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Interactive Media
Interactive Media
Definition
of Terms Examples of Interactive Media Potential of Multimedia in Education Impacts of Multimedia in Education Ways Multimedia Technology Is Used in Education Advantages Disadvantages
INTERACTIVE offers multiple choices or scenarios - the viewer chooses which sequences or subjects to explore - interacts with the viewer by responding to these choices
MULTIMEDIA - graphics, music, sound effects, voice, video, and animation in the same program or presentation
INTERACTIVE MEDIA - products and services on computerbased systems which respond to users actions by presenting content
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Interactive Television Interactive Narrative Interactive Advertising Algorithmic Art Videogames Social Media Virtual Reality Augmented Reality
Printed interactive media: 1. Board games 2. Pop-up books 3. Gamebooks 4. Flip books 5. Constellation Wheels
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Personal 7. Strong foundation 8. Tool to make remembering longer, easier 9. More information faster 10. Fun
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It facilitates student-centered learning. It can address several learning styles and modalities. It activates student interaction, experimentation and cooperative learning.
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Students often work on computer projects as they never did in paper-and-pencil projects. It facilitates storylines or thematic learning. It promotes the constructivist view of learning.
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The ability to individualize The ability to change outcomes based on input The learning style is individual and exclusive Learners take more productive role
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Using instructional technologies requires a great quantity of resources Learner control problems
We are bombarded today by such a quantity of images that we can no longer distinguish direct experience from what we have seen for a few seconds on television. The memory is littered with bits and pieces of images, like a rubbish dump. - Italo Calvino, novelist