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Some Useful Formulas and constants Constants

g = 9.81 m / s G = 6.67  10 11 Nm 2 / kg 2 M Earth = 5.97  10 24 kg M Sun = 1.99  1030 kg REarth = 6.37  10 m
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Linear Momentum and Collisions

     p = mv , P = p1 + .... + pn ( for system)    dP  = Fnet ,ext ( P = const if Fnet ,ext = 0) dt

1D elastic

RSun = 6.96  108 m

 m1  m2   2m2  v1 f =  m +m  v1i +  m +m  v2 i 2  2   1  1  2m1   m2  m1   v2 f =  m +m  v1i +   v2 i 2   1  m1 + m2 


1D inelastic (v  v2 f ) coefficient of restitution e =  1f (v1i  v2i ) Universal Gravitation

Kinematics (a=const)

   1 r2 = r1 + v1 (t2  t1 ) + a (t2  t1 ) 2 2

   2 v2  v12 = 2a  (r2  r1 )
Circular Motion

   v2 = v1 + a (t 2  t1 )

ar = ac =

v2 r

at =

dv dt

T=

dist 2r = speed v

Newtons Laws

r 2 3 4  r T2 = GM

Fg =

GMm
2

Ug = 

GMm r

F net

 =  F = ma

  F12 =  F21
Fs ( x ) =  kx

Rotational Motion (fixed axis)

s t = r , I =  net I cm = I cm I cm

vt = r , K rot =

a t = r 1 2 I 2

  Fg = mg

f s  f s ,max = s n
Relative Motion

fk = k n

   v AB = v A  vB

1 MR 2 disk or solid cylinder 2 1 = ML2 rod 12 = MR 2 ring , hoop, cylinder shell

Work and Energy 1 K = mv 2 U g = mgh 2

I = I cm + Md 2 parallel  axis theorem

Us =

1 2 kx 2

E = K +Ug +Us E = Wnc W f k =  fd

   l = r  p angular momentum ( particle)   L = I angular momentum (rigid  body )    dL  L = const (if  net ,ext = 0) =  net ,ext dt W = K rot = 1 1 I f2 I ii2 f  2 2 work done on the object

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