Professional Documents
Culture Documents
Power Man! (Early Years)
Power Man! (Early Years)
Powers: Super Strength +20, Super Dexterity +10, Super Constitution +10, Super Willpower +2, Super Speed +4, Fly, Invulnerability I* (DC+4), Strike True, Stomp (create a shock wave knocking people within 30' prone doing 1d6+10 damage), Endure Elements, Energy Resistance (all), Energy Blast (Final Flash- 300' range, explodes 30' area, deals 10d6 damage), Energy Bolt (Heat Rays- 120' range, for 10d6 damage), Regenerate, Heal Wounds, Freedom, X-Ray Vision, Tongues. Flaw: All of Power Mans powers can be negated when he is within 30' of the element Promethium.