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MULTIMEDIA

Empowerment Technologies
2nd Quarter
LEARNING COMPETENCY

 Explore the principles of interactivity and rich


content in the context of Web 2.0 and the
participation of the user in the online experience
AFTER SUCCESSFUL COMPLETION OF
THIS LESSON, STUDENTS ARE
EXPECTED TO:
 Explore the principles of interactivity and rich content in
the context of web 2.0 the participation of the user in the
online experience and
 Assess independently their own experience along a range
of online rich content on the basis of thee usability of the
interface
WHAT ARE THE
THREE STAGES OF
WEB?
MULTIMEDIA
 Is defined as the mixture of different content forms such
as text, music, photos or images, interactive content,
animations, or videos.
 Is also referred to as rich content because of its
abundance of variation in presenting information. It is
able to stimulate the different senses because you are
able to see, hear, listen, and interact with it.
5 ELEMENTS OF MULTIMEDIA
CATEGORIES OF MULTIMEDIA
LINEAR WEBSITE
NON-LINEAR WEBSITE
GET YOUR LDS!
TYPES OF MULTIMEDIA
Multimedia can take different forms and manner of
presentations.
1. Multimedia Games and Simulations – information is
presented to the audience by imitating a real-life
information source into its digital environment
equivalent.
2. Multimedia Presentation – the information is
navigated in a sequence of slideshows and uses an
application player.
3. Multimedia Navigation – uses different graphical
elements and is linked to different pages. The page that
users are directed to contains the information that they
seek or can direct them to other pages that may contain
the information.
APPLICATIONS OF EMBEDDED
MULTIMEDIA
The efficiency in spreading information through
embedded multimedia finds its way in different fields of
application. Common fields that use multimedia are:
1. Advertisement

2. Entertainment

3. Education

4. Industrial
ADVERTISEMENT
 Different forms of advertisement use multimedia
formats. One of the newest forms of advertisement is one
placed on public websites.
ENTERTAINMENT
 This is considered as one of the most popular among
multimedia applications. Examples are movies, video
games and music contents.
EDUCATION
 Electronic book and interactive books are some of the
highlights of multimedia in education.
 Computer-based learning is another key use of
multimedia in education
INDUSTRIAL
 The most popular industry nowadays probably is the
creative industry, which depends greatly on the creation
of multimedia for arts, entertainment, and infographics.
What is Video on
Demand (VOD)?
VIDEO ON DEMAND (VOD)
These are systems that enable users to select video and
audio content when they want it. This system uses a
database of videos and audio accessed on request by the
user.
Some Examples:
1. Podcast

2. Vodcast
ONLINE
COURSEWARE AND
TUTORIALS
ONLINE COURSEWARE AND TUTORIALS
 It refers to lecture videos that are published by
universities on the web. It aims to educate people online
in different subjects and disciplines.
 Started in 1999 by University of Tubingen in Germany

 Followed by American universities

 The Massachusetts Institute of Technology (MIT)


launched its own OCW under the program MIT
OpenCourseWare.
 Carnegie Mellon University then launched its own Open
Learning Initiative.
ONLINE COURSEWARE AND TUTORIALS
 In 2012, MIT and Harvard University introduced the
formation of edX, an online course platform that offers
courses to the public.
LET US PONDER!
When you were watching tutorial videos, were
there instructions that did not go well? How do
you think you can check the legitimacy of the
tutorial?

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