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Introduction to swimming Swimming is an activity that burns lots of calories, is easy on the joints, supports your weight, builds

muscular strength and endurance, improves cardiovascular fitness, cools you off and refreshes you in summer, and one that you can do safely into old age. In this article, I'll review the history of swimming, the benefits, the strokes, how to get started, what to wear, equipment you need, where to do it, and more. What is the history of swimming? Human beings have been swimming for millennia. According to Wikipedia, Stone Age cave drawings depict individuals swimming and there are written references in the Bible and the Greek poems "The Iliad" and "The Odyssey" dating back 1,500 to 2,000 years. There are even Egyptian clay seals from 4000 BC showing four swimmers doing a version of the crawl, and the most famous swimming drawings were apparently found in the Kebir desert and were estimated to also be from around 4000 BC. According to the Encyclopedia of Traditional British Rural Sports, literature specifically related to swimming grew in the middle ages. It is believed that the first book devoted to swimming was Colymbetes by Nicolas Wynman written in 1538, and a more widely recognized text, De Arte Nantandi, was published in Latin by Everard Digby in 1587. The encyclopedia also reports that swimming was required of knights and that Romans built bathhouses and pools wherever they conquered to serve as social clubs and places to exercise. Organized swimming began in the 1800s and 1900s with the creation of swimming associations (for example, the Amateur Swimming Association in 1886) and clubs that competed against each other. There are reports from that era of swimming clubs in England, France, Germany, and the United States. High-profile events also contributed to swimming's visibility. For instance, Matthew Webb swam the English Channel in 1875. Competitive swimming continued to grow in popularity during the 1800s and was included in the first modern Olympic Games in Athens in 1896. In 1904, the Olympics in St. Louis included the 50-, 100-, 220-, 440-, 880-yard and one-mile freestyle, the 100-yard backstroke and 440-yard breaststroke, and a 4x50-yard freestyle relay. By the 20th century, swimming had become mainstream. Indoor pools were beginning to appear, most towns with populations over 20,000 had public outdoor pools, and swimming clubs became increasingly popular for recreation. Women participated for the first time in swimming in the Olympic Games in Stockholm in 1912, and Johnny Weissmuller (considered by many authorities to be the greatest swimmer of all time and who later went on to Tarzan fame in movies) became the first person to swim 100 meters in less than one minute. Today swimming is the second most popular exercise activity in the United States, with approximately 360 million annual visits to recreational water venues. Swim clubs, recreation centers, Y's, and many other facilities feature swimming pools. Many high schools and colleges have competitive swim teams, and of course, swimming is one of the most popular Olympic sports. Millions of Americans are swimming each year. Are you one of them? If not, the following information may help get you started. What are the swimming strokes? Breaststroke, backstroke, butterfly, and crawl (freestyle) are the most popular swim strokes. The breaststroke and butterfly are more difficult to learn than the backstroke and crawl. Breaststroke The breaststroke involves exquisite timing, and in fact, you can be disqualified from competition if you miss even one stroke. The stroke involves form that causes your body to bob up and down as you glide forward through the water. This is a difficult stroke and not one to choose if you're just learning how to swim. The basics are that your arms pull, you breathe, you kick (arms alternate with the kick), and you glide. Here are details.

The leg kick: Bring the knees to chest . Thrust the legs backward and straight . Snap the legs together to push the water and propel you forward (frog kick).

The arm stroke: Start with the arms overhead . Pull on the water, and bring arms toward the chest . Keep the hands cupped . Return arms to starting position . The breathing: Butterfly Like the breaststroke, this is a difficult stroke and not recommended for beginners because it requires perfect timing and a good deal of strength. During the stroke, the legs move together in a dolphin kick (imagine a mermaid), the arms move together to push the water downward and backward, and the torso undulates like an earthworm as the body moves forward through the water. The leg kick: Bend the knees slightly, and keep them together. Breathe every time you stroke with your arms.

Make a downward thrust by straightening the knees and whipping the feet downward.

There should be two kicks for every arm stroke.

The arm stroke:

Move the arms together, and pull through the water with the hands cupped.

Face the palms outward, and press down and outward.

Swing the arms forward above the water in a sweeping motion to complete the stroke.

The breathing: Backstroke The backstroke is easier than the butterfly or breaststroke and similar to the crawl in that you use an alternate windmill arm stroke and flutter kick. Two keys to a proper backstroke are (1) that your arms move with equal strength, otherwise you will swim off to one side, and (2) that your body rolls from side to side so that your arms catch enough water to propel you forward. The leg kick: It's a flutter kick where the legs kick in an alternating order. Breathe at the end of the arm stroke.

Bend the knees slightly.

Relax the feet and ankles (they should be almost floppy).

Emphasize the up-kick for propulsion.

The arm stroke: Move the arms in an alternating, windmill pattern as they rotate and pass your face.

Cup the hands, and the thumb leaves the water first.

Move the hands in an "S" pattern when they are pushing the water.

The breathing:

Keep your head back and eyes toward the ceiling.

You can find your own breathing pattern with the backstroke because the breathing is less coordinated with the arms and kick than other strokes since your head should always be out of the water.

Crawl (freestyle) This is the most popular stroke and the easiest for beginners to learn. It is a simple flutter kick and windmill arm motion, like the backstroke, only on your belly. The most difficult part is coordinating the breathing since your face is in the water most of the time. The leg kick: It's a flutter kick where the legs kick in an alternating order.

Bend the knees slightly.

Relax the feet and ankles (the should be almost floppy).

Emphasize the down-kick for propulsion.

The arm stroke: Move the arms in an alternating windmill motion.

Pull each arm through the water with equal strength and arm reach to ensure that you swim straight.

Pull arms underwater in an "S" pattern.

Cup the hands but keep the wrist and hand relaxed during recovery.

The breathing: Raise one arm to begin the stroke. As the shoulder rises, turn the head to catch a breath.

Turn the head only enough to leave the water to breathe. Do not lift the head because it will slow you down.

Take as many breaths as necessary and then exhale through the nose and mouth when the head returns to the water.

Repeat the head turn to the other side in coordination with the beginning of the opposite arm stroke.

The freestyle flip turn (when swimming the crawl) There are a couple of options for turning around when you reach the wall during lap swimming. You can simply touch the wall and turn around and start swimming again or you can do a flip turn. The flip turn is essentially a somersault in the water where you flip and turn and use your legs to power-kick off the wall. The flip turn, when completed properly, is fast, efficient, and time-saving. If you've ever watched Olympic swimming, you see the swimmers gracefully execute their flip turns. Here are the basics. Start the somersault before reaching the wall by tucking the chin and pulling the knees into a tuck position.

Blow out air to avoid inhaling water.

Straighten out the body-tuck halfway through the flip and extend the legs toward the wall.

You will be on your back at this point.

Push off the wall.

Roll over onto the belly and glide toward the surface of the water.

Hold the glide until you break the surface of the water, and then start stroking immediately.

The flip turn takes practice, but with consistent work, you can master it. It's worth trying if you swim laps for exercise. What equipment do I need for swimming? Swimsuit You'll need a swimsuit unless you plan on skinny-dipping! Like many other things, technology has entered the swimsuit arena as well. Fabrics are designed for minimal resistance through the water, they tend to last a long time, and they resist fading even when used repeatedly in chlorinated pools. Of course, not all of us would be comfortable in the skimpy racing suits that you see Olympians wear, but the good news is that you can find

more modest suits at sporting goods and department stores as well as through a number of online vendors (see the resources section). The bottom line to a swimsuit is to select one that's comfortable. You're less likely to swim if you're uncomfortable in your suit. Goggles Goggles protect your eyes from chlorine (and anything else that may be in the water), and they help you keep your eyes open while you swim so that you can see where you're going. You can even get prescription swim goggles if you wear glasses (check with your optician for availability). To find the right pair of goggles, do the following: Put the goggles over your eyes without slinging the strap over your head.

Press the goggles into your eye sockets and let go.

The goggles should stay in place.

Experiment until you find the pair that fits your eyes best (price range: $10-$20).

Bathing caps Bathing caps can serve several purposes. Some pool managers will require individuals with long hair to wear caps to keep hair from getting into the pool, and some people just like to protect their hair from the chlorine in the water. You may also decide to wear a bathing cap to cut down on resistance in the water. This really works, and so if you're looking to increase your time a bit, a bathing cap might help. Many caps are made of latex, although you can find silicone, neoprene (keeps you warm), and Lycra as well. Choose the one that fits your head and is most comfortable (price range: $2-$10). Flotation devices and other stuff There are a number of flotation devices and other equipment available to help you learn how to swim, improve your swimming times if you start to get competitive, and add resistance to your water workouts to build muscular strength and tone. Flotation devices help keep you afloat so that you can slow down and work on your swim stroke without sinking or too much fatigue, and they help with confidence for individuals who don't know how to swim. Read on to learn more about floatation devices. Kickboards (price range: $7-$15) Kickboards are devices made of foam or other materials that float, and they come in a variety of shapes and sizes. The main purpose is for you to hold on and stay afloat while your legs do all the work. It's good exercise for coordinating your kicking, and it gives your arms a rest. One technique that I suggest to swimmers who want to keep swimming continuously without a break is to leave a kickboard at the end of the pool, and when they get tired, grab the kickboard and do a lap or two with it until they get their arm strength back, and then drop the kickboard off at the end of the pool and swim again until they need the kickboard again. Many pools have kickboards available to try out. Pull buoys (price range: $5-$10) Like kickboards, pull buoys are flotation devices that come in a variety of shapes and sizes, but unlike a kickboard, which gives the upper body a rest, pull buoys are placed between the legs to keep the legs afloat without kicking so that you can work your upper body. Pull buoys are excellent training devices for building upper-body strength, endurance, and

cardiorespiratory fitness. They can also help you work on your form because you can swim slowly and deliberately without sinking. Fins (price range: $20-$35) Fins fit on your feet and add propulsion to your kicks (think of a duck's webfoot). They are great training for your legs and will help you swim faster. They come in long fins for beginners who want to work on their stroke and build up leg strength and ankle flexibility and short fins to help you go faster without overworking your legs. Fins should fit snugly but not so tight that they cut into your foot or cut off circulation. Wear socks with your fins if that feels more comfortable. Hand paddles (price range: $10-$20) Hand paddles attach to your hands and add propulsion to your arm stroke because they move more water. They can be a lot of work for the arms and shoulders because of the resistance in the water, and for this reason, they are used in water aerobic classes to mimic the resistance exercises that you do on land with dumbbells (for example, biceps curls). Hand paddles make a water workout difficult, and so you should warm up in the water without them first, and then build up slowly like you would with any resistance exercise workout so that you don't overwork your arms and shoulder joints. Gloves (price range: $10-$15) Gloves, like hand paddles, also add resistance for your arms, although they are smaller than paddles and so the resistance is lighter. These might be a better choice than paddles if you're just starting out with resistance exercise in the water. Water dumbbells (price range: $25-$35) Some manufacturers produce dumbbells made of foam for use in the water. They add resistance like paddles or gloves, but you can release them quickly after a set and then grab them again when you're ready. Water creates lots of resistance, and so water dumbbells will make you stronger if you use them consistently. They're fun! Noodle (price range: $5-$10) A noodle is a flexible, tube-shaped flotation device that you can wrap under your arms or around your waist to keep you buoyant so that you can keep moving in the water (kids love to play with them). The advantage of being able to keep moving is that you can work on your stroke without fatigue and increase your strength and endurance. Aqua jogger (price range: $35-$55) Aqua jogger is a flotation device that you wear like a belt. Like a noodle, it permits you to keep on moving without fatigue, so that you can work on your stroke as well as your strength and aerobic fitness, but it's more heavy-duty than a noodle and will accommodate heavier people and more resistance. Aqua joggers also allow you to participate in water aerobic classes and water running without having to know how to swim or break frequently. Water treadmill (price range: $1,500-$20,000) Did you read that right? Yep, water treadmill. There are two types. One is a device that you install in your pool that works with a propeller to create a current of water that you swim in place against (okay, it's not really a treadmill, but you do swim in place). This type is a great training aid and is also used for rehabilitation, but it is very expensive (anywhere from $5,000 to $20,000 depending on the model and whether you have it installed when your pool is being built or in an existing pool). The other type is a treadmill that is designed for use in water (price range $1,500 to $2,500). You walk on it just like any land-based treadmill, only there is less strain on your joints because of the water. This type of treadmill is frequently used in rehabilitation. See the resources section or search online for "water treadmill" to learn more.

There is one other option for swimming in place, and it's inexpensive ($10-$50). Swim stretch cords attach to the side of a pool and to your body so you can swim without going anywhere, or they come with a drag belt (sort of like a mini-parachute) that catches water as you swim and drag it behind you. Both are fine options for getting a great workout. What are the benefits of swimming? There are plenty of reasons to swim! Here's a list that should get you motivated. Low impact There's no ground impact when you swim, and so you protect the joints from stress and strain. In fact, the Arthritis Foundation strongly recommends swimming and water activities for this reason, so much so that they sponsor water classes all over the country (check http://www.arthritis.org for information). Water aerobics classes are also desirable for this reason, because even if you do jump and hit the bottom of the pool, you do so with less force because you're buoyant in the water. Not only that, but if you wear or hold a flotation device during a water aerobics class, the impact is even less. Can be continued for a lifetime Because there's no impact with swimming, it can be continued for a lifetime. If you check the United States Masters Swimming (http://www.usms.org/) Web site for age categories of their swim competitions, you will find a 100- to 104-year-old age group! And the master of fitness, Jack La Lanne, still swims one hour every day at age 93! Builds cardiorespiratory fitness Swimming improves endurance. In one study of sedentary middle-aged men and women who did swim training for 12 weeks, maximal oxygen consumption improved 10% and stroke volume (the amount of blood pumped with each beat which indicates heart strength) improved as much as 18%. Builds muscle mass In a study of men who completed an eight-week swimming program, there was a 23.8% increase in the triceps muscle (the back of the arm). My take on muscle mass and swimming is that if you have been doing no resistance exercise at all and you start to swim, you will certainly get more toned and you may even gain mass like the men in this study. But even without the gain in mass, it's well worth the strength and tone that you will almost certainly gain. An alternative when injured When athletes are injured, particularly in the lower extremities, they are frequently told to swim to maintain their fitness level. Swimming helps them stay in shape, and it's even part of the rehabilitation. That's because the resistance of the water makes the muscles work hard without the strain or impact that is experienced on land. It's a break from the summer heat There's nothing like it during the hot days of summer, whether it's at the beach or in the pool. It's relaxing, the movements are smooth and rhythmic, and it's a great workout. It's a family affair Swimming and other water activities are something the entire family can share. With rising levels of obesity in children as well as adults in the United States, family physical activities and good role-modeling may be one way to stem the epidemic of inactivity and obesity facing our nation. Burns calories Swimming burns lots of calories, anywhere from 500-650 per hour depending on how efficiently you swim (you burn more flopping around than swimming cleanly!) and how

buoyant you are (the more body fat you have, the more you float and the fewer calories it takes to swim). Very early and original research on swimming and calorie expenditure showed that swimming, regardless of the stroke, burned about 89% of the calories burned during running and 97% of the calories burned during cycling for the same time period. Stated another way, swimming burns about 11% fewer calories than running but only 3% fewer calories than biking. One important caveat about this data is that calorie expenditure is dependent on the intensity of exercise, and so it's entirely possible to burn more calories swimming than running in the same period of time as long as you swim hard enough, and particularly so if compared to running at light intensity. How do I get started with swimming? Take a lesson if you don't know how to swim! It's never too late to learn. Your local recreation center, Y, fitness center, or senior center might have a pool, and if they do, chances are they offer swim lessons (plus, if it's indoors, you can swim all year long!). You may have the choice of group or private lessons. Opt for a private lesson if you have a strong fear of the water and feel you need special attention, otherwise a group lesson will work just fine. A qualified swim instructor will have some type of certification (for example, the American Red Cross-certified lifeguard and swim instructor) and will be willing to speak with you before you get started to explain how things work. Adults generally need one hour for beginning sessions, but that may vary based on your health and fitness level (children younger than 6 years of age need 15-30 minutes and 6- to 12 year-olds need 30-45 minutes). The instructor should use kickboards, float belts, or other flotation devices to assist you if necessary, and they should be sensitive to any fear of the water you might have. When you first start, you should expect to learn breathing and stroke techniques separately, and then the instructor will integrate your lessons as you get more comfortable and skilled. You might start in the shallow end where you can stand and work on breathing techniques, by the side of the pool and hold on while you kick, or perhaps hold on to a kickboard and kick across the pool to work on kicking strokes. Depending on your skill and comfort in the water, you might move quickly to a float belt or other flotation device and start working on your arm strokes and coordinating them with kicking. Your instructor will know how quickly to progress. What if I already know how to swim? That's easy! Join a local pool and get started. Swimming is a tough activity and even if you've been working out for years running and biking and using the Elliptical, you may be surprised by how much endurance swimming requires. If that's the case, then it's probably due to poor stroke and breathing technique (swallowing water will slow you down every time), which is to be expected if it has been years since you last swam. But it will come back with practice. One way to get started is to pace yourself with intervals. By that I mean swim for five to 10 minutes, or as long as you can manage without stopping, take a breather, then get right back to it and swim again until you need another break, and then go again. Or you could do as I suggested earlier with kickboards by leaving it on the pool deck and swimming until you're tired, but instead of stopping, pick up the board and continue to kick. Or you could use a float belt or similar device to help you float so that you can continue to swim or slow down to work on technique. Whatever method you choose to get back into it, swim consistently, and in just a matter of weeks, your fitness for swimming will improve. Are there swimming organizations that I can join? Check your local pool to see if they have a club that you can join. You can also check out United States Masters Swimming (http://www.usms.org/), a national, nonprofit organization with 500 clubs in 53 regions throughout the United States that organizes workouts,

competitions, clinics, and workshops for adults ages 18 and over, with members as old as 100! Can my young child start swimming? There are many clubs and pools that offer swim lessons for infants and children, but parents should be cautious. The American Academy of Pediatrics (AAP), a medical organization of 55,000 primary care pediatricians and pediatric medical specialists that sets guidelines for pediatric health in the United States, states that children are not developmentally ready for formal swimming lessons until after their fourth birthday. According to the AAP and its policy statement "Swimming Programs for Infants and Toddlers," drowning is a leading cause of unintentional injury and death in the pediatric age group and that drowning rates are highest among toddlers ages 1 to 2 years of age. They go on to say that while an estimated 5-10 million infants and preschool children participate in aquatic programs, these should not be promoted as a way to decrease the risk of drowning. They emphasize that parents should not feel secure that their child is safe in water or safe from drowning after participating in an aquatic program. They state, "Whenever infants and toddlers are in or around water, an adult should be within an arm's length, providing 'touch supervision.'" What about triathlons? Triathlons combine swimming, running, and biking into one event. Distances for each event vary with six-mile runs up to full marathons, 25- to 100-mile bike rides, and half-mile lake, river, or pool swims to two-mile ocean swims. Triathlons are growing in popularity across the United States and combine the athletic challenges of strength, endurance, determination, and discipline. Check out the USA Triathlon Web site at http://www.usatriathlon.org/ to learn more about triathlons. What about swimming with disabilities? Water is a great equalizer. It supports body weight, and with proper flotation devices, most anyone can exercise in the water no matter what the physical disability. Check locally at Y's, recreation centers, and other pools for opportunities in your area, or click on the USA Swimming Web site (http://www.usaswimming.org/) to learn more (click on the "swimmer" tab and then "disability"). In addition to recreational swimming, the United States Paralympics Swim Team (http://www.usoc.org/paralympics/swimming_teams.html) offers athletes with disabilities (amputees, blind/visually impaired, spinal-cord injured/wheelchair, cerebral palsy/brain injury/stroke) the opportunity to compete internationally in swimming. Swimming is an activity for virtually anyone who has the will and desire to do so. Summary There you have it. Swimming is an activity that builds strength, endurance, and muscle tone. It's an activity that you can do all year long, inside or outside, it burns lots of calories, you can share it with your family, it's low-impact (just in case your bones are creaky), and you can do it until you're 100! It's not too late to start if you never learned how (learning new stuff is cool even when you're adult!), and for those of you who can swim and would like to compete, that's available as well. All in all, swimming is a winner, and if you have the inclination, I suggest that you go for it!

The Freestyle Stroke The freestyle stroke, also called the front crawl, is the fastest and most energy-efficient of the competitive swim strokes. This explains it's use in the freestyle event of swimming competitions and in the swimming leg of triathlons. It is often difficult to learn how to swim the stroke for several reasons. The face is submerged for the most part of the cycle and the swimmer must rotate to the side to breathe. The arms and legs move in an asymmetrical fashion. Synchronizing all these motions can be quite a challenge for the beginner. The Freestyle Stroke's Phases We will now try to understand the freestyle swimming technique by analyzing its basic movements. Let's imagine that the swimmer has just pushed off the wall in a streamlined position and starts a new length: The swimmer's body is flat in the water in a prone position. The head is aligned with the spine and the swimmer looks straight down. Both arms are extended to the front. The palms are turned towards the bottom of the pool. The swimmer kicks with a supple flutter kick.

Now the swimmer starts the swim stroke's cycle:

1. One of the wrist flexes and the hand starts to stroke back following the middle of the
body. 2. The elbow flexes and is kept close to the surface as the hand moves back. This is often called the high-elbow catch position. 3. As the hand strokes back, the body starts to roll to the side of the stroking arm.

4. When the hand arrives at the hips, those should already have rolled out of the way.
The hand can now exit the water, the arm is nearly fully extended. 5. The elbow flexes again and the hand starts the recovery to the front. 6. At the same time, the swimmer inhales quickly. 7. When the hand has passed the head, it enters the water again, extends to the front and the whole body rotates back down. 8. When the recovering hand is at the level of the other arm's elbow, the pull phase of the other arm starts in a similar fashion as the first arm. Basic Swimming Technique The following articles explains the stroke's technique in more detail: Head and Body Positions: Learn how to properly position your head in the front crawl. Learn how to position and move your body for maximum efficiency while swimming the crawl stroke. Arm and Hand Movements: Learn how to swim freestyle with correct arm and hand motions to move efficiently and avoid shoulder strain. In the stroke, the arms move alternately, one arm stroking back in the water while the other recovers to the front above the water. The Flutter Kick: How to do the flutter kick used in the freestyle swim stroke. The correct technique, when to use various kicking rhythms and additional tips. Breathing Technique: How to breathe in the front crawl stroke. Breathing is difficult in this stroke as the head is submerged and must be rotated to breathe.

Learn To Swim Learn How To Swim Freestyle: Teaches a set of progressive swimming drills to learn the freestyle stroke with ease. At first, balance is learned while floating on the back, on the chest and on the side. The next step is to learn dynamic balance, which means balance must be maintained while changing positions. Then balance is learned while extending the arms to the front. The final set of drills teaches correct arm motions and swimming rhythms. Advanced Swimming Technique Front Crawl Mistakes - Putting on the Brakes: Describes a common error intermediate freestyle stroke swimmers make during the arms' recovery that is called "Putting on the Brakes". The article also explains how to correct your swimming technique. Front Crawl Mistakes - Overreaching: Explains why overreaching during the arm recovery in the freestyle stroke is considered bad swimming technique. Gives tips on how to correct this. The front crawl, forward crawl, or freestyle is a swimming stroke usually regarded as the fastest of the four front primary strokes. As such, the front crawl stroke is nearly universally used during a freestyle swimming competition, hence the synonymously used term "freestyle". It is one of two long axis strokes, the other one being the backstroke. Unlike the backstroke, the butterfly stroke, and the breaststroke, the front crawl is not regulated by the FINA. This style is sometimes referred to as the Australian crawl or the American crawl, although these can refer to more specific slight variations, classified as front crawl strokes.

Ergonomics The face-down swimming position allows for a good range of motion of the arm in the water, as compared to the backstroke, where the hands cannot be moved easily along the back of the spine. The above-water recovery of the stroke reduces drag, compared to the underwater recovery of breaststroke. The alternating arms also allows some rolling movement of the body for an easier recovery compared to, for example, butterfly. Finally, the alternating arm stroke makes for a relatively constant speed throughout the cycle.[1]

History Main article: History of swimming The front crawl has been in use since ancient times. In the Western world, the front crawl was first seen in a swimming race held in 1844 in London, where it was swum by Native North Americans, who easily defeated all the British breaststroke swimmers.[2][3] However, the English gentlemen considered this style, with its considerable splashing, to be barbarically "un-European". The British continued to swim only the breaststroke in competition.[3] Sometime between 1870 and 1890, John Arthur Trudgen learned the front crawl from native South Americans during a trip to Argentina (the exact date is disputed, but is most often given as 1873).[2] However, Trudgen mistakenly used (in Great Britain) the more common sidestroke (scissor) kick instead of the flutter kick used by the Native Americans. This hybrid stroke was called the Trudgen stroke. Because of its speed, this stroke quickly became popular. Trudgen's style was improved by the Australian champion swimmer, Richmond "Dick" Cavill (18841938), the son of the swimming instructor, "Professor" Richard "Frederick" Cavill. While Richmond and his brother "Tums" developed the stroke, they were later inspired by Alick Wickham, a young Solomon Islander who was living in Sydney. He swam a version of the crawl stroke that was popular in his home island at Roviana lagoon. They modified their swimming stroke using this as inspiration and this modified Trudgen stroke became known as the "Australian crawl". The American swimmer Charles Daniels made modifications to a six-beat kick, thereby creating the "American crawl". With minor modifications, this stroke is the front crawl that is used today. While the front crawl has become the fastest stroke in all of swimming, the swimmer can choose to swim any stroke of their choice while competing in a freestyle event of any length. [edit] Technique The first position for front crawl or Freestyle is the streamline position, that is to stay on the stomach with both arms stretched out to the front and both legs extended to the back. [edit] Arm movement The arm movement alternates from side to side. In other words, while one arm is pulling/pushing, the other arm is recovering. The arm strokes also provide most of the forward movement. The move can be separated into three parts: the pull, the push, and the recovery. From the initial position, the arm sinks slightly lower and the palm of the hand turns 45 degrees with the thumb side of the palm towards the bottom. This is called catching the water and prepares for the pull. The pull movement follows a semicircle, with the elbow higher than the hand, and the hand pointing towards the body center and downward. The semicircle ends in front of the chest at the beginning of the ribcage.

The push pushes the palm backward through the water underneath the body at the beginning and at the side of the body at the end of the push. This pull and push is also known as the S-curve. Sometime after the beginning of the pull, the other arm begins its recovery. The recovery moves the elbow in a semicircle in a vertical plane in the swimming direction. The lower arm and the hand are completely relaxed and hang down from the elbow close to the water surface and close to the swimmer's body. The beginning of the recovery looks similar to pulling the hand out of the back pocket of a pair of pants, with the small finger upwards. Further into the recovery phase, the hand movement has been compared to pulling up a center zip on a wetsuit. The recovering hand moves forward, with the fingers trailing downward, just above the surface of the water. In the middle of the recovery one shoulder is rotated forward into the air while the other is pointing backwards to avoid drag due to the large frontal area which at this specific time is not covered by the arm. To rotate the shoulder, some twist their torso while others also rotate everything down to their feet. Beginners often make the mistake of not relaxing the arm during the recovery and of moving the hand too high and too far away from the body, in some cases even higher than the elbow. In these cases, drag and incidental muscle effort is increased at the expense of speed. Beginners often forget to use their shoulders to let the hand enter as far forward as possible. Some say the hand should enter the water thumb first, reducing drag through possible turbulence, others say the middle finger is first with the hand precisely bent down, giving thrust right from the start. At the beginning of the pull, the hand acts like a wing and is moved slower than the swimmer while at the end it acts like an oar and is moved faster than the swimmer. A recreational variation of front crawl involves only one arm moving at any one time, while the other arm rests and is stretched out at the front. This style is called a "catch up" stroke and requires more strength for swimming. This is because the hand is beginning the pull from a stationary position rather than a dynamic one. This style is slower than the regular front crawl and is rarely used competitively: however, it is often used for training purposes by swimmers, as it increases the body's awareness of being streamlined in the water. Total Immersion is a similar technique. [edit] Leg movement The leg movement in freestyle is called the flutter kick. The legs move alternately, with one leg kicking downward while the other leg moves upward. While the legs provide only a small part of the overall speed, they are important to stabilize the body position. This lack of balance is apparent when using a pull buoy to neutralize the leg action. The leg in the initial position bends very slightly at the knees, and then kicks the lower leg and the foot downwards similar to kicking a football. The legs may be bent inward (or occasionally outward) slightly. After the kick the straight leg moves back up. A frequent mistake of beginners is to bend the legs too much or to kick too much out of the water. Ideally, there are 6 kicks per cycle, although it is also possible to use 8 kicks, 4 kicks or even 2 kicks. Franziska van Almsick, for example, swam very successfully with four kicks per cycle. When one arm is pushed down the opposite leg needs to do a downwards kick also, to fix the body orientation, because this happens shortly after the body rotation. Alternatively, front crawl can also be swum with a butterfly kick, although this reduces the stability of the swimming position. A breaststroke kick with front crawl arms (the Trudgen) is awkward, because the breathing pattern for front crawl needs a rotation, yet a breaststroke kick resists this rotation. [edit] Breathing Normally, the face is in the water during front crawl with eyes looking at the lower part of the wall in front of the pool, with the waterline between the brow line and the hairline. Breaths are taken through the mouth by turning the head to the side of a recovering arm at

the beginning of the recovery, and breathing in the triangle between the upper arm, lower arm, and the waterline. The swimmer's forward movement will cause a bow wave with a trough in the water surface near the ears. After turning the head, a breath can be taken in this trough without the need to move the mouth above the average water surface. A thin film of water running down the head can be blown away just before the intake. The head is rotated back at the end of the recovery and points down and forward again when the recovered hand enters the water. The swimmer breathes out through mouth and nose until the next breath. Breathing out through the nose may help to prevent water from entering the nose. Swimmers with allergies exacerbated by time in the pool should not expect exhaling through the nose to completely prevent intranasal irritation. Standard swimming calls for one breath every third arm recovery or every 1.5 cycles, alternating the sides for breathing. Some swimmers instead take a breath every cycle, i.e., every second arm recovery, breathing always to the same side. Most competition swimmers will breathe every other stroke, or once a cycle, to a preferred side. However some swimmers can breathe comfortably to both sides. Sprinters will often breathe a predetermined number of times in an entire race. Elite sprinters will breathe once or even no times during a fifty metre race. For a one hundred metre race sprinters will often breathe every four strokes, once every two cycles, or will start with every four strokes and finish with every two strokes. In water polo, the head is often kept out of the water completely for better visibility and easier breathing, at the price of a much steeper body position and higher drag. [edit] Body movement The body rotates about its long axis with every arm stroke so that the shoulder of the recovering arm is higher than the shoulder of the pushing/pulling arm. This makes the recovery much easier and reduces the need to turn the head to breathe. As one shoulder is out of the water, it reduces drag, as one shoulder falls it aids the arm catching the water, as one shoulder rises it aids the arm at end of the push to leave the water. Side-to-side movement is kept to a minimum: one of the main functions of the leg kick is to maintain the line of the body. [edit] Racing: start The start is the regular start for swimming. After entering the water a brief underwater gliding phase follows, followed by an underwater flutter kick or butterfly kick. After a maximum of 15 metres underwater the swimmer has to surface and start swimming, in compliance with FINA regulations of competitive swimming events. [edit] Racing: turn and finish The front crawl swimmer uses a flip turn or tumble turn to reverse directions in minimal time. The swimmer swims close to the wall as quickly as possible. In the swimming position with one arm forward and one arm to the back, the swimmer does not recover one arm, but rather uses the pull/push of the other arm to initialize a somersault with the knees straight to the body. At the end of the somersault the feet are at the wall, and the swimmer is on his or her back with the hands over the head. The swimmer then pushes off the wall while turning sideways to lie on the breast. After a brief gliding phase, the swimmer starts with either a flutter kick or a butterfly kick before surfacing no more than 15 m from the wall. A variant of the tumble turn is to make a somersault earlier with straight legs, throwing the legs toward the wall and gliding to the wall. This has a small risk of injury because the legs could hit another swimmer or the wall. For the finish the swimmer has to touch the wall with any body part, usually the hand. Most swimmers sprint the finish as quickly as possible, which usually includes reducing their breathing rate.

The breaststroke is a swimming style in which the swimmer is on his or her chest and the torso does not rotate. It is the most popular recreational style due to its stability and the ability to keep the head out of the water a large portion of the time. In most swimming classes, beginners learn either the breaststroke or the front crawl first. But in competitive swimming, the breaststroke is regarded as one of the most difficult strokes, requiring comparable endurance and leg strength to other strokes. The stroke itself is the slowest of any stroke.

Speed and ergonomics Breaststroke is the slowest of the four official styles in competitive swimming. The fastest breaststroke swimmers can swim about 1.57 metres per second. Although it is the slowest of the four competitive strokes, it is commonly agreed that it is by far the most difficult to do correctly[citation needed]. It is mandatory to know if you are aspiring to be a lifeguard. It is also often the hardest to teach to rising swimmers after butterfly due to the importance of timing and the coordination required to move the legs properly.[1] In the breaststroke, the swimmer leans on the chest, arms breaking the surface of the water slightly, legs always underwater and the head underwater for the second half of the stroke. The kick is sometimes referred to as a "frog kick" because of the resemblance to the movement of a frog's hind legs. However, when done correctly it is more of a "whip kick" due to the whip-like motion that moves starting at the core down through the legs. The body is often at a steep angle to the forward movement. This slows down the swimmer more than any other style. Professional breaststrokers use abdominal muscles and hips to add extra power to the kick, although most do not perfect this technique until the collegiate level. This much faster form of breaststroke is referred to as "wave-action" breaststroke and fully incorporates the whip-kick. A special feature of competitive breaststroke is the underwater pullout. From the streamline position, one uses the arms to pull all the way down past the hips. As the arms are pulling down, one downward dolphin kick is allowed (as of the 2005 season), though still optional. if more than one "dolphin kick" is done it will result in a disqualification. This is followed by the recovery of the arms to the streamline position once more with a breaststroke kick. The pullout at the start and after the turns contributes significantly to the swimming times. At turns you can do an open turn which is probably the easiest but you will need to touch with two hands or else it will result in a disqualification. Therefore one way to improve the swimming times is to focus on the start and the turns.

History Main article: History of swimming The history of breaststroke goes back to the Stone Age, as for example pictures in the Cave of Swimmers near Wadi Sora in the southwestern part of Egypt near Libya. The leg action of the breaststroke may have originated by imitating the swimming action of frogs. Depictions of a variant of breaststroke are found in Babylonian bas-reliefs and Assyrian wall drawings. In 1538 Nicolas Wynman, a German professor of languages and poetry, wrote the first swimming book, Colymbetes. His goal was not to promote exercise, but rather to reduce the dangers of drowning. Nevertheless, the book contained a good, methodical approach to learning breaststroke. In 1696, the French author and poet Melchisdech Thvenot wrote The Art of Swimming, describing a breaststroke very similar to the modern breaststroke. The book (Benjamin Franklin became one of its readers) popularized this technique. In the pre-Olympic era, competitive swimming in Europe started around 1800, mostly using breaststroke. A watershed event was a swimming competition in 1844 in London, notable for the participation of some Native Americans. While the British raced using breaststroke, the Native Americans swam a variant of the front crawl. The British continued to swim only breaststroke until 1873. Captain Matthew Webb was the first man to swim the English channel (between England and France), in 1875. He used breaststroke, swimming 21.26 miles (34.21 km) in 21 hours and 45 minutes. The 1904 Summer Olympics in St. Louis were the first Olympics featuring a separate breaststroke competition, over a distance of 440 yards (402 m). These games differentiated breaststroke, backstroke, and freestyle. 1928 was the start of the scientific study of swimming by David Armbruster, coach at the University of Iowa, who filmed swimmers from underwater. One breaststroke problem Armbruster researched was that the swimmer was slowed down significantly while bringing the arms forward underwater. In 1934 Armbruster refined a method to bring the arms forward over water in breaststroke. While this "butterfly" technique was difficult, it brought a great improvement in speed. One year later, in 1935, Jack Sieg, a swimmer also from the University of Iowa developed a technique involving swimming on his side and beating his legs in unison similar to a fish tail, and modified the technique afterward to swim it face down. Armbruster and Sieg combined these techniques into a variant of the breaststroke called butterfly, with the two kicks per cycle being called dolphin fishtail kick. Using this technique Sieg swam 100 yards (91 m) in 1:00.2. However, even though this technique was much faster than regular breaststroke, the dolphin fishtail kick violated the rules. Butterfly arms with a breaststroke kick were used by a few swimmers in the 1936 Summer Olympics in Berlin for the breaststroke competitions. In 1938, almost every breaststroke swimmer was using this butterfly style, yet this stroke was considered a variant of the breaststroke until 1952, when it was accepted as a separate style with its own set of rules. In the early 1950s, another modification was developed for breaststroke. Breaking the water surface increases the friction, reducing speed; swimming underwater increases speed. This led to a controversy at the 1956 Summer Olympics in Melbourne, and six swimmers were disqualified, as they repeatedly swam long distances underwater. However, a Japanese

swimmer, Masaru Furukawa, circumvented the rule by not surfacing at all after the start, but swimming as much of the length underwater as possible before breaking the surface. He swam all but 5 m underwater for the first three 50 m lengths, and also swam half underwater for the last length, winning the gold medal. The adoption of this technique led to many swimmers suffering from oxygen starvation and even to some swimmers passing out during the race, so a new rule was introduced by the FINA, limiting the distance that can be swum underwater after the start and after every turn, and requiring the head to break the surface every cycle. Since then, the development of breaststroke has gone hand-in-hand with the FINA rules. In about the mid 1960s, the rules changed to prevent the arm stroke from going beyond the hip line, except during the first stroke after the start and after each turn. In about the mid 1980s, swimmers were allowed to break the water with parts of the body other than the head. This led to a variant of the stroke in which the arms are brought together as usual under the body after the pull but then are thrown forward over the water from under the chin until the arms are completely extended. There was a controversy at the 2004 Summer Olympics at Athens after Japans Kosuke Kitajima won the gold medal in the 100 m breaststroke race over American Brendan Hansen, the world-record-holder. Video from underwater cameras showed Kitajima using a dolphin kick at the start and at some of the turns. Officials claimed that these kicks were not visible from above the surface of the water, so the result stood. In July 2005, FINA changed the rules to allow one dolphin kick at the start and at each turn, this change taking effect on 21 September 2005. The breaststroke starts with the swimmer lying in the water face down, arms extended straight forward and legs extended straight to the back. Technique Arm movement There are three steps to the arm movement: outsweep, insweep, and recovery. The movement starts with the outsweep. From the initial position, the hands sink a little bit down and the palms face inward, and the hands rotate outward and move apart. During the outsweep the arms stay almost straight and parallel to the surface. The outsweep is followed by the insweep, where the hands point down and push the water backwards. The elbows stay in the horizontal plane through the shoulders. The hands push back until approximately the vertical plane through the shoulders. At the end of the insweep the hands come together with facing palms in front of the chest and the elbows are at the side at the body. In the recovery phase the hands are moved forward again into the initial position under water. The entire arm stroke starts slowly, increases speed to the peak arm movement speed in the insweep phase, and slows down again during recovery. The goal is to produce maximum thrust during the insweep phase, and minimum drag during the recovery phase. As a variant, it is possible to recover the arms over water. This reduces drag, but requires more power. Some competitive swimmers use this variant in competition. Another variant is the underwater pull-down, similar to the push phase of a butterfly stroke. This stroke continues the insweep phase and pushes the hands all the way to the back to the sides of the hip. This greatly increases the push from one stroke, but also makes recovery more difficult. This style is well suited for underwater swimming. However, FINA allows this stroke only for the first stroke after the start and each turn. In late 2005, FINA has also introduced a new rule which allows you to perform a single downward kick after the push off the wall. [edit] Leg movement The leg movement, colloquially known as the "frog kick" or "whip kick", consists of two phases: bringing the feet into position for the thrust phase and the insweep phase. From the initial position with the legs stretched out backward, the feet are moved together towards the posterior, while the knees stay together. The knees should not sink too low, as this

increases the drag. Then the feet point outward in preparation for the thrust phase. In the thrust phase, the legs are moved elliptically back to the initial position. During this movement, the knees are kept together. The legs move slower while bringing the legs into position for the thrust phase, and move very fast during the thrust phase. Again, the goal is produce maximum thrust during the in sweep phase, and minimum drag during the recovery phase. In the recovery phase the lower leg and the feet are in the wake of the upper leg, and the feet are pointed to the rear. In the thrust phase all three parts create their own wake, and the flat end of the feet acts like a hydrofoil aligned to give maximum forward thrust. The resulting drag coefficient (or more precisely the frontal area) is thus doubled in the thrust phase. A fit adult creates a wake. Drag due to a wake is Newton drag and increases with the square of the velocity. For example if the relative speed between the water and the leg is twice as high on the thrust phase than on the recovery phase, the thrust is four times as high as the drag. Assuming the legs are recovered with a relative speed between leg and body which amounts to the same as the relative speed between water and body, the legs must be kicked back with five times the mean velocity of the swimmer. This limits the top speed. Both effects together, velocity and frontal area, yield a thrust to drag ratio of 8 for the legs. As a variant, some swimmers move the knees apart during the preparation phase and keep them apart until almost the end of the thrust phase. Moving both knee and foot outwards like a real frog avoids the extreme rotation in the lower leg. All other variants fail to increase the frontal area, yet swimmers using them still generate some thrust by the velocity variation and do not drown. Another variant of the breaststroke kick is the scissor kick, however, this kick violates the rules of the FINA as it is no longer symmetrical. Swimming teachers put a great effort into steering the students away from the scissor kick. In the scissor kick, one leg moves as described above, but the other leg does not form an elliptical movement but merely an up-down movement similar to the flutter kick of front crawl. Some swimming teachers believe that learning the front crawl first gives a higher risk of an incorrect scissor kick when learning breaststroke afterwards. Breaststroke can also be swum with the dolphin kick in butterfly, but this also violates the FINA rules. One kick is allowed, however, at the start and at the turn, providing that it is part of the body's natural movement. The harmonic movements of the dolphin kick and flutter kick are in contrast to the breaststroke whip kick, which really deserves the name kick. Scissor kick and frog kick are intermediate. Humans have strong muscles in the legs and would need swim fins (like a frog) to bring all their power into the water and stand with the sole of the feet on the water. Rather the leg grabs almost as much water as the foot and a small amount of water is accelerated to high kinetic energy, but not much impulse is transferred. The toes are bent, the feet point 45 outwards, the sole points backwards, to mimic a hydrofoil. While closing in a V shape to the rear a small lifting force can be felt. Unlike in the other kicks, the joints are moved into extrema. Before the kick the knee is maximally bent and the upper leg is rotating along its axis to its extreme outer position and the lower leg is twisted to extreme, at the end of the kick the ankles are maximally turned to the inside so that the soles clap together to achieve a nozzle effect like in a jelly fish. Therefore training involves getting flexible in addition to fitness and precision. The sudden sideway stress on knee at the kick can lead to uncomfortable noise and feeling for the beginner and to wear for the senior.

Breaststroke by Katie Hoff at 2008 Missouri Grand Prix. [edit] Breathing The easiest way to breathe during breaststroke is to let the head follow the spine. When your elbows have reached the line of your eye and have begun to rise, your head starts to lift. If you use your high elbows as a hinge for the inward sweep of your hands and forearms, you'll create the leverage you need to use your abdominal muscles to bring your hips forward. When your hips move forward, your chest, shoulders and upper back will automatically lift up. Breathing is usually done during the beginning of the insweep phase of the arms, and the swimmer breathes in ideally through the mouth. The swimmer breathes out through mouth and nose during the recovery and gliding phase. Breaststroke can be swum faster if submerged completely, but FINA requires the head to break the surface once per cycle except for the first cycle after the start and each turn. Thus, competitive swimmers usually make one underwater pull-out, pushing the hands all the way to the back after the start and each turn. Recreational swimmers often keep their head above water at all times when they swim breaststroke. [edit] Body movement The movement starts in the initial position with the body completely straight, body movement is coordinated such that the legs are ready for the thrust phase while the arms are halfway through the insweep, and the head is out of the water for breathing. In this position the body has also the largest angle to the horizontal. The arms are recovered during the thrust phase of the legs. After the stroke the body is kept in the initial position for some time to utilize the gliding phase. Depending on the distance and fitness the duration of this gliding phase varies. Usually the gliding phase is shorter during sprints than during long distance swimming. The gliding phase is also longer during the underwater stroke after the start and each turn. However, the gliding phase is usually the longest phase in one entire cycle of breaststroke. [edit] Start Breaststroke uses the regular start for swimming. Some swimmers use a variant called the frog start, where the legs are pulled forward sharply before being extended again quickly during the airborne phase of the start. After the start a gliding phase follows under water, followed by one underwater pulldown and dolphin kick, then one whip kick as the hands are recovered back to a streamline. This is known as the pull-out. The head must break the surface before the arms reach their widest point on the first stroke after the pull-out. The

downward butterfly kick was legalized by FINA, WWF and the NCAA in 2005, and remains optional. The downward fly kick is now allowed in MCSL. [edit] Turn and finish For competitive swimming it is important that the wall at the end of the lane is always touched by both hands (known as a "Two-Hand Touch") at the same time due to FINA regulations. The turn is initiated by touching the wall during the gliding or during the recovery phase of the arms, depending on how the wall can be touched faster. After touching the wall, the legs are pulled underneath of the body. The body turns sideways while one hand is moved forward (i.e. towards the head) along the side of the body. When the body is almost completely turned, the other hand will be swung straight up through the air such that both hands meet at the front at the same time. At that time the body should also be almost in the horizontal and partially or totally submerged. After the body is completely submerged, the body is pushed off the wall with both legs. Doing this under water will reduce the drag. After a gliding phase, an underwater pull-out is done, followed by another gliding phase and then regular swimming. The head must break the surface during the second stroke. As a variant, some swimmers experiment with a flip over turn similar to front crawl. The finish is similar to the touching of the wall during a turn. [edit] Styles The three main styles of breaststroke seen today are the conventional (flat), undulating, and wave-style. The undulating style is usually swum by extremely flexible swimmers, (e.g. Amanda Beard), and few people have the flexibility to accomplish it. The wave-style breaststroke, swum and made famous by Mike Barrowman when he created a world record using it, is now commonly swum by Olympians, though Australian swimmers, most prominently Leisel Jones, generally seem to shun it. Olympian Ed Moses still swims a more flat- style, despite the rapidly increasing popularity of the wave-style. The wave-style breaststroke starts in a streamlined position, with shoulders shrugged to decrease drag in the water. While the conventional style is strongest at the outsweep, the wave-style puts much emphasis on the insweep, thus making the head rise later than in the conventional style. The wave-style pull is a circular motion with the hands accelerating to maximum speed and recovering in front of the chin, elbows staying at the surface and in front of the shoulders at all times. The high elbows creates the leverage for the powerful torso and abdominal muscles to assist in the stroke. During the insweep, the swimmer accelerates his/her hands and hollows his/her back and lifts him/herself out of the water to breathe. To visualize, some say that the hands anchor themselves in the water while the hips thrust forward. The hollowed back and accelerating hands would lift the head out of the water. The head stays in a natural position, looking down and forward, and the swimmer inhales at this point. The feet retract to the butt without moving the thigh, thus reducing resistance. The swimmer is at his/her highest point at this point. Then the swimmer shrugs his shoulders and literally throws his arms and shoulders forward, lunging cat-like back into the water (though the emphasis is to go forward, not down). As the swimmer sinks, he/she arches his/her back, and kicks. The timing is very important in order for the kick to transfer all of its force via the arched back, but the optimum time is when the arms are 3/4 fully extended. Then the swimmer kicks and presses on his/her chest, undulating a little underwater, and squeezing the gluteus maximus to prevent the legs and feet from rising out of the water. The swimmer has now returned to the streamlined position, and the cycle starts again.

Incidentally, the wave motion should not be overly emphasized and the swimmer should only rise until the water reaches his biceps, instead of pushing his entire torso out of the water, wasting a great deal of energy. [edit] Competitions

Women's breaststroke at the 2007 German Collegiate Championship There are 8 common distances jumped in competitive breaststroke swimming, 4 in yards and 4 in meters. 25 yard pools are common throughout the United States and are routinely used in age group, high school and college competitions during the winter months. 25 yard pool distances

25 yd Breaststroke (surbanian (town/rec. teams children 10 and under, USA Swimmming children 8 and under) 50 yd Breaststroke (usually age group swimming for children 12 and under) 100 yd Breaststroke 200 yd Breaststroke 25 m Breaststroke (age group and club swimming for children 10 and under, 25 meter pool only) 50 m Breaststroke 100 m Breaststroke 200 m Breaststroke 100 yd Individual Medley 200 yd Individual Medley 400 yd Individual Medley 4 100 yd Medley Relay 100 m Individual Medley (short 25 m pool only) 200 m Individual Medley 400 m Individual Medley

25 meter or 50 meter pool distances

Breaststroke is also part of the medley over the following distances:

4 100 m Medley Relay

Occasionally other distances are swum on an ad hoc, unofficial basis (such as 400 yd Breaststroke in some college dual meets). These are the official FINA rules. They apply to swimmers during official swimming competitions. SW 7 BREASTSTROKE SW 7.1 From the beginning of the first arm stroke after the start and after each turn, the body shall be kept on the breast. It is not permitted to roll onto the back at any time. Throughout the race the stroke cycle must be one arm stroke and one leg kick in that order. SW 7.2 All movements of the arms shall be simultaneous and in the same horizontal plane without alternating movement. SW 7.3 The hands shall be pushed forward together from the breast on, under, or over the water. The elbows shall be under water except for the final stroke before the turn, during the turn and for the final stroke at the finish. The hands shall be brought back on or under the surface of the water. The hands shall not be brought back beyond the hip line, except during the first stroke after the start and each turn. SW 7.4 During each complete cycle, some part of the swimmer's head shall break the surface of the water. After the start and after each turn, the swimmer may take one arm stroke completely back to the legs. The head must break the surface of the water before the hands turn inward at the widest part of the second stroke. A single downward dolphin kick followed by a breaststroke kick is permitted while wholly submerged. Following which, all movements of the legs shall be simultaneous and in the same horizontal plane without alternating movement. SW 7.5 The feet must be turned outwards during the propulsive part of the kick. A scissors, flutter or downward dolphin kick is not permitted except as in SW 7.4. Breaking the surface of the water with the feet is allowed unless followed by a downward dolphin kick. SW 7.6 At each turn and at the finish of the race, the touch shall be made with both hands simultaneously at, above, or below the water level. The head may be submerged after the last arm pull prior to the touch, provided it breaks the surface of the water at some point during the last complete or incomplete cycle preceding the touch. The backstroke, also sometimes called the back crawl, is one of the four swimming styles regulated by FINA, and the only regulated style swum on the back. This has the advantage of easy breathing, but the disadvantage of swimmers not being able to see where they are going. It is also the only competition swimming style that starts in the water. The swimming style is similar to an upside down front crawl. Both backstroke and front crawl are long-axis strokes. In Individual medley backstroke is the second style swum; in the team medley it is the first style swum.

Speed and ergonomics Backstroke has a similar speed to butterfly. Race times for the butterfly are superior to those for the backstroke mostly because the former allows a racing start from poolside and the latter does not. In races beyond 200 meters, backstroke would actually be the faster of the two. Though it mainly depends on the stamina of the swimmer[citation needed]. The maximum swimming speed for backstroke is around 0.84 meter per second. Due to its position on the back, backstroke uses some different muscles in the upper body than other styles.

Technique In the initial position, the swimmer lies flat on their back; arms stretched with extended fingertips, and legs extended backwards. [edit] Arm movement

Backstroke swimming (amateur competition, non-optimal style) In backstroke, the arms contribute most of the forward movement. The arm stroke consists of two main parts: the power phase (consisting of three separate parts) and the recovery. The arms alternate so that always one arm is underwater while the other arm is recovering. One complete arm turn is considered one cycle. From the initial position, one arm sinks slightly under water and turns the palm outward start the Catch phase (first part of the power phase). The hand enters downward (pinkie finger first) then pulling out at a 45 degree angle, catching the water. During the power phase the hand follows a semi-circular path from the Catch to the side of the hip. The palm is always facing away from the swimming direction, while remaining straight as an extension of the arm, and the elbow always points downward towards the bottom of the pool. This is done so that both the arms and the elbow can push the maximum amount of water back in order to push the body forward. At the height of the shoulders, the upper and lower arms should have their maximum angle of about 90 degrees. This is called the Mid-Pull of the power phase. The Mid-Pull phase consists of pushing the palm of the hand as far down as possible with the fingers pointing upward. Again, the goal is to push the body forward against the water. At the very end of the Mid-Pull, the palm flaps down for a last push forward down to a depth of 45 cm, creating the Finish of the Power phase. Besides pushing the body forward, this also helps with the rolling back to the other side as part of the body movement. During the power phase, the fingers of the hand can be slightly apart, as this will increase the resistance of the hand in the water due to turbulence. To prepare for the recovery phase, the hand is rotated so that the palms point towards the legs and the thumb side points upwards. At the beginning of the recovery phase of the one arm, the other arm begins its power phase. The recovering arm is moved in a semicircle straight over the shoulders to the front. During this recovery, the palm rotates so that the small finger enters the water first, allowing for the least amount of resistance, and the palms point outward. After a short gliding phase, the cycle repeats with the preparation for the next power phase. A variant is to move both arms synchronized and not alternating, similar to an upside down butterfly stroke. This is easier to coordinate, and the peak speed during the combined power phase is faster, yet the speed is much slower during the combined recovery. The average speed will usually be less than the average speed of the alternating stroke.

Another variant is the old style of swimming backstroke, where the arm movement formed a complete circle in a windmill type pattern. However, this style is not commonly used for competitive swimming, as a lot of energy is spent on pushing the body up and down instead of forward. Furthermore, the added strain on the shoulder is considered less than ideal and can lead to injuries. It is also possible to move only one arm at a time, where one arm moves through the power and recovery phases while the other arm rests. This is slow, but it is used frequently to teach students the movement, as they have to concentrate on only one arm. [edit] Leg movement The leg movement in backstroke is similar to the flutter kick in front crawl. They make a small contribution to the forward speed, yet are very significant for stabilizing the body. The leg stroke is also alternating, with one leg sinking down straight to about 30 degrees out of the horizontal. From this position, the leg makes a fast kick upward, slightly bending the knee at the beginning and then stretching it again in the horizontal. However, there are also frequent variants with four or only two kicks per cycle. Usually, sprinters tend to use 6 kicks per cycle, whereas long distance swimmer may use less. It is also possible to use a butterfly (dolphin) kick, although this is rare except the butterfly kick after the start and the turns. This dolphin kick is essential for many top athletes because it is the fastest part of the race. It may also constitute the majority of the race (i.e., in the 100 yard backstroke the swimmer may kick underwater dolphin for 15 yards per length which equates to as much as 60 yards kicking in a 100 yd race) A great example of this is Olympic gold medallist Natalie Coughlin. Breaststroke kicks are most comfortable if the arms are used synchronized, as the breaststroke kick has difficulty to compensate for a rolling movement due to alternating arm cycles. The butterfly kick can be done slightly to one side depending on the rolling of the body. [edit] Breathing Breathing in backstroke is easier than in other strokes, as the mouth and nose are usually over water. Competitive swimmers breathe in through the mouth during the recovery of one arm, and breathe out through the mouth and nose during the pull and push phase of the same arm. This is done to clear the nose of water. However, some backstrokers face the problem of splash on their faces due to surface tension that clings to their arms as they exit the water. [edit] Body movement Due to the asynchronous movement of the arms, there is a roll of the body around its own axis. This is normal and helps swimming effectively. The overall position of the body is straight in the horizontal to reduce drag. Beginners frequently let their posterior sink too low and increase drag. To avoid this, the upper legs have to be moved to the extreme down position at each kick even with a little help by the back and the foot tips have to be fixed in the extreme lower position and the head is held out of the water to act as a counter-weight. [edit] Start

Backstroke start, waiting for the signal The backstroke start is the only start from the water. The swimmer faces the wall and grabs part of the start block or the wall with his hands. Ideally, there are grips on the block for this purpose. The legs are placed in shoulder width onto the wall with both heels slightly off the wall. The moment before the start the swimmer pulls his head closer to the start block, while keeping the knees bent at a 90-degree angle. Some swimmers prefer to keep one foot slightly lower than the other does during the start; however, keeping both feet at an equal level is perfectly acceptable. For the takeoff, the swimmer pushes his or her hands away from the block, and swings his or her arms around sideways to the front. At the same time, the swimmer throws his or her head to the back. Only a minimal delay afterwards, the swimmer pushes away from the wall with his feet. Ideally, the swimmer's back is arched during the airborne phase so that only the feet and the hands touch the water while the rest of the body is above the water line. This reduces the drag and allows the swimmer to start faster.However, swimmers are not allowed to start with their feet above the water line, or the swimmer will get disqualified. After the start, the swimmer is completely underwater. Due to increased resistance at the surface, experienced swimmers usually swim faster underwater than at the surface. Therefore, most experienced swimmers in backstroke competitions stay under water up to the limit set by FINA (35 meters after the start and after every turn). Most swimmers use a butterfly kick underwater, as this provides more forward movement than the flutter kick. The underwater phase includes the risk of water entering the nose, which can be unpleasant. Most swimmers breathe out slightly through the nose to stop water from entering. It is also possible to use a nose clip. Some swimmers can close their nostrils with their upper lips. The swimmer's head must break the surface before 15 m. The swimmer starts swimming with one arm, followed by the other arm with half a cycle delay. The swimmer continues in regular swimming style, staying on the back for the entire time except the turns. One part of the swimmer must break the surface at any time. [edit] Turn and finish

A swimmer focuses on the ceiling while doing the backstroke. Approaching the wall has the problem that the swimmer cannot see where he or she is going. Most competitive swimmers know how many strokes they need for a lane, or at least how many strokes after the signal flags or the change in color of the separating lines. Turning the head is also possible, but slows the swimmer down. When approaching the wall, the swimmer is allowed to turn to the breast and make one push/pull phase with one arm. Next, the swimmer makes half a tumble turn forward, resting the feet against the wall. The arms are in the forward position at this time, and the swimmer pushes their body off the wall. Similar to the start, the swimmer can remain up to 15 m under water, with most swimmers using a butterfly kick for speed. For the finish, the swimmer must touch the wall while lying on his back, less than 90 degrees out of the horizontal. [edit] Competitions

Backstroke start at 2008 Euros. There are three common distances swum in competitive backstroke swimming, both over either a long course (50 m pool) or a short course (25 m pool). The United States also employs short course yards (25 yard pool). Of course, other distances are also swum on occasions. 50 m backstroke 100 m backstroke 200 m backstroke 100 m individual medley (short 25 m pool only) 200 m individual medley 400 m individual medley 4100 m medley relay

Backstroke is also part of the medley over the following distances:

These are the official FINA rules. They apply to swimmers during official swimming competitions. Before the starting signal, the swimmers shall line up in the water facing the starting end, with both hands holding the starting grips. Standing in or on the gutter or bending the toes over the lip of the gutter is prohibited. At the signal for starting and after turning, the swimmer shall push off and swim upon his back throughout the race except when executing a turn as set forth in SW 6.4. The normal position on the back can include a roll movement of the body up to, but not including 90 degrees from horizontal. The position of the head is not relevant. Some part of the swimmer must break the surface of the water throughout the race. It shall be permissible for the swimmer to be completely submerged during the turn, at the finish and for a distance of not more than 15 meters after the start and each turn. By that point, the head must have broken the surface. During the turn, the shoulders may be turned over the vertical to the breast after which a continuous single arm pull or a continuous simultaneous double arm pull may be used to initiate the turn. Once the body has left the position on the back, any kick or arm pull must be part of the continuous turning action. The swimmer must have returned to the position on the back upon leaving the wall. When executing the turn there must be a touch of the wall with some part of the swimmers body. Upon the finish of the race, the swimmer must touch the wall while on the back. The body may be submerged at the touch.

The butterfly (colloquially among swimmers known as fly) is a swimming stroke swum on the breast, with both arms moving simultaneously. The butterfly kick was developed separately, and is also known as the "dolphin kick". While other styles like the breaststroke, front crawl, or backstroke can be swum easily even by beginners, the butterfly is a more difficult stroke that requires good technique to be feasible. It is the newest swimming style swum in competition, first swum in 1933. It is the hardest for young or new swimmers because very strong shoulders are needed to be developed by months and even years of practice.

Speed and ergonomics


The peak speed of the butterfly is faster than that of the front crawl, due to the synchronous pull/push with both arms. Yet since speed drops significantly during the recovery phase, it is overall slightly slower than the front crawl. The breaststroke, backstroke, and front crawl can all be swum easily even if the swimmer's technique is flawed. The butterfly, however, is unforgiving of mistakes in style; it is very difficult to overcome a poor butterfly technique with brute strength. Many swimmers and coaches consider it the most difficult swimming style. The main difficulties for students are the synchronous over-water recovery, especially when combined with breathing, since both arms, the head, shoulders and part of the chest have to be lifted out of the water for these tasks. Once efficient technique has been developed, it requires less energy than breaststroke. Before the technique is perfected though, it is extremely difficult for beginners.

History
Main article: History of swimming

Australian Sydney Cavill (18811945), son of the "swimming professor" Richmond Theophilus (Dick) Cavill, was 220 yards amateur champion of Australia at the age of 16 and is credited as the originator of the butterfly stroke. He followed his famous brothers to America and coached notable swimmers at San Francisco's Olympic Club.[2]

In 1933 Henry Myers swam a butterfly stroke in competition at the Brooklyn Central YMCA in late 1933.[3] The butterfly style evolved from the breaststroke. David Armbruster, swimming coach at the University of Iowa, researched the breaststroke, especially considering the problem of drag due to the underwater recovery. In 1934 Armbruster refined a method to bring the arms forward over the water in a breaststroke. He called this style "butterfly". While the butterfly was difficult, it brought a great improvement in speed. One year later, in 1935, Jack Sieg, a swimmer also from the University of Iowa, developed a kick technique involving swimming on his side and beating his legs in unison, similar to a fish tail, and then modified the technique afterward to swim it face down. He called this style Dolphin fishtail kick. Armbruster and Sieg quickly found that combining these techniques created a very fast swimming style consisting of butterfly arms with two dolphin kicks per cycle. Richard Rhodes claims that Volney Wilson invented the 'Dolphin' after studying fish, and used it to win the 1938 US Olympic Trials, earning him a disqualification.[4] Currently, the entire style is referred to as butterfly, but sometimes still also called dolphin, especially when referring to the dolphin kick.[5][6] This new style was considerably faster than a regular breaststroke. Using this technique Sieg swam 100 yards in 1:00.2. However the dolphin fishtail kick violated the rules of the FINA and was not allowed. Therefore, the butterfly arms with a breaststroke kick were used by a few swimmers in the 1936 Summer Olympics in Berlin for the breaststroke competitions. In 1938, almost every breaststroke swimmer was using this butterfly style, yet this stroke was considered a variant of the breaststroke until 1952, when it was accepted as a separate style with a set of rules by the FINA. The 1956 Summer Olympics were the first Olympic games where the butterfly was swum as a separate competition, 100 m (women) and 200 m (men).

[edit] Technique
The butterfly technique with the dolphin kick consists of synchronous arm movement with a synchronous leg kick.[7] Good technique is crucial to swim this style effectively. The wave-like body movement is also very significant, as this is the key to easy synchronous over-water recovery and breathing. In the initial position, the swimmer lies on the breast, the arms are stretched to the front, and the legs are extended to the back.

[edit] Arm movement


The butterfly stroke has three major parts, the pull, the push, and the recovery. These can also be further subdivided. From the initial position, the arm movement starts very similarly to the breast stroke. At the beginning the hands sink a little bit down with the palms facing outwards and slightly down at shoulder width, then the hands move out to create a Y. This is called catching the water. The pull movement follows a semicircle with the elbow higher than the hand and the hand pointing towards the center of the body and downward. Do not form the traditionally taught "keyhole" when using this stroke, as it disrupts the flow and speed of the stroke. The arms should be pushed straight back after the Y is formed. The push pushes the palm backward through the water underneath the body at the beginning and at the side of the body at the end of the push. The swimmer only pushes the arms 1/3 of the way to the hips, making it easier to enter into the recover and making the recovery shorter and making the breathing window shorter. The movement increases speed throughout the pull/push phase

until the hand is the fastest at the end of the push. This step is called the release and is crucial for the recovery. The speed at the end of the push is used to help with the recovery. The recovery swings the arms sideways across the water surface to the front, with the elbows straight. The arms should be swung forward from the end of the underwater movement, the extension of the triceps in combination with the butterfly kick will allow the arm to be brought forwards relaxed yet quickly. In contrast to the front crawl recovery, this arm recovery is a ballistic shot. The only other way of lifting the arms and the shoulders out of the water is by dropping one's hip. Therefore the recovery, at least the acceleration of the arms, is in no way relaxed. It is important not to enter the water too early, because this would generate extra resistance as the arms moved forward in the water against the swimming direction, however, during longer distances, this cannot be avoided, and it is more important to avoid dropping one's hips. A high elbow recovery, as in front crawl, would be disadvantageous because of the natural undulations that are partially caused by the recovery and the relaxed movement caused by the momentum of a triceps extension. Limitations of the shoulder movement in the human body make such a motion unlikely. Hands should enter into the water again at 11 and one with thumbs entering first and pinky last. The arms enter the water with the thumbs first at shoulder width. A wider entry loses movement in the next pull phase, and a smaller entry, where the hands touch, wastes energy. The cycle repeats with the pull phase. However, some people prefer to touch in front, because it helps them catch water, as long as they can do this efficiently, they are not losing anything.

[edit] Leg movement


The leg movement is similar to the leg movement in the front crawl, except the legs are synchronized with each other, and it uses a wholly different set of muscles. The shoulders are brought above the surface by a strong up and medium down kick, and back below the surface by a strong down and medium up kick. A smooth undulation fuses the motion together. The feet are pressed together to avoid loss of water-pressure. The feet are naturally pointing downwards, giving downwards thrust, moving up the feet and pressing down the head. There is no actual stipulation in competitive butterfly rules that a swimmer make a fixed number of pulses in butterflythe swimmer may kick as little or as much as he or she may wish.[8] While competitive rules allow such a choice, the typical method of swimming butterfly is with two kicks. As butterfly originated as a variant on breaststroke, it would be performed with a breaststroke or whip kick by some swimmers. While breaststroke was separated from butterfly in 1953, the breaststroke kick in butterfly was not officially outlawed until 2001.[9] However a number of Masters swimmers were upset with the change since they came from a time when butterfly was usually swum with a breaststroke kick.[10] FINA was then convinced to allow a breaststroke kick in Masters swimming.[11] Given the option, most swimmers choose to use a dolphin kicking action, but there still is a small minority of swimmers who prefer the breaststroke kick, for recreational swimming and even for competition.

[edit] Breathing
There is only a short window for breathing in the butterfly. If this window is missed, swimming becomes very difficult. Optimally, a butterfly swimmer synchronizes the taking of breaths with the undulation of the body to simplify the breathing process; doing this well requires some attention to butterfly stroke technique. The breathing process begins during the underwater "press" portion of the stroke. As the hands and forearms move underneath the chest, the body

will naturally rise toward the surface of the water. With minimum effort, the swimmer can lift the head to fully break the surface. The swimmer breathes in through the mouth. The head goes back in the water after the arms come out of the water as they are swinging forward over the surface of the water. If the head stays out too long, the recovery is hindered. The swimmer breathes out through mouth and nose till the next breath. Some swimmers breathe to the side as in the front crawl, but their timing is otherwise the same. Normally, a breath is taken every other stroke. This can be sustained over long distances. Often, breathing every stroke slows the swimmer down. (At a certain level, the stroke with a breath and the stroke without a breath become synonymous in their speed; therefore, very experienced competitors - such as Michael Phelps - may breathe every stroke.) Other intervals of breathing practiced by elite swimmers include the "two up, one down" approach in which the swimmer breathes for two successive strokes and then keeps their head in the water on the next stroke, which is easier on the lungs. Swimmers with good lung capacity might also breathe every 3rd stroke during sprints for the finish. Some swimmers can even hold their breaths for an entire race (assuming that it is a short one).

[edit] Body movement


Swimming butterfly is difficult if the core is not utilized, and correct timing and body movement makes swimming the butterfly much easier. The body moves in a wave-like fashion, controlled by the core, and as the chest is pressed down, the hips go up, and the posterior breaks the water surface and transfers into a fluid kick. During the push phase the chest goes up and the hips are at their lowest position. In this style, the second pulse in the cycle is stronger than the first pulse, as the second pulse is more in flow with the body movement. Although butterfly is very compatible with diving, the resulting reduction in wave drag does not lead to an overall reduction of drag. In the modern style of the Butterfly stroke one does only little vertical movement of the body.

[edit] Start
Butterfly uses the regular start for swimming. After the start a gliding phase follows under water, followed by dolphin kicks swim under water. Swimming under water reduces the drag from breaking the surface and is very economical. Rules allow for 15 m of underwater swimming, before the head must break the surface, and regular swimming begins.

[edit] Turn and finish


During turns and during the finish, both hands must simultaneously touch the wall while the swimmer remains swimming face down. The swimmer touches the wall with both hands while bending the elbows slightly. The bent elbows allow the swimmer to push himself or herself away from the wall and turn sideways. One hand leaves the wall to be moved to the front underwater. At the same time the legs are pulled closer and moved underneath of the body towards the wall. The second hand leaves the wall to be moved to the front over water. It is commonly referred to as an "over/under turn" or an "open turn". The legs touch the wall and the hands are at the front. The swimmer sinks under water and lies on the breast, or nearly so. Then the swimmer pushes off the wall, keeping a streamline position with the hands to the front. Similar to the start, the swimmer is allowed to swim 15 m underwater before the head must break the surface. Most swimmers dolphin kick after an initial gliding phase. The finish requires the swimmer to touch the wall with both hands at the same time, in the same horizontal plane.

[edit] Styles
There are four styles of butterfly stroke. Two main styles of butterfly stroke seen today are: "arm pull up simultaneous with dolphin kick" and "arm pull down simultaneous with dolphin kick".[12] "Arm pull up simultaneous with dolphin kick": After recovery and first dolphin kick executed; pull both arms immediately with downward motion. While pulling arms, legs are relaxed, both knees and waist are slightly bent to prepare dolphin kick. After arms push water backward, pull arms up simultaneous with dolphin kick. In this style, turning point from drowning to floating is at the time of downward arm motion. "Arm pull down simultaneous with dolphin kick": After recovery and first dolphin kick executed; raise both arms with relax. While rising arms, bend both knees and waist to send body back to the surface and prepare dolphin kick. Pull both arms downward while executing dolphin kick. After this sequence, immediately push the water backward. In this style, turning point from drowning to floating is at the time of waist bend. Two additional styles of butterfly stroke is similar with two styles above, but without "second" dolphin kick [13] in order to save energy and be more relaxed.ed

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