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Introduction
The evolution of visual media such as cinema and television is one of the major hallmarks of our modern civilization. In many ways, these visual media now define our modern life style. Many of us are curious: what is our life style going to be in a few years? What kind of films and television are we going to see? Although cinema and television both evolved over decades, there were stages, which, in fact, were once seen as revolutions: 1) at first, films were silent, then sound was added; 2) cinema and television were initially black-and-white, then color was introduced; 3) computer imaging and digital special effects have been the latest major novelty.
3D Video Processing
HISTORY OF 3D TV
1990 To present
1970 To 1980
1913 To 1960
1844 To 1900
GOALS
CONTENT CREATION
3D content is supplied by two methods:1. Novel 3d camera for static video. 2. Multiple cameras for dynamic video.
NOVEL 3D camera for static video . The 3D-video camera that will be developed is based on Zcam.
. its operation is based on generating a "light wall" moving along the field of view.
(a) Light wall moving from camera to scene (b) Imprinted light wall back to camera (c) Truncated light wall containing depth information from the source.
3D DISPLAYS
HOLOGRAPHIC DISPLAYS VOLUMETRIC DISPLAYS PARALLAX DISPLAYS LENTICULAR DISPLAYS
1. Rear-projection 3D display with lenticular screen. 2. Front-projection 3D display with lenticular screen.
ADVANTAGES
.
shows high resolution of 1024 X 768 pixels of stereoscopic color images for multiple viewpoints without special glasses. is completely scalable and backward compatible in the number of acquired, transmitted and displayed views. The large number of views (16) , and the large physical dimension ( 6X4 ) of the display lead to a very immersive 3D experience. The projector based 3D display has a native resolution of 12 million pixels which is greater than the largest currently available high resolution flatpanel screen of IBM T221 LCD with 9 million pixels. The overall delay in the system from the acquisition to the display is less than one second.
DISADVANTAGES
The graphics cards and projectors are not synchronized which lead to and increased motion blur for fast movements in the scene. The Rear projection system has less quality compared to front projection system. Eye strain,headache and other unpleasant side effects.
APPLICATIONS
. Entertainment
. Tele-conferencing
. Medical field
Visualization of different structures of the Visible Male knee on the 3D-LCD monitor
CONCLUSION
Most of the key ideas for the 3D TV system presented in this paper have been known for decades. There is still much that we can do to improve the quality, sharpness, optical char. etc of the 3D display. They have to develope high-dynamic range cameras commercially. True high-dynamic range displays have also been developed
REFERENCES
An Assessment of 3DTV Technologies, Levent Onural-Bilkent Un.,Thomas SikorTech. Univ. Of Berlin, John Watson- Univ. Of Aberdeen, NAB-2006 - Las Vegas - 26 April 2006 c Copyright 2006. T. Okoshi, "Three dimensional displays," Proceedings of the IEEE, vol. 68, pp. 548564, 1980. C. Fehn, A 3D-TV approach using depth image- based rendering (DIBR), Proc. Of VIIP 2003.