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Jim Moore 331 Keller st #9 Petaluma, CA 94952 http://jimsdrawinghub.blogspot.com/ jmoore145@hotmail.

com (415) 342-7126

Summary of Qualifications
More than 10 years in experience in the entertainment industry providing artwork and art direction.

Professional Experience
Lucasfilm Animation (Disney), concept designer ( October 2012-April 2013 ) Responsible for conceptual development of characters, environments, vehicles and props for the animated series Star Wars: Clone Wars Visceral Games (EA), contract concept artist ( June 2012-September 2012 ) Responsible for conceptual development of environments, vehicles, props and promo material on the title Dead Space 3 Shiny Shoe LLC, Art Director/Concept Artist ( August 2011- May 2012 ) Responsible for the conceptual development and asset creation for iOS game Offworld The Animation Workshop, Guest instructor (Ongoing) As a guest instructor, I provide instruction on subjects ranging from concept art creation to matte painting to students enrolled in the 4 year program as well as professional and graduate workshops . Freelance Artist ( Self employed ) (January 2009-present) Various concept and illustration work for multiple clients ( see list below ), as well as art direction and consultation. Art Director for Factor 5 LLC (2004-2009) Responsible for overseeing the development of original IPs and licensed titles for various platforms. Duties include: Managing small teams ( under 10 ) of artists Creation of style guides

Preparation of pitch materials for presentation to publishers Coordinating with various departments (primarily Programming and Design) to schedule and complete milestones Coordinating with HR in the reviewing and hiring of the art staff Creation of concept art Development of game prototypes

Lead Artist, Factor 5 LLC (2002-2004) Worked with level artists and designers to create compelling levels and in-game cinematics Textured and UV'ed character, terrain, and prop assets Created skyboxes for in-game and cinematic use Created lighting for many levels using the in-game lighting engine. Creation of concept art

Texture Artist, Factor 5 LLC (2000-2002) Created textures and UVs for character, terrain and prop assets Creation of concept art

Projects And Clients Rogue Leader -Factor5/Lucasarts texture art Rebel Strike- Factor5/Lucasarts texture art, concepts Lair- Factor 5/Sony texture art, concepts, team management Alphabet of Manliness- by Maddox. Citadel Press (US)/Penguin (UK).Interior illustrations for several chapters The Making of Leon-CGToolkit. Texture map and accompanying video tutorial Firewater, Man on the burning Tightrope-Jetset Records. Album cover and interior art. In Character Games- title screen and card art for After the Dead Activision/Blizzard- environmental concepts for Spyro: Skylanders franchise Nitro Games- concept art and graphic novel art for an upcoming title(TBA)

Revolver Media- Animated series pitch art Munky Fun/Villian- designs for iPhone game Archetype. Lil Birds, Minions Warner Brothers- Art Direction/ Consultation for Game Party In Motion for Kinect Telltale-New IP development for multiplatform casual game (TBA) Shiny Shoe LLC- Art direction and concept art for upcoming original IP for iOS(TBA)

Visceral Games(EA)- Environmental Concepts for Dead Space 3

Programs Proficient in: Windows XP Word Outlook Photoshop CS5 Painter Experienced in: Maya 8 ( primarily UVs and shaders ) Perforce and Confluence Excel

Education Ringling School of Art and Design

Bachelors in Fine Art, Illustration 1997-2000


References available upon request

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