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Notes On Consumer Behavior by Annel Segui
Notes On Consumer Behavior by Annel Segui
Construction building or creating things Needs Reflecting Ambition, Power, Accomplishment, and Prestige:
Superiority being above others Achievement success, accomplishment and overcoming obstacles Recognition displaying achievements, gaining approval and social status Exhibition shocking or thrilling other people; attracting attention Infavoidance avoiding failure, shame, humiliation, ridicule or concealing a weakness Defendance defensive attitude; justifying actions
Motivation:
is the driving force within individuals that
impels them to action refers to the processes that lead people to behave as they do (occurs when a need is aroused that the consume wishes to satisfy) refers to an activated state within a person that leads to goal-oriented behavior; consists of drives, urges, wishes, or desires that initiate the sequence of events leading to a behavior what gets you goingand what keeps you going Types of Needs
The substitute goal will dispel tension Substitute goals may actually replace the
primary goal over time Philosophies Concerned with Arousal of Motives
Behaviorist School
Behavior is response to stimulus Elements of conscious thoughts are to be
ignored
Consumer does not act, but reacts Behavior is directed at goal achievement Needs and past experiences are reasoned,
categorized, and transformed into attitudes and beliefs Abraham Maslows Hierarchy of Needs 5. Self-Actualization (self-fulfillment) 4. Ego Needs (prestige, status, self-esteem) 3. Social Needs (affection,friendship, belonging) 4. Safety and Security Needs (Protection, Order) 5. Physiological Needs (food, water, air) 1. Biological and Physiological needs - air, food, drink, shelter, warmth, sex, sleep, etc. 2. Safety needs - protection from elements, security, order, law, limits, stability, etc. 3. Belongingness and Love needs - work group, family, affection, relationships, etc. 4. Esteem needs - self-esteem, achievement, mastery, independence, status, dominance, prestige, managerial responsibility, etc. 5. Self-Actualization needs - realizing personal potential, self-fulfillment, seeking personal growth and peak experiences 1970s Adapted Hierarchy of Needs 1. Biological and Physiological needs 2. Safety needs 3. Belongingness and Love needs 4. Esteem needs 5. Cognitive needs - knowledge, meaning, etc. 6. Aesthetic needs - appreciation and search for beauty, balance, form, etc. 7. Self-Actualization needs 1990s Adapted Hierarchy of Needs 1. Biological and Physiological needs 2. Safety needs 3. Belongingness and Love needs 4. Esteem needs 5. Cognitive needs 6. Aesthetic needs 7. Self-Actualization needs 8. Transcendence needs - helping others to achieve self actualization. Henry Murrays List of Psychogenic Needs Needs Associated with Inanimate Objects:
Counteraction counteractive attitude; defending honor Needs Connected with Human Power: Dominance controlling and leading others Deference obeying and cooperating with others; following a superior, serving Similance empathizing with others; suggestible attitude Autonomy independence and resistance; resisting others and standing strong
Contrariance being unique; acting differently from others Sado-Masochistic Needs : Aggression injuring others Abasement confessing and apologizing; surrendering and accepting punishment Needs Concerned with Affection between People:
Personal experiences Physical capacity Prevailing cultural norms and values Goals accessibility in the physical and social
environment Motivations and Goals Positive
Affiliation spending time with other people; making associations and friendships Rejection rejecting other people; excluding another Nurturance taking care of another person; nourishing, aiding, or protecting the helpless Succorance being helped or protected by others; seeking aid, protection or sympathy
Motivation.
Play having fun with others Needs Concerned with Social Intercourse:
Cognizance seeking knowledge and asking questions; Inquiring attitude Exposition educating others, providing information; expositive attitude
Acquisition/Conservancy obtaining things/possessions Order making things neat and organized; arranging, organizing and being precise Retention keeping things
Needs are never fully satisfied New needs emerge as old needs are satisfied
need for friendship, acceptance, and belonging variable that interacts with the consumer similar to Maslows belongingness needs situation and/or type of message being communicated what motivates people to make friends, join
groups and associate with others rank the desire to be with others ahead of the need to succeed
Referee in the fight between temptation and virtue Balances opposing forces according to the reality principle
What Is Personality?
PERSONALITY
characteristics that both determine and reflect how a person responds to his/her environment
attributes, traits, factors, mannerisms that distinguish one individual from other individuals
Theories of Personality The Nature of Personality Personality reflects individual differences Freudian theory No 2 individuals are exactly alike; many Unconscious needs or drives are at the heart individuals may be similar in a single personality characteristic but not in others of human motivation Enables marketers to categorize customers Neo-Freudian personality theory into different groups on the basis of one or several traits Social relationships are fundamental to the formation and development of personality Personality is consistent and enduring Essential to explain/predict consumer behavior Trait theory in terms of personality Quantitative approach to personality as a set Marketers cannot change consumers of psychological traits personalities to conform to their products but can attempt to appeal to the relevant traits (those influencing consumer responses) inherent Freudian Theory in their target market/consumers Sigmund Freuds psychoanalytic theory of Consumption behavior varies due to personality was built on the premise that psychological, socio-cultural, environmental, unconscious needs or drives, especially sexual situational factors [Personality is only 1 of a and other biological drives, are at the heart of combination of factors that influence behavior] human motivation and personality
Personality can change By major life events By a gradual maturing process Personality stereotypes may change over time
Aspects of Personality
struggle between inner physiological drives (e.g. hunger, sex, aggression) and social pressures to follow laws, rules and moral codes. Id Warehouse of primitive or instinctual needs for which individual seeks immediate satisfaction Entirely oriented toward immediate gratification The party animal of the mind Operates according to the pleasure principle
Innovativeness Dogmatism Social character Need for uniqueness Optimum stimulation level Variety-novelty seeking
1. Innovativeness. The degree to which consumers are receptive to new products, new services, or new practices 2. Dogmatism. Reflects the degree of rigidity a person displays toward the unfamiliar and toward information that is contrary to his/her own established beliefs If low in dogmatism (open-minded): likely to prefer innovative products If high in dogmatism: more receptive to ads for new products that contain an appeal from an authoritative figure
Behavior shows consistency Behaviors distinguish one person from another Behaviors interact with the situation Single measures of personality cannot predict
specific behaviors, such as what brand a consumer will purchase * Moral: Behavior must be measured on multiple occasions to assess personality-behavior relationships accurately Focus: 4th Aspect of Personality
Superego Individuals internal expression of societys moral and ethical codes of conduct Counterweight of the id The persons conscience
Ego 3. Social character. Ranges on a continuum: Individuals conscious control that balances Inner-directedness the demands of the id and superego rely on own values when evaluating System that mediates between the id and products the superego consumer innovators
prefer ads that stress product features/personal benefits Other-directedness look to others less likely to be innovators prefer ads that feature an approving social environment or social acceptance 4. Need for uniqueness. Consumers who avoid appearing to conform to expectations or standards of others 5.Optimum stimulation level. Measures the level or amount of novelty or complexity that individuals seek in their personal experiences Reflects a persons level of lifestyle stimulation High OSL consumers tend to accept risky and novel/new products more readily than low OSL consumers. 6. Variety Novel-Seeking. Measures a consumers degree of variety seeking: Exploratory Purchase Behavior (brand switching) Use Innovativeness (using an already adopted product in a new/novel way) Vicarious Exploration (obtaining information about new and different alterna-tives, then contemplating/ daydreaming about the option) Specific Traits Related to Consumer Behavior
internal driver. VALS reflects a real-world pattern that explains the relationship between personality traits and consumer behavior. VALS uses psychology to analyze the dynamics underlying consumer preferences and choices. VALS not only distinguishes differences in motivation, it also captures the psychological and material constraints on consumer behavior.
background or peripheral aspects of an ad VALS is based on current personality research Spend more time on print content, into specific components of social behavior. VALS have much stronger brand recall asserts that people express their personalities Plays a role in an individuals use of the through their behaviors. People with different Internet personalities engage in different behaviors or exhibit similar behaviors for different reasons. Visualizers versus verbalizers
and products that stress the verbal over graphics and images
Innovativeness:
The degree to which a person likes to try new
things
Consumer materialism
The extent to which a person is considered
materialistic
Materialism:
Amount of emphasis placed on acquiring/
owning products Regarding possessions as essential to identities and lives
Self-Consciousness:
The degree to which a person deliberately
monitors and controls the image of the self that is projected to others
Frugality:
Deny short-term purchasing whims, choosing to
resourcefully use what they already own
VALS (Values and Lifestyle System) The original VALS system was built by consumer futurist Arnold Mitchell to explain changing U.S. 7 Mindsets of the Filipino Consumer* values and lifestyles in the 1970s. Passive Survivors: Life is a series of ups and downs over which I have little control A marketing and consulting tool that helps businesses worldwide develop and execute more Relationship-Centered: My relationships, particularly with my family, matter to me more effective strategies. than anything else in the world The system identifies current and future opportunities by segmenting the consumer Advisers: I work to realize my full potential, marketplace on the basis of the personality contribute to society, and, in so doing, find traits that drive consumer behavior. more meaning in my life.
their personalities through their behaviors. VALS specifically defines consumer segments on the basis of those personality traits that affect behavior in the marketplace. Rather than looking at what people do and segregating people with like activities, VALS uses psychology to segment people according to their distinct personality traits. The personality traits are the motivationthe cause. Buying behavior becomes the effectthe observable, external behavior prompted by an
Achievers: I am success-oriented and confident in all that I do Happy Adventurers: I am fun-loving. I constantly seek new and exciting experiences. Approval-Seekers: I want to be accepted and to belong. I fear failure and losing face. Control Seekers: I am orderly and organized in everything I do. I am focused and directed in all the tasks I do.
Brand personality which is strong and favorable Makeup of the self-image will strengthen a brand but not necessarily Extended self demand a price premium Altering the self- image Brand Personification
1.One or multiple selves. A single consumer will act differently in different situations or with different people
Creating new self Maintaining the existing self Extending the self Conforming to/taking on the appearance of a
particular type of person Marketing Implications of Self-Concept
personality link or creating one for new products 2.Makeup of self-image. are important marketing tasks Contains traits, skills, habits, possessions, Product Personality Issues relationships and ways of behavior Gender Developed through background, experience, A product personality/persona often means and interaction with others (unique) that the product/brand has a gender Consumers select products congruent with this Some products perceived as masculine while image others as feminine (i.e. they have a genderMarketers can segment their markets on the being) basis of relevant consumer self-images, and Knowing the perceived gender of a product or position their products as symbols for such selfspecific brand, marketers are in a better images position to select visual and copy-text for various marketing messages
customers view themselves may give marketers insight into products and promotion options that are not readily apparent.
marketer may initially build marketing strategy around more obvious clues to consumption behavior, such as consumers demographic indicators (e.g., age, occupation, income).
Geography
Certain products, in the minds of consumers,
possess a strong geographical association Using the geographical association can create a geographical equity Actual locations or fictitious names of places are used
Different Self-Images
information that shows consumers are purchasing products to fulfill self-concept objectives that have little to do with the demographic category they fall into (e.g., senior citizen may be making purchases that make them feel younger).
Actual SelfImage
Ideal SelfImage
Color
Consumers tend to associate personality
factors with specific colors Blue appeals particularly to female consumers Yellow is associated with novelty Black connote sophistication Bright colors like red, yellow and blue used by fast-food restaurants = associated with fast service and inexpensive food Fine dining restaurants use sophisticated colors like gray, white, shades of tan or other pale/muted color to reflect fine leisurely service How consumers see themselves How consumers would like to see themselves
PERCEPTION
Perception
because consumers make decisions based on what they perceive than on the basis of objective reality
Expected Self-Image
Ought-to
Self
How consumers expect Traits/characteristics to see themselves at some specified future consumers believe it is their duty or obligation time to possess
Human sensitivity refers to the experience of 3. Extended Self. Possessions can extend self in sensation: a number of ways:
Actually:
to accomplish
allowing the person to do things that is difficult of intensity of the stimuli to which he/she is
Symbolically:
Making the person feel better/bigger
Conferring status or rank Bestowing feelings of immortality Endowing with magical powers
4. Altering the Self-image.
busy/noisy or relatively quiet) would provide little sensation because of the lack of change the consistent level of stimulation
accommodate itself to varying levels of sensitivity as external conditions vary not only protects us from damaging, disruptive, or irrelevant bombardment when the input level is high
3. Perceptual Defense. Screening out of stimuli which are threatening or damaging If a stimulus is threatening to us in some way, we may not process it or we may distort its meaning so that its more acceptable
less than a JND People do not experience the numerous stimuli When lowering the price for a sale, move more they select from the environment as separate than a JND and discrete sensations Its goal is to analyze peoples raw responses to Sales promotion: Make coupons larger than the Tend to organize stimuli into groups and a stimulus before they: JND perceive them as unified wholes
Absolute Threshold
which an individual can experience a sensation difference between something and nothing
Three basic principles of perceptual keep within the JND organization: To change image, make styling changes greater Figure and ground than the JND Grouping Aspects of Perception Closure Selection Organization Organization Interpretation [Selection] Perceptual Selection
1. Figure & Sound. People tend to organize perceptions into figure-and-ground The nature of the stimulus (nature of the relationships. change their advertising campaigns regularly product, its physical attributes, package design, The figure is usually perceived clearly brand name, advertising, position of the ad, Differential Threshold The ground is usually perceived as indefinite, editorial environment) hazy, continuous, subordinate Minimal difference that can be detected Contrast is among the most Marketers usually design so the figure is the between two similar stimuli attention-compelling attributes of a noticed stimuli. stimulus (color contrasts, Also known as the just noticeable difference differentiated packaging) 2. Grouping. People group stimuli to form a (the j.n.d.) Consumers previous experience as it affects unified impression or concept or chunks rather their expectations than discrete bits of information The j.n.d. between two stimuli is not an People see what they expect to see, based on Consumers tend to group together objects that absolute amount but an amount relative to the familiarity, previous experience, preconditioned share similar physical characteristics intensity of the first stimulus set of expectations Grouping helps memory and recall Absolute Threshold Consumers motives (needs, desires, interests) Can be used by marketers to imply certain Marketers try to increase sensory input in order People tend to perceive things they need or desired meanings in connection with their want to cut through the daily clutter consumers products experience in the consumption of advertising Perceptual Selection 3. Closure. People have a need for closure and Increase sensory input to cut through the organize perceptions to form a complete Selective Exposure advertising clutter picture. Other advertisers try to attract attention by Selective Attention Will often fill in missing pieces decreasing sensory input (e.g. silence, use of Perceptual Defense unusual media) Incomplete messages remembered more than what they perceive, depending on:
Perceptual Blocking
absolute thresholds to make sure that their new product designs will stand out from those of competitors Webers* Law
initial stimulus, the greater the additional intensity needed for the second stimulus to be Stimuli are often highly ambiguous 2. Selective Attention. Also called perceptual perceived as different vigilance Individuals interpret them in such a way that An additional level of stimulus, equivalent to they serve to fulfill personal needs, wishes and Heightened awareness when stimuli meet their the j.n.d., must be added for the majority of interests needs people to perceive a difference between the resulting stimulus and the initial stimulus How close a persons interpretations are to Consumers prefer different messages and reality depends on the clarity of the stimulus, Holds for all senses and almost all levels of medium the past experiences of the perceiver, and intensity
Are pleasant They can sympathize with Reassure them of good purchases
his/her motives and interest at the time of the perception Perceptual Distortion
Extrinsic Cues
Price, packaging, advertising, brand image,
store image, peer pressure Perceived Quality of Services
Umbrella Positioning
Creating an overall image of the company
around which many products can be featured individually
Important for model selection Attractive models are more persuasive for
some products (enhancement products) but not problem-solving products Interpretation 2. Stereotypes. People hold meanings related to stimuli
Other studies show that customers rely on A later study found out that consumers use
price and brand to evaluate the prestige of the product but do not generally use these cues when they evaluate the products performance Retail Store Image
Creating several distinct offerings, often in the well-known brand name as a quality indicator
form of different brands to fill several unidentified niches
perceived 3. First Impressions. First impressions are lasting perceiver does not know which stimuli are relevant, important, or predictive 4. Jumping to Conclusions. People tend not to listen to all the information before making a conclusion Many jump to conclusions before examining the relevant evidence like hearing the beginning of an ad and drawing the incorrect conclusions
Repositioning
In response to market events (competitors
cutting into market share) To satisfy changing consumer preferences Perceptual Mapping
Enables the marketer to see gaps in the Reference prices used as a basis for
comparison in judging another price
small discount on a large number of items (frequency of price advantage) as having lower positioning of all brands in the product class and prices overall than competing stores that offer to identify areas in which consumer needs are larger discounts on a larger discounts on a not being adequately met smaller number of products (magnitude of price Issues in Perceived Price advantage)
Internal: prices retrieved by the consumer from memory 5. Halo Effect. Consumers perceive and evaluate multiple objects based on just one or a External: advertisers use a higher external few dimensions reference price in an ad in which a lower sales price is being offered Used in licensing of names: associating products with a well-known celebrity or designer Acquisition-Transaction Utility name Acquisition utility
Transaction utility perceptions/images and products/ brands have symbolic value for individuals who evaluate The perceived pleasure or displeasure them on the basis of their consistency with their associated with the financial aspect of the personal picture of themselves: purchase
Perceived Risk
__________________________________
consumer as to the consequences (outcome) of a Learning specific purchase decision Marketers are concerned on how individuals Consumer perception of risk varies, depending learn because they want to teach them about: on: Products The person Product attributes The product Potential consumer benefits The situation The culture Marketers must teach consumers:
LEARNING
The stimuli that give direction to the motives In the marketplace, the following may serve
as cues to help consumers fulfill their needs
High-risk perceivers:
Low-risk perceivers:
described as broad categorizers because they
tend to make their choices from a much wider range of alternatives Types of Perceived Risk
where to buy their products how to use their products how to maintain their products how to dispose of their products
Response:
How individuals react to a drive or cue; how
they behave
Not tied to a need in a one-to-one fashion A need/motive may evoke a whole variety of
responses
Functional RiSk:
The risk that the product will not perform as
expected
Physical Risk:
The risk to self and others that the product
may pose
Reinforcement:
response will occur in the future as the result of particular cues or stimuli Learning Theories 1. Behavioral Theories
Thus, marketers are very interested in every Increases the likelihood that a specific
Financial Risk:
The risk that the product will not be worth its
cost
Social Risk:
The risk that a poor product choice may result
in social embarrassment
Psychological Risk:
The risk that a poor product choice will bruise
the consumers ego
Time Risk:
The risk that the time spent in product search
may be wasted if the product does not perform as expected How Consumers Handle Risk (Risk-Reduction Strategies)
Seek Information:
Through word-of-mouth communication, from
salespeople, from the general media
Early classical conditioning theorists regarded all organisms as passive recipients have been satisfied instead of purchasing new or complex problem-solving untried brands Conditioning involved building automatic BUT, there is no single, universal theory of how responses to stimuli Select by Brand Image people learn Ivan Pavlov, a Russian physiologist, was the When consumers have no experience with a Elements of first to describe conditioning product, they tend to trust a favored/wellLearning Theories known brand name and to propose it as a general Motivation: model of how learning occurs. He Rely on Store Image used dogs to demonstrate his theories Based on needs and goals If consumers have no other information about a product, they often trust the judgment of the The degree of relevance, or involvement, with A behavioral learning theory according to merchandise buyers of a reputable store the goal, is critical to how motivated the which a stimulus is paired with another stimulus consumer is to search for that elicits a known response that serves to Buy the Most Expensive Model knowledge/information about a product/ service produce the same response when used alone. Consumers may equate price with quality Acts as a spur to learning; Stimulates learning Models of Classical Conditioning * Uncovering consumer motives is one of the Seek Reassurance prime tasks of marketers, who try to teach
consumer segments why their product will best fulfill their needs
Cues:
Valuable
to consumers
dependent upon the amount of competitive advertising to which the consumer is exposed As exposure increases, the potential for interference increases 2. Stimulus Generalization. Learning depends also on the ability of individuals to generalize
unconditioned stimulus might consist of a wellknown brand symbol that implies products that have certain qualities.
products bearing the well-known symbol and the .instrumental conditioning is more helpful in conditioned response would be trying these explaining complex, goal-directed activities products because of the belief that they embody Explains why imitative me-too products the same attributes which the brand name is succeed in the marketplace: According to American psychologist, B. F. associated. -consumers confuse them with the Skinner (1904 1990): original product they have seen advertised Cognitive Associative Learning most learning occurs in a controlled Applied by marketers to product line, form, environment in which individuals are Contemporary behavioral scientists view and category extensions: rewarded for choosing an appropriate classical conditioning: Product line extensions: related products to an behavior already established brand as the learning of associations among events Like Pavlov, Skinner developed a model of that allows the organism to anticipate and Product form extensions: includes different learning by working with animals represent its environment. sizes, colors, flavors
rather than being a reflexive action, it is seen Product category extensions: generally target
as cognitive associative learning (the acquisition new market segments of new knowledge about the world). Family branding:
Types of Reinforcement
Positive reinforcement:
Events that strengthen the likelihood of a
specific response
Neo-Pavlovian Conditioning
The practice of marketing a whole line of Another strategy that capitalizes on the
company products under the same brand name consumers ability to generalize favorable brand associations from one product to the next
Negative reinforcement:
An unpleasant or negative outcome that also
serves to encourage a specific behavior
Licensing:
allowing a well-known brand name to be
affixed to products of another manufacturer
negative reinforcement [Negative reinforcement should not be confused with punishment which is designed to discourage behavior.]
Extinction:
3. Stimulus Discrimination. This discrimination When a learned response is no longer is the basis of positioning which looks for unique reinforced, it diminishes to the point of ways to fill needs or seeks to establish a unique extinction (the point at which the link between image for a brand in the consumers mind the stimulus and the expected reward is eliminated) -Selection of a specific stimulus from similar Forgetting: stimuli
as the process of decay * Marketers can overcoming forgetting through repetition and can combat extinction through the deliberate enhancement of consumer satisfaction. Instrumental Conditioning and Marketing
designed to distinguish a product/brand from that of competitors on the basis of an attribute that is:
Holds that the kind of learning most characteristic of human beings is problem Aside from the use of the product itself, solving, which enables individuals to gain some consumers can receive reinforcement from other control over their environment. elements in the purchase situation
Reinforcement Schedules:
Total/continuous Systematic/fixed ratio Random/variable ratio:
tends to engender high rates of desired
behavior and are somewhat resistant to extinction (perhaps because, for many consumers, hope springs eternal).
Information processing is related to both the Learning visually takes less time than learning
Shaping:
Reinforcement performed before the desired The more experience a consumer has with a
consumer behavior actually takes place
Many theorists view the long-term store as a As individuals gain more knowledge, they
network consisting of nodes/concepts with links among them expand their network of relationships, and sometimes their search for additional information This process is known as activation, which involves relating new data to old to make the material more meaningful
Distributed:
learning schedule spread out over a period of
time results in learning that persists longer when the goal is long-term repeat buying on a regular basis A distributed scheduler with ads repeated on a regular basis usually results in more long-term learning and is relatively immune to extinction Observational Learning A process by which individuals observe how others behave in response to certain stimuli and reinforcements. Also known as modeling or vicarious learning. Modeling or Observational Learning
dependent upon how similar or dissimilar presented products are to product categories in the absence of direct reinforcement (positive Sensory store: all data come to us through our already stored in memory or negative) through a process psychologists call senses; however, our senses do not transmit modeling or observational/vicarious learning Consumers recode what they have already information as whole images encoded to include larger amounts of They observe how others behave in response to The separate pieces of information are information (chunking) certain situations (stimuli), the ensuing results synchronized as a single image (reinforcement) that occur, and they imitate The degree of prior knowledge is an important (model) the positively-reinforced behavior when This sensory store holds the image of a consideration faced with similar situations sensory input for just a second or two Knowledgeable consumers can take in more Modeling is the process through which * This suggests that its easy for marketers to get complex chunks of information than those who information into the consumers sensory store, individuals learn behavior by observing the are less knowledgeable in the product category behavior of others and the consequences of such but hard to make a lasting impression Information is stored in long-term memory in 2 behavior Short-term store: if the data survive the ways: Their role models are usually people they sensory store, it is moved to the short-term Episodically: by the order in which it is admire because of such traits as appearance, store accomplishment, skill, and even social class acquired This is our working memory Semantically: according to significant Advertisers recognize the importance of If rehearsal the silent, mental repetition of concepts observational learning in their selection of [memories stored are organized into framematerial takes place, then the data are models, whether celebrities or unknowns. works by which we integrate new data with transferred to the long-term store previous experience] Ads may depict negative consequences for If data are not rehearsed and transferred, Total package of associations brought to mind certain types of behavior they are lost in a few seconds when a cue is activated is called a schema public policy ads showing the negative Long-term store once data are transferred to consequences of smoking, of driving too fast, or Retrieval: the long-term store, they can last days, weeks taking drugs. or even years
Brand Loyalty
interpreting and elaborating on information they When involvement is high, consumers follow find relevant to their needs and are likely to activate such relevant knowledge from longthe central route and base their attitudes or term memory choices on the message arguments
Interference effects:
Caused by confusion with competing ads and
result in a failure to retrieve
[reflects a correlation among consumer involvement and the cognitive and behavioral dimensions of brand loyalty]
Loyalty programs:
Generally designed with the intention of
forming and maintaining brand loyalty
2 kinds of interference
New learning can interfere with the retrieval
of previously stored material recently learned material
Brand equity reflects learned brand loyalty Brand loyalty and brand equity lead to
increased market share and greater profits
consumers overall feelings/evaluation about the product and the brand, and their purchase intentions
direct feedback are beginning to blur the distinction between interpersonal & impersonal communication
The link between the individual and society The tool that marketers use to persuade
consumers to act in a desired way that have been used for decades are undergoing fundamental changes
Can be a non-verbal message in the form of Today, the media and communication models symbolic communication
The targeted prospect or a customer There are also intermediary audiences for a
message such as:
The Message Initiator (the Source) The Sender The Receiver The Medium The Message The Target Audience (the Receivers) Feedback - the Receivers Response
In general, a companys marketing communications are designed to make the consumer:
aware of the product give the product a symbolic meaning show how it can solve the consumers problem
better than a competitive product/service The Message Initiator (Source)
Can be
an impersonal communications channel
e.g. a mass medium like a newspaper of TV
program
message in such a way that its meaning is interpreted by the target audience in precisely the intended way
relations efforts and tends to be more believable because its commercial origins and intent are not readily apparent
Source credibility judged on past performance, thought of by the intended audience, the reputation, service, quality, spokesperson message is much more likely to be believed, and image, retailers, social responsibility vice versa Institutional advertising used to promote favorable company image Credibility is build on several factors, foremost Not-for-profit sources generally have more of which are the intentions of the source credibility than for-profit sources If the receiver perceives any type of personal Such formal sources as neutral rating services gain for the message sponsor as a result of the or editorial sources have greater credibility than proposed action or advice, the message itself commercial sources becomes suspect Consumers judge commercial source credibility The Message Initiator (Source) on such factors as: Issues with credibility Past performance Credibility of Informal Sources The kind and quality of service Credibility of Formal Sources The quality and image of products offered
Sleeper Effect The idea that both positive and negative credibility effects tend to disappear after a period of time. Effects of Time on Source Credibility
These sources also called opinion leaders Informal sources may not always be credible Built on the perception that the informal
sources (friends, neighbors, relatives) have nothing to gain from their recommendation
more influential than a low-credibility source, research suggests that both positive and promote a favorable company image rather than negative credibility effects tend to disappear after 6 weeks or so to promote specific products
Firms often engage in cause-related marketing, This phenomenon has been termed the
where they contribute a portion of the revenues sleeper effect = consumers simply forget the source of the message faster than they forget they receive from selling certain products to the message itself causes 3. Credibility of Spokespersons and Endorsers
The message the memory of a negative cue simply decays Synergy between endorser and type of product faster than the message itself, leaving behind the primary message content Demographic characteristics of endorser Reintroduction of a similar message by the Corporate credibility source serves to jog the audiences memory, and the original effect remanifests itself Endorsement wording
Studies show: Persistent critics of marketers who initiate ad The effectiveness of the spokesperson is
related to the message itself
Mood
A consumers mood (cheerfulness,
unhappiness) affects the way in which an ad is perceived, recalled and acted upon Often influenced by the context in which the advertising message appears (e.g. the adjacent TV program or newspaper story) and the content of the ad itself which in turn, affect the consumers evaluation and recall of the message
Credibility of retailers Reputation of the medium that carries the ad Consumers previous experience with product
Selective binding possible High quality production High credibility Long message life High pass-along rate Long lead time High clutter Delayed and indirect feedback Rates vary based on circulation and selectivity
Persuasive Capabilities and Limitations of Major Media (Television)
Low costs per contact Long lead time High clutter Short message life Viewers can avoid exposure with zapping, etc. Day-after recall tests for feedback Large audiences possible Appeals to many senses Emotion and attention possible Demonstration possible Very high costs overall
Designing Persuasive Communications
Message Strategy
The message is the thought idea, attitude,
image or other information that the sender wishes to convey to the intended audience
Communications strategy
Must include objectives
The sponsor must first establish the primary
communications objectives such as generating awareness, promoting sales, and encouraging certain practices/behavior
Involvement theory
Suggests that individuals are more likely to
devote active cognitive effort to evaluating the pros and cons of a product in a high-involvement purchase situation, and more likely to focus on peripheral message cues in a low-involvement situation Led to ELM (Elaboration Likelihood Model) central and peripheral routes Designing Persuasive Communications
An advantage of interpersonal communication For a long time, the cognitive models were Newer models
Today, other models are gaining popularity One example is a model based on the key
Media Strategy
Consumer profile
First, the sponsor should develop a consumer
profile of the target market
Audience profile
Next, a medium with an appropriate audience
profile needs to be selected Before selecting a specific medium, the advertiser needs to select a general media category that will enhance the message Once marketers have identified the appropriate media category, they can then choose the specific medium/media in that category that reaches their intended audiences The web is an advertising medium, and using it to communicate effectively with customers is a challenge to marketers Persuasive Capabilities and Limitations of Major Media (Magazines)
communications feedback is rarely direct; it is usually inferred Receivers buy (or do not buy) the advertised product; they renew (or do not renew) their magazine subscriptions, etc.
Negative framing:
stress the benefits to be lost by not using the
product
Highly selective
good points/benefits effective if audience is friendly, initially favors the communicators position, not likely to hear an opposing argument Two-sided: tell consumers both good points/benefits and bad points/disadvantages effective when the target audience is critical or unfriendly, if well-educated, or likely to hear opposing claims 3. Comparative Advertising. Marketer claims product superiority over another brand (explicitly or implicitly identified) on overall basis or on selected product attributes Useful for: product positioning target market selection brand positioning strategies 4. Order Effects
Important factor in