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Organiser Booklet

Key Sections
1. General Information 2. Summary of Rules 3. Scoring System 4. Layout of Playing Area 5. Equipment 6. Order of Play (with results sheet) 7. Results Table 8. Risk Assessment 9. Checklists for Safety/Officiating 10.Certificates

1. General Information
Sport? No. of players/teams Type of competition (league/knock out etc) Date/Time Where? Contingency plan Officials (select team to work with)

2. Summary of Rules
Written in clear bullet points E.g. Duration of matches (timed or fixed score?) No. of players How to score? In/out Fouls Legal techniques

Summary of rules: Teams of 7


5 per team on pitch (2 subs)
Roll on-off subs 4 minutes plus extra time (if necessary) No over head height (to be determined of at the game) free kick from where the ball left the ground

If the ball at any time goes out of the boundaries (anyway behind the goal) then, whoever touched it last is the opposing teams possession. Either a defender hits it out to create a corner for the opponents or the attacking team hit it out, it will then go to the goalie and game will continue.
If a goal is scored then ball is to return immediately to the centre of the pitch for the conceding team to kick off again. A free kick is given if a player alters the game by using any part of their arm excluding their shoulder. A free kick is when the ball is in possession of one team and is a spot kick. For this tournament all free kicks are to be direct regardless. Scoring System

No slide tackles
Goal keepers ca not come out of the marked D on the pitch surrounding their goal. Players can not shoot within the D. Players can however go within the D. No jewellery Correct equipment (to be specified later) A foul is made when a player use excessive force going into a tackle. A foul is given when a player makes contact with the other player instead of the ball, unless the other player still has the ball and has not lost possession. When a foul happens a free kick to take place at the position the foul was committed.

If the whole ball crosses behind the goal then it is a goal to the nonconceding team.

3. Scoring System
What are matches played up to? How many points for a win/draw/loss? Goal difference or head to head? Plans in event of a tie? E.g. Penalties?

4. Playing Area
Diagram to show the are being used for your event. Including labels of key areas.

Playing Area: Maxs Group Conors Group

Net in between the two goals.

The D area

The centre

5. Equipment
A list of everything required to run your event successfully, e.g. Ball (x 2) Whistles (x 2) Yellow bibs (x5), Red bibs (x 5) Score sheets Trainers PE kit

Equipment:
Overall 4 5-a-side goals 2 indoor footballs 2 Stopwatches Overall scoreboard to show order of play and knock out matches Coloured bibs (2 sets) Whistle Score-sheets
______________

Players

Flat soled shoes


Shin pads

6. Order of Play
As seen in previous lessons. Even if you only have a few teams, you need to show you know how to organise the matches in a clear sequence.

Group 1:

Order of Play
4 3 3 2 2 4 5 6 5 8 5 7

Group 2:

1 2 1 4 1 3

8 7 7 6 6 8

7. Results Sheets
As seen in previous lessons. List of results which you can refer back to if necessary. Results shown in table. Final standings (once complete).

Match 1-2 5-6 3-4 7-8 1-3 5-7 2-4 6-8

Result/Score 6-7 5-5 3-5 8-2 8-2 4-5 3-7 4-4

Points 0-3 1-1 0-3 3-0 3-0 0-3 0-3 1-1

1-4 5-8
2-3 6-7

6-4 1-1
11-2 3-3 Winners Team 7

3-0 1-1
3-0 1-1

Team 1 1-3 4-3 Team 1 Team 6

Team 7

3-5

Team 4

Team 7

Results Sheet: Maxs Group


1 1 2 3 4
7-6

2
6-7 -

3
8-2 11-2 5-4

4
6-4 3-7 3-5 -

Total Points

Goals For

Goal Against

6 6 0 6

20 18 7 16

13 21 24 13

2-8 2-11 4-6 7-3

Results Sheet: Conors Group


5 5 6 7 8
5-5 5-4 1-1

6
5-5 3-3 4-4

7
4-5 3-3 2-8

8
1-1 4-4 8-2 -

Total Points

Goals For

Goal Against

2 3 6 2

10 12 16 7

11 12 9 13

League Tables
Maxs Group Team 1
Team 2

Position
1st 3rd

Conors Group Team 5


Team 6

Position
3rd 2nd

Team 3
Team 4

4th
2nd

Team 7
Team 8

1st
4th

Knock-out Competition
Winner of Group 1 Winners of Group 2 TEAM 1 TEAM 7 vs vs Second in Group 2 Second in Group 1 TEAM 6 TEAM 4 -----------------------------------------------------------Winner of Semi 1 vs Winner of Semi 2 TEAM 1 TEAM 7

Champions:

TEAM 7 !!!!!!!!!!!

8. Risk Assessment
Highlight main hazards (and cause) Score /5 for likelihood Score /5 for seriousness Combines total = Risk Rating (/25) How to minimise risk

Potential Hazards?
Slippery floor Broken equipment Injury during game Conflict between players Rubbish on surface Injury to spectators

Potential Solutions?
Slippery floor signs/posters, correct footwear, check before start, discuss with premises Broken equipment check before start, consult PE staff, ensure new equipment? Injury during game - First Aid kit and staff on site, use of correct technique, warm-up, rules booklet Conflict between players - outline rules prior to event, promote sportsmanship/good etiquette (sportsmanship award) Rubbish on surface see 1. Injury to spectators see 3.

Risk Assessment

Potential Hazard

Risk

Serious ness of risk /5


4

Likelihood Risk Precautions to minimise risk of risk ratin potential occurring g /25 /5
1 4
Before any players are to go on the playing area, it should be checked all over to see if it is dry. There should always be towels/tissues at the side ready for the and area that does become wet. Competitors to wear appropriate footwear and to be briefed before hand to drink outside of the playing area. Checking playing area is clear of any excess equipment and brief explaining the precautions needed to take when around the D, due to the mats. Also, brief explaining where any equipment should be placed before/after games. Rules of the game to be clearly explained and reiterated. Officials to be briefed on the strictness that should take place. Brief will also say officials get final ruling and good sportsmanship to be encouraged at all times. Warm-up is to be compulsory for all competing teams. One group will together warm-up lead by official on one playing area and others on the other playing area. A brief to clearly explain the limitations of the playing area and how people should go about tackles or manoeuvres near the wall and net. Again it will be a re-iteration of the rules of the game and the force allowed. Officials to be briefed to be make sure games are to be played cautiously near the net, and encourage sportsmanship for the players to get out of possibly dangerous areas.

Wet floor

People slipping and causing serious injury

Loose equipment

People injuring themselves by tripping up over loose equipment, such as mats for diving on. People getting angry and arguments leading to physical confrontation People injuring themselves due to poor/no warm-up People in-game falling over and hitting the wall, goal or tripping over the net, possibly causing harm

Arguments/ Disagreements

4.5

13.5

Poor preparation for practical performance

Limitation of the playing area

15

9. Checklist
Required to check through before the event begins to ensure you have everything sorted.

Health + Safety
Checked Risk assessment completed Playing area cleared of rubbish/ loose equipment Goals safety assembled Changing rooms cleared and locked

Jewellery removed
Group warm-up completed

Rules of competition explained / brief before hand


First Aid box

Teacher present to supervise

Organisation:
Checklist: Pitches cleared and equipment prepared Non-playing teams to sit on benches provided Order of play Each team to have different coloured bibs Score sheets for matches Camera to record highlights Stopwatch 1 referee per pitch 1 overall supervisor per pitch Certificates Prizes for good sportsmanship

10. Certificates
Something to show you have planned to reward the winners/best sportsmanship/most entertaining/individual moment of skill etc.

Certificate of Performance

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