level 15 16

Class FS 11 FS 12

Attribute

STR + 1

Skills Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1

Bonus Feats

Feats Improved Disarm

Weapon Specialization (Unarmed Strike)

17 18 19 20 21 22 23 24

FS 13 FS 14 FS 15 FS 16 FS 17 FS 18 FS 19 FS 20 STR + 1 STR + 1

Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1

Persistent Spell Resist Acid Energy

Great Strength (+1)

Great Strength (+2) Damage Reduction 10 / alchemical silver Great Strength (+3)

25 26 27

FS 21 FS 22 FS 23

Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 CHA + 1 Co +1, Li +1, Sp +1, UMD +2 Co +1, Li +1, Sp +1, UMD +2 Co +1, Li +1, Sp +1, UMD +2

Great Charisma (+1), Great Strength (+4)

28 29 30

FS 24 FS 25 FS 26

Epic Divine Might Epic Prowess

Class: C = Cleric, FS = Favored Soul, F = Fighter, M = Monk Skill: Co = Concentration, Hi = Hide, Lo = Lore, Sc = Spellcraft, Sp = Spot, Tu = Tumble

Comment
The build that is presented here is the good Divine Soul Version 3 that is documented in the NWN2Wiki.

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References
JeminiZero, Divine Soul - FS(26),M(1),Clr(1),Pal(2) or BG(2), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Divine_Soul__FS%2826%29%2CM%281%29%2CClr%281%29%2CPal%282%29_or_BG %282%29.

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Divine Storm Soul


Human, Favored Soul 12/ Stormlord 10/ Fighter 4/ Paladin 4
Alignment: Lawful Good Deity: Hoar

Statistics (Naked)
STR AC 21 12 DEX HP 12 346 CON 14 BAB 24 INT 10 Fort 33 WIS Will 8 20 CHA 21 Refl 22

Feats
Luck of Heroes, Able Learner, Power Attack, Toughness, Cleave, Weapon Focus (Spear), Resist Fire Energy, Practiced Spellcaster (Favored Soul), Extend Spell, Blind-Fight, Divine Might, Monkey Grip, Persistent Spell, Great Charisma (+1), Great Charisma (+2), Great Charisma (+3), Resist Sonic Energy, Epic Divine Might

Skills
Concentration 33, Listen 16, Spellcraft 30, Spot 16

Prepared Spells
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Favored Soul Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue Bless, Divine Favor, Entropic Shield, Lesser Vigor, Protection from Alignment, Remove Fear Bulls Strength, Cure Moderate Wounds, Eagles Splendor, Lesser Restoration, Remove Paralysis, Silence Blindsight, Invisibility Purge, Magic Circle against Alignment, Mass Aid, Prayer, Vigor Death Ward, Divine Power, Hammer of the Gods, Least Spell Mantle, Recitation, Restoration Battletide, Lesser Spell Mantle, Raise Dead, Righteous Might, Spell Resistance, True Seeing Blade Barrier, Energy Immunity, Heal, Stone Body, Superior Resistance, Vigorous Cycle Ethereal Jaunt, Greater Restoration, Regenerate, Resurrection, Spell Mantle, Word of Faith Aura versus Alignment, Earthquake, Firestorm, Mass Death Ward, Sunbeam

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Level 9

Favored Soul Energy Drain, Etherealness, Mass Heal, Undeaths Eternal Foe

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Fire [5d6] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Cast Spell: Create Greater Undead (18) [1 Use/Day] Cast Spell: Healing Circle (16) [2 Uses/Day] Saving Throw Bonus: Fire [+9] Saving Throw Bonus: Universal [+6] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Fire [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Chest

Mithral Full Plate (enhanced) Boots of Hardiness +3 (enhanced)

Boots

Arms Right Hand

Bracers of Armor +10 Spear (enhanced)

Left Hand Cloak

Adamantine Heavy Shield (enhanced) Cloak of Movement (enhanced)

Left Ring

Ring of Major Sonic Resistance (enhanced) Mourningring (enhanced)

Right Ring

Neck

Amulet of Natural Armor +5 (enhanced)

Belt

Greater Swordsmans Belt (enhanced)

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Leveling Guide
Initial Attributes
STR 16 DEX 12 CON 14 INT 10 WIS 8 CHA 16

Level Progression
Level 1 2 3 4 5 6 7 8 9 Class FS 1 F1 F2 FS 2 FS 3 FS 4 FS 5 FS 6 P1 STR + 1 STR + 1 Attribute Skills Co +4, Li +2, Sc +4 Co +1, Sc +1, Sp +1 Co +1, Sc +1, Sp +1 Co +1, Sc +1, Sp +1 Co +1, Sc +1, Sp +1 Co +1, Li +1, Sc +1 Co +1, Sc +1, Sp +1 Co +1, Li +1, Sc +1 Co +1, Sc +1, Sp +1 Co +1, Li +1, Sc +1 Co +1, Sc +1, Sp +1 Co +1, Li +1, Sc +1 Co +1, Sc +1, Sp +1 Co +1, Li +1, Sc +1 Co +1, Sc +1, Sp +1 Co +1, Li +1, Sc +1 Co +1, Sc +1, Sp +1 Co +1, Li +1, Sc +1 Co +1, Sc +1, Sp +1 Co +1, Li +1, Sc +1 Bonus Feats Feats Able Learner, Luck of Heroes

Power Attack Cleave Toughness

Great Fortitude Resist Fire Energy

Practiced Spellcaster (Favored Soul)

10 11 12

P2 P3 Sl 1 STR + 1

Stormlord Spellcasting (Favored Soul)

Extend Spell

13 14 15 16 17 18 19 20

F3 F4 P4 SL 2 SL 3 SL 4 SL 5 SL 6 CHA + 1 STR + 1

Blind-Fight Divine Might

Monkey Grip

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Level 21 22 23 24 25 26 27 28 29 30

Class SL 7 SL 8 SL 9 SL 10 FS 7 FS 8 FS 9 FS 10 FS 11 FS 12

Attribute

CHA + 1

STR + 1

Skills Co +1, Sc +1, Sp +1 Co +1, Li +1, Sc +1 Co +1, Sc +1, Sp +1 Co +1, Li +1, Sc +1 Co +1, Sc +1, Sp +1 Co +1, Li +1, Sc +1 Co +1, Sc +1, Sp +1 Co +1, Li +1, He +1 Co +1, Sc +1, Sp +1 Co +1, Li +2

Bonus Feats

Feats Persistent Spell

Great Charisma (+1)

Great Charisma (+2)

Great Charisma (+3) Resist Sonic Energy Epic Divine Might

Class: F = Fighter, FS = Favored Soul, P = Paladin, Sl = Stormlord Skill: Co = Concentration, Li = Listen, Sc = Spellcraft, Sp = Spot

References
JeminiZero, Divine Storm Soul - FS(12),SL(10),F(4),Pal(4) or BG(4), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Divine_Storm_Soul__FS%2812%29%2CSL%2810%29%2CF%284%29%2CPal%284%29_or_BG %284%29.

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Divine Warlock
Human, Warlock 29/ Cleric 1
Alignment: Chaotic Neutral Cleric Domains: Air and Water

Statistics (Naked)
STR AC 13 12 DEX HP 12 242 CON 14 BAB 21 INT 12 Fort 14 WIS Refl 8 11 CHA 24 Will 18

Feats
Luck of Heroes, Spell Penetration, Power Attack, Divine Shield, Battle Caster, Resist Acid Energy, Resist Electrical Energy, Blind Fight, Improved Critical (Ranged Touch Attack), Greater Spell Penetration, Eldritch Master, Epic Fiendish Resilience, Epic Eldritch Blast (+1d6), Epic Eldritch Blast (+2d6), Epic Eldritch Blast (+3d6), Epic Eldritch Blast (+4d6), Epic Eldritch Blast (+5d6), Epic Eldritch Blast (+6d6)

Skills
Concentration 33, Heal 6, Intimidate 33, Spellcraft 30, Use Magic Device 30

Prepared Spells
Level 1 Level 2 Level 3 Level 4 Warlock Dark Ones Own Luck, Entropic Warding, See the Unseen Curse of Despair, Eldritch Chain, Flee the Scene Eldritch Cone, Noxious Blast, Vitriolic Blast Dark Foresight, Eldritch Doom, Retributive Invisibility

Level 0 Level 1

Cleric Resistance 3 Bless, Lesser Vigor, Protection from Alignment

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Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] Arcane Spell Failure [-15%] Base Item Weight Reduction [60% of Weight] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Chest

Mithral Full Plate (enhanced) Boots of the Sun Soul +5 (enhanced)

Boots

Arms Right Hand

Bracers of Armor +10 Cold Iron Morningstar (enhanced)

Left Hand

Mithral Heavy Shield (enhanced)

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of Major Fire Resistance (enhanced) Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

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Leveling Guide
Initial Attributes
STR 13 DEX 12 CON 14 INT 12 WIS 8 CHA 17

Level Progression
Level 1 Class Wa 1 Attribute Skills Co +4, In +4, Sc +4, UMD +4 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, Sc +1 (Save 2) Co +1, In +2, Sc +1, UMD +2 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Bonus Feats Feats Luck of Heroes, Spell Penetration

2 3 4 5 6 7 8 9 10 11

Wa 2 Wa 3 Wa 4 Wa 5 C1 Wa 6 Wa 7 Wa 8 Wa 9 Wa 10 CHA + 1 CHA + 1

Power Attack

Divine Shield

Battle Caster

Resist Acid Energy, Resist Sonic Energy Blind-Fight

12 13 14 15

Wa 11 Wa 12 Wa 13 Wa 14

CHA + 1

Improved Critical (Ranged Touch Attack)

16 17 18 19

Wa 15 Wa 16 Wa 17 Wa 18

CHA + 1

Greater Spell Penetration

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Level 20 21

Class Wa 19 Wa 20

Attribute CHA + 1

Skills Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1

Bonus Feats

Feats

Resist Acid Energy (Improved), Resist Sonic Energy (Improved)

Eldritch Master

22 23 24 25 26 27

Wa 21 Wa 22 Wa 23 Wa 24 Wa 25 Wa 26 CHA + 1

Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1 Co +1, In +1, Sc +1, UMD +1

Epic Fiendish Resilience Epic Eldritch Blast (+1d6) Epic Eldritch Blast (+2d6)

Epic Eldritch Blast (+3d6), Epic Eldritch Blast (+4d6)

28 29 30

Wa 27 Wa 28 Wa 29

CHA + 1

Co +1, In +1, He +2 Co +1, In +1, He +2 Co +1, In +1, He +2

Epic Eldritch Blast (+5d6) Epic Eldritch Blast (+6d6)

Class: C = Cleric, Wa = Warlock Skill: Co = Concentration, He = Heal, In = Intimidate, Sc = Spellcraft, UMD = Use Magic Device

References
JeminiZero, Divine Warlock - Wlk(29),Clr(1), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Divine_Warlock__Wlk%2829%29%2CClr%281%29.

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Dragonmaster Negotiator
Human, Fighter 12/ Bard 1/ Red Dragon Disciple 10/ Weapon Master 7
Alignment: Neutral

Statistics (Naked)
STR AC 34 19 DEX HP 14 376 CON 14 BAB 26 INT 16 Fort 20 WIS Refl 8 16 CHA 10 Will 14

Feats
Bully, Dodge, Able Learner, Power Attack, Mobility, Weapon Focus (Falchion), Cleave, Spring Attack, Combat Expertise, Whirlwind Attack, Improved Critical (Falchion), Weapon of Choice (Falchion), Weapon Specialization (Falchion), Great Strength (+1), Great Cleave, Power Critical (Falchion), Greater Weapon Focus (Falchion), Overwhelming Critical (Falchion), Knockdown, Epic Weapon Focus (Falchion) , Greater Weapon Specialization (Falchion), Epic Weapon Specialization (Falchion)

Skills
Appraise 4, Intimidate 4, Lore 8, Perform 3, Spellcraft 33, Spot 33, Taunt 33, Tumble 33, Use Magic Device 33

Prepared Spells
Level 0 Bard Cure Minor Wounds, Flare, Light, Resistance

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28]

Chest

Mithral Full Plate (enhanced)

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Boots

Item Boots of the Sun Soul +5 (enhanced)

Arms Right Hand

Bracers of Armor +10 Alchemical Silver Falchion (enhanced)

Properties Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6]

Left Hand Cloak

(None) Cloak of Movement (enhanced) Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Cold [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Saving Throw Bonus: Universal [+7] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Left Ring

Ring of Major Sonic Resistance (enhanced) Ring of Major Cold Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

Leveling Guide
Initial Attributes
STR 18 DEX 14 CON 12 INT 14 WIS 8 CHA 8

Level Progression
Level 1 Class F1 Attribute Skills Sp +1, In +1, Lo +4, Sc +1, Ta +4 (Save 4) Sp +4, Lo +1, Pe +3, Sc +4, Ta +1 Bonus Feats Bully, Dodge Feats Able Learner, Power Attack

Bd 1

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Level 3 4 5 6 7 8 9 10 11

Class F2 F3 F4 RDD 1 RDD 2 RDD 3 RDD 4 RDD 5 RDD 6

Attribute

STR + 1

STR + 1

12

RDD 7

STR + 1

13

RDD 8

14

RDD 9

15

RDD 10

16

WM 1

STR + 1

17

WM 2

18

WM 3

19

WM 4

20

WM 5

STR + 1

21

F5

Skills Lo +1, Sc +1, Sp +1, Ta +1, Tu +1 Lo +1, Sc +1, Sp +1, Ta +1, Tu +1 Lo +1, Sc +1, Sp +1, Ta +1, Tu +1 Sc +1, Sp +1, Ta +1, Tu +2 Sc +1, Sp +1, Ta +1, Tu +2 Sc +1, Sp +1, Ta +1, Tu +2 Sc +1, Sp +1, Ta +1, Tu +2 Sc +1, Sp +1, Ta +1, Tu +2 Sc +1, Sp +1, Ta +1, Tu +1, UMD +1 Sc +1, Sp +1, Ta +1, Tu +1, UMD +1 Sc +1, Sp +1, Ta +1, Tu +1, UMD +1 Sc +1, Sp +1, Ta +1, Tu +1, UMD +2 Sc +1, Sp +1, Ta +1, Tu +1, UMD +2 Sc +1, Sp +1, Ta +1, Tu +1, UMD +2 Sc +1, Sp +1, Ta +1, Tu +1, UMD +2 Sc +1, Sp +1, Ta +1, Tu +1, UMD +2 Sc +1, Sp +1, Ta +1, Tu +1, UMD +2 Sc +1, Sp +1, Ta +1, Tu +1, UMD +2 Sc +1, Sp +1, Ta +1, Tu +1, UMD +2

Bonus Feats Mobility

Feats Weapon Focus (Falchion)

Cleave Spring Attack

Combat Expertise

Whirlwind Attack

Improved Critical (Falchion) Weapon of Choice (Falchion)

Weapon Specialization (Falchion)

Great Strength (+1)

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Level 22

Class F6

Attribute

23

F7

24

F8

STR + 1

25

F9

26

F 10

27

F 11

28

F 12

STR + 1

29

WM 6

30

WM 7

Skills Sc +1, Sp +1, Ta +1, Tu +1, UMD +2 Sc +1, Sp +1, Ta +1, Tu +1, UMD +2 Sc +1, Sp +1, Ta +1, Tu +1, UMD +2 Sc +1, Sp +1, Ta +1, Tu +1, UMD +2 Sc +1, Sp +1, Ta +1, Tu +1, UMD +2 Sc +1, Sp +1, Ta +1, Tu +1, UMD +1 Sc +1, Sp +1, Ta +1, Tu +1, UMD +1 Sc +1, Sp +1, Ta +1, Tu +1, UMD +1 Sc +1, Sp +1, Ta +1, Tu +1, UMD +1

Bonus Feats Great Cleave

Feats

Power Critical (Falchion) Greater Weapon Focus (Falchion) Overwhelming Critical (Falchion) Knockdown

Epic Weapon Focus (Falchion) Greater Weapon Specialization (Falchion) Epic Weapon Specialization (Falchion)

Class: Bd = Bard, F = Fighter, RDD = Red Dragon Disciple, WM = Weapon Master Skill: Ap = Appraise, In = Intimidate, Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Ta = Taunt, Tu = Tumble, UMD = Use Magic Device

Comment
There have been several instances when the author has had to replace a character builds two-handed weapon (one that was recommended by the builds creator) with a one-handed weapon and shield. It was found that builds seeking to exploit their high Strength by using large, two-handed weapons inadvertently lowered their chances of survival. Almost all of the builds that originally wielded two-handed weapons consistently lost to Joe Average, a simple level-30 fighter. The only exception among them (prior to version 1.12 of the module) was the Dragonmaster Negotiator, who was consequently allowed to retain his two-handed weapon. This is version 2.1 of the DragonMaster Negotiator that was conceptualized by TopAceOfEarth. The PvP variant described in this document is more aptly called the Dragonmaster Spotter because Diplomacy was exchanged for Spot. The only difference between the revised writeup found at the Epic Character Builders Part Deux guild and the one documented here is in the alignment. As

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originally conceptualized, the DragonMaster Negotiators alignment is Neutral Good. For Battle of the Builds, the author opted to change the alignment to Neutral to prevent the Dragonmaster Negotiator from being the target of Smite Good or Smite Evil.

References
TopAceOfEarth, DragonMaster Negotiator v2.0 (PvP) F(12),Brd(1),RDD(10),WM(7), Neverwinter Nights: Epic Character Builders Part Deux, http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to pic=294975&gid=14504&sp=15. TopAceOfEarth, DragonMaster Negotiator - F(12),Brd(1),RDD(10),WM(7), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/DragonMaster_Negotiator__F%2812%29%2CBrd%281%29%2CRDD%2810%29%2CWM%287%29. TopAceOfEarth, DragonMaster Negotiator (Fighter 12 / Bard 1 / RDD 10, WM 7), Neverwinter Nights: Epic Character Builders Part Deux, http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to pic=284700&gid=14504.

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Drow Fury
Drow, Monk 11/ Fighter 12/ Invisible Blade 5/ Paladin 2
Alignment: Lawful Good

Statistics (Naked)
STR AC 8 30 DEX HP 26 288 CON 12 BAB 27 INT 18 Fort 21 WIS Refl 14 24 CHA 10 Will 15

Feats
Luck of Heroes, Two-Weapon Fighting, Weapon Focus (Kama), Weapon Finesse, Combat Expertise, Weapon Specialization (Kama), Improved Two-Weapon Fighting, Feint, Weapon Focus (Kukri), Greater Two-Weapon Fighting, BlindFight, Greater Weapon Focus (Kama), Epic Prowess, Combat Insight, Epic Weapon Focus (Kama), Greater Weapon Specialization (Kama), Epic Weapon Specialization (Kama), Great Dexterity (+1), Perfect Two-Weapon Fighting

Skills
Bluff 32, Diplomacy 24, Hide 31, Listen 31, Move Silently 31, Spot 31, Taunt 5, Tumble 30

Prepared Spells
None

Equipment
Head Chest Item Headband of Intellect +8 (enhanced) Swashbucklers Tunic(enhanced) Properties Ability Bonus: Intelligence [+9] Saving Throw Bonus: Will [+9] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk

Boots

Boots of the Sun Soul +5 (enhanced)

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Arms

Item Cat Queens Claws (enhanced)

Right Hand

Alchemical Silver Kama (enhanced)

Left Hand

Cold Iron Kama (enhanced)

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of Major Electrical Resistance (enhanced) Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

Properties Attack Bonus [+8] Ability Bonus: Dexterity [+9] Cast Spell: Mass Charm (15) [3 Uses/Day] Damage Bonus: Magical [1d12] Decreased Saving Throw: Mind Affecting [-4] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Fire [5d6] Damage Bonus: Electrical [5d6] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Electrical [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Fire [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 8 DEX 18 CON 12 INT 18 WIS 14 CHA 10

Level Progression
Level 1 Class M1 Attribute Skills Bl +2, Di +4, Hi +4, Li +4, MS +4, Sp +4, Tu +4 (Save 4) Bonus Feats Feats Luck of Heroes

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Level 2 3

Class F1 M2

Attribute

Skills Ta +5 (Save 5) Di +2, Hi +2, Li +2, MS +2, Sp +2, Tu +2 (Save 1) Bl +1 (Save 5) Di +2, Hi +2, Li +2, MS +2, Sp +2, Tu +2 (Save 1) Bl +1 (Save 5) Di +2, Hi +2, Li +2, MS +2, Sp +2, Tu +2 (Save 1) Bl +1 (Save 5)

Bonus Feats Two-Weapon Fighting

Feats

Weapon Focus (Kama)

4 5

F2 M3

DEX + 1

Weapon Finesse

6 7

F3 M4

Combat Expertise

F4

DEX + 1

Weapon Specialization (Kama) Improved TwoWeapon Fighting

M5

10 11

F5 M6

12 13

F6 M7

DEX + 1

Di +2, Hi +2, Li +2, MS +2, Sp +2, Tu +2 (Save 1) Bl +1 (Save 5) Di +2, Hi +2, Li +2, MS +2, Sp +2, Tu +2 (Save 1) Bl +1 (Save 5) Di +2, Hi +2, Li +2, MS +2, Sp +2, Tu +2 (Save 1) Bl +1 (Save 5) Di +2, Hi +2, Li +2, MS +2, Sp +2, Tu +2 (Save 1) Bl +1 (Save 5) Di +2, Hi +2, Li +2, MS +2, Sp +2, Tu +2 (Save 1) Bl +1 (Save 5)

Weapon Focus (Kukri)

Feint

14 15

F7 M8

Greater TwoWeapon Fighting Blind-Fight

16 17

F8 M9

DEX + 1

18

F9

Greater Weapon Focus (Kama)

Meet the Power Builds

Page 68

Level 19

Class M 10

Attribute

20

IB 1

DEX + 1

21 22

F 10 M 11

23 24

F 11 F 12 DEX + 1

Skills Di +2, Hi +2, Li +2, MS +2, Sp +2, Tu +2 (Save 1) Bl +4, Hi +1, Li +1, MS +1, Sp +1, Tu +1 Bl +1 (Save 4) Di +2, Hi +2, Li +2, MS +2, Sp +2, Tu +2 Bl +3 Bl +1 (Save 4)

Bonus Feats

Feats

Epic Prowess

Combat Insight

Epic Weapon Focus (Kama) Greater Weapon Specialization (Kama) Epic Weapon Specialization (Kama)

25

IB 2

26

IB 3

27

IB 4

28

IB 5

DEX + 1

29

P1

Bl +2, Hi +2, Li +2, MS +2, Sp +2, Tu +2 Bl +3, Hi +1, Li +1, MS +1, Sp +1, Tu +1 Bl +3, Hi +1, Li +1, MS +1, Sp +1, Tu +1 Bl +3, Hi +1, Li +1, MS +1, Sp +1, Tu +1 Hi +1, MS +1, Sp +1 Bl +2, Li +1

Great Dexterity (+1)

Perfect TwoWeapon Fighting

30

P2

Class: F = Fighter, IB = Invisible Blade, M = Monk, P = Paladin Skill: Bl = Bluff, Di = Diplomacy, Hi = Hide, Li = Listen, MS = Move Silently, Sp = Spot, Ta = Taunt, Tu = Tumble

References
DirtyFinger and Falconhurst, Drow Fury (M11/F12/IB5/P2), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Drow_Fury_%28M11/F12/IB5/P2%29.

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Page 69

Eldritch Blade
Air Genasi, Wizard 8/ Fighter 7/ Eldritch Knight 10/ Invisible Blade 5
Alignment: Neutral Specialization: None

Statistics (Naked)
STR AC 8 22 DEX HP 26 252 CON 14 BAB 26 INT 19 Fort 18 WIS Refl 6 20 CHA 6 Will 11

Feats
Luck of Heroes, Weapon Finesse, Two-Weapon Fighting, Weapon Focus (Kukri), Combat Expertise, Weapon Specialization (Kukri), Extend Spell, Practiced Spellcaster (Wizard), Feint, Improved Two-Weapon Fighting, Greater TwoWeapon Fighting, Epic Prowess, Combat Insight, Blind-Fight, Perfect TwoWeapon Fighting, Epic Spell: Vampiric Feast, Persistent Spell

Skills
Bluff 33, Concentration 33, Intimidate 1, Lore 4, Spellcraft 30, Spot 10, Tumble 30, Use Magic Device 16

Prepared Spells
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Wizard Resistance 4 Ray of Enfeeblement 2, True Strike 5 Mirror Image 4, Touch of Idiocy 2 Clairaudience and Clairvoyance, Displacement 2, Heroism, Spiderskin 2 Isaacs Lesser Missile Storm 6 Assay Resistance (extended) 2, Enervation (extended) 2, Greater Invisibility (extended) 2, Lesser Mind Blank Bigbys Forceful Hand 2, Greater Spell Breach, Isaacs Greater Missile Storm 4 Energy Immunity 4, Greater Heroism (extended), Spell Mantle Blindsight (persistent), Curse of Impending Blades (persistent), Premonition, Shadow Shield (extended) Greater Spell Mantle, Haste (persistent), Shadow Simulacrum

Meet the Power Builds

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Equipment
Head Chest Item Headband of Intellect +8 (enhanced) Robe of the Archmagi (enhanced) Properties Ability Bonus: Intelligence [+9] Saving Throw Bonus: Will [+9] AC Bonus [+8] Bonus Feat: Spell Penetration Bonus Spell Slot: Sorcerer [Level 5] Bonus Spell Slot: Sorcerer [Level 6] Bonus Spell Slot: Sorcerer [Level 7] Bonus Spell Slot: Wizard [Level 5] Bonus Spell Slot: Wizard [Level 6] Bonus Spell Slot: Wizard [Level 7] Saving Throw Bonus: Universal [+3] Spell Resistance [28] Use Limitation: Class: Sorcerer Use Limitation: Class: Wizard Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] Ability Bonus: Dexterity [+9] Attack Bonus [+5] Damage Bonus: Acid [3d6] Skill Bonus: Concentration [+6] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Fire [5d6] Damage Bonus: Electrical [5d6] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Ability Bonus: Intelligence [+8] Ability Bonus: Wisdom [+8] Bonus Spell Slot: Wizard [Level 7] Bonus Spell Slot: Wizard [Level 8] Bonus Spell Slot: Wizard [Level 9] Regeneration [+2] Bonus Spell Slot: Wizard [Level 6] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Fire [+9]

Boots

Boots of Hardiness +3 (enhanced)

Arms

Greater Gloves of Concentration (enhanced) Alchemical Silver Kukri (enhanced)

Right Hand

Left Hand

Cold Iron Kukri (enhanced)

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of the Founder

Right Ring

Ring of Major Sonic Resistance (enhanced)

Meet the Power Builds

Page 71

Neck

Item Amulet of Natural Armor +5 (enhanced)

Belt

Greater Swordsmans Belt (enhanced)

Properties AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Saving Throw Bonus: Universal [+7] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 8 DEX 19 CON 14 INT 19 WIS 6 CHA 6

Level Progression
Level 1 Class Wi 1 Attribute Skills Bl +2, Co + 4, Sc +4, UMD +2, Tu +2 (Save 4) Co + 1, In +1, Sc +1 (Save 5) Bl +1, Co +1, Sc +1, Tu +1, UMD +1 (Save 3) Co +1, Sc +1 (Save 5) Bl +1, Co +1, Sc +1, Tu +1, UMD +1 (Save 3) Co +1, Sc +1 (Save 5) Bl +1, Co +1, Sc +1, Tu +1, UMD +1 (Save 3) Co +1, Sc +1 (Save 5) Bl +1, Co +1, Sc +1, UMD +1 (Save 5) Co +1, Lo +2, Sc +1, Tu +1 (Save 5) Bl +1, Co +1, Sc +1, Tu +1, UMD +1 (Save 3) Bonus Feats Feats Luck of Heroes

2 3

F1 Wi 2

Weapon Finesse Two-Weapon Fighting Weapon Focus (Kukri)

4 5

F2 Wi 3

DEX + 1

6 7

Wi 3 Wi 4

Combat Expertise

F4

DEX + 1

Wi 5

Weapon Specialization (Kukri) Extend Spell

Practiced Spellcaster (Wizard)

10

EK 1

11

EK 2

Meet the Power Builds

Page 72

Level 12 13

Class EK 3 EK 4

Attribute DEX + 1

14 15

IB 1 EK 5

Skills Co +1, Lo +2, Sc +1 (Save 5) Bl +1, Co +1, Sc +1, Tu +1 (Save 5) Bl +4, Tu +9 Co +2, Sc +2 (Save 2) Co +1, Sc +1, UMD +1 (Save 4) Co +1, Sc +1, UMD +2 (Save 4) Bl +8, Tu +4

Bonus Feats Feint

Feats

Improved TwoWeapon Fighting

16

EK 6

DEX + 1

17

EK 7

18

IB 2

Greater TwoWeapon Fighting

19 20 21 22 23

EK 8 F5 F6 EK 9 IB 3 DEX + 1

24 25

Wi 6 Wi 7

DEX + 1

26

EK 10

27

Wi 8

28 29

IB 4 F7

DEX + 1

30

IB 5

Co +2, Sc +2, UMD +1 Bl +1 (Save 4) Bl +2, UMD +1 (Save 4) Co +3, Sc +3 (Save 4) Bl +5, Tu +5, UMD +1 (Save 2) Co +2, Sc +2 (Save 4) Co +1, Sc +1, Tu +1, UMD +1 (Save 4) Bl +1, Co +1, Sc +1, Tu +1 (Save 4) Bl +1, Co +1, Sc +1, UMD +1 (Save 4) Bl +3, Co +1, Tu +2 (Save 5) Bl +1, Co +1, UMD +1 (Save 5) Bl +1, Co +1, Sp +10

Epic Prowess

Combat Insight

Blind-Fight

Perfect TwoWeapon Fighting

Epic Spell: Vampiric Feast

Persistent Spell

Class: EK = Eldritch Knight, F = Fighter, IB = Invisible Blade, Wi = Wizard Skill: Bl = Bluff, Co = Concentration, In = Intimidate, Lo = Lore, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

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References
Dimeron, Eldritch blade - Wiz(8),F(7),EK(10),IB(5), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Eldritch_blade__Wiz%288%29%2CF%287%29%2CEK%2810%29%2CIB%285%29.

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Eldritch Paladin of Candlekeep


Aasimar, Paladin 4/ Sorcerer 6/ Eldritch Knight 10/ Arcane Scholar of Candlekeep 10
Alignment: Lawful Good

Statistics (Naked)
STR AC 14 12 DEX HP 12 224 CON 14 BAB 22 INT 14 Fort 26 WIS Refl 10 18 CHA 26 Will 24

Feats
Spellcasting Prodigy, Able Learner, Power Attack, Divine Shield, Practiced Spellcaster (Sorcerer), Empower Spell, Skill Focus (Spellcraft), Great Charisma (+1), Still Spell, Automatic Still Spell (0 3), Automatic Still Spell (0 6), Automatic Still Spell (0 9)

Skills
Concentration 33, Listen 16, Spellcraft 30, Spot 16, Tumble 16, Use Magic Device 16

Prepared Spells
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Sorcerer Acid Splash, Flare, Light, Ray of Frost, Resistance, Touch of Fatigue Magic Missile, Protection from Alignment, Ray of Enfeeblement, Shield, True Strike Blindsight, Curse of Impending Blades, False Life, Mirror Image, Touch of Idiocy Clairaudience and Clairvoyance, Displacement, Haste, Heroism, Protection from Energy Assay Resistance, Enervation, Greater Invisibility, Isaacs Lesser Missile Storm Bigbys Interposing Hand, Lesser Mind Blank, Lesser Spell Mantle, Vitriolic Sphere Bigbys Forceful Hand, Greater Spell Breach, Isaacs Greater Missile Storm Avasculate, Energy Immunity, Ethereal Jaunt Iron Body, Power Word Stun, Premonition Greater Spell Mantle, Mordenkainens Disjunction, Shadow Simulacrum

Meet the Power Builds

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Equipment
Head Item Shukenja Helm Properties Bonus Spell Slot: Sorcerer [Level 0] Bonus Spell Slot: Sorcerer [Level 1] Bonus Spell Slot: Sorcerer [Level 2] Bonus Spell Slot: Sorcerer [Level 3] Skill Bonus: Concentration [+1] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Saving Throw Bonus: Cold [+5] Saving Throw Bonus: Universal [+5] Ability Bonus: Charisma [+2] Bonus Spell Slot: Sorcerer [Level 3] Bonus Spell Slot: Sorcerer [Level 5] Spell Resistance [10] Use Limitation: Class: Sorcerer Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Saving Throw Bonus: Universal [+7] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Chest

Mithral Full Plate (enhanced) Boots of Hardiness +3 (enhanced)

Boots

Arms Right Hand

Bracers of Armor +10 Cold Iron Longsword (enhanced)

Left Hand Cloak

Adamantine Heavy Shield (enhanced) Cloak of Resistance +5 (enhanced)

Left Ring

Ring of Sorcerous Power

Right Ring

Ring of Major Fire Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Neck

Belt

Greater Swordsmans Belt (enhanced)

Meet the Power Builds

Page 76

Leveling Guide
Initial Attributes
STR 14 DEX 12 CON 14 INT 14 WIS 10 CHA 18

Level Progression
Level 1 2 3 4 5 6 7 Class S1 P1 P2 P3 S2 S3 S4 CHA + 1 Attribute Skills Co +4, Sc +4, Sp +2, (Save 4) Co +1, Sc +1 (Save 5) Co +1, Sc +1, Sp +1 (Save 4) Co +1, Sc +1, Tu +3, UMD +3 Co +1, Sc +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1 (Save 1) Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1 (Save 2) Co +1, Sc +1, Sp +1, Tu +1, UMD +1 (Save 1) Co +1, Sc +1 (Save 3) Co +1, Sc +1, Sp +1, Tu +1, UMD +1 (Save 2) Co +1, Sc +1 (Save 4) Co +1, Li +2, Sc +1, Sp +1, Tu +1, UMD +1 (Save 1) Co +1, Sc +1 (Save 3) Co +1, Li +2, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Li +1, Sc +1 (Save 1) Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Bonus Feats Feats Spellcasting Prodigy

Able Learner

Power Attack

8 9

S5 P4

CHA + 1

Divine Shield

10 11

S6 EK 1

Eldritch Knight Spellcasting (Sorcerer) Skill Focus (Spellcraft)

12 13

EK 2 EK 3

CHA + 1

14 15

EK 4 EK 5

Empower Spell

16

ASC 1

CHA + 1

Arcane Scholar Spellcasting (Sorcerer)

17

ASC 2

Meet the Power Builds

Page 77

Level 18

Class ASC 3

Attribute

Skills Co +1, Li +1, Sc +1 (Save 1) Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Li +1, Sc +1 (Save 1) Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Li +1, Sc +1 (Save 1) Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Li +1, Sc +1 (Save 1) Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Li +1, Sc +1 (Save 1) Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Li +3 Co +1, Li +2, Sp +1 Co +1, Li +1, UMD +1, Tu +1

Bonus Feats

Feats Practiced Spellcaster (Sorcerer)

19

ASC 4

20 21

ASC 5 ASC 6

CHA + 1

Great Charisma (+1)

22 23

ASC7 ASC 8

Still Spell

24 25

ASC 9 ASC10

CHA + 1

Automatic Still Spell (0 3)

26 27

EK 6 EK 7

Automatic Still Spell (0 6)

28 29 30

EK 8 EK 9 EK 10

CHA + 1

Automatic Still Spell (0 9)

Class: ASC = Arcane Scholar of Candlekeep, EK = Eldritch Knight, P = Paladin, S = Sorcerer Skill: Co = Concentration, Li = Listen, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

Comment
The attributes, skill levels, and class progression of the Eldritch Paladin are different from what is documented in the original write-up. In consultation with JeminiZero, these stats have been changed to suit the Eldritch Paladin for PvP play.

References
JeminiZero, Eldritch Paladin of Candlekeep (Pal 4 / Sor 6 / EK 10 / ASC 10), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Eldritch_Paladin_of_Candlekeep_%28Pal_4_/_ Sor_6_/_EK_10_/_ASC_10%29.

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Epic Arcane Trickster


Drow, Rogue 10/ Wizard 7/ Arcane Trickster 10/ Neverwinter Nine 3
Alignment: Neutral Specialization: None

Statistics (Naked)
STR AC 10 21 DEX HP 26 152 CON 10 BAB 18 INT 19 Fort 9 WIS Refl 8 27 CHA 10 Will 17

Feats
Spellcasting Prodigy, Weapon Finesse, Two-Weapon Fighting, Extend Spell, Practiced Spellcaster (Wizard), Arcane Trickster Spellcasting (Wizard), Improved Two-Weapon Fighting, Combat Expertise, Greater Two-Weapon Fighting, Crippling Strike, Epic Precision, Epic Prowess, Perfect Two-Weapon Fighting, Epic Spell: Vampiric Feast, Combat Insight

Skills
Concentration 33, Diplomacy 21, Disable Device 28, Hide 22, Lore 7, Move Silently 28, Open Lock 28, Search 15, Spellcraft 30, Spot 15, Tumble 30, Use Magic Device 30

Prepared Spells
Wizard Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Resistance 4 Ray of Enfeeblement 3, True Strike 4 Blindsight 2, Curse of Impending Blades 2, Mirror Image 2, Touch of Idiocy Clairaudience and Clairvoyance, Displacement, Haste, Heroism, Spiderskin, Vampiric Touch Isaacs Lesser Missile Storm 6 Assay Resistance (extended) 2, Bigbys Interposing Hand, Enervation (extended) 2, Greater Invisibility (extended) 2 Bigbys Forceful Hand 2, Greater Spell Breach 2, Isaacs Greater Missile Storm 4 Avasculate, Energy Immunity 4, Spell Mantle

Meet the Power Builds

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Level 8 Level 9

Wizard Mind Blank, Premonition, Shadow Shield (extended), Spell Mantle (extended) Greater Spell Mantle 2, Power Word Kill

Equipment
Head Chest Item Headband of Intellect +8 (enhanced) Robe of the Archmagi (enhanced) Properties Ability Bonus: Intelligence [+9] Saving Throw Bonus: Will [+9] AC Bonus [+8] Bonus Feat: Spell Penetration Bonus Spell Slot: Sorcerer [Level 5] Bonus Spell Slot: Sorcerer [Level 6] Bonus Spell Slot: Sorcerer [Level 7] Bonus Spell Slot: Wizard [Level 5] Bonus Spell Slot: Wizard [Level 6] Bonus Spell Slot: Wizard [Level 7] Saving Throw Bonus: Universal [+3] Spell Resistance [28] Use Limitation: Class: Sorcerer Use Limitation: Class: Wizard Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk Ability Bonus: Dexterity [+9] Attack Bonus [+5] Damage Bonus: Acid [3d6] Skill Bonus: Concentration [+6] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Fire [5d6] Damage Bonus: Electrical [5d6] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5]

Boots

Boots of the Sun Soul +5 (enhanced)

Arms

Greater Gloves of Concentration (enhanced) Alchemical Silver Short Sword (enhanced) Cold Iron Short Sword (enhanced)

Right Hand

Left Hand

Cloak

Cloak of Movement (enhanced)

Meet the Power Builds

Page 80

Left Ring

Item Ring of the Founder

Right Ring

Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Neck

Belt

Greater Swordsmans Belt (enhanced)

Properties Ability Bonus: Intelligence [+8] Ability Bonus: Wisdom [+8] Bonus Spell Slot: Wizard [Level 7] Bonus Spell Slot: Wizard [Level 8] Bonus Spell Slot: Wizard [Level 9] Regeneration [+2] Bonus Spell Slot: Wizard [Level 6] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Fire [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Damage Resistance: Fire [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 10 DEX 19 CON 10 INT 19 WIS 8 CHA 10

Level Progression
Level 1 Class Rg 1 Attribute Skills Co +2, Di +3, DT +4, Hi +4, Lo +4, MS +4, OL +4, Se +4, Sp +4, Tu +4, UMD +4 (Save 5) Co +3, Sc +5 (Save 3) DT +2, Hi +2, Lo +2, MS +2, OL +2, Sp +1, Tu +2, UMD +2 Co +2, Sc +2 (Save 2) Co +1, Sc +1, UMD +1 (Save 4) Bonus Feats Feats Spellcasting Prodigy

2 3

Wi 1 Rg 2

Weapon Finesse

4 5

Wi 2 Wi 3

DEX + 1

Meet the Power Builds

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Level 6

Class Rg 3

Attribute

7 8

Wi 4 Wi 5 DEX + 1

Rg 4

10 11

Wi 6 AT 1

Skills DT +3, Hi +1, Lo +1, MS +3, OL +3, Tu +3, UMD +2 Co +2, Sc +2 (Save 2) Co +1, Sc +1, UMD +1 (Save 4) DT +3, Hi +2, MS +3, OL +3, Tu +3, UMD +2 Co +2, Sc +2 (Save 2) Co +1, DT +2, Hi +3, OL +1, Sc +1, Tu +2 Co +1, DT +1, Hi +1, MS +1, OL +2, Sc +1, Tu +1 DT +1, Hi +2, MS +3, OL +1, Tu +1, UMD +4 Di +5, DT +1, Hi +2, MS +1, OL +1, Tu +1, UMD +1 Di +6, DT +1, Hi +1, MS +1, OL +1, Tu +1, UMD +1 Di +5, DT +1, Hi +1, MS +1, OL +1, Sp +1, Tu +1, UMD +1 Di +1, DT +1, Hi +1, MS +1, OL +1, Se +3, Sp +2, Tu +1, UMD +1 Di +1, DT +1, Hi +1, MS +1, OL +1, Se +4, Sp +3 Co +3, Sc +5 Co +5, Sc +3 Co +1, DT +1, OL +1, Sc +1, Tu +4

Bonus Feats

Feats Two-Weapon Fighting

Extend Spell

Practiced Spellcaster (Wizard)

Arcane Trickster Spellcasting (Wizard) Improved TwoWeapon Fighting

12

AT 2

DEX + 1

13

Rg 5

14

Rg 6

15

Rg 7

Combat Expertise

16

Rg 8

DEX + 1

17

Rg 9

18

Rg 10

Crippling Strike

Greater TwoWeapon Fighting

19 20 21

AT 3 AT 4 AT 5

DEX + 1

Epic Precision

Meet the Power Builds

Page 82

Level 22

Class AT 6

Attribute

23

AT 7

24

AT 8

DEX + 1

25

AT 9

26 27

AT 10 Wi 7

28 29 30

NN 1 NN 2 NN 3

DEX + 1

Skills Co +1, DT +2, MS +3, Sc +1, Tu +1 Co +1, DT +2, OL +3, Sc +1, Tu +1 Co +1, DT +1, MS +2, OL +2, Sc +1, Tu +1 Co +1, DT +1, Hi +1, MS +2, OL +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 (Save 5) Co +1, Sc +1, Tu +1, UMD +3 (Save 1) UMD +4 (Save 1) Co +2, Sp +1, UMD +3 Co +1, Se +4, Sp +3

Bonus Feats

Feats

Epic Prowess

Perfect TwoWeapon Fighting

Epic Spell: Vampiric Feast

Combat Insight

Class: AT = Arcane Trickster, NN = Neverwinter Nine, Rg = Rogue, Wi = Wizard Skill: Co = Concentration, Di = Diplomacy, DT = Disable Trap, Hi = Hide, Lo = Lore, MS = Move Silently, OL = Open Lock, Sc = Spellcraft, Se = Search, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

Comment
The original write-up on the Epic Arcane Trickster recommended the use of Reerons spell fix, which may be downloaded from the vault. For Battle of the Builds, however, no spell fixes were applied. Hence, the Epic Arcane Trickster may not play as well as what was originally intended. Strangely, the creator of the Epic Arcane Trickster wrote, I specialized in Necromancy for the bonus spell that specialist get and because the Necromancy touch spells work well with this build. Further down the text, in the Spell Suggestions section, he recommends that the Epic Arcane Trickster learn the True Strike spell. Because this spell is from the school of Divination, it is not possible for a Necromancy specialist to learn True Strike. For the Epic Arcane Tricksters implementation in Battle of the Builds, the spell was retained, but the recommended specialization was not.

Meet the Power Builds

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References
adzaroo, The Epic Arcane Trickster - Ro(10),Wiz(7),AT(10),NN(3), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/The_Epic_Arcane_Trickster__Ro%2810%29%2CWiz%287%29%2CAT%2810%29%2CNN%283%29. adzaroo, The Epic Arcane Trickster, NWN2: Players - Mask of The Betrayer Campaign (Spoilers Warning), http://nwn2forums.bioware.com/forums/viewtopic.html?topic=587540&fo rum=121&sp=15.

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Fallen Angel
Aasimar, Favored Soul 7/ Stormlord 10/ Blackguard 7/ Fighter 6
Alignment: Neutral Evil Deity: Talos

Statistics (Naked)
STR AC 30 9 DEX HP 8 446 CON 15 BAB 25 INT 8 Fort 29 WIS Will 10 14 CHA 17 Refl 19

Feats
Great Fortitude, Toughness, Weapon Focus (Spear), Resist Sonic Energy, Power Attack, Stormlord Spellcasting, Cleave, Monkey Grip, Divine Shield, Divine Might, Great Strength (+1), Great Strength (+2), Epic Toughness (+30), Epic Toughness (+60), Great Strength (+3), Weapon Specialization (Spear), Great Strength (+4), Great Strength (+5), Epic Toughness (+90)

Skills
Concentration 22, Hide 5, Taunt 1

Prepared Spells
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Favored Soul Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue Bless, Cure Light Wounds, Divine Favor, Entropic Shield, Lesser Vigor, Remove Fear Bulls Strength, Cure Moderate Wounds, Eagles Splendor, Lesser Restoration, Remove Paralysis, Silence Blindsight, Invisibility Purge, Magic Circle against Alignment, Mass Aid, Prayer, Vigor Death Ward, Divine Power, Hammer of the Gods, Least Spell Mantle, Recitation, Restoration Battletide, Lesser Spell Mantle, Raise Dead, Righteous Might, Spell Resistance, True Seeing Blade Barrier, Energy Immunity, Heal, Stone Body, Superior Resistance, Vigorous Cycle Ethereal Jaunt, Greater Restoration, Regenerate, Resurrection, Spell Mantle, Word of Faith Aura versus Alignment, Earthquake, Firestorm, Mass Death Ward, Sunbeam

Meet the Power Builds

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Level 9

Favored Soul Energy Drain, Etherealness, Mass Heal, Undeaths Eternal Foe

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Fire [5d6] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Cast Spell: Create Greater Undead (18) [1 Use/Day] Cast Spell: Healing Circle (16) [2 Uses/Day] Saving Throw Bonus: Fire [+9] Saving Throw Bonus: Universal [+6] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Fire [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Chest

Mithral Full Plate (enhanced) Boots of Hardiness +3 (enhanced)

Boots

Arms Right Hand

Bracers of Armor +10 Spear (enhanced)

Left Hand Cloak

Adamantine Heavy Shield (enhanced) Cloak of Movement (enhanced)

Left Ring

Ring of Major Sonic Resistance (enhanced) Mourningring (enhanced)

Right Ring

Neck

Amulet of Natural Armor +5 (enhanced)

Belt

Greater Swordsmans Belt (enhanced)

Meet the Power Builds

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Leveling Guide
Initial Attributes
STR 18 DEX 8 CON 15 INT 8 WIS 10 CHA 17

Level Progression
Level 1 2 3 4 5 6 7 Class FS 1 FS 2 FS 3 FS 4 FS 5 FS 6 Sl 1 Attribute Skills Hi +2 (Save 1) Hi +1 (Save 1) Hi +1 (Save 1) Hi +1 Bonus Feats Feats Great Fortitude Toughness Resist Sonic Energy Power Attack Stormlord Spellcasting (Favored Soul) Cleave

STR + 1

8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27

SL 2 SL 3 SL 4 SL 5 Bg 1 Bg 2 Bg 3 Bg 4 Bg 5 Bg 6 Bg 7 SL 6 SL 7 SL 8 SL 9 SL 10 F1 F2 F3 F4

STR + 1

STR + 1

STR + 1

STR + 1

Co +1 Co +1 Co +1 Co +1 Co +1 Co +1 Co +1 Co +1 Co +1 Co +1 Co +1 Co +1 Co +1 Co +1 Co +1 Co +1

Monkey Grip

Divine Shield

Divine Might

Great Strength (+1) Great Strength (+2) Epic Toughness (+30) Epic Toughness (+60) Weapon Specialization (Spear)

STR + 1

(Save 1) (Save 1) (Save 1) (Save 1)

Great Strength (+3) Great Strength (+4)

28 29 30

F5 FS 7 F6

STR + 1

(Save 1) Co +6 Ta +1 Epic Toughness (+90)

Great Strength (+5)

Class: Bg = Blackguard, F = Fighter, FS = Favored Soul, Sl = Stormlord

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Skill: Co = Concentration, Hi = Hide, Ta = Taunt

References
Dark Eternal, Fallen Angel - FS (7), SL (10), BG (7), F (6), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Fallen_Angel__FS_%287%29%2C_SL_%2810%29%2C_BG_%287%29%2C_F_%286%29.

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Halfling Ninja
Strongheart Halfling, Rogue 16/ Monk 1/ Assassin 8/ Invisible Blade 5
Alignment: Lawful Evil

Statistics (Naked)
STR AC 6 28 DEX HP 26 242 CON 14 BAB 23 INT 14 Fort 13 WIS Refl 16 31 CHA 8 Will 14

Feats
Luck of Heroes, Weapon Finesse, Two-Weapon Fighting, Combat Expertise, Feint, Weapon Focus (Dagger), Improved Two-Weapon Fighting, Crippling Strike, Epic Precision, Blind-Fight, Improved Evasion, Greater Two-Weapon Fighting, Great Dexterity (+1), Defensive Roll, Epic Dodge

Skills
Bluff 33, Concentration 1, Hide 33, Listen 33, Move Silently 33, Search 12, Sleight of Hand 33, Spellcraft 15, Spot 33, Tumble 32

Prepared Spells
None

Equipment
Head Item Finchs Finest Hat Properties Ability Bonus: Charisma [+2] Ability Bonus: Dexterity [+2] Skill Bonus: Bluff [+8] Skill Bonus: Diplomacy [+8] Skill Bonus: Perform [+6] Skill Bonus: Sleight of Hand [+6] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28]

Chest

Swashbucklers Tunic (enhanced)

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Boots

Item Boots of the Sun Soul +5 (enhanced)

Arms

Cat Queens Claws (enhanced)

Right Hand

Alchemical Silver Dagger (enhanced)

Left Hand

Cold Iron Dagger (enhanced)

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of Major Fire Resistance (enhanced) Ring of the Founder

Right Ring

Neck

Amulet of Natural Armor +5 (enhanced)

Belt

Greater Swordsmans Belt (enhanced)

Properties Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk Attack Bonus [+8] Ability Bonus: Dexterity [+9] Cast Spell: Mass Charm (15) [3 Uses/Day] Damage Bonus: Magical [1d12] Decreased Saving Throw: Mind Affecting [-4] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Fire [5d6] Damage Bonus: Electrical [5d6] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Ability Bonus: Intelligence [+8] Ability Bonus: Wisdom [+8] Bonus Spell Slot: Wizard [Level 7] Bonus Spell Slot: Wizard [Level 8] Bonus Spell Slot: Wizard [Level 9] Regeneration [+2] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Saving Throw Bonus: Universal [+7] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 6 DEX 18 CON 14 INT 14 WIS 16 CHA 8

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Level Progression
Level 1 Class Rg 1 Attribute Skills Hi +4, Li +4, MS +4, Se +3, Sc +2, Sp +4, SH +4, Tu +4, Bl +4 (Save 5) Co +1, Hi +1, Li +1, MS +1, Sp +1, Tu +1 (Save 5) Hi +1, Li +1, MS +1, Sc +1, Sp +1, SH +2, Tu +1, Bl +2 (Save 4) Hi +1, Li +1, MS +1, Se +2, Sp +1, SH +1, Tu +1, Bl +1 (Save 5) Hi +1, Li +1, MS +1, Se +1, Sc +1, Sp +1, SH +1, Tu +1, Bl +1 (Save 5) Hi +1, Li +1, MS +1, Sp +1, SH +1, Tu +1, Bl +1 (Save 4) Hi +1, Li +1, MS +1, Sc +1, Sp +1, SH +1, Tu +1, Bl +1 (Save 1) Hi +1, Li +1, MS +1, Sp +1, SH +1, Tu +1, Bl +1 Hi +1, Li +1, MS +1, Sc +1, Sp +1, SH +1, Tu +1, Bl +1 (Save 1) Hi +1, Li +1, MS +1, Sp +1, SH +1, Tu +1, Bl +1 Hi +1, Li +1, MS +1, Sc +1, Sp +1, SH +1, Tu +1, Bl +1 (Save 1) Bonus Feats Feats Luck of Heroes

M1

Rg 2

Weapon Finesse

Rg 3

DEX + 1

Rg 4

As 1

Two-Weapon Fighting

As 2

As 3

DEX + 1

Rg 5

Combat Expertise

10

As 4

11

Rg 6

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Level 12

Class Rg 7

Attribute DEX + 1

13

IB 1

14

Rg 8

15

IB 2

16

IB 3

DEX + 1

17

Rg 9

18

IB 4

19

Rg 10

20

IB 5

DEX + 1

21

Rg 11

22

Rg 12

23

Rg 13

24

Rg 14

DEX + 1

Skills Hi +1, Li +1, MS +1, Sp +1, SH +1, Tu +1, Bl +1 (Save 4) Hi +1, Li +1, MS +1, Sp +1, Tu +1, Bl +1 (Save 4) Hi +1, Li +1, MS +1, Sc +1, Sp +1, SH +2, Tu +1, Bl +1 (Save 4) Hi +1, Li +1, MS +1, Sc +1, Sp +1, SH +1, Tu +1, Bl +1 Hi +1, Li +1, MS +1, Sp +1, Tu +1, Bl +1 Hi +1, Li +1, MS +1, Sc +1, Sp +1, SH +2, Tu +1, Bl +1 Hi +1, Li +1, MS +1, Sp +1, Tu +1, Bl +1 Hi +1, Li +1, MS +1, Sc +1, Sp +1, SH +2, Tu +1, Bl +1 Hi +1, Li +1, MS +1, Sp +1, Tu +1, Bl +1 Hi +1, Li +1, MS +1, Sc +1, Sp +1, SH +2, Tu +1, Bl +1 Hi +1, Li +1, MS +1, Sp +1, SH +1, Tu +1, Bl +1 (Save 3) Hi +1, Li +1, MS +1, Sc +1, Sp +1, SH +1, Tu +1, Bl +1 (Save 4) Hi +1, Li +1, MS +1, Se +2, Sp +1, SH +1, Tu +1, Bl +1 (Save 5)

Bonus Feats Feint

Feats

Weapon Focus (Dagger)

Improved TwoWeapon Fighting Crippling Strike

Epic Precision

Improved Evasion

Blind Fight

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Level 25

Class Rg 15

Attribute

26

Rg 16

27

As 5

28

As 6

DEX + 1

29

As 7

30

As 8

Skills Hi +1, Li +1, MS +1, Se +1, Sc +1, Sp +1, SH +1, Tu +1, Bl +1 (Save 5) Hi +1, Li +1, MS +1, Se +3, Sp +1, SH +1, Tu +1, Bl +1 (Save 5) Hi +1, Li +1, MS +1, Sc +1, Sp +1, SH +1, Tu +1, Bl +1 (Save 2) Hi +1, Li +1, MS +1, Sp +1, SH +1, Bl +1 (Save 2) Hi +1, Li +1, MS +1, Sp +1, SH +1, Bl +1 (Save 2) Hi +1, Li +1, MS +1, Sp +1, SH +1, Tu +2, Bl +1

Bonus Feats

Feats Greater TwoWeapon Fighting

Defensive Roll

Great Dexterity (+1)

Epic Dodge

Class: As = Assassin, IB = Invisible Blade, M = Monk, Rg = Rogue Skill: Bl = Bluff, Co = Concentration, Hi = Hide, Li = Listen, MS = Move Silently, Sc = Spellcraft, Se = Search, SH = Sleight of Hand, Sp = Spot, Tu = Tumble

Comment
The level progression as outlined in this document is different from what is given at the NWN2Wiki. What is given here is based on data from a BIC file that JeminiZero created and sent to the author. This BIC file was of the Halfling Ninja as a player character.

References
JeminiZero, Ninja - Ro(16),M(1),IB(5),Asn(8), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Ninja__Ro%2816%29%2CM%281%29%2CIB%285%29%2CAsn%288%29.

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Holy Dragon Dervish


Drow, Bard 1/ Cleric 9/ Stormlord 10/ Red Dragon Disciple 10
Alignment: Chaotic Neutral Cleric Domains: Earth and War Deity: Talos

Statistics (Naked)
STR AC 21 24 DEX HP 25 278 CON 8 BAB 20 INT 14 Fort 21 WIS Refl 13 18 CHA 21 Will 23

Feats
Power Attack, Divine Might, Divine Shield, Extend Spell, Great Fortitude, Monkey Grip, Stormlord Spellcasting (Cleric), Two-Weapon Fighting, Epic Divine Might, Great Dexterity (+1), Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Perfect Two-Weapon Fighting

Skills
Concentration 30, Lore 8, Perform 1, Sleight of Hand 2, Spellcraft 30, Tumble 30, Use Magic Device 4

Prepared Spells
Cleric Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Resistance 6, Virtue Bless 3, Divine Favor 3, Entropic Shield 3 Bears Endurance, Bulls Strength, Eagles Splendor, Owls Wisdom, Silence 5 Blindsight 2, Invisibility Purge, Magic Circle against Alignment, Mass Aid, Prayer, Vigor 2 Death Ward, Divine Power 6, Least Spell Mantle Energy Immunity 2, Lesser Spell Mantle 3, Recitation (extended) 3 Battletide (extended) 2 , Heal 3, Righteous Might (extended) 2 Ethereal Jaunt, Greater Restoration 3, Spell Mantle 2 Aura versus Alignment 2, Power Word Stun, Sunbeam 2 Mass Heal 4

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Level 0

Bard Cure Minor Wounds, Flare, Light, Resistance

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Electrical [5d6] Damage Bonus: Fire [5d6] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Bonus Spell Slot: Cleric [Level 0] Bonus Spell Slot: Cleric [Level 1] Bonus Spell Slot: Cleric [Level 2] Bonus Spell Slot: Cleric [Level 3] Bonus Spell Slot: Cleric [Level 4] Use Limitation: Class: Cleric Bonus Spell Slot: Cleric [Level 8] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Saving Throw Bonus: Universal [+7]

Chest

Mithral Full Plate (enhanced) Boots of Hardiness +3 (enhanced)

Boots

Arms Right Hand

Bracers of Armor +10 Spear (enhanced)

Left Hand

Spear (enhanced)

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of Holiness

Right Ring

Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Neck

Meet the Power Builds

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Belt

Item Girdle of Holy Might (enhanced)

Properties Ability Bonus: Strength [+9] Bonus Spell Slot: Cleric [Level 5] Bonus Spell Slot: Cleric [Level 6] Bonus Spell Slot: Cleric [Level 7] Use Limitation: Class: Cleric

Leveling Guide
Initial Attributes
STR 13 DEX 18 CON 6 INT 12 WIS 13 CHA 18

Level Progression
Level 1 Class Bd 1 Attribute Skills Co +4, Lo +4, Pe +1, Sc +4, SH +2, Tu +4, UMD +4 (Save 5) Co +1, Lo +1, Sc +1, Tu +1 (Save 3) Co +1, Lo +1, Sc +1, Tu +1 (Save 1) Co +1, Lo +1, Sc +1 (Save 1) Co +1, Lo +1, Sc +1 (Save 1) Co +1, Sc +1, Tu +1 Co +1, Sc +1 (Save 1) Co +1, Sc +1, Tu +1 Co +1, Sc +1 (Save 1) Co +1, Sc +1, Tu +1 Co +1, Sc +1 (Save 1) Co +1, Sc +1, Tu +1 Co +1, Sc +1 (Save 1) Co +1, Sc +1, Tu +1 Bonus Feats Feats Power Attack

C1

C2

Divine Might

4 5 6 7 8 9 10 11 12 13 14

C3 C4 C5 RDD 1 RDD 2 RDD 3 RDD 4 RDD 5 RDD 6 RDD 7 RDD 8

CHA + 1

Divine Shield

DEX + 1

Extend Spell

DEX + 1

Great Fortitude

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Level 15 16 17

Class RDD 9 RDD 10 Sl 1

Attribute

DEX + 1

Skills Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Tu +1 (Save 1) Co +1, Tu +2 Co +1, Tu +1 (Save 1) Co +1, Tu +2 Co +1, Tu +1 (Save 1) Co +1, Tu +2 Co +1, Tu +1 (Save 1) Co +1, Tu +2 Co +1, Tu +1 (Save 1) Co +1, Tu +2 Co +1, Sc +1, Tu +1

Bonus Feats

Feats Monkey Grip

Stormlord Spellcasting (Cleric) Two-Weapon Fighting

18 19 20 21 22 23 24 25

Sl 2 Sl 3 Sl 4 Sl 5 Sl 6 Sl 7 Sl 8 Sl 9 DEX + 1 DEX + 1

Epic Divine Might Great Dexterity (+1) Improved TwoWeapon Fighting Greater TwoWeapon Fighting Perfect TwoWeapon Fighting

26 27

Sl 10 C6

28 29

C7 C8

DEX + 1

Sc +2, Tu +1 Sc +4

30

C9

Sc +4

Class: Bd = Bard, C = Cleric, RDD = Red Dragon Disciple, Sl = Stormlord Skill: Co = Concentration, Lo = Lore, Pe = Perform, Sc = Spellcraft, SH = Sleight of Hand, Tu = Tumble, UMD = Use Magic Device

Comment
As in the case of Favored Souls, the choice of deity for a cleric of the War domain is relevant. The Holy Dragon Dervish must serve a deity whose favored weapon is a spear to get the Weapon Focus (Spear) feat for free. It should be noted that the Holy Dragon Dervish needs a magic item that boosts Wisdom by at least 6 to be able to cast spells of levels 4 to 9.

References
Felexitus, Holy Dragon Dervish - Brd(1),Clr(9),RDD(10),SL(10), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Holy_Dragon_Dervish__Brd%281%29%2CClr%289%29%2CRDD%2810%29%2CSL%2810%29.

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Felexitus, Holy Dragon Dervish - Brd(1), Clr(9), RDD(10), SL(10), Neverwinter Nights: Epic Character Builders Part Deux, http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to pic=285634&gid=14504.

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Illusionary Blade
Tiefling, Monk 11/ Fighter 12/ Invisible Blade 5/ Warlock 2
Alignment: Lawful Evil

Statistics (Naked)
STR AC 8 27 DEX HP 25 280 CON 12 BAB 26 INT 16 Fort 17 WIS Refl 14 22 CHA 12 Will 17

Feats
Tale Teller, Silver Palm, Weapon Finesse, Weapon Focus (Kama), Two-Weapon Fighting, Combat Expertise, Weapon Specialization (Kama), Improved TwoWeapon Fighting, Weapon Focus (Kukri), Feint, Greater Two-Weapon Fighting, Greater Weapon Focus (Kama), Blind-Fight, Epic Prowess, Combat Insight, Epic Weapon Focus (Kama), Greater Weapon Specialization (Kama), Epic Weapon Specialization (Kama), Skill Focus (Bluff), Perfect Two-Weapon Fighting,

Skills
Bluff 33, Diplomacy 22, Spellcraft 20, Spot 33, Taunt 33, Tumble 30

Prepared Spells
None

Equipment
Head Item Finchs Finest Hat Properties Ability Bonus: Charisma [+2] Ability Bonus: Dexterity [+2] Skill Bonus: Bluff [+8] Skill Bonus: Diplomacy [+8] Skill Bonus: Perform [+6] Skill Bonus: Sleight of Hand [+6] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28]

Chest

Swashbucklers Tunic (enhanced)

Meet the Power Builds

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Boots

Item Boots of the Sun Soul +5 (enhanced)

Arms

Cat Queens Claws (enhanced)

Right Hand

Alchemical Silver Kama (enhanced)

Left Hand

Cold Iron Kama (enhanced)

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of Major Fire Resistance (enhanced) Ring of the Founder

Right Ring

Neck

Amulet of Natural Armor +5 (enhanced)

Belt

Greater Swordsmans Belt (enhanced)

Properties Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk Attack Bonus [+8] Ability Bonus: Dexterity [+9] Cast Spell: Mass Charm (15) [3 Uses/Day] Damage Bonus: Magical [1d12] Decreased Saving Throw: Mind Affecting [-4] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Fire [5d6] Damage Bonus: Electrical [5d6] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Ability Bonus: Intelligence [+8] Ability Bonus: Wisdom [+8] Bonus Spell Slot: Wizard [Level 7] Bonus Spell Slot: Wizard [Level 8] Bonus Spell Slot: Wizard [Level 9] Regeneration [+2] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 8 DEX 18 CON 12 INT 16 WIS 14 CHA 12

Meet the Power Builds

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Level Progression
Level 1 Class M1 Attribute Skills Di +4, Sc +2, Sp +4, Ta +2, Tu +4, Bl +2 (Save 4) Di +1, Sp +1, Ta +3, Tu +1 Di +1, Sc +1, Sp +1, Tu +1, Bl +1 Ta +2 (Save 3) Di +2, Sc +1, Sp +2, Tu +2, Bl +1 Ta +2 (Save 3) Di +2, Sc +1, Sp +2, Tu +2, Bl +1 Ta +2 (Save 3) Bonus Feats Tale Teller Feats Silver Palm

2 3 4 5 6 7 8

F1 M2 F2 M3 F3 M4 F4 DEX + 1 DEX + 1

Weapon Finesse Weapon Focus (Kama) Two-Weapon Fighting

Combat Expertise

Weapon Specialization (Kama) Improved TwoWeapon Fighting

M5

Di +2, Sc +1, Sp +2, Tu +2, Bl +1 Ta +2 (Save 3) Di +2, Sc +1, Sp +2, Tu +2, Bl +1 Ta +2 (Save 3) Di +2, Sc +1, Sp +2, Tu +2, Bl +1 Bl +7 Ta +2 (Save 3)

10 11 12 13 14 15

F5 M6 F6 M7 IB 1 F7 DEX + 1

Weapon Focus (Kukri)

Feint

Greater TwoWeapon Fighting

16 17 18 19 20 21 22 23 24

M8 F8 M9 IB 2 F9 F 10 M 10 F 11 M 11

DEX + 1

Di +3, Sp +3, Tu +3 (Save 1) Sc +2, Ta +2 Di +2, Sp +2, Tu +2 (Save 1) Sp +1, Bl +7 Ta +4 (Save 1) Sc +2, Ta +1 Di +1, Sp +3, Tu +4 Sc +1, Ta +2 (Save 1) Sp +2, Tu +2

Greater Weapon Focus (Kama) Blind-Fight

DEX + 1

Epic Prowess

Combat Insight

Epic Weapon Focus (Kama)

DEX + 1

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Level 25

Class F 12

Attribute

Skills Sc +1, Ta +2 (Save 5) Sp +2, Tu +2, Bl +7 (Save 1) Sc +1, Sp +1, Tu +1, Bl +1 (Save 3) Sp +1, Ta +2, Bl +1 (Save 4) Sp +1, Ta +2, Bl +1 (Save 4) Sc +5, Sp +1, Ta +1, Bl +1

Bonus Feats Greater Weapon Specialization (Kama)

Feats Epic Weapon Specialization (Kama)

26 27

IB 3 IB 4

Skill Focus (Bluff)

28 29

IB 5 Wa 1

DEX + 1

Perfect TwoWeapon Fighting

30

Wa 2

Class: F = Fighter, IB = Invisible Blade, M = Monk, Wa = Warlock Skill: Bl = Bluff, Di = Diplomacy, Sc = Spellcraft, Sp = Spot, Ta = Taunt, Tu = Tumble

Comment
At the NWN2Wiki, this build is referred to as Con Kaze no Kama Warlock(2) aka Illusionary Blade. It is the latter name that the author of Battle of the Builds has chosen for this character.

References
DirtyFinger, Kaze no Kama - M(11),F(12),IB(5),DC(2), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Kaze_no_Kama__M%2811%29%2CF%2812%29%2CIB%285%29%2CDC%282%29.

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Immortal Treant
Human, Druid 12/ Monk 2/ Sacred Fist 10/ Duelist 6
Alignment: Lawful Neutral

Statistics (Naked)
STR AC 10 30 DEX HP 13 252 CON 10 BAB 26 INT 16 Fort 21 WIS Refl 27 23 CHA 8 Will 25

Feats
Luck of Heroes, Able Learner, Dodge, Natural Spell, Combat Casting, Mobility, Weapon Finesse, Combat Expertise, Great Wisdom (+1), Great Wisdom (+2), Great Wisdom (+3), Improved Combat Expertise, Armor Skin

Skills
Concentration 33, Diplomacy 33, Heal 33, Listen 33, Lore 8, Parry 5, Spellcraft 30, Spot 33, Taunt 26, Tumble 30

Prepared Spells
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Druid Resistance 3, Virtue 3 Foundation of Stone 6, Lesser Vigor 3 Barkskin 2, Body of the Sun 6 Blindsight 2, Protection from Energy, Spiderskin 3, Vigor 2 Moonbolt 2, Stoneskin 6 Death Ward, Rejuvenation Cocoon 5, Spell Resistance 2 Energy Immunity 4, Tortoise Shell 2 Heal 6 Premonition 2, Storm Avatar 4 Elemental Swarm 4, Mass Death Ward 2

Equipment
Head Item Headband of Intellect +8 (enhanced) Properties Ability Bonus: Intelligence [+9] Saving Throw Bonus: Will [+9]

Meet the Power Builds

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Chest

Item Swashbucklers Tunic (enhanced)

Boots

Boots of the Sun Soul +5 (enhanced)

Arms

Cat Queens Claws (enhanced)

Properties AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk Attack Bonus [+8] Ability Bonus: Dexterity [+9] Cast Spell: Mass Charm (15) [3 Uses/Day] Damage Bonus: Magical [1d12] Decreased Saving Throw: Mind Affecting [-4]

Right Hand Left Hand Cloak

(None) (None) Cloak of Movement (enhanced) Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Left Ring

Ring of Major Fire Resistance (enhanced) Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

Leveling Guide
Initial Attributes
STR 10 DEX 13 CON 10 INT 16 WIS 17 CHA 8

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Level Progression
Level 1 Class D1 Attribute Skills Co +4, He +3, Li +4, Pa +4, Sc +4, Sp +4 (Save 5) Co +1, He +2, Li +1, Lo +1, Pa +1, Sc +1, Sp +1, Tu +5 Co +1, Di +1, He +1, Li +1, Lo +1, Sc +1, Sp +1, Tu +1 Co +1, Di +2, Li +1, Lo +1, Sc +1, Sp +1, Tu +1 Co +1, Di +2, Li +1, Lo +1, Sc +1, Sp +1, Tu +1 Co +1, Di +3, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Di +2, He +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Di +1, He +2, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Di +1, He +2, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Di +1, He +2, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Di +1, He +1, Li +1, Sc +1, Sp +1, Ta +1, Tu +1 Co +1, Di +1, He +2, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Di +1, He +2, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Di +1, He +2, Li +1, Sc +1, Sp +1, Tu +1 Bonus Feats Feats Able Learner, Luck of Heroes

M1

D2

Dodge

D3

WIS + 1

D4

D5

Natural Spell

D6

D7

WIS + 1

D8

Combat Casting

10

D9

11

D 10

12

D 11

WIS + 1

Mobility

13

D 12

14

SF 1

Sacred Fist Spellcasting Class (Druid)

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Level 15

Class SF 2

Attribute

16

SF 3

WIS + 1

17

SF 4

18

SF 5

19

SF 6

20

SF 7

WIS + 1

21

SF 8

22

SF 9

23

SF 10

24

M2

WIS + 1

25

Du 1

26

Du 2

Skills Co +1, Di +1, He +2, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Di +1, He +2, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Di +1, He +1, Li +1, Sc +1, Sp +1, Ta +1, Tu +1 Co +1, Di +1, He +1, Li +1, Sc +1, Sp +1, Ta +1, Tu +1 Co +1, Di +1, He +1, Li +1, Sc +1, Sp +1, Ta +1, Tu +1 Co +1, Di +1, He +1, Li +1, Sc +1, Sp +1, Ta +1, Tu +1 Co +1, Di +1, He +1, Li +1, Sc +1, Sp +1, Ta +1, Tu +1 Co +1, Di +1, He +1, Li +1, Sc +1, Sp +1, Ta +1, Tu +1 Co +1, Di +1, He +1, Li +1, Sc +1, Sp +1, Tu +1 (Save 1) Co +1, Di +1, He +1, Li +1, Sc +1, Sp +1, Ta +1, Tu +1 (Save 1) Co +1, Di +1, He +1, Li +1, Sc +1, Sp +1, Ta +2, Tu +1 Co +1, Di +1, He +1, Li +1, Sc +1, Sp +1, Ta +1, Tu +1

Bonus Feats

Feats Weapon Finesse

Combat Expertise

Great Wisdom (+1)

Great Wisdom (+2)

Great Wisdom (+3)

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Level 27

Class Du 3

Attribute

28

Du 4

WIS + 1

29

Du 5

30

Du 6

Skills Co +1, Di +1, He +1, Li +1, Sc +1, Sp +1, Ta +1, Tu +1 Co +1, Di +1, He +1, Li +1, Sp +1, Ta +3 Co +1, Di +1, He +1, Li +1, Sp +1, Ta +3 Co +1, Di +1, He +1, Li +1, Sp +1, Ta +3

Bonus Feats

Feats Improved Combat Expertise

Armor Skin

Class: D = Druid, Du = Duelist, M = Monk, SF = Sacred Fist Skill: Co = Concentration, Di = Diplomacy, He = Heal, Li = Listen, Lo = Lore, Pa = Parry, Pe = Perform, Sc = Spellcraft, Sp = Spot, Ta = Taunt, Tu = Tumble

Comment
The Immortal Treant was originally envisioned to transform into a treant during combat by activating the Plant Wild Shape feat. This character build was intended to exploit a peculiarity of the transformation process; specifically, that the equipped magical armor and shield disappear during the druids transformation, but the items AC bonus accrues to the Immortal Treants total Armor Class. Unfortunately, the Immortal Treant loses the AC bonuses of all other equipped items in the process. In a high magic setting, like in Mask of the Betrayer, the Immortal Treant is usually better off not transforming. Nevertheless, there is one situation where transforming into plant form may be slightly advantageous for the Immortal Treant. When fighting opponents that can cast Bigbys Forceful Hand, druids in general cannot be affected by this spell if they transform into their Plant Wild Shape and if they have either Foundation of Stone or Storm Avatar cast on themselves. (Kudos to JeminiZero and Mithdradates for revealing this clever use of Plant Wild Shape.)

References
Weavols, Immortal Treant (D12/M2/SF10/Dls6), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Immortal_Treant_%28D12/M2/SF10/Dls6%2 9.

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Iron Sorcerer
Human, Monk 2/ Sorcerer 16/ Arcane Scholar of Candlekeep 10/ Cleric 2
Alignment: Lawful Good Domains: Earth, Luck

Statistics (Naked)
STR AC 13 14 DEX HP 10 226 CON 14 BAB 15 INT 14 Fort 18 WIS Refl 8 12 CHA 24 Will 23

Feats
Bully, Spellcasting Prodigy, Able Learner, Skill Focus (Concentration), Empower Spell, Skill Focus (Spellcraft), Power Attack, Divine Shield, Practiced Spellcaster (Sorcerer), Tower Shield Proficiency, Still Spell, Automatic Still Spell (0 3), Automatic Still Spell (0 6), Automatic Still Spell (0 9)

Skills
Concentration 33, Listen 33, Lore 3, Spellcraft 30, Spot 33, Tumble 30, Use Magic Device 11

Prepared Spells
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Sorcerer Acid Splash, Flare, Light, Ray of Frost, Resistance, Touch of Fatigue Expeditious Retreat, Magic Missile, Protection from Alignment, Ray of Enfeeblement, True Strike Blindsight, Death Armor, False Life, Mirror Image, Touch of Idiocy Clairaudience and Clairvoyance, Displacement, Heroism, Protection from Energy Assay Resistance, Enervation, Greater Invisibility, Isaacs Lesser Missile Storm Bigbys Interposing Hand, Lesser Mind Blank, Lesser Spell Mantle, Vitriolic Sphere Bigbys Forceful Hand, Greater Spell Breach, Isaacs Greater Missile Storm Avasculate, Energy Immunity, Shadow Shield Iron Body, Polar Ray, Power Word Petrify Bigbys Crushing Hand, Greater Spell Mantle, Shadow Simulacrum

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Equipment
Head Item Shukenja Helm Properties Bonus Spell Slot: Sorcerer [Level 0] Bonus Spell Slot: Sorcerer [Level 1] Bonus Spell Slot: Sorcerer [Level 2] Bonus Spell Slot: Sorcerer [Level 3] Skill Bonus: Concentration [+1] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Saving Throw Bonus: Cold [+5] Saving Throw Bonus: Universal [+5] Bonus Spell Slot: Sorcerer [Level 1] Bonus Spell Slot: Sorcerer [Level 2] Bonus Spell Slot: Sorcerer [Level 3] Bonus Spell Slot: Sorcerer [Level 4] Light [Bright (20 m)] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Saving Throw Bonus: Universal [+7] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Chest

Mithral Full Plate (enhanced) Boots of the Sun Soul +5 (enhanced)

Boots

Arms Right Hand

Bracers of Armor +10 Alchemical Silver Morningstar (enhanced) Adamantine Heavy Shield (enhanced) Cloak of Resistance +5 (enhanced)

Left Hand Cloak

Left Ring

The Nomads Ring

Right Ring

Ring of Major Fire Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Neck

Belt

Greater Swordsmans Belt (enhanced)

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Leveling Guide
Initial Attributes
STR 13 DEX 10 CON 14 INT 14 WIS 8 CHA 17

Level Progression
Level 1 Class M1 Attribute Skills Co +4, Li +4, Lo +3, Sp +4, Tu +4, UMD +2 (Save 5) Co +1, Li +1, Sc +5, Sp +1, Tu +1 (Save 1) Co +1, Li +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Bonus Feats Bully Feats Able Learner, Spellcasting Prodigy

S1

S2

Skill Focus (Concentration)

4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

S3 S4 S5 S6 S7 S8 ASC 1 ASC 2 ASC 3 ASC 4 ASC 5 C1 ASC 6 ASC 7 ASC 8

CHA + 1

Empower Spell

CHA + 1

Skill Focus (Spellcraft)

CHA + 1

Power Attack

Divine Shield

CHA + 1

Practiced Spellcaster (Sorcerer)

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Level 19 20 21 22 23

Class ASC 9 ASC 10 S9 S 10 M2

Attribute

CHA + 1

24 25 26 27 28 29 30

C2 S 11 S 12 S 13 S 14 S 15 S 16

CHA + 1

CHA + 1

Skills Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1, UMD +2 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sc +1, Sp +1, Tu +1 Co +1, Li +1, Sp +1, UMD +2 Co +1, Li +1, Sp +1, UMD +2 Co +1, Li +1, Sp +1, UMD +2

Bonus Feats

Feats

Tower Shield Proficiency

Still Spell

Automatic Still Spell (0 3)

Automatic Still Spell (0 6)

Automatic Still Spell (0 9)

Class: ASC = Arcane Scholar of Candlekeep, C = Cleric, M = Monk, S = Sorcerer Skill: Co = Concentration, Li = Listen, Lo = Lore, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

References
JeminiZero, Iron Sorcerer - Sor(16),ASC(10),Clr(2),M(2), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Iron_Sorcerer__Sor%2816%29%2CASC%2810%29%2CClr%282%29%2CM%282%29.

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Ithilkyw the Underdread


Drow, Fighter 14 / Weapon Master 7 / Frenzied Berserker 7 / Blackguard 4
Alignment: Chaotic Evil

Statistics (Naked)
STR AC 22 12 DEX HP 13 280 CON 6 BAB 30 INT 13 Fort 23 WIS Refl 8 18 CHA 22 Will 13

Feats
Cleave, Power Attack, Dodge, Mobility, Great Cleave, Combat Expertise, Spring Attack, Weapon Focus (Scythe), Divine Might, Whirlwind Attack, Weapon of Choice (Scythe), Divine Shield, Great Charisma (+1), Epic Divine Might, Improved Power Attack, Disarm, Improved Critical (Scythe), Epic Prowess, Greater Weapon Focus (Scythe), Epic Weapon Focus (Scythe), Blind-Fight

Skills
Hide 5, Intimidate 5, Spellcraft 15, Spot 1, Tumble 10, Use Magic Device 16

Prepared Spells
None

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] AC Bonus [+10]

Chest

Mithral Full Plate (enhanced) Boots of Hardiness +3 (enhanced)

Boots

Arms

Bracers of Armor +10

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Right Hand

Item Cold Iron Scythe (enhanced)

Properties Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6]

Left Hand Cloak

(None) Cloak of Movement (enhanced) Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Cold [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Left Ring

Ring of Major Fire Resistance (enhanced) Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

Leveling Guide
Initial Attributes
STR 16 DEX 13 CON 6 INT 13 WIS 8 CHA 20

Level Progression
Level 1 2 3 4 5 6 7 Class F1 F2 F3 F4 F5 F6 FB 1 STR + 1 Attribute Skills Hi +2, In +4, Tu +2 (Save 3) Hi +1, Sc +1, Tu +1 (Save 3) Hi +1, Sc +1, Tu +1 Sc +1 (Save 1) Hi +1, Tu +1 Bonus Feats Power Attack Dodge Mobility Great Cleave Feats Cleave

Combat Expertise

Spring Attack

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Level 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

Class Bg 1 Bg 2 FB 2 FB 3 Bg 3 FB 4 FB 5 F7 WM 1 WM 2 Bg 4 WM 3 WM 4 WM 5 WM 6 WM 7 F8 F9 F 10 F 11 F 12 F 13 F 14

Attribute STR + 1

Skills Sc +1 (Save 1) Sc +1, Tu +1 Sc +1 (Save 1) Sc +1, Tu +1 (Save 3) Sc +1, Tu +1 (Save 2) (Save 5) Sc +1, Tu +1, UMD +2 UMD +1 (Save 1) Sc +1, Tu +1 UMD +1 (Save 1) UMD +2 UMD +1 (Save 1) UMD +2 UMD +1 (Save 1) UMD +2

Bonus Feats

Feats Weapon Focus (Scythe)

STR + 1

Divine Might

Whirlwind Attack Weapon of Choice (Scythe) Divine Shield

STR + 1

STR + 1

Great Charisma (+1)

Epic Divine Might Improved Power Attack Disarm Improved Critical (Scythe) Epic Prowess Greater Weapon Focus (Scythe) Epic Weapon Focus (Scythe) Blind-Fight

CHA + 1

UMD +1 (Save 1) Sc +1, UMD +1 Sc +1 (Save 1) Sc +1, UMD +1 Sc +1 (Save 1) Sc +1, UMD +1 In +1, Sp +1

STR + 1

Class: Bg = Blackguard, F = Fighter, FB = Frenzied Berserker, WM = Weapon Master Skill: Hi = Hide, In = Intimidate, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

References
Aekula, Ithil'kyw, the Underdread (F 14, WP 7, FB 5, BG 4), Neverwinter Nights: Epic Character Builders Part Deux, http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to pic=287327&gid=14504.

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Joe Average
Human, Fighter 30
Alignment: Neutral

Statistics (Naked)
STR AC 28 15 DEX HP 14 420 CON 14 BAB 30 INT 14 Fort 23 WIS Refl 10 13 CHA 10 Will 13

Feats
Bully, Luck of Heroes, Able Learner, Weapon Focus (Longsword), Knockdown, Blind-Fight, Weapon Specialization (Longsword), Toughness, Disarm, Greater Weapon Focus (Longsword), Improved Knockdown, Improved Critical (Longsword), Power Critical (Longsword), Greater Weapon Specialization (Longsword), Improved Disarm, Iron Will, Power Attack, Great Fortitude, Cleave, Great Cleave, Great Strength (+1), Epic Weapon Focus (Longsword), Great Strength (+2), Epic Weapon Specialization (Longsword), Great Strength (+3), Epic Prowess, Great Strength (+4), Armor Skin, Great Strength (+5), Epic Toughness (+30)

Skills
Craft Armor 21, Craft Weapon 21, Intimidate 33, Spellcraft 15, Spot 16, Taunt 33, Tumble 10, Use Magic Device 16

Prepared Spells
None

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28]

Chest

Mithral Full Plate (enhanced)

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Boots

Item Boots of Hardiness +3 (enhanced)

Arms Right Hand

Bracers of Armor +10 Alchemical Silver Longsword (enhanced) Adamantine Tower Shield (enhanced) Cloak of Movement (enhanced)

Left Hand Cloak

Left Ring

Ring of Major Sonic Resistance (enhanced) Mourningring (enhanced)

Right Ring

Neck

Amulet of Natural Armor +5 (enhanced)

Belt

Greater Swordsmans Belt (enhanced)

Properties Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Electrical [5d6] Damage Bonus: Fire [5d6] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Cast Spell: Create Greater Undead (18) [1 Use/Day] Cast Spell: Healing Circle (16) [2 Uses/Day] Saving Throw Bonus: Fire [+9] Saving Throw Bonus: Universal [+6] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Damage Resistance: Fire [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 16 DEX 14 CON 14 INT 14 WIS 10 CHA 10

Level Progression
Level 1 Class F1 Attribute Skills CAr +4, CW +4, In +4, Ta +4 (Save 4) Bonus Feats Background: Bully, Weapon Focus (Longsword) Feats Able Learner, Luck of Heroes

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Level 2

Class F2

Attribute

F3

F4

STR + 1

F5

F6

F7

F8

STR + 1

Skills In +1, Sc +2, Sp +1, Ta +1, Tu +2, UMD +2 CAr +1, CW +1, In +1, Sp +1, Ta +1 CAr +1, In +1, Sc +1, Ta +1, UMD +1 CAr +1, CW +1, In +1, Sp +1, Ta +1 CW +1, In +1, Sc +1, Ta +1, UMD +1 In +1, Sp +1, Ta +1, Tu +1, UMD +1 In +1, Sc +1, Sp +1, Ta +1, Tu +1 In +1, Sp +1, Ta +1, Tu +1, UMD +1 CAr +1, CW +1, In +1, Sc +1, Ta +1 In +1, Sp +1, Ta +1, Tu +1, UMD +1 CAr +1, CW +1, In +1, Sc +1, Ta +1 In +1, Sp +1, Ta +1, Tu +1, UMD +1 CAr +1, CW +1, In +1, Sc +1, Ta +1 In +1, Sp +1, Ta +1, Tu +1, UMD +1 CAr +1, CW +1, In +1, Sc +1, Ta +1 In +1, Sp +1, Ta +1, Tu +1, UMD +1

Bonus Feats Knockdown

Feats

Blind-Fight

Weapon Specialization (Longsword)

Disarm

Toughness

Greater Weapon Focus (Longsword) Improved Knockdown Improved Critical (Longsword)

F9

10

F 10

11

F 11

12

F 12

STR + 1

Power Critical (Longsword)

Greater Weapon Specialization (Longsword)

13

F 13

14

F 14

Improved Disarm Iron Will

15

F 15

16

F 16

STR + 1

Power Attack

17

F 17

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Level 18

Class F 18

Attribute

19

F 19

20

F 20

STR + 1

21

F 21

22

F 22

23

F 23

24

F 24

STR + 1

25

F 25

26

F 26

27

F 27

28

F 28

STR + 1

29 30

F 29 F 30

Skills CAr +1, CW +1, In +1, Sc +1, Ta +1 CAr +1, In +1, Sp +1, Ta +1, Tu +1 CAr +1, CW +1, In +1, Sc +1, Ta +1 CW +1, In +1, Sp +1, Ta +1, UMD +1 CAr +1, CW +1, In +1, Sc +1, Ta +1 CAr +1, In +1, Sp +1, Ta +1, UMD +1 CAr +1, CW +1, In +1, Sc +1, Ta +1 CW +1, In +1, Sp +1, Ta +1, UMD +1 CAr +1, CW +1, In +1, Sc +1, Ta +1 CAr +1, In +1, Sp +1, Ta +1, UMD +1 CAr +1, CW +1, In +1, Sc +1, Ta +1 In +1, Sp +1, Ta +1, UMD +2 CAr +1, CW +2, In +1, Ta +1

Bonus Feats Cleave

Feats Great Fortitude

Great Cleave

Great Strength (+1) Epic Weapon Focus (Longsword) Great Strength (+2) Epic Weapon Specialization (Longsword) Great Strength (+3) Epic Prowess

Great Strength (+4) Armor Skin

Great Strength (+5) Epic Toughness

Class: F = Fighter Skill: CAr = Craft Armor, CW = Craft Weapon, In = Intimidate, Sc = Spellcraft, Sp = Spot, Ta = Taunt, Tu = Tumble, UMD = Use Magic Device

References
Zhonn-vei'ay, [Yardstick Build] Joe Average, Fighter ( Fighter 30 ), Neverwinter Nights: Epic Character Builders Part Deux, http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to pic=288993&gid=14504.

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Kage Kaze no Kama


Drow, Monk 11/ Fighter 12/ Invisible Blade 5/ Shadowdancer 2
Alignment: Lawful Neutral

Statistics (Naked)
STR AC 8 27 DEX HP 25 284 CON 12 BAB 26 INT 16 Fort 17 WIS Refl 14 25 CHA 14 Will 14

Feats
Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Kama), Combat Expertise, Weapon Specialization (Kama), Improved Two-Weapon Fighting, Feint, Mobility, Greater Two-Weapon Fighting, Greater Weapon Focus (Kama), Weapon Focus (Kukri), Combat Insight, Epic Prowess, Expose Weakness, Epic Weapon Focus (Kama), Greater Weapon Specialization (Kama), Perfect TwoWeapon Fighting, Epic Weapon Specialization (Kama)

Skills
Bluff 33, Diplomacy 15, Hide 33, Move Silently 33, Spellcraft 15, Spot 30, Tumble 30

Prepared Spells
None

Equipment
Head Item Finchs Finest Hat Properties Ability Bonus: Charisma [+2] Ability Bonus: Dexterity [+2] Skill Bonus: Bluff [+8] Skill Bonus: Diplomacy [+8] Skill Bonus: Perform [+6] Skill Bonus: Sleight of Hand [+6] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28]

Chest

Swashbucklers Tunic (enhanced)

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Page 119

Boots

Item Boots of the Sun Soul +5 (enhanced)

Arms

Cat Queens Claws (enhanced)

Right Hand

Alchemical Silver Kama (enhanced)

Left Hand

Cold Iron Kama (enhanced)

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of Major Fire Resistance (enhanced) Ring of the Founder

Right Ring

Neck

Amulet of Natural Armor +5 (enhanced)

Belt

Greater Swordsmans Belt (enhanced)

Properties Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk Attack Bonus [+8] Ability Bonus: Dexterity [+9] Cast Spell: Mass Charm (15) [3 Uses/Day] Damage Bonus: Magical [1d12] Decreased Saving Throw: Mind Affecting [-4] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Fire [5d6] Damage Bonus: Electrical [5d6] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Ability Bonus: Intelligence [+8] Ability Bonus: Wisdom [+8] Bonus Spell Slot: Wizard [Level 7] Bonus Spell Slot: Wizard [Level 8] Bonus Spell Slot: Wizard [Level 9] Regeneration [+2] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Saving Throw Bonus: Universal [+7] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 8 DEX 18 CON 12 INT 16 WIS 14 CHA 14

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Level Progression
Level 1 Class M1 Attribute Skills Di +4, Hi +4, MS +4, Sc +2, Sp +4, Tu +4 (Save 4) Bl +2 (Save 5) Di +2, Hi +2, MS +2, Sc +1, Sp +2, Tu +2 Bl +1 (Save 3) Di +2, Hi +2, MS +2, Sp +2, Tu +2 Bl +1, Sc +1 (Save 1) Hi +2, MS +2, Sp +2, Tu +2 Bl +1, Sc +1 (Save 1) Hi +2, MS +2, Sp +2, Tu +2 Bl +1, Sc +1 (Save 1) Hi +2, MS +2, Sp +2, Tu +2 (Save 5) Hi +2, MS +2, Sp +2, Tu +2 (Save 4) Bl +1, Sc +1 (Save 5) Bl +11, Hi +1, MS +1, Tu +1 (Save 5) Hi +3, MS +3, Sp +3, Tu +3 (Save 5) Bl +4, Hi +2, MS +2, Tu +2, Sp +2 Di +2, Hi +1, MS +1, Sp +2, Tu +1 Sc +2 (Save 1) Hi +2, MS +2, Sp +2, Tu +2 Bonus Feats Feats Two-Weapon Fighting

2 3

F1 M2

Weapon Finesse Weapon Focus (Kama) Dodge

4 5 6 7 8

F2 M3 F3 M4 F4

DEX + 1

Combat Expertise

DEX + 1

Weapon Specialization (Kama) Improved TwoWeapon Fighting

M5

10 11 12 13

F5 M6 F6 M7 DEX + 1

Mobility

Feint

14 15

F7 Sd 1

Greater TwoWeapon Fighting Greater Weapon Focus (Kama)

16 17 18 19 20 21 22

F8 M8 F9 IB 1 M9 F 10 M 10

DEX + 1

Weapon Focus (Kukri)

DEX + 1

Epic Prowess

Combat Insight

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Level 23 24 25

Class F 11 M 11 F 12

Attribute

Skills Sc +2 (Save 1) Hi +2, MS +2, Sp +2, Tu +2 Sc +2 (Save 1)

Bonus Feats

Feats Expose Weakness

DEX + 1

Epic Weapon Focus (Kama)

Greater Weapon Specialization (Kama)

26 27

Sd 2 IB 2

Di +5, MS +1, Sc +1 (Save 2) Bl +7, Sc +1

Epic Weapon Specialization (Kama)

28 29

IB 3 IB 4

DEX + 1

Bl +1, Hi +1, MS +1, Sp +1, Tu +3 Bl +2, Hi +2, MS +1, Sp +2 Bl +1, Hi +3, MS +3

Perfect TwoWeapon Fighting

30

IB 5

Class: DC = Divine Champion, F = Fighter, IB = Invisible Blade, M = Monk Skill: Bl = Bluff, Di = Diplomacy, Hi = Hide, MS = Move Silently, Sc = Spellcraft, Sp = Spot, Tu = Tumble

References
DirtyFinger, Kaze no Kama - M(11),F(12),IB(5),DC(2), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Kaze_no_Kama__M%2811%29%2CF%2812%29%2CIB%285%29%2CDC%282%29. DirtyFinger, Drow/Tiefling Shadow-Fury M5/F18/IB5/SD2 test build, NWN2: General discussion forums for NWN2 (No Spoilers Allowed), http://nwn2forums.bioware.com/forums/viewtopic.html?topic=616743&fo rum=109&sp=15.

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Kaze no Kama
Deep Gnome, Monk 11/ Fighter 12/ Invisible Blade 5/ Divine Champion 2
Alignment: Lawful Neutral

Statistics (Naked)
STR AC 6 36 DEX HP 26 318 CON 14 BAB 27 INT 14 Fort 25 WIS Refl 18 27 CHA 4 Will 20

Feats
Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Kama), Combat Expertise, Feint, Improved Two-Weapon Fighting, Weapon Focus (Kukri), Greater Two-Weapon Fighting, Weapon Specialization (Kama), Blind-Fight, Epic Prowess, Perfect Two-Weapon Fighting, Greater Weapon Focus (Kama), Epic Weapon Focus (Kama), Combat Insight, Two-Weapon Defense, Improved TwoWeapon Defense, Greater Weapon Specialization (Kama), Epic Weapon Specialization (Kama), Armor Skin

Skills
Bluff 33, Diplomacy 28, Intimidate 27, Spot 33, Tumble 30

Prepared Spells
None

Equipment
Head Chest Item Headband of Intellect +8 (enhanced) Swashbucklers Tunic (enhanced) Properties Ability Bonus: Intelligence [+9] Saving Throw Bonus: Will [+9] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk

Boots

Boots of the Sun Soul +5 (enhanced)

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Arms

Item Cat Queens Claws (enhanced)

Right Hand

Alchemical Silver Kama (enhanced)

Left Hand

Cold Iron Kama (enhanced)

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of Major Fire Resistance (enhanced) Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

Properties Attack Bonus [+8] Ability Bonus: Dexterity [+9] Cast Spell: Mass Charm (15) [3 Uses/Day] Damage Bonus: Magical [1d12] Decreased Saving Throw: Mind Affecting [-4] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Fire [5d6] Damage Bonus: Electrical [5d6] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 6 DEX 18 CON 14 INT 14 WIS 18 CHA 4

Level Progression
Level 1 Class M1 Attribute Skills Bl +2, Di +4, In +2, Sp +4, Tu +4 (Save 4) In +3 (Save 5) Bonus Feats Feats Luck of Heroes

F1

Weapon Finesse

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Level 3

Class M2

Attribute

4 5 6 7 8

F2 M3 F3 M4 F4

DEX + 1

Skills Bl +1, Di +2, Sp +2, Tu +2 (Save 3) In +2 (Save 5) Di +2, Sp +2, Tu +2 (Save 5) Bl +1, In +2 (Save 5) Di +2, Sp +2, Tu +2 (Save 5) Bl +1, In +2 (Save 5) Di +2, Sp +2, Tu +2 (Save 5) Bl +1, In +2 (Save 5) Di +2, Sp +2, Tu +2 (Save 5) Bl +1, In +2 (Save 5) Di +2, Sp +2, Tu +2 (Save 5) Bl +1, In +2 (Save 5) Di +2, Sp +2, Tu +2 (Save 5) Bl +1, In +2 (Save 5) Di +2, Sp +2, Tu +2 (Save 5) Bl +1, In +2 (Save 5) Di +2, Sp +2, Tu +2 (Save 5) Bl +10, Sp +1 In +2 (Save 2) Di +3, Sp +2, Tu +3 In +3 (Save 1) In +1 (Save 4)

Bonus Feats

Feats Two-Weapon Fighting

Weapon Focus (Kama)

Blind-Fight

DEX + 1

Weapon Specialization (Kama) Improved TwoWeapon Fighting

M5

10 11 12 13 14 15

F5 M6 F6 M7 F7 M8 DEX + 1

Combat Expertise

Feint

Greater TwoWeapon Fighting Greater Weapon Focus (Kama)

16 17 18 19 20 21 22 23 24

F8 M9 F9 M 10 IB 1 F 10 M 11 F 11 F 12

DEX + 1

Weapon Focus (Kukri)

DEX + 1

Epic Prowess

Combat Insight

Great Dexterity (+1) Greater Weapon Specialization (Kama)

DEX + 1

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Level 25

Class IB 2

Attribute

Skills Bl +4, Sp +3, Tu +3 Bl +4, Sp +1, Tu +1 Bl +2, Di +1, Sp +1, Tu +1 Bl +1, Di +2, Sp +1 Bl +1, Sp +1

Bonus Feats

Feats Perfect TwoWeapon Fighting

26 27 28 29

IB 3 IB 4 IB 5 DC 1 DEX + 1

Epic Weapon Focus (Kama)

30

DC 2

Bl +1, Sp +1

Epic Weapon Specialization (Kama) Armor Skin

Class: DC = Divine Champion, F = Fighter, IB = Invisible Blade, M = Monk Skill: Bl = Bluff, Di = Diplomacy, In = Intimidate, Sp = Spot, Tu = Tumble

Comment
At the NWN2Wiki, two versions of the Kaze no Kama were originally described. The normal build was an air genasi, and the power build was a deep gnome. Both versions were tested during the development of Battle of the Builds. The deep gnome version was found to be much more powerful than the air genasi version, and it is the former that wound up in the completed module.

References
DirtyFinger, Kaze no Kama - M(11),F(12),IB(5),DC(2), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Kaze_no_Kama__M%2811%29%2CF%2812%29%2CIB%285%29%2CDC%282%29. DirtyFinger, Kaze no Kama - Monk(11) Fighter(12) iBlade(5) DC/Pa/BG(2), Neverwinter Nights: Epic Character Builders Part Deux, http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to pic=285887&gid=14504.

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Kaze no Kama Duelist


Deep Gnome, Monk 11/ Fighter 12/ Duelist 7
Alignment: Lawful Neutral

Statistics (Naked)
STR AC 6 35 DEX HP 26 338 CON 14 BAB 27 INT 16 Fort 22 WIS Refl 16 29 CHA 4 Will 19

Feats
Luck of Heroes, Weapon Finesse, Two-Weapon Fighting, Weapon Focus (Kama), Dodge, Weapon Specialization (Kama), Improved Two-Weapon Fighting, Mobility, Combat Expertise, Blind-Fight, Greater Weapon Focus (Kama), Greater Two-Weapon Fighting, Combat Insight, Epic Prowess, Great Dexterity (+1), Greater Weapon Specialization (Kama), Perfect Two-Weapon Fighting, Epic Weapon Focus (Kama), Epic Weapon Specialization (Kama)

Skills
Diplomacy 33, Intimidate 33, Parry 5, Spellcraft 15, Spot 33, Tumble 30, Use Magic Device 14

Prepared Spells
None

Equipment
Head Chest Item Headband of Intellect +8 (enhanced) Swashbucklers Tunic (enhanced) Properties Ability Bonus: Intelligence [+9] Saving Throw Bonus: Will [+9] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk

Boots

Boots of the Sun Soul +5 (enhanced)

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Arms

Item Cat Queens Claws (enhanced)

Right Hand

Alchemical Silver Kama (enhanced)

Left Hand

Cold Iron Kama (enhanced)

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of Major Fire Resistance (enhanced) Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

Properties Attack Bonus [+8] Ability Bonus: Dexterity [+9] Cast Spell: Mass Charm (15) [3 Uses/Day] Damage Bonus: Magical [1d12] Decreased Saving Throw: Mind Affecting [-4] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Fire [5d6] Damage Bonus: Electrical [5d6] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 6 DEX 18 CON 14 INT 16 WIS 16 CHA 4

Level Progression
Level 1 Class M1 Attribute Skills Di +4, Pa +4, Sc +2, Sp +4, Tu +4, UMD +2 (Save 4) Bonus Feats Feats Luck of Heroes

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Level 2 3

Class F1 M2

Attribute

4 5

F2 M3

DEX + 1

Skills In +5, Pa +1 (Save 3) Di +2, Sc +1, Sp +2, Tu +2, UMD +1 In +2 (Save 3) Di +2, Sc +1, Sp +2, Tu +2, UMD +1 In +2 (Save 3) Di +2, Sc +1, Sp +2, Tu +2, UMD +1 In +2 (Save 3)

Bonus Feats Weapon Finesse

Feats

Two-Weapon Fighting Weapon Focus (Kama)

6 7

F3 M4

Dodge

F4

DEX + 1

Weapon Specialization (Kama) Improved TwoWeapon Fighting

M5

10 11

F5 M6

12 13

F6 M7

DEX + 1

Di +2, Sc +1, Sp +2, Tu +2, UMD +1 In +2 (Save 3) Di +2, Sc +1, Sp +2, Tu +2, UMD +1 In +2 (Save 3) Di +2, Sc +1, Sp +2, Tu +2, UMD +1 In +2 (Save 3) Di +2, Sc +1, Sp +2, Tu +2, UMD +1 In +2 (Save 3) Di +2, Sc +1, Sp +2, Tu +2, UMD +1 In +2 (Save 3)

Mobility

Combat Expertise

14 15

F7 M8

Blind-Fight

16 17

F8 M9

DEX + 1

Greater Weapon Focus (Kama)

18

F9

Greater TwoWeapon Fighting

19

M 10

20 21

Du 1 F 10

DEX + 1

Di +2, Sc +1, Sp +2, Tu +2, UMD +1 Sp +1, Tu +1 (Save 5) In +3, Sc +1, UMD +1 (Save 3)

Epic Prowess

Combat Insight

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Level 22 23

Class M 11 F 11

Attribute

24

F 12

DEX + 1

Skills Di +3, Sp +2, Tu +1 (Save 4) Di +1, In +2, Sc +1, UMD +1 (Save 1) Di +1, In +1 (Save 3) Sc +1, Sp +2, Tu +3, UMD +1 (Save 1) Di +1, In +1, Sp +2, Tu +1 Di +1, In +1, Sc +1, Tu +1 Di +2, In +1, Sp +3 Di +1, In +2, Sp +1 Di +1, In +1, Sp +1

Bonus Feats

Feats

Great Dexterity (+1) Greater Weapon Specialization (Kama) Perfect TwoWeapon Fighting

25

Du 2

26 27 28 29

Du 3 Du 4 Du 5 Du 6 DEX + 1

Epic Weapon Focus (Kama)

Epic Weapon Specialization (Kama)

30

Du 7

Class: Du = Duelist, F = Fighter, M = Monk Skill: Di = Diplomacy, In = Intimidate, Pa = Parry, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

Comment
There are some subtle differences between the skill progression as shown in this document and the one found in the original write-up at the NWN2Wiki site. In particular, the Tumble skill rank was not allowed to go beyond 30 since there is no real advantage to raising it beyond that level.

References
DirtyFinger and Falconhurst, Kaze no Kama Duelist - M(11),F(12),Dls(7), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Kaze_no_Kama_Duelist__M%2811%29%2CF%2812%29%2CDls%287%29.

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Left Fist of Gond


Aasimar, Fighter 10/ Cleric 13/ Weapon Master 7
Alignment: Neutral Cleric Domains: Fury and War Deity: Gond

Statistics (Naked)
STR AC 23 13 DEX HP 13 244 CON 8 BAB 26 INT 14 Fort 17 WIS Refl 11 14 CHA 21 Will 15

Feats
Devout, Dodge, Power Attack, Weapon Focus (Warhammer), Divine Might, Combat Expertise, Divine Shield, Mobility, Spring Attack, Whirlwind Attack, Power Critical (Warhammer), Weapon of Choice (Warhammer), Disarm, Extend Spell, Great Charisma (+1), Greater Weapon Focus (Warhammer), Great Charisma (+2), Epic Prowess, Epic Weapon Focus (Warhammer), Epic Divine Might

Skills
Concentration 33, Intimidate 4, Listen 5, Spellcraft 30, Spot 16, Tumble 16

Prepared Spells
Cleric Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Resistance 6 Bless, Divine Favor 2, Enlarge Person 2, Entropic Shield 2, Protection from Alignment Aid, Divine Favor (extended) 2, Lesser Restoration 3 Blindsight, Prayer 3, Remove Blindness/Deafness, Remove Curse Death Ward, Divine Power, Least Spell Mantle 4, Recitation Battletide, Divine Power (extended), Lesser Spell Mantle 4, Recitation (extended) Battletide (extended), Lesser Spell Mantle 4 (extended) Spell Mantle 2, Word of Faith 3

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Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Electrical [5d6] Keen Regeneration: Vampiric [+7] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Acid [25/-] Freedom of Movement Saving Throw Bonus: Acid [+5] Bonus Spell Slot: Cleric [Level 7] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Fire [+9] Saving Throw Bonus: Electrical [+9] Bonus Spell Slot: Cleric [Level 7] Damage Resistance: Cold [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Saving Throw Bonus: Universal [+7] Ability Bonus: Strength [+9] Bonus Spell Slot: Cleric [Level 5] Bonus Spell Slot: Cleric [Level 6] Bonus Spell Slot: Cleric [Level 7] Use Limitation: Class: Cleric

Chest

Mithral Full Plate (enhanced) Boots of Hardiness +3 (enhanced)

Boots

Arms Right Hand

Bracers of Armor +10 Cold Iron Warhammer (enhanced)

Left Hand Cloak

Adamantine Heavy Shield (enhanced) Cloak of Movement (enhanced)

Left Ring

Ring of Major Sonic Resistance (enhanced) Ring of Major Cold Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Girdle of Holy Might (enhanced)

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Leveling Guide
Initial Attributes
STR 16 DEX 13 CON 8 INT 14 WIS 11 CHA 18

Level Progression
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 Class F1 C1 C2 F2 F3 C3 C4 F4 F5 C5 C6 F6 WM 1 Attribute Skills In +4, Sp +2, Tu +2 (Save 4) Co +5, Sc +3 Co +1, Sc +3 Sp +1, Tu +1 Sp +1, Tu +1 Co +3, Sc +1 Co +1, Sc +3 Sp +1, Tu +1 Sp +1, Tu +1 Co +1, Sc +3 Co +3, Sc +1 Sp +1, Tu +1 Sp +1, Tu +1 Bonus Feats Devout, Dodge Weapon Focus (Warhammer) Divine Might Combat Expertise Divine Shield Mobility Spring Attack Feats Power Attack

STR + 1

STR + 1

STR + 1

Whirlwind Attack Weapon of Choice (Warhammer)

Power Critical (Warhammer)

14 15 16 17 18 19 20 21 22 23

WM 2 C7 WM 3 WM 4 WM 5 WM 6 C8 F7 WM 7 F8

STR + 1

STR + 1

(Save 4) Co +4, Sc +4 Sp +1, Tu +1 Sp +1, Tu +1 (Save 4) Sp +1, Tu +1 (Save 4) Co +5, Sc +2 (Save 1) Sp +1, Tu +1 (Save 1) (Save 5) Sp +1, Tu +1 (Save 5) Co +4 (Save 5) Co +1, Sp +1 (Save 5) Co +1, Li +2 (Save 4) Co +1, Sp +1 (Save 5)

Disarm

Extend Spell

Great Charisma (+1) Greater Weapon Focus (Warhammer) Great Strength (+1)

24 25 26 27

C9 F9 C 10 C 11

CHA + 1

Great Strength (+2)

Epic Prowess

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Level 28

Class F 10

Attribute CHA + 1

Skills Li +2 (Save 5)

Bonus Feats Epic Weapon Focus (Warhammer)

Feats

29 30

C 12 C 13

Co +2, Sp +1 (Save 5) Co +1, Li +1, Tu +3

Epic Divine Might

Class: C = Cleric, F = Fighter, WM = Weapon Master Skill: Co = Concentration, In = Intimidate, Li = Listen, Sc = Spellcraft, Sp = Spot, Tu = Tumble

Comment
As in the case of Favored Souls, the choice of deity for a cleric of the War domain is relevant. The Left Fist of Gond must serve a deity whose favored weapon is a warhammer to get the Weapon Focus (Warhammer) feat for free. It should be noted that the Left Fist of Gond needs a magic item that boosts Wisdom by at least 6 to be able to cast cleric spells of levels 2 to 7. The Left Fist of Gonds AI routine in Battle of the Builds was developed by steelsamurai.

References
steelsamurai, The Left Fist of Gond - F(10), C(13), WM(7), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/The_Left_Fist_of_Gond__F(10)%2C_C(13)%2C_WM(7).

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Lord of the Mountain


Gold Dwarf, Bard 4/ Paladin 6/ Red Dragon Disciple 10/ Dwarven Defender 10
Alignment: Lawful Good

Statistics (Naked)
STR AC 22 22 DEX HP 13 504 CON 18 BAB 26 INT 16 Fort 32 WIS Refl 8 21 CHA 24 Will 27

Feats
Luck of Heroes, Toughness, Power Attack, Dodge, Improved Critical (Dwarven Waraxe), Divine Shield, Divine Might, Epic Divine Might, Epic Toughness (+30), Epic Resilience, Great Charisma (+1), Epic Prowess

Skills
Concentration 30, Diplomacy 4, Lore 8, Perform 3, Spellcraft 30, Spot 33, Taunt 7, Tumble 20, Use Magic Device 7

Prepared Spells
Level 0 Level 1 Level 2 Bard Cure Minor Wounds, Daze, Flare, Light, Resistance Cure Light Wounds, Expeditious Retreat, Joyful Noise Heroism, Mirror Image

Paladin Level 1 Bless, Bless Weapon

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8]

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Chest

Item Mithral Full Plate (enhanced) Boots of Hardiness +3 (enhanced)

Boots

Arms

Cat Queens Claws (enhanced)

Right Hand

Alchemical Silver Dwarven Waraxe (enhanced) Mithral Heavy Shield (enhanced)

Left Hand

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of Major Sonic Resistance (enhanced) Mourningring (enhanced)

Right Ring

Neck

Amulet of Natural Armor +5 (enhanced)

Belt

Greater Swordsmans Belt (enhanced)

Properties AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] Attack Bonus [+8] Ability Bonus: Dexterity [+9] Cast Spell: Mass Charm (15) [3 Uses/Day] Damage Bonus: Magical [1d12] Decreased Saving Throw: Mind Affecting [-4] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Electrical [5d6] Damage Bonus: Fire [5d6] Arcane Spell Failure [-15%] Base Item Weight Reduction [60% of Weight] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Cast Spell: Create Greater Undead (18) [1 Use/Day] Cast Spell: Healing Circle (16) [2 Uses/Day] Saving Throw Bonus: Fire [+9] Saving Throw Bonus: Universal [+6] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 14 DEX 12 CON 16 INT 14 WIS 8 CHA 15

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Level Progression
Level 1 Class Bd 1 Attribute Skills Co +4, Di +1, Lo +4, Pe +3, Sc +4, Sp +2, Ta +4, Tu +4, UMD +4 Co +1, Di +2, Lo +1, Sc +1, Ta +1, Tu +1, UMD +1 Co +1, Lo +1, Sc +1, Sp +1, Ta +1, Tu +1, UMD +1 Co +1, Lo +1, Sc +1, Ta +1, Tu +1, UMD +1 (Save 2) Co +1, Sp +1 (Save 3) Co +1, Di +1 (Save 5) Co +1, Lo +1, Sp +1 (Save 5) Co +1, Sc +2, Sp +6 Co +1, Sc +2, Sp +1 Co +1, Sc +2, Sp +1 Co +1, Sc +1, Sp +1 (Save 1) Co +1, Sc +1, Sp +1, Tu +1 Co +1, Sc +1, Sp +1 (Save 1) Co +1, Sc +1, Sp +1, Tu +1 Co +1, Tu +1 (Save 1) Co +1, Sc +1, Sp +1, Tu +1 Co +1, Sc +1, Sp +1, Tu +1 Co +1, Tu +1 (Save 1) Co +1, Sc +3, Sp +3 Sp +1, Tu +2 Sp +1, Tu +2 Bonus Feats Feats Luck of Heroes

Bd 2

Bd 3

Toughness

Bd 4

DEX + 1

5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

P1 P2 P3 RDD 1 RDD 2 RDD 3 RDD 4 RDD 5 RDD 6 RDD 7 P4 RDD 8 RDD 9 P5 RDD 10 DD 1 DD 2 CHA + 1 CHA + 1 CHA + 1 CHA + 1

Power Attack

Dodge

Improved Critical

Divine Shield

Divine Might

Epic Divine Might

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Level 22 23 24 25 26 27 28 29 30

Class DD 3 DD 4 DD 5 DD 6 DD 7 DD 8 DD 9 DD 10 P6

Attribute

CHA + 1

CHA + 1

Skills Sp +1, Tu +2 Sc +1, Sp +1, Tu +1 Sc +2, Sp +1 Sc +2, Sp +1 Sc +2, Sp +1 Co +1, Sc +1, Sp +1 Co +2, Sc +1 Co +2, Sc +1 Co +3, Sc +1

Bonus Feats

Feats Epic Toughness

Epic Resilience Great Charisma (+1) Epic Prowess

Class: Bd = Bard, DD = Dwarven Defender, P = Paladin, RDD = Red Dragon Disciple Skill: Co = Concentration, Di = Diplomacy, Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Ta = Taunt, Tu = Tumble, UMD = Use Magic Device

Comment
The skill levels of the Lord of the Mountain as implemented in Battle of the Builds are different from what is recommended at NWN2Wiki. In particular, Concentration, Spot, and Tumble were increased at the expense of Diplomacy, Lore, and Use Magic Device for better combat effectiveness.

References
lokigr, Lord of the Mountain (Brd4/P6/RDD10/DD10), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Lord_of_the_Mountain_%28Brd4/P6/RDD10/ DD10%29. lokigr, Super high defense build, NWN2: Players - Mask of The Betrayer Campaign (Spoilers Warning), http://nwn2forums.bioware.com/forums/viewtopic.html?topic=593049&fo rum=121.

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Necromaster
Sun Elf, Wizard 26/ Arcane Scholar of Candlekeep 3/ Pale Master 1
Alignment: Neutral Specialization: Illusion

Statistics (Naked)
STR AC 8 14 DEX HP 12 212 CON 14 BAB 14 INT 30 Fort 11 WIS Refl 10 10 CHA 8 Will 20

Feats
Spellcasting Prodigy, Skill Focus (Concentration), Empower Spell, Skill Focus (Spellcraft), Extend Spell, Spell Focus (Necromancy), Greater Spell Focus (Necromancy), Persistent Spell, Toughness, Spell Penetration, Epic Spell Focus (Necromancy), Great Intelligence (+1), Epic Spell: Vampiric Feast, Great Intelligence (+2), Great Intelligence (+3), Epic Spell: Epic Gate, Greater Spell Penetration, Epic Spell Penetration

Skills
Concentration 33, Craft Alchemy 14, Diplomacy 23, Listen 16, Lore 33, Spellcraft 33, Spot 16, Tumble 16, Use Magic Device 16

Prepared Spells
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Wizard Resistance 2, Touch of Fatigue 2 True Strike 9 False Life , Mirror Image 8 Displacement 4, Magic Circle against Alignment, Spiderskin 2, Vampiric Touch 2 Assay Resistance 2, Greater Invisibility 2, Ray of Enfeeblement (maximized) 3, Stoneskin Bigbys Interposing Hand 2, Lesser Mind Blank 2, Lesser Spell Mantle, Isaacs Lesser Missile Storm (empowered) 4 Bigbys Forceful Hand 3, Globe of Invulnerability, Greater Spell Breach 2, Isaacs Greater Missile Storm 3 Avasculate 2, Energy Immunity 3, Enervation (maximized), Isaacs Greater Missile Storm (empowered) 2, Shadow Shield, Spell Mantle

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Level 8

Level 9

Wizard Bigbys Grasping Hand (extended) 2, Blindsight (persistent), Death Armor (persistent), Energy Immunity (extended) 2, Premonition 2, Spell Mantle (empowered) Clairaudience and Clairvoyance (persistent), Haste (persistent), Isaacs Greater Missile Storm (maximized) 5, Shadow Simulacrum

Equipment
Head Chest Item Headband of Intellect +8 (enhanced) Robe of the Archmagi (enhanced) Properties Ability Bonus: Intelligence [+9] Saving Throw Bonus: Will [+9] AC Bonus [+8] Bonus Feat: Spell Penetration Bonus Spell Slot: Sorcerer [Level 5] Bonus Spell Slot: Sorcerer [Level 6] Bonus Spell Slot: Sorcerer [Level 7] Bonus Spell Slot: Wizard [Level 5] Bonus Spell Slot: Wizard [Level 6] Bonus Spell Slot: Wizard [Level 7] Saving Throw Bonus: Universal [+3] Spell Resistance [28] Use Limitation: Class: Sorcerer Use Limitation: Class: Wizard Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] Ability Bonus: Dexterity [+9] Attack Bonus [+5] Damage Bonus: Acid [3d6] Skill Bonus: Concentration [+6] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6]

Boots

Boots of Hardiness +3 (enhanced)

Arms

Greater Gloves of Concentration (enhanced) Cold Iron Dagger (enhanced)

Right Hand

Left Hand Cloak

(None) Cloak of Movement (enhanced) Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Ability Bonus: Intelligence [+8] Ability Bonus: Wisdom [+8] Bonus Spell Slot: Wizard [Level 7] Bonus Spell Slot: Wizard [Level 8] Bonus Spell Slot: Wizard [Level 9] Regeneration [+2]

Left Ring

Ring of the Founder

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Right Ring

Item Ring of Major Acid Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Neck

Belt

Greater Swordsmans Belt (enhanced)

Properties Bonus Spell Slot: Wizard [Level 8] Damage Resistance: Acid [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Electrical [+9] AC Bonus [+5] Damage Resistance: Electrical [40/-] Damage Resistance: Fire [40/-] Saving Throw Bonus: Universal [+7] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 8 DEX 12 CON 14 INT 20 WIS 10 CHA 8

Level Progression
Level 1 Class Wi 1 Attribute Skills Co +4, Li +2, Lo +4, Sc +4, Sp +2, Tu +2, UMD +2 Co +1, Lo +1, Sc +1 (Save 4) Co +1, Li +1, Lo +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Lo +1, Sc +1 (Save 4) Co +1, Li +1, Lo +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Lo +1, Sc +1 (Save 4) Co +1, Li +1, Lo +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Lo +1, Sc +1 (Save 4) Co +1, Di +2, Li +1, Lo +1, Sc +1, Sp +1, Tu +1, UMD +1 Bonus Feats Feats Spellcasting Prodigy

2 3

Wi 2 Wi 3

Skill Focus (Concentration)

4 5

Wi 4 Wi 5

INT + 1

Empower Spell

6 7

Wi 6 ASC 1

Skill Focus (Spellcraft) Arcane Scholar Spellcasting (Wizard)

8 9

ASC 2 ASC 3

INT + 1

Extend Spell

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Level 10

Class PM 1

Attribute

11

Wi 7

12

Wi 8

INT + 1

13

Wi 9

14

Wi 10

15

Wi 11

16

Wi 12

INT + 1

17

Wi 13

18

Wi 14

19

Wi 15

20 21

Wi 16 Wi 17

INT + 1

22

Wi 18

23

Wi 19

Skills Co +1, Di +1, Lo +1, Sc +1 (Save 4) Co +1, Li +1, Sc +1, Sp +1, Tu +1, UMD +1 (Save 1) Co +1, Di +1, Lo +1, Sc +1 (Save 4) Co +1, Li +1, Sc +1, Sp +1, Tu +1, UMD +1 (Save 1) Co +1, Di +1, Lo +1, Sc +1 (Save 4) Co +1, Li +1, Sc +1, Sp +1, Tu +1, UMD +1 (Save 1) Co +1, Di +1, Lo +1, Sc +1 (Save 5) CAl +1, Co +1, Di +1, Li +1, Sc +1, Sp +1, Tu +1, UMD +1 CAl +1, Co +1, Lo +1, Sc +1 (Save 5) CAl +2, Co +1, Di +1, Li +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Lo +2, Sc +1 (Save 5) CAl +1, Co +1, Di +1, Li +1, Lo +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Di +1Lo +1, Sc +1 (Save 4) Co +1, Di +1, Li +1, Lo +1, Sc +1, Sp +1, Tu +1, UMD +1

Bonus Feats Pale Master Spellcasting (Wizard)

Feats

Spell Focus (Necromancy)

Greater Spell Focus (Necromancy) Persistent Spell

Toughness

Spell Penetration

Epic Spell Focus (Necromancy)

Great Intelligence (+1)

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Level 24

Class Wi 20

Attribute INT + 1

25

Wi 21

26

Wi 22

27

Wi 23

28

Wi 24

INT + 1

29

Wi 25

30

Wi 26

Skills CAl +1, Co +1, Di +1, Lo +1, Sc +1 (Save 4) CAl +1, Co +1, Di +1, Li +1, Lo +1, Sc +1, Sp +1, Tu +1, UMD +1 CAl +2, Co +1, Di +1, Lo +1, Sc +1 (Save 4) CAl +1, Co +1, Di +1, Li +1, Lo +1, Sc +1, Sp +1, Tu +1, UMD +1 CAl +1, Co +1, Di +2, Lo +1, Sc +1 (Save 4) CAl +1, Co +1, Di +2, Li +1, Lo +1, Sc +1, Sp +1, Tu +1, UMD +1 CAl +1, Co +1, Di +4, Sc +1, Lo +1

Bonus Feats Epic Spell: Vampiric Feast

Feats

Great Intelligence (+2)

Epic Spell: Epic Gate

Great Intelligence (+3)

Greater Spell Penetration

Epic Spell Penetration

Class: ASC = Arcane Scholar of Candlekeep, PM = Pale Master, Wi = Wizard Skill: CAl = Craft Alchemy, Co = Concentration, Di = Diplomacy, Li = Listen, Lo = Lore, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

Comment
Considering that the Energy Immunity spell lasts 24 hours, the only reason for the Necromaster to memorize it with the Extend Spell metamagic is to free up some valuable 7th-level slots for empowered Isaacs Greater Missile Storm spells.

References
Xeorsos, NecroMaster - Wiz(26), ASC(3), PM(1), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/NecroMaster__Wiz%2826%29%2C_ASC%283%29%2C_PM%281%29.

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Obsidian Sorcerer
Human, Sorcerer 16/ Arcane Scholar of Candlekeep 10/ Rogue 1/ Blackguard 3
Alignment: Neutral Evil

Statistics (Naked)
STR AC 13 13 DEX HP 10 200 CON 14 BAB 16 INT 14 Fort 20 WIS Refl 8 18 CHA 24 Will 24

Feats
Spellcasting Prodigy, Able Learner, Power Attack, Cleave, Empower Spell, Skill Focus (Concentration), Skill Focus (Spellcraft), Divine Shield, Practiced Spellcaster (Sorcerer), Still Spell, Automatic Still Spell (0 3), Automatic Still Spell (0 6), Automatic Still Spell (0 9)

Skills
Appraise 4, Bluff 6, Concentration 33, Diplomacy 4, Hide 5, Intimidate 9, Spellcraft 30, Spot 33, Tumble 30, Use Magic Device 33

Prepared Spells
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Sorcerer Acid Splash, Flare, Light, Ray of Frost, Resistance, Touch of Fatigue Expeditious Retreat, Magic Missile, Protection from Alignment, Ray of Enfeeblement, True Strike Blindsight, Death Armor, False Life, Mirror Image, Touch of Idiocy Clairaudience and Clairvoyance, Displacement, Heroism, Vampiric Touch, Protection from Energy Assay Resistance, Enervation, Greater Invisibility, Isaacs Lesser Missile Storm Bigbys Interposing Hand, Lesser Mind Blank, Lesser Spell Mantle, Power Word Disable, Vitriolic Sphere Bigbys Forceful Hand, Greater Spell Breach, Isaacs Greater Missile Storm Avasculate, Energy Immunity, Shadow Shield Iron Body, Polar Ray, Power Word Petrify Bigbys Crushing Hand, Greater Spell Mantle, Shadow Simulacrum

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Equipment
Head Item Shukenja Helm Properties Bonus Spell Slot: Sorcerer [Level 0] Bonus Spell Slot: Sorcerer [Level 1] Bonus Spell Slot: Sorcerer [Level 2] Bonus Spell Slot: Sorcerer [Level 3] Skill Bonus: Concentration [+1] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Saving Throw Bonus: Cold [+5] Saving Throw Bonus: Universal [+5] Bonus Spell Slot: Sorcerer [Level 1] Bonus Spell Slot: Sorcerer [Level 2] Bonus Spell Slot: Sorcerer [Level 3] Bonus Spell Slot: Sorcerer [Level 4] Light [Bright (20 m)] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Saving Throw Bonus: Universal [+7] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Chest

Mithral Full Plate (enhanced) Boots of the Sun Soul +5 (enhanced)

Boots

Arms Right Hand

Bracers of Armor +10 Alchemical Silver Longsword (enhanced) Adamantine Heavy Shield (enhanced) Cloak of Resistance +5 (enhanced)

Left Hand Cloak

Left Ring

The Nomads Ring

Right Ring

Ring of Major Fire Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Neck

Belt

Greater Swordsmans Belt (enhanced)

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Leveling Guide
Initial Attributes
STR 13 DEX 10 CON 14 INT 14 WIS 8 CHA 17

Level Progression
Level 1 Class Rg 1 Attribute Skills Ap +4, Bl +4, Co +2, Di +4, Hi +4, In +4, Sc +2, Sp +4, Tu +4, UMD +4 (Save 4) Co +3, Hi +1, Sc +3, Sp +1, Tu +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Bonus Feats Feats Able Learner, Spellcasting Prodigy

2 3

S1 S2

Power Attack

S3

CHA + 1

S4

S5

Cleave

S6

S7

CHA + 1

S8

Empower Spell

10

S9

11

S 10

12

S 11

CHA + 1

Skill Focus (Concentration)

13

S 12

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Level 14

Class Bg 1

Attribute

15

Bg 2

16

ASC 1

CHA + 1

17

ASC 2

18

Bg 3

19

ASC 3

20

ASC 4

CHA + 1

21

ASC 5

22

ASC 6

23

ASC 7

24

ASC 8

CHA + 1

25

ASC 9

26

ASC 10

27

S 13

28 29 30

S 14 S 15 S 16

CHA + 1

Skills Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, Sc +1, Sp +1, Tu +1, UMD +1 Co +1, In +1, Sp +1, UMD +2 Co +1, In +2, Sp +1, UMD +1 Co +1, In +2, Sp +1, UMD +1

Bonus Feats

Feats

Skill Focus (Spellcraft)

Divine Shield

Practiced Spellcaster (Sorcerer)

Still Spell

Automatic Still Spell (0 3)

Automatic Still Spell (0 6)

Automatic Still Spell (0 9)

Class: ASC = Arcane Scholar of Candlekeep, Bg = Blackguard, Rg = Rogue, S = Sorcerer

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Skill: Ap = Appraise, Bl = Bluff, Co = Concentration, Di = Diplomacy, Hi = Hide, In = Intimidate, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

References
JeminiZero, Obsidian Sorcerer - Sor(16),ASC(10),Ro(1),BG(3), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Obsidian_Sorcerer__Sor%2816%29%2CASC%2810%29%2CRo%281%29%2CBG%283%29.

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Pointy Stick
Human, Bard 1/ Cleric 9/ Red Dragon Disciple 10/ Stormlord 10
Alignment: Chaotic Good Cleric Domains: Earth and Fury Deity: Lurue

Statistics (Naked)
STR AC 23 16 DEX HP 8 308 CON 11 BAB 20 INT 14 Fort 22 WIS Refl 11 10 CHA 29 Will 23

Feats
Devout, Power Attack, Able Learner, Divine Might, Divine Shield, Great Fortitude, Weapon Focus (Spear), Power Critical (Spear), Stormlord Spellcasting (Cleric), Extend Spell, Great Charisma (+1) , Epic Divine Might, Great Charisma (+2), Persistent Spell, Practiced Spellcaster (Cleric)

Skills
Concentration 33, Intimidate 4, Listen 5, Spellcraft 30, Spot 16, Tumble 16

Prepared Spells
Cleric Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Resistance 6 Bless 3, Enlarge Person 2, Entropic Shield 2, Protection from Alignment 2 Aid 2, Lesser Restoration 4, Protection from Alignment (extended) 2 Blindsight 2, Prayer, Remove Blindness/Deafness 2, Remove Curse 3 Death Ward, Least Spell Mantle 5, Restoration Divine Power (extended) 2, Lesser Spell Mantle 3, Recitation (extended) 2 Battletide (extended) 2 , Energy Immunity, Lesser Spell Mantle (extended) 4, Stone Body Divine Favor (persistent), Greater Restoration, Spell Mantle, Word of Faith 4 Regenerate (extended), Spell Mantle (extended) 4 Aura versus Alignment (extended) 3, Prayer (persistent)

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Level 0

Bard Cure Minor Wounds, Daze, Flare, Light

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk Attack Bonus [+8] Ability Bonus: Dexterity [+9] Cast Spell: Mass Charm (15) [3 Uses/Day] Damage Bonus: Magical [1d12] Decreased Saving Throw: Mind Affecting [-4] Damage Bonus: Magical [1] Enhancement Bonus [+8] Keen Regeneration: Vampiric [+7]

Chest

Mithral Full Plate (enhanced) Boots of the Sun Soul +5 (enhanced)

Boots

Arms

Cat Queens Claws (enhanced)

Right Hand

Zalantar Spear (enhanced)

Left Hand Cloak

(None) Cloak of Movement (enhanced) Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Acid [25/-] Freedom of Movement Saving Throw Bonus: Acid [+5] Bonus Spell Slot: Cleric [Level 7] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Regeneration [+4] Ability Bonus: Intelligence [+8] Ability Bonus: Wisdom [+8] Bonus Spell Slot: Wizard [Level 7] Bonus Spell Slot: Wizard [Level 8] Bonus Spell Slot: Wizard [Level 9] Regeneration [+2] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Cold [40/-] Saving Throw Bonus: Universal [+7]

Left Ring

Ring of Regeneration (enhanced)

Right Ring

Ring of the Founder

Neck

Amulet of Natural Armor +5 (enhanced)

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Belt

Item Girdle of Holy Might (enhanced)

Properties Ability Bonus: Strength [+9] Bonus Spell Slot: Cleric [Level 5] Bonus Spell Slot: Cleric [Level 6] Bonus Spell Slot: Cleric [Level 7] Use Limitation: Class: Cleric

Leveling Guide
Initial Attributes
STR 15 DEX 8 CON 9 INT 12 WIS 11 CHA 18

Level Progression
Level 1 Class Bd 1 Attribute Skills Co +4, Li +4, Lo +4, Pe +3, Sc +4, UMD +4, Tu +4 (Save 5) Co +1, Lo +1, Sc +1, UMD +1, Tu +1 (Save 4) Co +1, Sc +1, UMD +1, Tu +1 (Save 4) Sc +1, UMD +1, Tu +1 (Save 5) Lo +3, Sc +1, Tu +1 (Save 4) Co +1, Sc +1, UMD +2, Tu +1 (Save 3) Sp +7 (Save 4) Sc +3 (Save 5) UMD +4, Tu +4 (Save 1) (Save 5) Sc +3, UMD +2, Tu +2 (Save 2) Sp +6 (Save 4) Co +9 (Save 5) UMD +5, Tu +5 Bonus Feats Devout, Power Attack Feats Able Learner

C1

C2

Divine Might

4 5 6

C3 C4 C5

CHA + 1

Divine Shield

7 8 9 10 11 12 13 14 15 16 17

RDD 1 RDD 2 RDD 3 RDD 4 RDD 5 RDD 6 RDD 7 RDD 8 RDD 9 RDD 10 Sl 1

CHA + 1

Great Fortitude

CHA + 1

Weapon Focus (Spear)

Power Critical (Spear) Stormlord Spellcasting (Cleric)

CHA + 1

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Level 18 19 20 21 22 23 24 25 26 27 28 29

Class Sl 2 Sl 3 Sl 4 Sl 5 Sl 6 Sl 7 Sl 8 Sl 9 Sl 10 C6 C7 C8

Attribute

CHA + 1

Skills Co +5 (Save 5) Co +2, UMD +3 (Save 5) Co +1, Sp +9 (Save 5) Sc +5 (Save 5)

Bonus Feats

Feats Extend Spell

Great Charisma (+1) Epic Divine Might

CHA + 1

Co +3, Sp +5 (Save 2) Tu +7 Co +2, Tu +2 (Save 1) Tu +1 (Save 5) Co +2, Sp +4, Tu +1 (Save 3) Co +1, Sp +1, Tu +1 (Save 5) Co +1, Li +7, Sp +1, Tu +1

Great Charisma (+2)

Persistent Spell

CHA + 1

Practiced Spellcaster (Cleric)

30

C9

Class: Bd = Bard, C = Cleric, RDD = Red Dragon Disciple, Sl = Stormlord Skill: Co = Concentration, Li = Listen, Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

Comment
As of this writing, this document is the sole reference to Pointy Sticks stats and leveling guide. Pointy Stick carries another enhanced Zalantar spear in his inventory in case he gets disarmed. This spear is identical to the one he has equipped. It should be noted that Pointy Stick needs a magic item that boosts Wisdom by at least 8 to be able to cast cleric spells of levels 2 to 9. Pointy Sticks AI routine in Battle of the Builds was developed by steelsamurai, the creator of this character.

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Profane Dragon
Human, Bard 1/ Fighter 16/ Red Dragon Disciple 10/ Blackguard 3
Alignment: Neutral Evil

Statistics (Naked)
STR AC 28 19 DEX HP 12 436 CON 14 BAB 26 INT 16 Fort 28 WIS Refl 8 19 CHA 22 Will 21

Feats
Able Learner, Luck of Heroes, Wizards Apprentice, Weapon Focus (Longsword), Power Attack, Cleave, Weapon Specialization (Longsword), Toughness, Knockdown, Improved Knockdown, Great Cleave, Divine Might, Power Critical (Longsword), Epic Divine Might, Greater Weapon Focus (Longsword), Epic Weapon Focus (Longsword), Epic Toughness (+30), Epic Resilience, Greater Weapon Specialization (Longsword), Great Strength (+1), Epic Weapon Specialization (Longsword), Great Strength (+2), Epic Prowess

Skills
Diplomacy 30, Hide 5, Intimidate 30, Listen 32, Lore 8, Perform 3, Spellcraft 30, Tumble 30, Use Magic Device 30

Prepared Spells
Level 0 Bard Cure Minor Wounds, Flare, Light, Resistance

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8]

Chest

Mithral Full Plate (enhanced)

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Boots

Item Boots of the Sun Soul +5 (enhanced)

Arms

Greater Gloves of the Minstrel (enhanced)

Right Hand

Cold Iron Longsword (enhanced)

Left Hand Cloak

Adamantine Tower Shield (enhanced) Cloak of Movement (enhanced)

Left Ring

Ring of Major Sonic Resistance (enhanced) Mourningring (enhanced)

Right Ring

Neck

Amulet of Natural Armor +5 (enhanced)

Belt

Greater Swordsmans Belt (enhanced)

Properties Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk Ability Bonus: Dexterity [+9] Attack Bonus [+5] Damage Bonus: Acid [3d6] Skill Bonus: Perform [+6] Use Limitation: Class: Bard Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Cast Spell: Create Greater Undead (18) [1 Use/Day] Cast Spell: Healing Circle (16) [2 Uses/Day] Saving Throw Bonus: Fire [+9] Saving Throw Bonus: Universal [+6] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 16 DEX 12 CON 12 INT 14 WIS 8 CHA 15

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Level Progression
Level 1 Class Bd 1 Attribute Skills Di +4, Hi +4, Li +4, Lo +4, Pe +3, Sc +4, Tu +4, UMD +4 (Save 5) Hi +1, In +5, Lo +1, Sc +1, Tu +1, UMD +1 Di +1, In +1, Li +1, Lo +1, UMD +1 Lo +1, Sc +2, Tu +2 Di +2, In +2, Lo +1 Sc +2, Tu +2, UMD +1 Di +1, Sc +1, Tu +1 Di +1, In +1, Li +2, UMD +3 Di +1, In +1, Li +3 Tu +2, UMD +3 Sc +2, Tu +2, UMD +1 Sc +3, Tu +1, UMD +1 Di +2, In +3 Di +2, In +1, Li +3 Di +1, In +1, Li +2, Tu +2 Sc +2, Tu +1, UMD +3 Sc +3, Tu +2, UMD +1 Di +2, In +2, Li +1, UMD +1 Di +3, In +3 Sc +3, UMD +3 Di +1, In +1, Li +4 Bonus Feats Wizards Apprentice Feats Able Learner, Luck of Heroes

F1

Weapon Focus (Longsword) Power Attack Cleave

F2

4 5

F3 F4

CHA + 1

Weapon Specialization (Longsword) Toughness

6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

RDD 1 RDD 2 RDD 3 RDD 4 RDD 5 RDD 6 RDD 7 RDD 8 RDD 9 RDD 10 Bg 1 Bg 2 Bg 3 F5 F6 F7 CHA + 1 CHA + 1 CHA + 1

Knockdown

Improved Knockdown

Great Cleave

Divine Might

CHA + 1

Power Critical (Longsword) Epic Divine Might

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Level 22

Class F8

Attribute

Skills Di +1, In +1, Sc +2, UMD +2 Tu +6

Bonus Feats Greater Weapon Focus (Longsword)

Feats

23

F9

Epic Weapon Focus (Longsword) Epic Toughness (+30) Epic Resilience Greater Weapon Specialization (Longsword) Great Strength (+1) Epic Weapon Specialization (Longsword) Great Strength (+2) Epic Prowess

24 25 26

F 10 F 11 F 12

STR + 1

Di +3, In +3 Sc +3, UMD +3 Li +1, Sc +1, Tu +3, UMD +1 Di +1, In +1, Li +1, Sc +1, Tu +1, UMD +1 Di +2, In +2, Li +2 Di +2, In +2, Li +2 Li +6

27

F 13

28

F 14

STR + 1

29 30

F 15 F 16

Class: Bd = Bard, Bg = Blackguard, F = Fighter, RDD = Red Dragon Disciple Skill: Di = Diplomacy, Hi = Hide, In = Intimidate, Li = Listen, Lo = Lore, Pe = Perform, Sc = Spellcraft, Tu = Tumble, UMD = Use Magic Device

Comment
The original write-up on the Profane Dragon recommended the use of greatsword-based weapon feats. The Profane Damage deals a lot more damage with a two-handed weapon than when wielding a weapon one handed. During playtesting, however, the Profane Dragon consistently lost to Joe Average, a level-30 fighter. This is because the Profane Dragon had no shield to raise Armor Class with while Joe Average had a tower shield to protect him. Subsequently, the weapon feats and corresponding equipment of the Profane Dragon were changed for the use of a longsword instead, and the Profane Dragon was provided a tower shield as well.

References
SushiSquid, Profane Dragon - F(16),Brd(1),RDD(10),BG(3), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Profane_Dragon__F%2816%29%2CBrd%281%29%2CRDD%2810%29%2CBG%283%29. SushiSquid, Need help finishing a power-build idea, NWN2: Players - Mask of The Betrayer Campaign (Spoilers Warning), http://nwn2forums.bioware.com/forums/viewtopic.html?chl=de&topic=59 2260&forum=121.

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Restless Soul
Aasimar, Favored Soul 8/ Rogue 8/ Warpriest 6/ Divine Champion 8
Alignment: Neutral Good Deity: Lathander

Statistics (Naked)
STR AC 12 19 DEX HP 20 402 CON 14 BAB 26 INT 12 Fort 26 WIS Refl 16 26 CHA 18 Will 20

Feats
Flirt, Luck of Heroes, Able Learner, Weapon Focus (Mace), Combat Casting, Weapon Finesse, Resist Fire Energy, Two-Weapon Fighting, Two-Weapon Defense, Warpriest Spellcasting (Favored Soul), Toughness, Improved TwoWeapon Fighting, Improved Two-Weapon Defense, Epic Prowess, Great Dexterity (+1), Blind-Fight, Greater Two-Weapon Fighting, Epic Toughness (+30), Epic Resilience, Epic Toughness (+60)

Skills
Concentration 33, Diplomacy 19, Spellcraft 30, Spot 10, Tumble 30, Use Magic Device 25

Prepared Spells
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Favored Soul Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue Bless, Divine Favor, Entropic Shield, Lesser Vigor, Protection from Alignment, Remove Fear Aid, Bulls Strength, Lesser Restoration, Remove Paralysis, Resist Energy, Silence Blindsight, Magic Circle against Alignment, Prayer, Vigor, Weapon of Impact Death Ward, Divine Power, Least Spell Mantle, Recitation Battletide, Righteous Might, Spell Resistance

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Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Fire [5d6] Damage Bonus: Electrical [5d6] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Cold [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Chest

Mithral Full Plate (enhanced) Boots of Hardiness +3 (enhanced)

Boots

Arms Right Hand

Bracers of Armor +10 Cold Iron Short Sword (enhanced)

Left Hand

Alchemical Silver Short Sword (enhanced) Cloak of Movement (enhanced)

Cloak

Left Ring

Ring of Major Fire Resistance (enhanced) Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

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Leveling Guide
Initial Attributes
STR 12 DEX 14 CON 14 INT 12 WIS 16 CHA 16

Level Progression
Level 1 2 3 4 5 6 7 8 9 10 Class FS 1 Rg 1 FS 2 Rg 2 FS 3 Rg 3 FS 4 Rg 4 FS 5 Rg 5 CHA + 1 Attribute Skills Di +4, Sc +4 (Save 4) Sp +5, Tu +4, UMD +4 Di +3 Di +4, Tu +3, UMD +2 Co +1, Di +1, Sc +1 Co +2, Sc +2, Tu +2, UMD +3 Co +1, Sc +1, Tu +1 Co +3, Sc +3, Tu +1, UMD +2 Co +1, Sc +1, Tu +1 Co +1, Di +4, Sc +1, Tu +1, UMD +2 Co +1, Sc +1, Tu +1 Co +1, Di +3, Sc +1, Sp +1, Tu +1, UMD +2 Co +1, Sc +1, Tu +1 Co +1, Di +2, Sc +1, Sp +2, Tu +1, UMD +2 Co +1, Sc +1, Tu +1 Co +1, Di +2, Sc +1, Sp +2, Tu +1, UMD +2 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Bonus Feats Flirt Feats Luck of Heroes

Able Learner

CHA + 1

Weapon Focus (Mace) Combat Casting

Resist Fire Energy

Weapon Finesse

11 12

FS 6 Rg 6 DEX + 1

Two-Weapon Fighting

13 14

FS 7 Rg 7

15 16

FS 8 Rg 8 DEX + 1

Two-Weapon Defense

17

Wp 1

Warpriest Spellcasting (Favored Soul) Toughness

18 19

Wp 2 Wp 3

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Level 20 21

Class Wp 4 Wp 5

Attribute DEX + 1

Skills Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1

Bonus Feats

Feats

Improved TwoWeapon Fighting

22 23

Wp 6 DC 1

Improved TwoWeapon Defense Epic Prowess Great Dexterity (+1) Blind-Fight Greater TwoWeapon Fighting Epic Toughness (+30) Epic Resilience Epic Toughness (+60)

24 25 26 27

DC 2 DC 3 DC 4 DC 5

DEX + 1

Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, UMD +2 Co +1, UMD +2 Co +1, UMD +2

28 29 30

DC 6 DC 7 DC 8

DEX + 1

Class: DC = Divine Champion, FS = Favored Soul, Rg = Rogue, Wp = Warpriest Skill: Co = Concentration, Di = Diplomacy, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

Comment
Originally, the Restless Soul was supposed to have the feat Weapon Focus (Scimitars), which seems to be an odd choice for a dual-wielding character. It should be recalled, however, that around the time that the Restless Soul build was first posted at the NWN2Wiki (on October 31, 2007, to be exact), there was a bug in the game that caused scimitars to be treated as light weapons. This bug has since been fixed, and the Restless Soul can no longer wield two scimitars without serious penalties. In version 1.13 of Battle of the Builds, this feat was changed to Weapon Focus (Mace), and the Restless Souls weapons were changed accordingly. As an added bonus, using a blunt weapon allows the Restless Soul to benefit from the Weapon of Impact spell. It is necessary that this character be a follower of Lathander to get the appropriate weapon focus feat for free. The write-up at the NWN2Wiki was edited on January 23, 2008 to change the Restless Souls weapon focus to rapiers. (Whoever did this forgot to change the deity to Milil or Valkur.) Nevertheless, rapiers are not light weapons and may not be dual-wielded without penalties. Alternatively, the Restless Soul may wield a rapier in the main hand and a light weapon in the off hand, but doing so

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would underutilize the weapon focus feat. For this reason, the author of Battle of the Builds prefers to let the Restless Soul get weapon focus on maces instead of rapiers. The skill progression as documented here is completely different from what the version found at the NWN2Wiki. In particular, skills such as Concentration and Tumble were favored over Diplomacy and Lore.

References
rain4november, Restless Soul (8 FS / 8 RO / 6 WP / 8 DC), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Restless_Soul_%288_FS_/_8_RO_/_6_WP_/_8_ DC%29. rain4november, The Epic Character Build Repository, NWN2: Players - Mask of The Betrayer Campaign (Spoilers Warning), http://nwn2forums.bioware.com/forums/viewtopic.html?topic=594236&fo rum=121&sp=60.

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Right Fist of Gond


Aasimar, Cleric 7/ Fighter 8/ Divine Champion 8 / Weapon Master 7
Alignment: Neutral Cleric Domains: Time and War Deity: Gond

Statistics (Naked)
STR AC 23 12 DEX HP 13 256 CON 8 BAB 28 INT 14 Fort 22 WIS Refl 11 16 CHA 21 Will 16

Feats
Devout, Weapon Focus (Warhammer), Practiced Spellcaster (Cleric), Divine Might, Disarm, Divine Shield, Weapon Specialization (Warhammer), Power Critical (Warhammer), Dodge, Mobility, Combat Expertise, Spring Attack, Whirlwind Attack, Extend Spell, Weapon of Choice (Warhammer), Great Charisma (+1), Great Charisma (+2), Greater Weapon Focus (Warhammer), Epic Divine Might, Great Strength (+1), Epic Weapon Focus (Warhammer), Extra Smiting, Epic Prowess

Skills
Concentration 33, Intimidate 4, Listen 3, Spellcraft 30, Spot 16, Tumble 12

Prepared Spells
Level 0 Level 1 Level 2 Level 3 Level 4 Cleric Resistance 6 Bless, Divine Favor 2, Entropic Shield, Protection from Alignment Aid, Divine Favor (extended) 3, Lesser Restoration Blindsight, Haste 2, Prayer 2, Remove Blindness/Deafness Death Ward, Divine Power, Haste (extended), Recitation

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Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Electrical [5d6] Keen Regeneration: Vampiric [+7] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Acid [25/-] Freedom of Movement Saving Throw Bonus: Acid [+5] Bonus Spell Slot: Cleric [Level 4] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Fire [+9] Saving Throw Bonus: Electrical [+9] Bonus Spell Slot: Cleric [Level 4] Damage Resistance: Cold [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Electrical [40/-] Damage Resistance: Fire [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Chest

Mithral Full Plate (enhanced) Boots of Hardiness +3 (enhanced)

Boots

Arms Right Hand

Bracers of Armor +10 Cold Iron Warhammer (enhanced)

Left Hand Cloak

Adamantine Heavy Shield (enhanced) Cloak of Movement (enhanced)

Left Ring

Ring of Major Sonic Resistance (enhanced) Ring of Major Cold Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

Leveling Guide
Initial Attributes
STR 16 DEX 13 CON 8 INT 14 WIS 11 CHA 18

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Level Progression
Level 1 Class C1 Attribute Skills Co +4, Sc +4, Tu +2 (Save 4) Sp +2 (Save 4) Co +2, Sc +2 (Save 4) Sp +1, Tu +1 (Save 4) Sp +1, Tu +1 (Save 4) Co +3, Sc +3 (Save 2) Co +1, Sc +1 (Save 4) Sp +1, Tu +1 (Save 4) Sp +1, Tu +1 (Save 4) Co +3, Sc +3 (Save 2) Sp +1, Tu +1 (Save 2) Li +1 (Save 4) Sp +1, Tu +1 (Save 4) Co +4, Sc +4 Sp +1, Tu +1 (Save 4) Co +3, Sc +3 (Save 2) In +4 (Save 2) Sp +2, Tu +1 Bonus Feats Devout, Weapon Focus (Warhammer) Power Attack Feats Practiced Spellcaster (Cleric) Divine Might Disarm

2 3 4 5 6 7 8

F1 C2 F2 F3 C3 C4 F4 STR + 1 STR + 1

Divine Shield

Weapon Specialization (Warhammer) Power Critical (Warhammer)

9 10 11 12 13 14 15 16 17 18 19

DC 1 C5 F5 DC 2 DC 3 C6 DC 4 F6 C7 F7 WM 1 STR + 1 STR + 1

Dodge

Mobility

Combat Expertise Whirlwind Attack

Spring Attack

Extend Spell Weapon of Choice (Warhammer) Great Charisma (+1) Great Charisma (+2) Greater Weapon Focus (Warhammer)

20 21 22 23 24

WM 2 WM 3 WM 4 WM 5 F8

STR + 1

Co +1, Tu +1 (Save 4) Co +4 Sp +2

CHA + 1

(Save 4)

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Level 25 26 27 28

Class DC 5 WM 6 WM 7 DC 6

Attribute

Skills Co +3, Sp +1 Co +1 (Save 2) Sp +1 (Save 4)

Bonus Feats

Feats Epic Divine Might Great Strength (+1)

STR + 1

Co +2, Li +1, Tu +1 Co +1, Sp +1 Co +1, Li +1

Epic Weapon Focus (Warhammer) Extra Smiting Epic Prowess

29 30

DC 7 DC 8

Class: C = Cleric, DC = Divine Champion, F = Fighter, WM = Weapon Master Skill: Co = Concentration, In = Intimidate, Li = Listen, Sc = Spellcraft, Sp = Spot, Tu = Tumble

Comment
As in the case of Favored Souls, the choice of deity for a cleric of the War domain is relevant. The Right Fist of Gond must serve a deity whose favored weapon is a warhammer to get the Weapon Focus (Warhammer) feat for free. It should be noted that the Right Fist of Gond needs a magic item that boosts Wisdom by at least 3 to be able to cast cleric spells of levels 2 to 4. The Right Fist of Gonds AI routine in Battle of the Builds was developed by steelsamurai.

References
steelsamurai, The Right Fist of Gond - F(8), DC(8), WM(7), C(7), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/The_Right_Fist_of_Gond__F(10),_DC(5),_WM(7),_C(8).

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Sacred Spear
Human, Cleric 8/ Warpriest 7/ Stormlord 8/ Weapon Master 7
Alignment: Lawful Good Cleric Domains: Time and War Deity: Hoar

Statistics (Naked)
STR AC 18 12 DEX HP 13 358 CON 14 BAB 26 INT 13 Fort 23 WIS Refl 19 12 CHA 8 Will 20

Feats
Weapon Focus (Spear), Great Fortitude, Toughness, Combat Casting, Dodge, Warpriest Spellcasting (Cleric), Mobility, Spring Attack, Combat Expertise, Whirlwind Attack, Extend Spell, Persistent Spell, Weapon of Choice (Spear), Monkey Grip, Practiced Spellcaster (Cleric), Blind-Fight

Skills
Concentration 33, Diplomacy 8, Intimidate 4, Spellcraft 30, Spot 9, Tumble 10

Prepared Spells
Cleric Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Resistance 4, Virtue 3 Protection from Alignment 4, Remove Fear 3, Shield of Faith 3 Bless (extended), Entropic Shield (extended), Silence 7 Aid (extended), Invisibility Purge 2, Magic Circle against Alignment 2, Searing Light 4 Blindsight (extended), Death Ward, Invisibility Purge (extended), Least Spell Mantle 6 Battletide, Divine Power (extended) 4, Recitation (extended) 4, Righteous Might Battletide (extended) 2, Energy Immunity 3, Righteous Might (extended) 2 Divine Favor (persistent), Ethereal Jaunt, Greater Restoration 3, Lesser Vigor (persistent), Premonition Aura versus Alignment, Mass Death Ward, Power Word Stun, Regenerate (extended) 2

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Level 9

Cleric Haste(persistent), Mass Heal, Prayer (persistent), Undeaths Eternal Foe, Vigor (persistent)

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Fire [5d6] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Saving Throw Bonus: Cold [+5] Saving Throw Bonus: Universal [+5] Bonus Spell Slot: Cleric [Level 0] Bonus Spell Slot: Cleric [Level 1] Bonus Spell Slot: Cleric [Level 2] Bonus Spell Slot: Cleric [Level 3] Bonus Spell Slot: Cleric [Level 4] Use Limitation: Class: Cleric Bonus Spell Slot: Cleric [Level 5] Cast Spell: Create Greater Undead (18) [1 Use/Day] Cast Spell: Healing Circle (16) [2 Uses/Day] Saving Throw Bonus: Universal [+6] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Fire [40/-] Ability Bonus: Strength [+9] Bonus Spell Slot: Cleric [Level 5] Bonus Spell Slot: Cleric [Level 6] Bonus Spell Slot: Cleric [Level 7]

Chest

Mithral Full Plate (enhanced) Boots of Hardiness +3 (enhanced)

Boots

Arms Right Hand

Bracers of Armor +10 Spear (enhanced)

Left Hand Cloak

Adamantine Tower Shield (enhanced) Cloak of Resistance +5 (enhanced)

Left Ring

Ring of Holiness

Right Ring

Mourningring (enhanced)

Neck

Amulet of Natural Armor +5 (enhanced)

Belt

Girdle of Holy Might (enhanced)

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Leveling Guide
Initial Attributes
STR 14 DEX 13 CON 14 INT 13 WIS 16 CHA 8

Level Progression
Level 1 2 3 4 5 6 7 8 9 Class C1 C2 C3 C4 C5 C6 C7 C8 Wp 1 WIS + 1 WIS + 1 Attribute Skills Co +4, Di +4, Sc +4, Sp +2 Co +1, Di +1, Sc +1 (Save 1) Co +1, Di +1, Sc +1, Sp +1 Co +1, Di +1, Sc +1 (Save 1) Co +1, Di +1, Sc +1, Sp +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Sp +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1, Tu +1 Co +1, Sc +1 (Save 1) Co +1, Sc +1, Tu +1 Co +1, Sc +1 (Save 1) Co +1, Sc +1, Sp +1 Co +1, In +1, Sc +1 Bonus Feats Feats Great Fortitude, Toughness

Combat Casting

Dodge

Warpriest Spellcasting (Cleric)

Mobility

10 11 12 13 14 15 16

Wp 2 Wp 3 Wp 4 Wp 5 Wp 6 Wp 7 Sl 1 STR + 1 WIS + 1

Spring Attack

Combat Expertise Stormlord Spellcasting (Cleric)

17 18 19 20

Sl 2 Sl 3 Sl 4 Sl 5 STR + 1

Whirlwind Attack

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Level 21 22 23 24 25 26 27

Class Sl 6 Sl 7 Sl 8 WM 1 WM 2 WM 3 WM 4

Attribute

STR + 1

Skills Co +1, In +1, Sc +1 Co +1, In +1, Sc +1 Co +1, In +1, Sc +1 Co +1, Sc +1 Co +1, Sc +1 Co +1, Sc +1 Co +1, Sc +1

Bonus Feats

Feats Extend Spell

Persistent Spell Weapon of Choice (Spear) Monkey Grip Practiced Spellcaster (Cleric) Blind-Fight

28 29 30

WM 5 WM 6 WM 7

STR + 1

Co +1, Sp +1 Co +1, Sp +1 Co +1, Sp +1

Class: C = Cleric, Sl = Stormlord, WM = Weapon Master, Wp = Warpriest Skill: Co = Concentration, Di = Diplomacy, In = Intimidate, Sc = Spellcraft, Sp = Spot, Tu = Tumble

References
Lorstaff, Sacred Spear (C8/WP7/SL8/WM7), NWN2Wiki - a Wikia Wiki, http://nwn2.wikia.com/wiki/Sacred_Spear_%28C8/WP7/SL8/WM7%29. Lorstaff, A humble request for aid in Stormlord building, NWN2: Players - Mask of The Betrayer Campaign (Spoilers Warning), http://nwn2forums.bioware.com/forums/viewtopic.html?topic=594294&fo rum=121&sp=15.

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Shadowbane
Air Genasi, Ranger 26/ Fighter 4
Alignment: Neutral

Statistics (Naked)
STR AC 10 22 DEX HP 30 338 CON 14 BAB 30 INT 13 Fort 22 WIS Refl 13 27 CHA 6 Will 11

Feats
Wild Child, Luck of Heroes, Weapon Finesse, Weapon Focus (Kukri), Weapon Focus (Rapier), Two-Weapon Fighting (Combat Style: Ranger), Weapon Specialization (Kukri), Blind-Fight, Favored Enemy: Dwarves, Disarm, Favored Enemy: Outsiders, Improved Disarm, Skill Focus (Move Silently), Favored Enemy: Elves, Epic Prowess, Expose Weakness, Favored Enemy: Halflings, Bane of Enemies, Great Dexterity (+1), Great Dexterity (+2), Great Dexterity (+3), Favored Enemy: Gnomes, Great Dexterity (+4)

Skills
Disable Device 1, Hide 33, Move Silently 33, Search 1, Set Trap 23, Spellcraft 15, Spot 33, Survival 8, Tumble 10, Use Magic Device 16

Prepared Spells
Level 1 Level 2 Level 3 Level 4 Ranger Camouflage 4, Resist Energy Barkskin 2, Curse of Impending Blades, Mass Camouflage 2 Aid, Mass Curse of Impending Blades 3 Cure Serious Wounds 4

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28]

Chest

Mithral Chain Shirt (enhanced)

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Boots

Item Kitten Slippers

Arms Right Hand

Bracers of Armor +10 Adamantine Rapier (enhanced)

Left Hand

Adamantine Kukri (enhanced)

Cloak

Cloak of Movement (enhanced)

Left Ring

Ring of Major Fire Resistance (enhanced) Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

Properties Ability Bonus: Dexterity [+6] Cast Spell: Haste (10) [4 Uses/Day] Cast Spell: Power Word Petrify [1 Use/Day] Freedom of Movement Skill Bonus: Move Silently [+16] AC Bonus [+10] Damage Bonus: Acid [5d6] Damage Bonus: Magical [2] Enhancement Bonus [+8] Keen Damage Bonus: Electrical [5d6] Damage Bonus: Magical [2] Enhancement Bonus [+8] Keen Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 10 DEX 19 CON 14 INT 13 WIS 13 CHA 6

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Level Progression
Level 1 Class Ra 1 Attribute Skills DD +1, Hi +4, MS +4, Se +1, Sc +1, Sp +4, ST +2, Su +4, Tu +1, UMD +1 (Save 1) (Save 4) Sc +1 (Save 5) Hi +3, MS +3, Su +2, Tu +1, UMD +1 Sc +1 (Save 1) (Save 4) Bonus Feats Wild Child, Favored Enemy: Humans Feats Luck of Heroes

2 3 4

F1 F2 Ra 2 DEX + 1

Weapon Finesse Weapon Focus (Kukri) Two-Weapon Fighting (Combat Style: Ranger) Weapon Specialization (Kukri)

Weapon Focus (Rapier)

5 6

F3 F4

Weapon Specialization (Rapier)

Ra 3

Ra 4

DEX + 1

Ra 5

10

Ra 6

11

Ra 7

12

Ra 8

DEX + 1

13

Ra 9

14

Ra 10

15

Ra 11

Hi +2, MS +2, Sp +2, Su +1, Tu +1, UMD +1 Hi +1, MS +1, ST +1, Sp +1, Su +1 (Save 2) Hi +1, MS +1, ST +1, Sp +1, Tu +1, UMD +1 (Save 1) Hi +1, MS +1, ST +1, Sc +1, Sp +1 (Save 2) Hi +1, MS +1, ST +1, Sp +1, Tu +1, UMD +1 (Save 1) Hi +1, MS +1, ST +1, Sc +1, Sp +1 (Save 2) Hi +1, MS +1, ST +1, Tu +1, UMD +1 (Save 2) Hi +1, MS +1, ST +1, Sc +1, Sp +2 (Save 2) Hi +1, MS +1, ST +1, Sp +1, Tu +1, UMD +1 (Save 1)

Favored Enemy: Dwarves

Blind-Fight

Disarm

Favored Enemy: Outsiders Improved Disarm

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Level 16

Class Ra 12

Attribute DEX + 1

17

Ra 13

18

Ra 14

19

Ra 15

20

Ra 16

DEX + 1

21

Ra 17

22

Ra 18

23

Ra 19

24

Ra 20

DEX + 1

25

Ra 21

26

Ra 22

27

Ra 23

28

Ra 24

DEX + 1

29

Ra 25

30

Ra 26

Skills Hi +1, MS +1, ST +1, Sp +1 (Save 4) Hi +1, MS +1, ST +1, Sp +1, Tu +1, UMD +1 (Save 3) Hi +1, MS +1, ST +1, Sp +3, Tu +1 (Save 2) Hi +1, MS +1, ST +1, Sp +1, Tu +1, UMD +1 (Save 1) Hi +2, MS +2, ST +1, Sp +1, UMD +1 Hi +1, MS +1, ST +1, Sp +2, UMD +1 Hi +1, MS +1, ST +1, Sp +1, UMD +1 (Save 1) Hi +1, MS +1, ST +1, Sc +1, Sp +1 (Save 2) Hi +1, MS +1, ST +1, Sc +1, Sp +1, UMD +1 (Save 1) Hi +1, MS +1, ST +1, Sc +1, Sp +1, UMD +1 Hi +1, MS +1, ST +1, Sc +1, Sp +1 (Save 1) Hi +1, MS +1, ST +1, Sc +1, Sp +1, UMD +1 Hi +1, MS +1, ST +1, Sc +1, Sp +1 (Save 1) Hi +1, MS +1, Sc +1, Sp +1, UMD +1 (Save 1) Hi +1, MS +1, Sc +2, Sp +2

Bonus Feats

Feats

Skill Focus (Move Silently) Favored Enemy: Elves

Epic Prowess

Expose Weakness Favored Enemy: Halflings

Bane of Enemies

Great Dexterity (+1), Great Dexterity (+2)

Favored Enemy: Gnomes Great Dexterity (+4)

Great Dexterity (+3)

Class: F = Fighter, Ra = Ranger

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Skill: DD = Disable Device, Hi = Hide, MS = Move Silently, Se = Search, Sc = Spellcraft, Sp = Spot, ST = Set Trap, Su = Survival, Tu = Tumble, UMD = Use Magic Device

References
TyrTemplar, Shadowbane (the Bounty Hunter) Ranger 26, Fighter 4, Neverwinter Nights: Epic Character Builders Part Deux, http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to pic=294531&gid=14504.

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Sword of Tyr
Aasimar, Paladin 15/ Divine Champion 10/ Bard 1/ Red Dragon Disciple 4
Alignment: Lawful Good

Statistics (Naked)
STR AC 22 12 DEX HP 8 304 CON 10 BAB 28 INT 8 Fort 32 WIS Refl 14 22 CHA 25 Will 28

Feats
Farmer, Able Learner, Weapon Focus (Scimitar), Power Attack, Blind-Fight, Divine Might, Divine Shield, Practiced Spellcaster (Paladin), Great Smiting I, Great Smiting II, Great Smiting III, Great Smiting IV, Great Smiting, V, Great Smiting VI, Great Smiting VII, Great Smiting VIII, Epic Divine Might, Great Smiting IX

Skills
Lore 8, Perform 1, Spellcraft 4, Spot 20, Tumble 15

Prepared Spells
Level 0 Bard Cure Minor Wounds, Flare, Light, Resistance

Level 1 Level 2 Level 3 Level 4

Paladin Bless, Bless Weapon, Divine Favor 2 Aid, Aura of Glory, Resist Energy Magic Circle against Alignment, Prayer Holy Sword, Death Ward

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8]

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Chest

Item Mithral Full Plate (enhanced) Boots of Hardiness +3 (enhanced)

Boots

Arms

Cat Queens Claws (enhanced)

Right Hand

Cold Iron Scimitar (enhanced)

Left Hand Cloak

Mithral Tower Shield (enhanced) Cloak of Movement (enhanced)

Left Ring

Ring of Major Acid Resistance (enhanced) Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

Properties AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] Attack Bonus [+8] Ability Bonus: Dexterity [+9] Cast Spell: Mass Charm (15) [3 Uses/Day] Damage Bonus: Magical [1d12] Decreased Saving Throw: Mind Affecting [-4] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Acid [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Electrical [40/-] Damage Resistance: Fire [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 16 DEX 8 CON 10 INT 8 WIS 14 CHA 20

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Level Progression
Level 1 Class Bd 1 Attribute Skills Lo +4, Pe +1, Sc +4, Sp +1, Tu +4 (Save 5) Lo +1, Sp +1, Tu +1 (Save 3) Lo +1, Sp +1, Tu +1 (Save 1) Lo +1, Tu +1 Lo +1 Tu +1 Tu +1 Tu +1 Tu +1 Tu +1 Tu +1 Tu +1 Sp +1 Tu +1 Sp +1 Sp +1 Sp +1 Sp +1 Sp +1 Sp +1 Sp +1 Sp +1 Sp +1 Sp +1 Sp +1 Sp +1 Sp +1 Sp +1 Sp +1 Sp +1 Great Smiting IX Bonus Feats Farmer Feats Able Learner

2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

P1 P2 P3 P4 RDD 1 RDD 2 RDD 3 RDD 4 P5 P6 P7 P8 P9 P 10 P 11 P 12 P 13 P 14 P 15 DC 1 DC 2 DC 3 DC 4 DC 5 DC 6 DC 7 DC 8 DC 9 DC 10 CHA + 1

Weapon Focus (Scimitar)

Power Attack

CHA + 1

Blind-Fight

CHA + 1

Divine Might

Divine Shield

CHA + 1

Extra Smiting

CHA + 1

Great Smiting I Great Smiting II Great Smiting III Great Smiting IV Great Smiting V Great Smiting VI Great Smiting VII Great Smiting VIII Epic Divine Might

STR + 1

STR + 1

Class: Bd = Bard, DC = Divine Champion, P = Paladin, RDD = Red Dragon Disciple Skill: Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Tu = Tumble

Comment
It should be noted that some time before the Sword of Tyr reaches level 2, the alignment of this character should have changed to Lawful Good. This will allow the Sword of Tyr to then take paladin levels. To make the change easier, it is recommended that the initial alignment of this character be Neutral Good.

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The statistics and level progression as presented in this document differ from what is found in the original write up. These statistics were suggested by the creator of this build, TyrTemplar, in a series of messages to the author.

References
TyrTemplar, Sword of Tyr (Celestial Smiter) Paladin 15, Divine Champion 10. RDD 4, Bard 1 (or Sorc 1), Neverwinter Nights: Epic Character Builders Part Deux, http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to pic=288507&gid=14504.

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Terracotta Soldier
Earth Genasi, Fighter 12/ Bard 1/ Red Dragon Disciple 10/ Weapon Master 7
Alignment: Chaotic Neutral

Statistics (Naked)
STR AC 40 19 DEX HP 14 406 CON 16 BAB 26 INT 16 Fort 21 WIS Refl 6 16 CHA 8 Will 13

Feats
Bully, Weapon Focus (Scimitar), Improved Unarmed Strike, Combat Expertise, Able Learner, Weapon Specialization (Scimitar), Dodge, Mobility, Spring Attack, Whirlwind Attack, Weapon of Choice (Scimitar), Disarm, Improved Disarm, Epic Prowess, Great Strength (+1), Greater Weapon Focus (Scimitar), Great Strength (+2), Epic Weapon Focus (Scimitar), Greater Weapon Specialization (Scythe) , Great Strength (+3), Great Strength (+4), Great Strength (+5)

Skills
Intimidate 4, Lore 8, Perform 5, Spellcraft 30, Spot 33, Taunt 12, Tumble 30, Use Magic Device 31

Prepared Spells
Level 0 Bard Cure Minor Wounds, Flare, Light, Resistance

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8]

Chest

Mithral Full Plate (enhanced)

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Boots

Item Boots of the Sun Soul +5 (enhanced)

Arms

Cat Queens Claws (enhanced)

Right Hand

Adamantine Scimitar (enhanced)

Left Hand Cloak

Adamantine Tower Shield (enhanced) Cloak of Movement (enhanced)

Left Ring

Ring of Major Sonic Resistance (enhanced) Ring of Major Electrical Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

Properties Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk Attack Bonus [+8] Ability Bonus: Dexterity [+9] Cast Spell: Mass Charm (15) [3 Uses/Day] Damage Bonus: Magical [1d12] Decreased Saving Throw: Mind Affecting [-4] Damage Bonus: Cold [5d6] Damage Bonus: Magical [2] Enhancement Bonus [+8] Keen AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Electrical [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Saving Throw Bonus: Universal [+7] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 20 DEX 14 CON 14 INT 14 WIS 6 CHA 6

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Level Progression
Level 1 Class F1 Attribute Skills Lo +4, Ta +4, In +4 (Save 4) Lo +1, Pe +5, Sc +5, UMD +1 Lo +1 (Save 3) STR + 1 Lo +1, Sc +2, Tu +4 Lo +1, Sc +1, Tu +2 Sc +1, Tu +2 (Save 1) Sc +1, Tu +1, UMD +3 Tu +1, UMD +3 Sc +1, UMD +3 Sc +1, UMD +2, Tu +1 Sc +1, Tu +2, UMD +1 Sc +2, Tu +2 Sc +1, Tu +1, UMD +2 Sc +1, Sp +2, Tu +1, UMD +1 Sc +1, Sp +2, Tu +1 (Save 1) Sc +1, Sp +1, UMD +3, Tu +1 Sc +1, Sp +2, Tu +1, UMD +1 Sc +1, Sp +3, Tu +1 Sc +1, Sp +1, Tu +1, UMD +2 Sc +1, Sp +2, Tu +1, UMD +1 Sc +1, Sp +2, Tu +1, UMD +1 Sc +1, Sp +2, Tu +1, UMD +1 Sc +1, Sp +2, Tu +1, UMD +1 Bonus Feats Bully, Weapon Focus (Scimitar) Feats Improved Unarmed Strike

2 3 4 5

Bd 1 F2 F3 F4

Combat Expertise

Able Learner

Weapon Specialization (Scimitar) Dodge

6 7 8 9 10 11 12 13 14 15 16

RDD 1 RDD 2 RDD 3 RDD 4 RDD 5 RDD 6 RDD 7 RDD 8 RDD 9 RDD 10 WM 1 STR + 1 STR + 1 STR + 1

Mobility

Spring Attack

Whirlwind Attack Weapon of Choice (Scimitar)

17 18 19 20 21 22 23

F5 WM 2 F6 F7 F8 F9 F 10 STR + 1

Disarm Improved Disarm

Epic Prowess

Great Strength (+1)

Greater Weapon Focus (Scimitar)

Great Strength (+2)

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Level 24 25 26 27 28 29 30

Class F 11 F 12 WM 3 WM 4 WM 5 WM 6 WM 7

Attribute STR + 1

STR + 1

Skills Sc +1, Sp +2, Tu +1, UMD +1 Sc +1, Sp +2, Tu +1, UMD +1 Sc +1, Sp +2, Tu +1, UMD +1 Sc +1, Sp +2, Tu +1, UMD +1 Sp +4, UMD +1 Sp +1, Ta +4 Sp +1, Ta +4

Bonus Feats

Feats

Epic Weapon Focus (scimitar)

Great Strength (+3)

Great Strength (+4) Great Strength (+5)

Class: Bd = Bard, F = Fighter, RDD = Red Dragon Disciple, WM = Weapon Master Skill: In = Intimidate, Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Ta = Taunt, Tu = Tumble, UMD = Use Magic Device

References
TyrTemplar and Mithdradates, Terracotta Soldier (Dragon Blade) (Fighter 12, Weapon Master 7, RDD 10, Bard 1), Neverwinter Nights: Epic Character Builders Part Deux, http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to pic=296017&gid=14504.

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Thuggernaut
Earth Genasi, Fighter 18/ Bard 1/ Barbarian 1 / Red Dragon Disciple 10
Alignment: Neutral

Statistics (Naked)
STR AC 40 20 DEX HP 14 438 CON 18 BAB 26 INT 14 Fort 25 WIS Refl 6 13 CHA 8 Will 13

Feats
Bully, Able Learner, Weapon Focus (Scythe), Monkey Grip, Knockdown, Weapon Specialization (Scythe), Extend Rage, Extra Rage, Improved Critical (Scythe), Disarm, Combat Expertise, Improved Knockdown, Greater Weapon Focus (Scythe), Great Strength (+1), Epic Weapon Focus (Scythe), Great Strength (+2), Greater Weapon Specialization (Scythe) , Great Strength (+3), Epic Weapon Specialization (Scythe) , Great Strength (+4), Armor Skin, Great Strength (+5), Improved Combat Expertise

Skills
Lore 8, Perform 5, Spellcraft 30, Spot 13, Tumble 30, Use Magic Device 33

Prepared Spells
Level 0 Bard Cure Minor Wounds, Flare, Light, Resistance

Equipment
Head Item Watchmans Helm Properties Light: [Low (10 m)][Color: Blue] Skill Bonus: Listen [+8] Skill Bonus: Search [+8] Skill Bonus: Spot [+8] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28]

Chest

Mithral Full Plate (enhanced)

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Boots

Item Boots of the Sun Soul +5 (enhanced)

Arms Right Hand

Bracers of Armor +10 Cold Iron Scythe (enhanced)

Left Hand Cloak

Adamantine Tower Shield (enhanced) Cloak of Movement (enhanced)

Left Ring

Ring of Major Sonic Resistance (enhanced) Mourningring (enhanced)

Right Ring

Neck

Amulet of Natural Armor +5 (enhanced)

Belt

Greater Swordsmans Belt (enhanced)

Properties Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+5] Saving Throw Bonus: Reflex [+9] Use Limitation: Class: Monk AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6] AC Bonus [+8] Bonus Hitpoints [+35] Regeneration [+8] Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Cast Spell: Create Greater Undead (18) [1 Use/Day] Cast Spell: Healing Circle (16) [2 Uses/Day] Saving Throw Bonus: Fire [+9] Saving Throw Bonus: Universal [+6] Ability Bonus: Wisdom [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Leveling Guide
Initial Attributes
STR 20 DEX 14 CON 16 INT 12 WIS 6 CHA 6

Level Progression
Level 1 2 Class F1 Bd 1 Attribute Skills Lo +4, Sc +2 (Save 2) Lo +1, Pe +5, Sc +1, Tu +4 Bonus Feats Bully, Weapon Focus (Scythe) Feats Able Learner

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Level 3 4 5

Class F2 F3 F4

Attribute

STR + 1

Skills Lo +1, Sc +1, Tu +1 Lo +1, Sc +1, Tu +1 Lo +1, Sc +1, Tu +1 Sc +1, Tu +1, UMD +3 Sc +1, Tu +1, UMD +1 Sc +1, Tu +1, UMD +1 Sc +1, Tu +1, UMD +1 Sc +1, Tu +1, UMD +1 Sc +1, Tu +1, UMD +1 Sc +1, Tu +1, UMD +1 Sc +1, Tu +1, UMD +1 Sc +1, Tu +1, UMD +1 Sc +1, Tu +1, UMD +1 (Save 1) Sc +3, Tu +1, UMD +1 Sc +1, Sp +1, Tu +1, UMD +1 Sc +1, Sp +1, Tu +1, UMD +1 Sc +1, Sp +1, Tu +1, UMD +1 Sc +1, Sp +1, Tu +1, UMD +1 Sc +1, Sp +1, Tu +1, UMD +1 Sc +1, Sp +1, Tu +1, UMD +1 Sc +1, Sp +1, Tu +1, UMD +1 Sc +1, Sp +1, Tu +1, UMD +1 Sc +1, Sp +1, Tu +1, UMD +1

Bonus Feats Knockdown

Feats Monkey Grip

Weapon Specialization (Scythe) Extend Rage

6 7 8 9 10 11 12 13 14 15

Bb 1 RDD 1 RDD 2 RDD 3 RDD 4 RDD 5 RDD 6 RDD 7 RDD 8 RDD 9 STR + 1 STR + 1

Extra Rage

Improved Critical (Scythe)

Disarm

16 17 18 19 20 21 22 23 24

RDD 10 F5 F6 F7 F8 F9 F 10 F 11 F 12

STR + 1

Improved Knockdown

Combat Expertise

STR + 1

Greater Weapon Focus (Scythe) Great Strength (+1) Epic Weapon Focus (Scythe) Great Strength (+2) Greater Weapon Specialization (Scythe) Great Strength (+3)

STR + 1

25

F 13

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Level 26

Class F 14

Attribute

Skills Sc +1, Tu +1, UMD +2 Sc +1, Tu +1, UMD +2 Sp +1, Tu +1, UMD +1 Sp +2, UMD +2 UMD +4

Bonus Feats Epic Weapon Specialization (Scythe)

Feats

27 28 29 30

F 15 F 16 F 17 F 18 STR + 1

Great Strength (+4) Armor Skin Great Strength (+5) Improved Combat Expertise

Class: Bb = Barbarian, Bd = Bard, F = Fighter, RDD = Red Dragon Disciple Skill: Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

References
Zhonn-vei'ay, Thuggernaut (Fighter 18 / Bard 1 / RDD 10 / Barbarian 1), Neverwinter Nights: Epic Character Builders Part Deux, http://nwn.bioware.com/guilds_registry/viewtopic.html?topic=285790&for um=26365&gid=14504&sp=0.

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Veteran
Human, Fighter 16 / Warlock 2/ Weapon Master 7 / Shadowdancer 5
Alignment: Lawful Evil

Statistics (Naked)
STR AC 24 14 DEX HP 14 252 CON 8 BAB 27 INT 14 Fort 12 WIS Refl 8 16 CHA 16 Will 10

Feats
Tale Teller, Able Learner, Silver Palm, Mobility, Combat Expertise, Spring Attack, Whirlwind Attack, Weapon Focus (Falchion), Weapon of Choice (Falchion), Knockdown, Skill Focus (Bluff), Feint, Improved Knockdown, Blind-Fight, Epic Prowess, Expose Weakness, Disarm, Epic Weapon Focus (Falchion), Great Strength (+1), Improved Critical (Falchion), Weapon Specialization (Falchion), Epic Specialization (Falchion), Negotiator

Skills
Bluff 33, Hide 33, Intimidate 4, Move Silently 33, Spellcraft 25, Taunt 33, Tumble 20

Prepared Spells
Level 1 Warlock Beguiling Influence, Dark Ones Own Luck

Equipment
Head Item Finchs Finest Hat Properties Ability Bonus: Charisma [+2] Ability Bonus: Dexterity [+2] Skill Bonus: Bluff [+8] Skill Bonus: Diplomacy [+8] Skill Bonus: Perform [+6] Skill Bonus: Sleight of Hand [+6] Bonus Hitpoints [+35] Regeneration [+8] Spell Resistance [28]

Chest

Mithral Chain Shirt (enhanced)

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Boots

Item Boots of Hardiness +3 (enhanced)

Arms Right Hand

Bracers of Armor +10 Alchemical Silver Falchion (enhanced)

Properties Ability Bonus: Constitution [+9] Ability Bonus: Dexterity [+8] AC Bonus [+3] Saving Throw Bonus: Reflex [+9] AC Bonus [+10] Enhancement Bonus [+8] Damage Bonus: Acid [5d6] Damage Bonus: Cold [5d6] Damage Bonus: Electrical [5d6]

Left Hand Cloak

(None) Cloak of Movement (enhanced) Ability Bonus: Charisma [+9] AC Bonus [+8] Damage Resistance: Cold [25/-] Freedom of Movement Saving Throw Bonus: Cold [+5] Damage Resistance: Fire [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Electrical [+9] Damage Resistance: Sonic [30/-] Saving Throw Bonus: Acid [+9] Saving Throw Bonus: Cold [+9] Saving Throw Bonus: Fire [+9] AC Bonus [+5] Damage Resistance: Acid [40/-] Damage Resistance: Cold [40/-] Damage Resistance: Electrical [40/-] Ability Bonus: Strength [+9] Ability Bonus: Dexterity [+8] Damage Resistance: Slashing [20/-] Saving Throw Bonus: Fortitude [+9]

Left Ring

Ring of Major Fire Resistance (enhanced) Ring of Major Sonic Resistance (enhanced) Amulet of Natural Armor +5 (enhanced)

Right Ring

Neck

Belt

Greater Swordsmans Belt (enhanced)

Leveling Guide
Initial Attributes
STR 16 DEX 14 CON 8 INT 14 WIS 8 CHA 16

Level Progression
Level 1 Class F1 Attribute Skills Hi +2, In +4, MS +2, Ta +4 (Save 4) Bl +5, Ta +1, Tu +2 (Save 1) Bonus Feats Tale Teller Feats Able Learner, Silver Palm

Wa 1

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Level 3

Class Wa 2

Attribute

4 5

F2 F3

STR + 1

F4

F5

8 9

F6 WM 1

STR + 1

Skills Bl +1, Hi +1, MS +1, Ta +1, Tu +1 (Save 1) Bl +1, Sc +4, Ta +1 Bl +1, Sc +1, Ta +1, Tu +1 (Save 1) Bl +1, Hi +1, MS +1, Ta +1 (Save 2) Bl +1, Hi +1, MS +1, Ta +1, Tu +1 (Save 2) Bl +1, Sc +5, Ta +1 Bl +1, Hi +1, MS +1, Ta +1, Tu +1 Bl +1, Ta +1 (Save 3) Bl +1, Hi +1, MS +1, Ta +1, Tu +1 (Save 3) Bl +1, Sc +5, Tu +1 (Save 1) Bl +1, Hi +1, MS +1, Ta +1, Tu +1 (Save 1) Bl +1, Ta +1 (Save 4) Bl +1, Hi +1, MS +1, Sc +1, Ta +1, Tu +1 (Save 1) Bl +1, Sc +1, Ta +1 (Save 3) Bl +1, Hi +1, MS +1, Sc +1, Ta +1, Tu +1 (Save 2) Bl +1, Hi +5, MS +5 Bl +1, Hi +3, MS +3, Ta +2 Bl +1, Hi +1, MS +1, Ta +1 (Save 1) Bl +1, Hi +2, MS +2, Ta +1

Bonus Feats

Feats Mobility

Combat Expertise

Spring Attack

Whirlwind Attack

Weapon of Choice (Falchion)

Weapon Focus (Falchion) Knockdown

10 11

WM 2 WM 3

12 13

WM 4 WM 5

STR + 1

Skill Focus (Bluff)

14 15

WM 6 WM 7

Feint

16 17

F7 F8

STR + 1

Improved Knockdown Blind-Fight

18 19 20

Sd 1 Sd 2 F9 STR + 1

21

F 10

Epic Prowess

Expose Weakness

Meet the Power Builds

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Level 22

Class F 11

Attribute

23

F 12

Skills Bl +1, Hi +1, MS +1, Ta +1 (Save 1) Bl +1, Hi +2, MS +2, Ta +1 Bl +1, Hi +1, MS +1, Ta +1 (Save 1) Bl +1, Hi +2, MS +2, Ta +1 Bl +1, Hi +1, MS +1, Ta +1 (Save 1) Bl +1, Hi +2, MS +2, Ta +1

Bonus Feats

Feats

Disarm

Epic Weapon Focus (Falchion)

24

F 13

STR + 1

25

F 14

Great Strength (+1)

Improved Critical (Falchion)

26

F 15

27

F 16

Weapon Specialization (Falchion)

Epic Weapon Specialization (Falchion)

28

Sd 3

STR + 1

29

Sd 4

30

Sd 5

Bl +1, Hi +1, MS +1, Ta +1 (Save 5) Bl +1, Hi +1, MS +1, Ta +1, Tu +10 Bl +1, Hi +1, MS +1, Sc +5, Ta +1

Negotiator

Class: Bg = Blackguard, Fi = Fighter, Wa = Warlock, WM = Weapon Master Skill: Bl = Bluff, Hi = Hide, In = Intimidate, MS = Move Silently, Sc = Spellcraft, Ta = Taunt, Tu = Tumble

References
SchnaKe, The Veteran (Fighter 16/Warlock 5/Shadowdancer 2/Weapon Master 7), Neverwinter Nights: Epic Character Builders Part Deux, http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to pic=289081&gid=14504.

Meet the Power Builds

Page 190

Index by Class
A
Arcane Scholar of Candlekeep 26, 75, 108, 139, 144 Arcane Trickster ........................................... 79 Assassin ........................................................ 89

M
Monk 9, 31, 48, 66, 89, 99, 103, 108, 119, 123, 127

B
Bard ...13, 17, 26, 35, 44, 61, 94, 135, 153, 175, 179, 183 Blackguard .5, 9, 13, 17, 21, 31, 35, 44, 85, 112, 144, 153

N
Neverwinter Nine ......................................... 79

P
Paladin ......................... 40, 53, 66, 75, 135, 175 Pale Master ................................................ 139

C
Cleric ... 35, 48, 57, 94, 108, 131, 149, 162, 166

R
Ranger ...............................................5, 44, 170 Red Dragon Disciple 13, 17, 40, 44, 61, 94, 135, 149, 153, 175, 179, 183 Red Wizard ................................................... 26 Rogue ......................................79, 89, 144, 157

D
Divine Champion ........... 40, 123, 157, 162, 175 Druid........................................................... 103 Duelist .................................................103, 127 Dwarven Defender ..................................... 135

S
Sacred Fist .............................................. 9, 103 Shadowdancer ...............................31, 119, 187 Sorcerer ...................................40, 75, 108, 144 Stormlord .......................... 53, 85, 94, 149, 166

E
Eldritch Knight .........................................70, 75

F
Favored Soul .................... 9, 17, 48, 53, 85, 157 Fighter .....5, 31, 48, 53, 61, 66, 70, 85, 99, 112, 115, 119, 123, 127, 131, 153, 162, 170, 179, 183, 187 Frenzied Berserker ..................................5, 112

W
Warlock .....................................21, 57, 99, 187 Warpriest ............................................ 157, 166 Weapon Master .... 61, 112, 131, 162, 166, 179, 187 Wizard .......................................26, 70, 79, 139

I
Invisible Blade ............. 66, 70, 89, 99, 119, 123

Meet the Power Builds

Page 191

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