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3.

CALL typology, phases


phase
of CALL, CALL
software evaluation

Team Members:
Margarita Alemán Yepez
Yaressi Benavides Camargo
Gamaliel Vargas Muñoz
Example of a bullet point slide

CALL Typology
• Bullet point
• Bullet point
• Sub bullet
• When CALL began to reach a
wider audience in the 1980s, a
number of efforts were made to
classify CALL programs and to
identify the changing phases of
CALL sections.
3.1 Davies & Higgins (1985)
Gap-filling exercises
• Gap-fill: in language teaching, is an
exercise in which words are removed
from a text and replaced with spaces.
The learner has to fill each space with
the missing word or a suitable word.  
Collings Dictionary.
GapKit Camsoft 2.0
• Is an easy-to-use package designed for creating
multimedia gap-filling and multiple-choice exercises.
• It runs under any version of Windows, so the whole
package is mouse-driven, cutting out the necessity of
typing brackets and other meaningless symbols in order
to mark up the exercises.
• Pictures and sounds of your own can be added to your
exercises, making them much more interesting and
offering the possibility of developing listening and
comprehension exercises.
• GapKit is available in French, German and Spanish.
Multiple-choice
exercises
•Choicemaster
(Wida)
Free format exercises
and
Tutorial Programs
CLEF
• CLEF is a comprehensive French grammar revision
package which was originally developed by language
teachers in a consortium of Canadian universities.

• Its clever feedback routines give the learner discrete


advice on his/her mistakes.

• The exercise sections of the CLEF lessons comprise


between three and five exercises.
Re-ordering

Word Sequencing

Textsalad
Simulation
• Simulations are programs in which real
world scenarios are re-created in a
computer environment in a convincing,
life-like way - the simulation program
behaves exactly as the real thing.
http://www.woozworld.com/

• Such as GRANVILLE which simulate a


French town and encourage students to
visit shops and interact in French with
computer-based characters in the town.
Such programs can clearly be used to
practice.
• Montevidisco" is a computer assisted
instruction/interactive videodisc program
that takes the student on a simulated visit
to a northern Mexican town and in the
process exposes students to real-life
situation with natives speaking to them in
Spanish at native speed.
• The program is also like an adventure
game in that the student is never sure
what will happen as a consequence of his
remarks to the native speaker. In fact, the
student may find himself in the local
hospital or in jail, depending upon the
decisions he makes at critical points in the
program.
Text mazes & Mazes
• A maze is an educational activity hypertext
structure that, in very general terms, is
provides students with information to make
a first decision on a question or problem.
• This decision leads to a new situation in
which it is possible to verify the results of
the decision and face new dilemmas. The
process continues to complete the activity.
Games: Vocabulary
Wida
• Develop and distribute language learning
programs throughout the world. Programs
running under Windows and the Macintosh
are available by mail order for English as a
foreign language, for French, German,
Spanish, Italian and Russian.
• Wida specialises in making authoring
programs that enable teachers to build up
libraries of exercises closely geared to the
needs of their own students. they provide a
training service in London or wherever the
customer wants it.
• Wida also distributes third party software
for language learning on disk and CD-
ROM.
TEXT MANIPULATION
• Fun with Texts is an easy-to-use authoring
package for creating text manipulation
activities for language learners of almost
any age.
• It has been Camsoft's best-selling
software package for Modern Foreign
Languages since 1985.
• . Using the in-built editor in Fun with Texts,
teachers can create their own texts in any
language written in the Roman alphabet,
or they can copy and paste a text from
another source, e.g.
a word-processed document or a WWW te
xt
.
STORYBOARD (Wide)
3.2 Jones & Fortescue
(1987)
Matchmaster
- A programme for matching up to ninety nine
pairs ranging from a single word to a short
paragraph with three activities:
 ”Matchit": with items for matching in two
columns.
 ”Memory": is a game to find a match by turning
two cards.
“Snap": to “catch a match" by pressing a key or
clicking the mouse
Testmaster
- A programme for question and answer
activities with up to ninety nine items.
-It can have a wide range of alternative answers,
messages for the learner and comments on
particular errors the learners might make.
-There are two modes:
 Exploratory mode with immediate feedback.
Examination mode with delayed feedback.
Storyboard
Writing - word-processing

• Word-processing programs transform the


computer into a sophisticated and flexible
writing aid that can improve learners' writing
skills and their attitude toward writing. The
main principle of word-processing programs is
based on the ability to manipulate text freely.
Listening skills
• Listening activities that use the computer are
more complex than the other kinds of CALL
materials since they involve equipment other
than the computer itself. One of the simplest
ways of giving practice in listening
comprehension is to use a multiple-choice or
fill-in program in conjunction with a cassette
recorder or the latest multimedia containing a
recorder.
Oral skills - using simulations and
adventures
London Adventure
• To do this simulation with a class, you could
divide the students into groups and give each
group a specific task.
• The different groups could work separately in
preparing themselves for the actual
“travelling” around London shopping, and
then put their heads together when the action
begins.
• http://www.camsoftpartners.co.uk/gapkit.htm
• http://www.wida.co.uk/acrobat/choicema.p
df
• http://www.camsoftpartners.co.uk/clef.htm

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