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Digital architectures refer to the computationally based processes of form origination and transformations.
Several digital architectures are identified based on the underlying computational concepts such as:
Its the study of geometrical properties and spatial relations unaffected by the continuous change of shape or
size of figures.
for example, A circle and an ellipse, or a square and a rectangle, can be considered topologically equivalent,
as both circle and square could be deformed by stretching them into an ellipsoid or rectangle, respectively. A
square and a rectangle have the same number of edges and the same number of vertices, and are, therefore,
topologically identical.
i. TOPOLOGICAL SPACE (TOPOLOGICAL ARCHITECTURE)
In topological space, geometry is represented by parametric functions, which describe a range of possibilities.
The continuous, highly curvilinear surfaces are mathematically described as NURBS – Non-Uniform Rational
B-Splines. What makes NURBS curves and surfaces particularly appealing is the ability to easily control their
shape by manipulating the control points, weights, and knots. NURBS make the heterogeneous and coherent
forms of the topological space computationally possible.
Forces/weight
Control point
The control lattice for a NURBS surface
EXAMPLE
Mobius house, Gooi, Netherlands 1993-1998. by
Architect Van Berkel.
Blobs or metaballs, or isomorphic surfaces, are amorphous objects constructed as composite assemblages
of mutually inflecting parametric objects with internal forces of mass and attraction.
Meta ball
Blob models
ISOMORPHIC SURFACES (ISOMORPHIC ARCHITECTURES)
water with its two drops as the main concept for the pavilion.
A drop simulation computer program was used to create this shape. The Bubble was one of the first structures
in the world which was completely created with digital means, from the design through to construction.
steps for simulating the water drop as an isomorphic surface. The architect studied the mutual forces
between the two drops and there resultant form, which was later on his main form.
complex studies for the form created, and the study of the structural system used, which is based on the same
idea of polysurface.
Bubble, BMW-Pavilion by B. Franken, 1999
“Due to the influence of surface tension, the drop aims to achieve a spherical shape. However, its viscosity,
torpidity, atmospheric friction and other external forces prevent this, so that it warps through a slightly
oscillating drop into a spherical form.”
MOTION KINEMATICS & DYNAMICS (ANIMATE ARCHITECTURES)
Kinematics are used in their true mechanical meaning to study the motion of an object or a hierarchical system
of objects without consideration given to its mass or the forces acting on it.
As motion is applied, transformation are propagated downward the hierarchy in forward kinematics, and upward
through hierarchy in inverse kinematics.
DYNAMIC SIMULATION:
It takes into consideration the effect of forces on the motion of an object or a system of objects, in creating the
project form.
Physical properties of objects, such as mass (density), elasticity, static and kinetic friction (or roughness),
are defined.
Forces of gravity, wind, or vortex are applied, collision detection and obstacles (deflectors) are specified, and
dynamic simulated computed.
The "Dynaform", BMW pavilion, Auto show in Frankfurt, Germany, 2001. architects Bernhard Franken and ABB
Architekten
KEYSHAPE ANIMATION (METAMORPHIC ARCHITECTURES)
1-Morphing:
it is a process of deforming an object by making it moves along path. As shown in the figure an object moving
along a spline.
The main form is surrounded by a virtual box, which is represented as points, by moving these points the
main form is modified.
The design of project started with a basic form like box, which was
then transformed or modified to create a new form generated by
metamorphic methods
(Like path deform, bending).
the steps of
metamorphing.
4. KEYSHAPE ANIMATION:
Key frame animation is a technique that works a little like storyboarding (a comic strip series of images
illustrating a sequence of events). It enables us to choreograph and build an animation by arranging objects and
taking snapshots of them at key moments during a sequence of movement or change. These key moments or
key frames become the fixed points in time through which the animation passes.
Parametric design often entails a procedural, algorithmic description of geometry. In this ―algorithmic
spectaculars‖, i.e., algorithmic explorations of ―tectonic production‖ using mathematical software,
architects can construct mathematical models and generative procedures that are constrained by
numerous variables initially unrelated to any pragmatic concerns. Each variable or process is a ‗slot‘ into
which an external influence can be mapped, either statically or dynamically.
THE CONGA ROOM BELZBERG ARCHITECTS
a ceiling that acts as a very present character and that
morphs in shape throughout the space while employing
acoustical isolation and prescribed sound absorption.
GENETIC ALGORITHMS (EVOLUTIONARY ARCHITECTURE)
Evolutionary architecture proposes the evolutionary model of nature as the generating process for architectural
form. The key concept behind evolutionary architecture is that of the genetic algorithm
Genetic Algorithm is an artificial intelligence procedure. It is based on the theory of natural selection and
evolution.
Genetic algorithms were developed in an attempt to explain the adaptive processes of natural systems and to
design artificial systems based upon these natural systems.
Evolutionary computation has its roots in computer science and evolutionary biology.
Basic Description
Genetic algorithms are inspired by Darwin's theory of evolution. Solution to a problem solved by
genetic algorithms uses an evolutionary process (it is evolved).
This is repeated until some condition (for example number of populations or improvement of the
best solution) is satisfied.
EXAMPLE Nathaniel Louis Jones used
GAs as a evolution tool to
create the fitter generation of
houses, which are ranked by
the lighting, heating and
functional criteria. ―After a few
runs of algorithm, the
architect has many fit design
options to choose from… A
few solutions discovered by
the GA are notable for their
display of machine creativity,
adaptations that seem
particularly well thought-out
even though no human
intelligence is behind them.
OPTIMIZATION EXAMPLE OF A HYPOTHETICAL TOWER MADE BY K. BESSERUD.
In order to maximize solar radiation for a 300-meter tower, the designer used GAs to get 75 different tower
forms by 75 generations. Later, he used the floor and skin area as the second criteria to find the optimal shape
from them. Additionally, he also texted the lighting and thermal values with the simulated day-night and season
changing that are dynamic, in order to realize a complete optimization.
Evolution of tower form with no
adjacent context; Generations 1,
5, 11, 31, and 101
Optimum form
analyzed using
ecotect software
tower positioned within context
INTRO TO DESIGN PROCESS
standardization customization
normative individualistic
It eliminates many geometric constraints imposed by traditional drawing and production processes—
making complex curved shapes much easier to handle, for example, and reducing dependence on
standard, mass-produced components. [...].
It bridges the gap between designing and producing that opened up when designers began to make
drawings.‖
-Mitchell, W. and M. McCullough. (1995). Prototyping (Ch. 18). In Digital Design Media, 2nd ed., 417-440. New
York, Van Nostrand Reinhold.
INTEGRATED DIGITAL DESIGN PROCESS
―Integrating computer-aided
Representative model
Dual-Directional Model
Formative/
Generative
model
DESIGN THINKING in
DIGITAL DESIGN MODELS
Representative model
Dual-Directional Model
Formative /
Generative
model
DESIGN THINKING in
DIGITAL DESIGN MODELS
Representative model
Dual-Directional Model
Formative/
Generative
model
GENERATIVE COMPUTATIONAL MODELS
Generative design is a technology that mimics nature‘s evolutionary approach to design. It starts with your
design goals and then explores all of the possible permutations of a solution to find the best option. Using cloud
computing, generative design software quickly cycles through thousands—or even millions—of design choices,
testing configurations and learning from each iteration what works and what doesn‘t.
The process lets designers generate brand new options. Most generative design, in which the output could be
images, sounds, architectural models, animation etc., is based on parametric modeling. Beyond what a human
alone could create, to arrive at the most effective design.
Typically, generative design has:
A design schema
1. A means of creating variations
2. A means of selecting desirable outcomes
Some generative schemes use genetic algorithms to create variations. Some use just random numbers.
Generative design has been inspired by natural design processes, whereby designs are developed as genetic
variations through mutation and crossovers.
Types of Generative systems:
L-systems:
Tote on the Turf,
Mumbai,
Serie Architects
Shape grammars in computation are a
specific class of production systems that
generate geometric shapes.
SHAPE GRAMMAR
Re-birth Store, Mumbai
Nuru Karim
PARAMETRIC PATTERN
Out of the Box -Cadence
CELLULAR AUTOMATA
8 4
7 6 5
Three-dimensional cellular automata
An example of a cellular automaton program, used to generate a random formation of cubes. A CA program uses
a set of principles that guide the repetition and formation and assembly of each cube
The cells are stacked over each other to create a vertical connection without a vertical displacement between
layers of cells.
the vertical aspect of the stacked cells was considered as
primary after the basic horizontal connections were made.
Rules
1. Any live cell with fewer than two live neighbours dies, as if caused by
underpopulation.
2. Any live cell with two or three live neighbours lives on to the next
generation.
3. Any live cell with more than three live neighbours dies, as if by
overpopulation.
4. Any dead cell with exactly three live neighbours becomes a live cell, as
if by reproduction
ARCHITECTURE AND CYBER SPACE
―Cyberspace is a globally
networked, computer-sustained,
computer-accessed, and computer-
generated, multi-dimensional,
artificial, or ‗virtual‘ reality.
In this reality, to which every
computer is a window, seen or heard
objects are neither physical nor,
necessarily, representations of
physical objects but are, rather, in
form, character and action, made up
of data, of pure information.
This information derives in part from
the operations of the natural,
physical world, but for the most part
it derives from the immense traffic of
information that constitutes human
enterprise in science, art, business
and culture.‖
CYBERSPACE IN ARCHITECTURE
Cyberspace, as the information space
is called, has become accessible in the
past decade through the World Wide
Web.
Architecture is detached from the tactility of paper and depend more on software‘s, computer screens and the
virtual environments. The resulting space has different qualities in contrast to the Euclidean Cartesian space of
Modern Architecture.
Architectural geometry is influenced by following fields: differential geometry, topology, fractal geometry,
cellular automata, etc. Free form curves, faceted surfaces, blobitecture, fractal geometry are all the
result of innovation in the architectural geometry by the use of computational tools.
3. Surface as Architecture:
With the digital revolution, architectural space can be manipulated by using a surface. Architects are going
beyond merely painting or applying a surface coating or facing. Architectural surface can literally become
three dimensional spaces. With digital media, motion can also be applied to such surfaces, giving
space more depths and varying dynamic movements.
4. Structure as Ornament:
Architecture Dismembered
The idea of an architectural monument as an embodiment and abstract representation of the human body, its
reliance on the anthropomorphic analogy for proportional and figurative authority was, abandoned with the
collapse of the classical tradition and the birth of a technologically-dependent architecture
… In this context it is interesting to note a recent return to the bodily analogy by architects as diverse as Coop
Himmelblau, Bernard Tschumi, and Daniel Libeskind, all concerned to propose a re-inscription of the body
in their work…
But this renewed appeal to corporeal metaphors is evidently based on a ‗body‘ radically different from that at the
center of the humanist tradition… (a body in pieces, fragmented, if not deliberately torn apart and mutilated
almost beyond recognition)… This body no longer serves to center, to fix, or to stabilize. Rather, its limits, interior
or exterior, seem infinitely ambiguous and extensive; its forms, literal or metaphorical, are no longer confined to
the recognizably human but embrace all biological existence from the embryonic to the monstrous…
Losing Face
In a recent article on the architecture of James Stirling, Colin Rowe observed that the new State gallery in
Stuttgart is comparable to Schinkel‘s Altes Museum, but ―without a façade.‖
Like the face, the façade operated for Rowe as ―a metaphorical plane of intersection between the
eyes of the observer and… the ‘soul of the building’”… This lack of interest in the face, Rowe has
consistently argued, has been a continuous failing of modern architecture.
Once the horizontal slab on columns, permeable to light, air, and space, had technically and polemically
replaced the vertical load-bearing wall, the façade was inevitably at risk (as expressed in the
prototype of Le Corbusier’s Maison Domino, the emphasis on the horizontal, on the interpenetration of
inside and outside, had created the means for a ‗free façade‘; and this, for all intents and purposes, was
no façade, in the traditional sense, at all)…
In the contemporary discourse, architecture as in lived experience, has taken on an almost palpable
existence. Its contours, boundaries, and geographies are called upon to stand in for all the contested
realms of identity… In every case ‗light space‘ is invaded by the figure of ‗dark space‘, on the level of
the body
… In the elaboration of the complex history of modern space, historians and theorists have largely
concentrated their attention on the overtly political role of ‗transparent‘ space . Transparency, it was
thought, would eradicate the domain of myth, suspicion, tyranny, and above all the irrational…
the moment that saw the creation of the first considered politics of spaces based on scientific concepts
of light and infinity also saw… the invention of a spatial phenomenology of darkness…
Source: FREEDOM OF FORM: ETHICS AND AESTHETICS IN DIGITAL ARCHITECTURE, MICHAEL J. OSTWALD
Innovative Geometries & The Depreciating Value Of Form In The Age Of Digital Fabrication
Culture And Context
While this kind of flexibility of architectural expression of cultural associations is possible with digital
architecture, increased formal explorations on the other hand disassociate form from meaning.
ISSUES OF
AUTHORSHIP
A U T O M AT I S M :
Artistic expression in a hypnotic or trancelike state, recording their train of mental associations without
censorship or attempts at formal exposition
• The psychogram acts in much the same way as the surrealist game the
Exquisite Corpse (Sorkin 1991).
For Coop Himmelblau the act of drawing the psychogram is ―the first capturing of the feeling on paper‖.
GRONINGER MUSEUM
-
THE EAST PAVILION
In Netherlands
It is designed to house the museum collection which ranges from 16th
Century to Contemporary Art
The production of the psychogram, it is argued, is not the record of chaotic or random emotion for the purpose of
achieving indeterminacy rather it is for the purpose or rendering the building metaphorically organic and defined in
terms of an amorphous but distinctly human condition.
There is no linear process in design namely analysis, synthesis, evaluation and design. Instead there is a non-
linear, form-finding process as a result of the designer‘s interaction with the interactive visual media, because of which:
• there is a disconnect between form , function, and structure (non-vitruvian triad) function becomes ambiguous (open
to more than on interpretation) with new spaces (hybrid space, event space, )
• Formalist turn in design and production, resulting in innovative geometries
• Movement towards a visual culture
• Digital form-finding has zero-tolerance meaning anything that can be visualized can be constructed the same way.
• Because of which there can be an exhaustion of forms constantly trying to achieve unprecedented forms.
ERICH MENDELSHON
Einstein tower
This is mathematical process that has gained some attention within computational design.
It is a rules based system that are governed by on/off states of neighboring cells. This can be used to control
density and create interesting patterns.
CASE STUDY 2 : MULTI-USE BUILDING IN FARGO
One for the base where the density needed to be higher and a different set of rules for the towers.
Based on different starting configurations and variations on the rules ,created a large repertoire of options from
which to develop a final design.
The seeming random patterns created by the cellular automata were perfect fit for the desire to develop public
spaces through out the site.
Different opportunities presented themselves as the units varied on different levels. These spaces emerge from
the process and provide the type of unexpected results that computational design can achieve.
CASE STUDY 2 : MULTI-USE BUILDING IN FARGO