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Melt

(Alteration) Level: 1st Range: 30 yards Components: V, S, M Area of Effect: Special Casting Time: 1 Duration: 1 round/level Saving Throw: Special When a melt spell is cast, the wizard effectively raises the temperature in the area of effect (1 cubic yard of ice or 2 cubic yards of snow/level). This sudden increase in warmth will melt ice in 1 round, so that a 1st level wizard can melt a cube of solid ice, 1 yard on a side, in 1 round after the spell is cast, so that the ice becomes water. Twice this volume of snow can be affected, so that the spell will melt 1 cubic yard of snow in one-half round, or will turn 2 cubic yards (1 yard x 1 yard x 2 yards.) of snow to water in 1 round. Against such monsters as white dragons, winter wolves, yeti, woolly rhinos, those composed of para-elemental ice, and the like, a melt spell will inflict 2 points of damage per level the spell caster, or 1 point per level if the subject creature makes its saving throw versus spell. The melt spell is generally ineffective against types of creatures other than those listed above. The material components for a melt spell are a few crystals or rock salt and a pinch of soot.

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