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PALAWAN

INTERNATIONAL
E-SPORT ARENA
BY: MONICA N. DATILES

B.S. ARCHITECTURE V

2021
OUTLINED PRESENTATION OF THE THESIS FRAMEWORK
STATEMENT OF THE PROBLEM INTERVENING FACTORS OR PROJECT OBJECTIVES STUDY OBJECTIVES
BACKGROUND OF THE STUDY
ACTIVITIES
There is a community of gamers including Look for the national and local
mobile, casual, mid-core, hardcore, and Building code and regulation
Provide tournament arena/auditorium for
online, and their exponential growth is regarding activity leisure,
local and international event competitions
strengthening all over the country. amusement and sports etc.
A. Define E-sports, Leisure and such as:
introduction of recreational gaming
Recreation Spectators will struggle to see the action in 1. Match type tournament sports
activities such as player-ready Virtual
common esports venues such as malls, 2. Group Stages
Reality games, Free2Play (F2P), Massively
resulting in crowd frustration and noise 3. Playoffs or knockout stages
Multiplayer Online (MMO), video games,
exposure level while playing electronic 4. Double Elimination Bracket
action-adventure games, Role-playing Look for the Philippine Commission
games ESPORT most anticipated sports such as:
games, simulation games, strategy games, Sports' Design Guidelines for Sports
1. mobile games - e.g. mobile legends
The esports venue requires permanent space sports games, puzzle games, and idle Stadiums/Arena.
tournament
A.1 The History and Evolution of Esports- for a stable and robust power system, as well games for live competitions to avoid
2. computer game tournament- e.g. call of
( International to local ) as large gaming equipment Like massive hacking and glitches at local network
duty
LEDs etc. (LAN)tournaments
3. Game consoles- e.g. play stations
B. All professional sports and games in the 4. Virtual reality stimulations games- e.g.
Philippines, including professional esports, Lack of Quality Control Issues while omni Virtuix.
are regulated and supervised by the operating Live e-Sport Tournaments
international and Philippine governments. Study the following Design Guidelines
from the Games and Amusement Board,
B.1 Philippine Sports the Philippine Amusement and Gaming
Commission (PSC) Philippine National Corporation, and the Local Building
Establish and provide Physical development Code.
Esports League (PNEL) Philippine Southeast
like Training rooms
Asian Games Esports Union (PSEU) National
Increasing opportunities for international and fitness gyms for them to improve
Electronic Sports Federation of the
activities such as Esport business and large overall health as well as gaming
Philippines (NESFP) -
prize pools. performance.
Identify the social demographic
Introduce a gaming sports training facility
and profile study related to e-
C. Esport at southeast Asian games and programs for practice and develop the skill
sport development
WEGA Global Games of the athletes
Establish and provide educational facilities Identify the jurisdiction of
for game training and game organizations PAGCOR , PSC and GAB.
such as: Esports student organizations- will
have
opportunity to access “monthly Study about Updated Global
D. Present the Esports Market Size,
The global digital media market has tournament support, exclusive league esport market growth and
Share, Growth Trends Report, 2017-2021
consistently been growing, with gaming access, industry support, scholarships and revenues in a legitimate resources
accounting for the biggest share of market more.”
revenues
E. Present the Vital Role of Games and Provide broadcasting center and live
amusement board to Esport flatforms stage for streaming services
Introduce a gaming sports broadcasting Identify and evaluate the potential
F. Telecommunications and digital network for streaming services such as telecom support structure in a site
Esports venue needs a centralized high- video sharing website and live spectators selection locations
services across the Philippines( Provide comfortable seating for
speed broadband internet access to ensure a
PLDT,GLOBE, Telecommunications spectators ,audience and non participant
successful gaming event
Technologies Philippines, Inc. etc)
STATEMENT OF THE
PROJECT OBJECTIVES STUDY OBJECTIVES
BACKGROUND OF THE STUDY PROBLEM INTERVENING FACTORS OR
ACTIVITIES
There is a no gaming facility that Provide a space for display areas for
would showcase the recognition Identify studies concentrating on
Introduce Inviting spaces away from the game products, awards and technologies
G. Present Puerto Princesa City of an esport as a sport, as well the use of games and simulations
digital ‘arena’ like virtual reality, Gaming
rerouting innovation in the technology of as gaming marketing, for learning purposes that
exhibition, and gaming gadget
DICT IT-BPM for gamification tournament programs in mobile, Provide an area for Retail shops contribute to the innovation and
technologies
console, PC, and other gaming including technology upgrade
merchandise. Game store, consoles, Gadget, toys and
other electronics

Apply sustainable practices in game identify the guidelines of


Introduce of green and sustainable game development such as energy saving sustainable and green practices in
design such as innovation materials technology, Green space and building game design (LEED,BERDE)
H. Gaming sustainable development selection materials

Introduce green parks and spaces to


Provide an eco-park for relaxation and
improves
stress-free use Analysis in landscape practice and
psychological and social health
relevant data on parks and green
spaces
Introduce a Medicine Program and
Factors affecting the health and Provide a clinic for athletes
neurocognitive assessment for the identify the Required Space
comfort of gamers and the and employees esport medicine services
athletes who having overuse injuries requirements for Health care
audience in the workplace such as vision screening (optometrist)
such facilities in regard to DOH
as wrist and hand pain, neck and back ,psychiatry, physical therapies, Nutrionist guidelines
I. Describe the environmental factors that pain, as well as vision fatigue, nutritional and exercise specialist
have an impact on esports and and physiological stressors.
community satisfaction.
Introduce food and catering services for
Provide a retail space with commercial
athletes, employees, and visitors for Study about factors of designing
food service attributes such as food
them food facility essentially
carts, fast casual restaurants, cafeterias,
to have healthy sources of food and restaurant/dining layout
etc.
wellness.

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