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Animation & Gaming Industry

Forecasting (2008-2012)
Vijay kr. Singh “singhnsingh” (BITM, Pune 2008-10)
Animation & Gaming Industry forecasting(2008-2012)
Vijay kr. Singh “singhnsingh” (BITM, Pune 2008-10)

 ANIMATION INDUSTRY FORECASTING & COMPARISON


BETWEEN INDIAN & GLOBAL ANIMATION MARKET.

Following points are discussed here-


 Comparison of revenue generated in india & global animation
market.(Fig.1)
 Revenue percentage of India .(Fig 2 & Fig 3).
 Sectors division in Indian animation market in 2008 & 2012.(Fig 4 &
Fig 5 respectively)

12000

10000
10000

8000
6800

6000 2008
2012
4000

2000 1096
495
0
INDIA(in mn) GLOBAL(in mn)

Fig.1

Indian Animation industry increases at 22% CAGR.


Glaobally Animation industry increases at 10% CAGR.
(using Gartner forecasting formula) (source- V&D, DoT)
 REVENUE COMPARISON BETWEEN INDIA & GLOBAL
ANIMATION MARKET (2008 AND 2012).

REVENUE(2008)

7.28%

INDIA( 495 mn)


GLOBAL(6800 mn)

92.72%

Fig.2
2008 (INDIA VS GLOBAL Animation industry revenue)

REVENUE(2012)

11%

INDIA( 1096 mn)


GLOBAL( 1 billion)

89%

Fig.3
2012 (INDIA VS GLOBAL Animation Industry revenue)

Percentage change of indian animation industry is 51.09%.


Whereas globally the animation industry growth percentage is declining, as Indian animation
increases. (using Gartner forecasting formula)
Sector division in Animation industry(in INDIA)

Revenue in million(2008)

67
107
Animation Entertainment
65
Web Designing
VFX
Animation Education
256

Fig.4
Animation Entertainment=21.6%
Web Designing=51.7%
VFX=13%
Animation Education=13.5%
Total=495mn (revenue) in 2008. (source- V&D, DoT)

Revenue in million(2012)

173 207
Animation Entertainment
Web Design
174
VFX
Animation Education
542

Fig.5
Animation Entertainment=18.88%.
Web Designing=49.45%.
VFX=15.87%.
Animation Education=15.78%.
Total=1 bn (revenue) in 2012 in INDIA.
(using Gartner forecasting formula) (source- VSPAI, DoT)
Conclusion:-

 Percentage deline in Animation Entertainment is 14.96%.


 Percentage decline in Web designing sector is 4.5%.
 Percentage growth in VFX is 22.07%.
 Percentage growth in Animation Education is 16.88%.
(source- VSPAI, DoT)

The VFX(Virtual effect) sector will take the front step in 2012, as it increases from
65 million(2008) to 174 million (2012), the MOVIE industries using VFX are
responsible for its growth over other sectors.

Also Animation Education sector see percentage growth in 2012 upto 17%,
regardless of percentage decline of animation entertainment.
GAMING INDUSTRY FORECASTING & COMPARISON BETWEEN
INDIAN & GLOBAL GAMING MARKET.

Following points are discussed here-


 Comparison of revenue generated in india & global Gaming
market.(Fig.6)
 Revenue percentage of India .(Fig 7 & Fig 8).
 Sectors division in Indian Gaming market in 2008 & 2012.(Fig 9 &
Fig 10 respectively).

6000
5360

5000

4000

3000 2008(in mn)


2100 2012(in mn)
2000

1000 830

167
0
INDIA GLOBAL

Fig.6

Comparison of revenue generated in india & global gaming market (2008)


(using Gartner forecasting formula) (source- VSPAI, DoT)
 REVENUE COMPARISION BETWEEN INDIA & GLOBAL
GAMING MARKET (2008 AND 2012).

Revenue 2008 (in %)

7.95%

India( 167 mn)


Global(2100mn)

93.05%

Fig.7
2008 (india vs global Gaming industry revenue)

Revenue 2012(in %)

15.48%

India( 830 mn)


Global(5360 mn)

84.50%

Fig.8

2012 (india vs global Gaming industry revenue)

Percentage increase in India Gaming market will be 94.7% .


(using Gartner forecasting formula) (source- VSPAI, DoT)
Sector division in Gaming Market ( in INDIA)

Revenue in mn(2008)

21.7
37
Online Gaming
Mobile Gaming
Console Gaming
65.13 43.42 PC Gaming

In 2008 total revenue generated is around 167 mn.

Online gaming=22%
Mobile gaming=26%
Console gaming=39%
PC gaming=13%

Revenue in mn (2012)

91.3 124.5
Online gaming
Mobile Gaming
Console gaming
323.7 290.5
PC gaming

In 2012 total revenue generated will be around 830 mn.

Online gaming=15%
Mobile gaming=35%
Console gaming=39%
PC gaming=11%.
(using Gartner forecasting formula) (source- VSPAI, DoT)
Gaming consumer Market-

700
610
600
500
400
300 Revenue of Gaming
consumer market (in mn)
200
105
100
0
2008 2012

Gaming service market(BPO support for gaming etc)-

250
220

200

150

Revenue of Gaming service


100 market (in mn)
61
50

0
2008 2012

Conclusion:-

 Mobile gaming will increase by 569%.


 Console gaming will increase by 397%.
 Online gaming will increase by 236% , however as a overall online
gaming will lose market in gaming , due to lack of broadband &
internet penetration.
 Mobile gaming will grow & capture the market as mobile Subscribers
increases month by month in millions. Currently the total number of
wireless subscribers in india are 518 mn (Nov 2009). Mobile subscribers
are expected to grow at 15%, may touch 737 mn by 2012( acc. To
Gartner) (source- VSPAI, DoT)

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