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Kinematics - Kinematics is the branch of physics dealing with the

motion of particles or bodies. It defines movement at the level of position, velocity and acceleration, without incorporating masses and forces.
Applications: gait analysis, medical robotics, robotic assisted surgery, steerable needles 2. Distance is a scalar quantity (meaning it has only magnitude) while displacement is a vector quantity (which means it has both magnitude and direction) Displacement is the shortest distance between two points in a

particular direction. Distance has no direction. You can walk a mile in a circle. You will have gone a distance of 1 mile, but since your end point is where you started, you will have no displacement. 3. Speed and velocity are same in value (distance/time) but velocity has a direction. If you are sitting in a merry-go-round and if it rotates at uniform rate, your speed is same, but your velocity is changing constantly, due to constant change in direction. Thus speed is scalar, but velocity is vector component. 4. instantaneous speed of your car. It shows your speed at a
particular instant in time. The instantaneous speed of an object is not to be confused with the average speed. Average speed is a measure of the distance traveled in a given period of time; it is sometimes referred to as the distance per time ratio. 5. Average velocity is calculated over a period of time. For instance,

let's say the initial position is zero meters. The final position is twenty meters. If it took five seconds to travel twenty meters, then the average velocity is four meters per second. Instantaneous velocity is calculated at an instance of time. An example would be calculating the velocity at twenty-one meters at a time of exactly three seconds. The instantaneous velocity would be seven meters per second. 6. Acceleration is a vector quantity that is defined as the rate at
which an object changes its velocity. An object is accelerating if it is changing its velocity.

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