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Item Name Enchanted Weapon

Power(s) Astral Presance, add's level to weilders armed combat skill. If attuned to a mage can be used as a power focus of equall level. Astral Presance, add's level to weilders dodge and/or defence pool. If attuned to a mage it will add to the mage's spell defence.

Cost

Lx45000

Enchanted Armor

Lx45000

Ring of Enemy Detection Locates beings within LxMeters that have hostile intentions directed at the wearer. Ring of Invisibility Amulet of Telepathy ***** MAGIC ITEM KARMA COST Type Expendable Fetish Focus Specific Spell Focus Spirit Focus Spell Purpose Focus Spell Lock Power Focus Magic Weapon/Armor Cost: MAGIC ITEM CREATION formula design Target Number: 10 + L Skill: magical theory must posses item creation formula Target Number: Karma Cost: Skill: material Cost: 4 + L by item ritual sorcery 1000xkarma Karma 0xL 1xL 2xL 3xL 4xL 5xL 6xL 7500y x Karma Conceals the wearer from normal sight. Enables mental communication between user and one other target.

Lx Lx Lx

Spirit Item Binding spirit must be successfuly conjured before binding Karma Cost: (item multiplier x item level) + spirits force Spirit Force: equal or greater than item level Material Cost: normal conjuring cost

Spirit item spell powers mage must know spell at desired force the total number of all spells to be used by spirit cannot exceed the spirits level. Karma Cost: force of spell(s) Material Cost: none ******* Wand of Mana Bolts spell focus (mana bolt) L6 fire spirit L6 attunement mana bolt (force 6) total 1x6=6 1x6=6 1x6=6 1x6=6 24

x7500y = 180,000y Rod of Fire spell purpose focus (combat) L6 fire spirit L6 attunement fire bolt (force 6) fire cloud (force 6) fire dart (force 6) fire missile (force 6) fireball (force 6) fireblast (force 6) total 3x6=18 1x6=6 3x6=18 1x6=6 1x6=6 1x6=6 1x6=6 1x6=6 1x6=6 78

x7500y = 585,000y

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