You are on page 1of 17

Republic of the Philippines

Department of Education
National Capital Region
DIVISION OF CITY SCHOOLS – MANILA
Manila Education Center Arroceros Forest Park
Antonio J. Villegas St. Ermita, Manila

ENGLISH 10

Let’s Go Digital!

Quarter 2 Module 1
Most Essential Learning Competency: Use
multimedia resources that accompany language

1
HOW DO YOU USE THIS MODULE

Before starting the module, I want you to set aside other tasks that will disturb
you while enjoying the lessons. Read the simple instructions below to successfully enjoy
the objectives of this kit. Have fun!

1. Follow carefully all the contents and instructions indicated in every page of this
module.

2. Write on your notebook the concepts about the lessons. Writing enhances learning
that is important to develop and keep in mind.

3. Learning non-linear texts such as advance organizers, charts, tables and graphs make
learning very easy to comprehend aside from their visual attractions. It makes studying
more enjoyable.

4. Let your facilitator/guardian assess your answers using the answer keycard.

5. Analyze conceptually the posttest and apply what you have learned.

6. Enjoy studying!

PARTS OF THE MODULE

• Expectations - These are what you will be able to know after completing the
lessons in the module.
• Pretest - This will measure your prior knowledge and the concepts to be mastered
throughout the lesson.
• Looking Back to your Lesson - This section will measure what learnings and skills
did you understand from the previous lesson.
• Brief Introduction- This section will give you an overview of the lesson.
• Activities - This is a set of activities you will perform with a partner.
• Remember - This section summarizes the concepts and applications of the
lessons.
• Check your Understanding- It will verify how you learned from the lesson.
• Post Test - This will measure how much you have learned from the entire module.

2
LESSON 1 LET’S GO DIGITAL!

PRETEST
Directions: Identify the following illustrations and cite the use/s of each item.

https://ukdiss.com/examples/data-multimedia-images.php

3
LOOKING BACK TO YOUR LESSON
What are Multimedia Resources?
Multimedia is a broad term for combining multiple media formats.
Whenever text, audio, still images, animation, video and interactivity are
combined together, the result is multimedia. Slides, for example, are multimedia
as they combine text and images, and sometimes video and other types.
Examples of Multimedia Resources (https://ukdiss.com/examples/data-multimedia-
images.php)

TEXTS/GRAPHICS AUDIO VIDEO

OTHERS
BRIEF INTRODUCTION
What is multimedia?
Multimedia is a form of communication that combines different content
forms such as text, audio, images, animations, or video into a single
presentation, in contrast to traditional mass media, such as printed material
or audio recordings. Popular examples of multimedia include video podcasts,
audio slideshows, animated shows, and movies.
Multimedia can be recorded for playback on computers, laptops,
smartphones, and other electronic devices, either on demand or in real time
(streaming). In the early years of multimedia, the term "rich media" was
synonymous with interactive multimedia. Over time, hypermedia extensions
brought multimedia to the World Wide Web.
Multimedia presentations may be viewed by person on stage, projected,
transmitted, or played locally with a media player. A broadcast may be a live
or recorded multimedia presentation. Broadcasts and recordings can be either
analog or digital electronic media technology. Digital online multimedia may
be downloaded or streamed. Streaming multimedia may be live or on-
demand.
Multimedia games and simulations may be used in a physical
environment with special effects, with multiple users in an online network, or
locally with an offline computer, game system, or simulator.
The various formats of technological or digital multimedia may be
intended to enhance the users' experience, for example to make it easier and
faster to convey information. Or in entertainment or art, to transcend everyday
experience.
https://en.wikipedia.org/wiki/Multimedia

Uses of Multimedia in Different Fields


1. Creative Industries
Creative industries use multimedia for a variety of purposes ranging
from fine arts, to entertainment, to commercial art, to journalism, to media
and software services provided for any of the industries listed below. An
individual multimedia designer may cover the spectrum throughout their
career. Request for their skills range from technical, to analytical, to creative.
2. Commercial Uses
Much of the electronic old and new media used by commercial artists
and graphic designers is multimedia. Exciting presentations are used to grab
and keep attention in advertising. Business to business, and interoffice
communications are often developed by creative services firms for advanced
multimedia presentations beyond simple slide shows to sell ideas or liven up
training. Commercial multimedia developers may be hired to design for
governmental services and nonprofit services applications as well.
3. Entertainment and Fine Arts
Multimedia is heavily used in the entertainment industry, especially to
develop special effects in movies and animations (VFX, 3D animation, etc.).

5
Multimedia games are a popular pastime and are software programs available
either as CD-ROMs or online. Some video games also use multimedia features.
Multimedia applications that allow users to actively participate instead of just
sitting by as passive recipients of information are called interactive multimedia.
In the arts there are multimedia artists, whose minds are able to blend
techniques using different media that in some way incorporates interaction
with the viewer. One of the most relevant could be Peter Greenaway who is
melding cinema with opera and all sorts of digital media.
4. Education
In education, multimedia is used to produce computer-based training
courses (popularly called CBTs) and reference books like encyclopedia and
almanacs. A CBT lets the user go through a series of presentations, text about
a particular topic, and associated illustrations in various information formats.
Edutainment is the combination of education with entertainment, especially
multimedia entertainment.
Learning theory in the past decade has expanded dramatically because
of the introduction of multimedia. Several lines of research have evolved, e.g.
cognitive load and multimedia learning.
Defined as separate technologies such as voice (and telephony features),
data (and productivity applications), and video that now share resources and
interact with each other, media convergence is rapidly changing the
curriculum in universities all over the world.
5. Educational Technology
Interactive multimedia educational game.
Multimedia provides students with an alternate means of acquiring
knowledge designed to enhance teaching and learning through various
mediums and platforms. This technology allows students to learn at their own
pace and gives teachers the ability to observe the individual needs of each
student. The capacity for multimedia to be used in multi-disciplinary settings
is structured around the idea of creating a hands-on learning environment
through the use of technology. This kind of learning encourages interactive
communication between students and teachers and opens feedback channels,
introducing an active learning process especially with the prevalence of new
media and social media. Technology has impacted multimedia as it is largely
associated with the use of computers or other electronic devices and digital
media due to its capabilities concerning research, communication, problem-
solving through simulations and feedback opportunities.
6. Social Work
First introduced to social work education by Seabury & Maple in 1993,
multimedia technology is utilized to teach social work practice skills including
interviewing, crisis intervention, and group work. In comparison with
conventional teaching method, including face-to-face courses, multimedia
education shortens transportation time, increases knowledge and confidence
in a richer and more authentic context for learning, generates interaction
between online users, and enhances understanding of conceptual materials for
novice students.
7. Language Communication

6
With the spread and development of the English language around the
world, it has become an important way of communicating between different
people and cultures. Multimedia Technology creates a platform where
language can be taught. The traditional form of teaching English as a Second
Language (ESL) in classrooms have drastically changed with the prevalence of
technology, making easier for students to obtain language learning skills.
Multimedia motivates students to learn more languages through audio, visual
and animation support. It also helps create English contexts since an
important aspect of learning a language is developing their grammar,
vocabulary and knowledge of pragmatics and genres. In addition, cultural
connections in terms of forms, contexts, meanings and ideologies have to be
constructed.
8. Journalism
Newspaper companies all over are trying to embrace the new phenomenon
by implementing its practices in their work. While some have been slow to come
around, other major newspapers like The New York Times, USA Today and The
Washington Post are setting the precedent for the positioning of the newspaper
industry in a globalized world.
News reporting is not limited to traditional media outlets. Freelance
journalists can make use of different new media to produce multimedia pieces
for their news stories. It engages global audiences and tells stories with
technology, which develops new communication techniques for both media
producers and consumers. The Common Language Project, later renamed to
The Seattle Globalist, is an example of this type of multimedia journalism
production. Multimedia reporters who are mobile (usually driving around a
community with cameras, audio and video recorders, and laptop computers)
are often referred to as mojos, from mobile journalist.

9. Engineering
Software engineers may use multimedia in computer simulations for
anything from entertainment to training such as military or industrial training.
Multimedia for software interfaces are often done as a collaboration between
creative professionals and software engineers.
10. Mathematical and Scientific Research
In mathematical and scientific research, multimedia is mainly used for
modeling and simulation. For example, a scientist can look at a molecular
model of a particular substance and manipulate it to arrive at a new substance.
Representative research can be found in journals such as the Journal of
Multimedia.
11. Medicine
In medicine, doctors can get trained by looking at a virtual surgery or
they can simulate how the human body is affected by diseases spread by viruses
and bacteria and then develop techniques to prevent it. Multimedia
applications such as virtual surgeries also help doctors to get practical training.
12. Virtual Reality
Virtual reality is a new platform for multimedia in which it merges all
categories of multimedia into one virtual environment. Virtual reality is used
for educational and also recreational purposes like watching movies,

7
interactive video games, simulations etc. Ford Motor Company uses this
technology to show customers the interior and exterior of their cars via their
Immersion Lab. In Pima County, Arizona their police force is trained by using
Virtual Reality to create scenarios for police to practice in.
13. Augmented reality
Augmented reality is a form of multimedia that in which computer-
generated perceptual information is superimposed onto a real-world
environment. The perceptual information can encompass a single sense or can
extend across multiple sensory modalities, such as visual, auditory, haptic,
somatosensory, and olfactory.
https://en.wikipedia.org/wiki/Multimedia

Different Types of Multimedia Resource and their Features

TEXTS/GRAPHICS

1. POWERPOINT PRESENTATION
PPT is a file extension for a presentation file
format used by Microsoft PowerPoint, the
popular presentation software commonly
used for office and educational slide
shows. All text images, sound and video
used in the presentation are contained in
the PPT file.
2. PREZI
Prezi is a presentation tool that can be
used as an alternative to traditional slide
making programs such as PowerPoint.
Instead of slides, Prezi makes use of one
large canvas that allows you to pan and
zoom to various parts of the canvas and
emphasize the ideas presented there.

3. DIAGRAMS
4. INFOGRAPHICS

PODCAST
A podcast is an episodic series of spoken
word digital audio files that a user can
download to a personal device for easy
listening. ... A podcast series usually
features one or more recurring hosts
engaged in a discussion about a particular
topic or current event
VIDEO
AUDIO

TIKTOK
Tik Tok (formerly known as musical.ly) is
a social media platform for creating,
sharing and discovering short music
videos, think Karaoke for the digital age.
The app musical.ly was used by young
people as an outlet to express themselves
through singing, dancing, comedy, and
lip-syncing.

YOUTUBE
OPENTOOZ ANIMATION

VLOGS

OTHERS

ZOOM

GOOGLE MEET

Meet)

10
MOODLE

KAHOOT

GOOGLE CLASSROOM

11
FACEBOOK

ACTIVITIES
Activity 1. Give examples of the following types of multimedia resources.

SOCIAL
VIDEO AUDIO TEXT/GRAPHICS MEDIA/
OTHERS
1. 1. 1. 1.

2. 2. 2. 2.

3. 3. 3. 3.

4. 4. 4.

12
REMEMBER

Summarizing Concepts on Multimedia Resources

CHECK YOUR UNDERSTANDING

TRUE OR FALSE
Read each statement carefully. Write T if it is TRUE and F if otherwise.

1. Multimedia a form communication that combine different content


forms such as texts, graphics, audio, video, animations or other
media platforms.
2. Posting messages on social media is not the same as writing it in
public.
3. Infographics include brochures and printed advertisements.
4. Facebook can be used for online learning and teaching.
5. Teachers are not allowed create, distribute and mark assignments
all within the Google classroom.
6. Multimedia encourages deep reflective thinking among students.
7. Prezi has similar functions with PowerPoint presentations.

13
8. Multimedia motivates students to learn more languages through
audio, visual and animation support.
9. Zoom and Google meet can be both used for online meetings and
classroom discussions.
10.YouTube limits the users to upload and view only videos.

POST TEST
Choose one multimedia resource that you highly recommend/usually use or
familiar with. Write an informative paragraph about it. Do not forget to state the
background, uses, advantages, disadvantages and etc. of the chosen multimedia
resource.

14
Name: Grade and Sec.

Directions: Write a reflective learning on Multimedia Resources by answering the


questions inside the box. You may express your answers in a more critical and creative
presentation of your great learning. Have fun and enjoy!

Lessons on What learnings have I What other example can


(Multimedia found from this I contribute to explore
Resources) guide me and think more?
lesson?
to reflect on…

What learnings can I What good character


What is my conclusion
share with my family have I developed from
on the lesson?
and peers? this?

15
REFERENCES

Images

https://www.google.com.ph/search?source=univ&tbm=isch&q=infographics+sampl
e&sa=X&ved=2ahUKEwjBmMLemtnrAhXPGaYKHdYIB9QQsAR6BAgQEAE&biw=17
08&bih=869

https://www.uen.org/general_learner/multimedia_resources.shtml

https://ukdiss.com/examples/data-multimedia-images.php

https://www.google.com.ph/search?q=multimedia&tbm=isch&hl=en&chips=q:mult
imedia,g_1:design:qc_UD9rNhII%3D&hl=en&sa=X&ved=2ahUKEwiPyeLcntnrAhXC
AqYKHYgHCrwQ4lYoAHoECAEQFA&biw=1688&bih=849#imgrc=fBB3LAR_QNhOm
M

Websites https://en.wikipedia.org/wiki/Multimedia

https://techterms.com/definition/multimedia

https://www.uen.org/general_learner/multimedia_resources.shtml

https://classroom-aid.com/educational-resources/multimedia-resources/

https://ukdiss.com/examples/data-multimedia-images.php

Management and Development Team

Schools Division Superintendentent: Maria Magdalena M. Lim, CESO V


Chief Education Supervisor: Aida H. Rondilla
CID Education Program Supervisor: Vicente M. Victorio Jr.
CID LR Supervisor: Lucky S. Carpio
CID-LRMS Librarian II: Hannah C. Gillo
CID-LRMS PDO II: Albert James P. Macaraeg Editor/s: Carol

L. Noces, Head Teacher VI Writer/s: Michelle G. Bangoy, MT II

16
17

You might also like